anonymous asked:

Yay or Nay to child units in Echoes? I personally think a few from select parents (say instead of all males like fates, alm has a child, and celica has one, but not all females have one) could bolster the roster and allow for a few unique convos

Nope nope nope nope nope.

Alm is a child.  His canon age is approximately 16.  He’s not going to have any child of any meaningful age by the end of Echoes, that’s not how that timeline works.  I don’t care about Deeprealms shenanigans – they don’t make sense and they’re a bit too obviously shoehorned.  They can stuff it.

You can increase roster size without adding the whole cluster bomb that comes with S-rank child-spawning.  Shadow Dragon did it, pulling a handful of characters in by optional side chapters.

It’s not a bad mechanic per se.  It’s just contextually inappropriate.  It doesn’t add to Gaiden’s world and would retcon some things that probably shouldn’t be.  There are better ways to add roster diversity.  Exempli gratia:

Gaiden is known for many things, one of which being that it contains villages that are actually explorable and contain NPCs.  Gaiden’s villages, however, have almost no value – one recruitable character, one useful item, etc., and then you’re done with it.

If the villages get padded out in Echoes, some (or all) of them could acquire a tavern building.  Taverns are hubs common across many RPGs and adventure games as places to recruit new party members.  Add a currency of some form, and then put a fixed number of recruitable characters in different taverns throughout the world, that can be hired at a specific cost.  Hiring characters is not new (see: Hugh in FE6, Volke in FE9 & 10, among others), and again, you have more cause to check in on villages from time to time.

Alternatively, village NPCs could become recruitable as generics to pad your roster – you’re running a rebellion, after all.  If the village character fights and does well, it could improve your relationship with the village; if they die, it could sour.

Or, you could check in the handful of ports from time to time.  Valentia is just across the sea from Archanea, so why not send Archanean characters to Valentia in boats on occasion?  This would provide a legitimate way of including other popular characters such as Marth, Caeda, etc.  Put my boy Wolf in a boat.

tl;dr – there are many many ways to add characters between Gaiden and Echoes, and putting marriage + kids in there is a lazy way to do it compared to the alternatives.

-Silas

Hey guys!  Silas here to give you a quick profile of one of the unique mechanics in Gaiden, to help newer players get an idea of what Echoes might look like.  Today, it’s how its class system works.

Gaiden’s classes are unique less in their function and more in how they promote.  For starters, (most) characters can only promote at shrines.

These shrines have been nicely updated for Echoes, and they were kind enough to let us choose whom to promote this time instead of running through them all in a fixed sequence.

Promotions have different requirements than other games as well.  While you still need to be a certain level in a prior class, the levels aren’t consistent.  Villager, the only “tier-0″ class, promotes at level 3, while first tier classes promote at level 7 (with Mages being the exception) and second tier classes promote at 10.  The Villager class in particular is interesting, as they can follow any of five class branches:

In the original Gaiden, the initial promotion was random (albeit cancelable), but thankfully, they’re giving us a sense of agency this time.


One thing of note is that not many stats change on promotion.  In fact, in Gaiden, a unit’s stats will increase to the base stats of the class they promote to, and do not adjust down.  If their stats are universally higher than that class’s bases, they’ll gain a point of HP instead.  Looking at the above screenshot, we can find that this is still the case.  Also confirmed, Villagers still only have 4 Mov, meaning movement values for all classes are likely to be the same as before.

Only Def and Mov change going from Villager to Cavalier.  (Mov still goes down if you promote to a class with less, though.)  Everything else beats the bases, so no change.  Important for strategists, this removes the penalty for promoting early found in almost all other FE games.  The benefits of promoting later are also diminished.

We also have almost-certain confirmation that the promotion levels are about the same as before, because of this guy:

Say hi to Luke or Lukas, depending on whom you ask.  He’s the guy that kicks off the whole plot of Gaiden, and he starts as a Soldier, a pre-promote of “Armor” (which will probably be changed to Knight, while Gaiden’s “Knight” class will likely be changed to Cavalier, to be consistent with other games released in the west).  If Echoes uses the same promotion requirements as other FE games, Lukas would need to have reached level 10 by the third (mandatory) map in the game, which is fairly unrealistic even if the devs added “prologue” maps as they did with the remakes Shadow Dragon and Heroes of Light and Shadow.  On the other hand, level 7, while not easy, is still reasonably attainable by this point.

Oh, one last weird thing.   One of the tier three classes can promote back into Villager.

I don’t know why this is a thing, but they let you do it, and it lets characters who have passed through the Mercenary branch go back into another one, leading to more leveling opportunities and new strategic options so…yeah, knock yourself out.

Speculation Time

As VincentASM over at SerenesForest pointed out, we have a new Villager this time, and her name is Effie (why Effie, though?).  Of note, all Villagers in the original game were male, so there’s a possibility that she could promote into an entirely new set of classes.  Based on comparison between Effie’s second sprite and May’s, it seems that she may have promoted into a Mage in the demo.

…which is unfortunate, because Mage was the only class in the original Gaiden that both genders could use, so that doesn’t give us any new leads.  However, Effie’s inclusion does give hope for other new characters, who may or may not sport new classes with their own unique promotions.

That about wraps it up for this one.  Keep an eye out for another post coming soon – topic of choice: Gaiden’s unique approach to magic.

Please like, comment, and subscribe

-Silas

FIRE EMBLEM MAIN CHARACTERS AS SPONGEBOB QUOTES:
  • Marth: I was born with glass bones and paper skin. Every morning I break my legs, and every afternoon I break my arms. At night, I lie awake in agony until my heart attacks put me to sleep.
  • Alm: Come on. You know, I wumbo, you wumbo, he/she/me wumbo. Wombology, the study of wumbo! It’s first grade Spongebob!
  • Celica: EEEEEEVILLLLLLLL!
  • Sigurd: If i were to die right now in some sort of fiery explosion due to the carelessness of a friend... Well, that would be okay.
  • Seliph: The boy cries you a sweater of tears, and ya kill him.
  • Leif: Do you smell it? That smell, the kind of smelly smell. A smelly smell that smells... smelly
  • Roy: I'm ready, I'm ready, I'm ready.
  • Eliwood: That idea may just be crazy enough… TO GET US ALL KILLED!
  • Hector: I used to be a wimp. NOW I'M A JERK, AND EVERYBODY LOVES ME!
  • Lyn: Oh well, I guess I’m not wearing any pants today!
  • Eirika: 1% evil, 99% hot gas
  • Ephraim: It may be stupid, but it's also dumb.
  • Ike: Goodbye everyone, I'll remember you all in therapy.
  • Micaiah: Well, it's not a secret that the best thing about a secret is secretly telling someone your secret, thereby secretly adding another secret to their secret collection of secrets. Secretly.
  • Chrom: Is Mayonnaise an instrument?
  • Robin: WHO ARE YOU PEOPLE?!
  • Lucina: We did it Patrick, we saved the city!
  • Corrin: Can I be excused for the rest of my life?