I’ve seen far too many people claiming mages will be bad ‘cause casting from HP is a thing, so I’m going to compile a list of reasons why magic was amazing in Gaiden, and will probably still be in Shadows of Valentia
Ignores terrain effects, which are through the roof in this game
It’s pretty cheap to cast except for lategame spells, which you won’t use unless you’re safe anyway
Infinite and free Nosferatu on healers which heals 100% of damage dealt so send your clerics to the front lines
The abundance of Renewal-granting items makes casting spells pretty much free, provided you don’t get hit in retaliation
The Thunder spell costs a mere 2Hp and has a range of 1~3, ideal for choke points
Physic costs 3Hp and can heal from any distance, leaving a regen item on the healer and having her be on a safe spot is an amazing tactic
Sages get the Renewal skill on promotion, so once your mages promote spells are basically free
Excalibur costs 3Hp too, and has 100 hit, 1 weight and 20 crit, and since Echoes made fliers weak to arrows, maybe this spell will also be effective against them
Invoke summons allied phantoms, they are statistically inferior to your units by far, but enemies will always go after them because of their low stats. They’re perfect disposable decoys, though the spell is pretty expensive at 12Hp
Seraphim costs 4Hp and is effective Vs monsters, you’ll want to use that one, trust me
And Dear (name subject to localization) wipes all monsters from the map except for at least 1, it is very expensive at 14Hp and you don’t get the Exp, but it’s still extremely powerful when enemy summoners get out of control. Only Silque learns it at a pretty late level though, make sure to level her up!
And last but not least, this puppy:
This is a Magic Ring, and it’s every spell caster’s dream proposal jewel! It grants Renewal and makes all spells have a range of 1~5 There’s 2 of them in the game, one is hidden in Mila’s Temple and the boss Nuibada has the other, make sure you don’t miss them!
Hey guys! Silas here to give you a quick profile of one of the unique mechanics in Gaiden, to help newer players get an idea of what Echoes might look like. Today, it’s how its class system works.
Gaiden’s classes are unique less in their function and more in how they promote. For starters, (most) characters can only promote at shrines.
These shrines have been nicely updated for Echoes, and they were kind enough to let us choose whom to promote this time instead of running through them all in a fixed sequence.
Promotions have different requirements than other games as well. While you still need to be a certain level in a prior class, the levels aren’t consistent. Villager, the only “tier-0″ class, promotes at level 3, while first tier classes promote at level 7
(with Mages being the exception) and second tier classes promote at 10. The Villager class in particular is interesting, as they can follow any of five class branches:
In the original Gaiden, the initial promotion was random (albeit cancelable), but thankfully, they’re giving us a sense of agency this time.
One thing of note is that not many stats change on promotion. In fact, in Gaiden, a unit’s stats will increase to the base stats of the class they promote to, and do not adjust down. If their stats are universally higher than that class’s bases, they’ll gain a point of HP instead. Looking at the above screenshot, we can find that this is still the case. Also confirmed, Villagers still only have 4 Mov, meaning movement values for all classes are likely to be the same as before.
Only Def and Mov change going from Villager to Cavalier. (Mov still goes down if you promote to a class with less, though.) Everything else beats the bases, so no change. Important for strategists, this removes the penalty for promoting early found in almost all other FE games. The benefits of promoting later are also diminished.
We also have almost-certain confirmation that the promotion levels are about the same as before, because of this guy:
Say hi to Luke or Lukas, depending on whom you ask. He’s the guy that kicks off the whole plot of Gaiden, and he starts as a Soldier, a pre-promote of “Armor” (which will probably be changed to Knight, while Gaiden’s “Knight” class will likely be changed to Cavalier, to be consistent with other games released in the west). If Echoes uses the same promotion requirements as other FE games, Lukas would need to have reached level 10 by the third (mandatory) map in the game, which is fairly unrealistic even if the devs added “prologue” maps as they did with the remakes Shadow Dragon and Heroes of Light and Shadow. On the other hand, level 7, while not easy, is still reasonably attainable by this point.
Oh, one last weird thing. One of the tier three classes can promote back into Villager.
I don’t know why this is a thing, but they let you do it, and it lets characters who have passed through the Mercenary branch go back into another one, leading to more leveling opportunities and new strategic options so…yeah, knock yourself out.
As VincentASM over at SerenesForest pointed out, we have a new Villager this time, and her name is Effie (why Effie, though?). Of note, all Villagers in the original game were male, so there’s a possibility that she could promote into an entirely new set of classes. Based on comparison between Effie’s second sprite and May’s, it seems that she may have promoted into a Mage in the demo.
…which is unfortunate, because Mage was the only class in the original Gaiden that both genders could use, so that doesn’t give us any new leads. However, Effie’s inclusion does give hope for other new characters, who may or may not sport new classes with their own unique promotions.
That about wraps it up for this one. Keep an eye out for another post coming soon – topic of choice: Gaiden’s unique approach to magic.
I made more romantic Valentine pictures and 2 platonic ones (if you see them as platonic) from the Fire Emblem series! Here’s the last bunch! Also @the-grand-king because I promised to tag you when I was done ;)