fashion alliance

evig-sang replied to your photo “[5] Subaru: We should stay and help these people Kamui: ew”

Subaru is too good for this or any world (except maybe piffle. he should go to Piffle and be gay with Tomoyo.)

APPROVED. 

I VOTE FOR THIS VERSION OF THE PLOTLINE. 

CAN WE HAVE THIS INSTEAD.

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Reaper husks concept designs 1

Source:http://andrewryanart.deviantart.com/

Reaper Salarian. Goblin:

The Goblin,named after the mischievous entity from folklore,is physically weaker than even basic human Husks. However,it makes up for it in tactical planning,surpassing even a Marauder or Collector. These Reaper units have built-in cloaks that allow them to traverse the battlefield in safety until they can strike their enemies from behind whilst they least expect it. In addition to this deadly ability,Goblins can shoot super-heated plasma at their opponents in a similar fashion to Alliance combat engineers to burn their enemies,as well as drain the kinetic barriers of their enemies to restore their own.

Reaper Asari/Salarian Hybrid. Gorgon:

Taking inspiration from the Greek myth,the Gorgon is a mix of Salarian and Asari that have been enhanced with Reaper nano-tech. As it’s namesake implies,the Gorgon is capable of stopping enemies in their tracks,though this effect is achieved through biotic Stasis fields cast from its claws. However,this isn’t all that the Gorgon is capable of. In addition to Stasis fields,Gorgons can throw out Reaper-made proximity bombs that explodes into a biotic wave that drains an opponent’s kinetic barriers and stamina whilst also increasing the Gorgons’ durability. As well,if allied forces come in too close,the Gorgon can either deter them with their claws or send out a wave of overloading electrical energy that can easily take out kinetic barriers and stun enemies.

Reaper Quarian. Witch:

Named after the famed cult entity,the Witch is the result of the unfortunate capture and conversion of certain Quarians by the Reapers. Designed with a support role in mind,Witches are equipped with bio-mechanical tools designed to repair sustained damage of nearby husks. It will generally avoid direct combat,but if given no other option,a Witch can lash out with its claws and send out two Reaper drones to assault its enemies with their miniature GARDIAN lasers.

Reaper Elcor. Behemoth:

The Behemoth is a Reaper creation,formed from an Elcor. Like Ravagers,Behemoths are artillery units,designed to thin out crowds and pierce defenses. However,instead of twin launchers,a Behemoth has a single large mass accelerator cannon attached to its back that fires off an extremely powerful round that can decimate even heavy vehicles such as a Mako tank. Unlike the species they are created from,Behemoths aren’t afraid to get in close to their enemies,raising their upper body to a degree almost never seen in regular Elcor in order to slam their forearms onto the opposition below.

Reaper Elcor/Volus Unit. Battlewagon:

An evolution of the Behemoth and Bloat husk variants,the Battlewagon is a never-before-seen Reaper creation that differs from nearly all others. The most intriguing difference to normal Reaper forces is the non-grafted connection between the Reaperfied Elcor and Volus. Like the Behemoth,the Elcor in this unit serves as a heavy weapons-fire platform. However,unlike the Behemoth,instead of a single large cannon,there is a platform mounted on the husk’s back,which houses two built-in mass-accelerator machine guns taken up by less heavily Reaperfied variations of Bloats. The Elcor platform is used as a means of movement across the battlefield to allow the Volus to fire at enemy forces from the platform’s back with ease. With the 180 degree field of view of each gun and these weapon emplacements being positioned back-to-back,the Battlewagon is a force to be reckoned with.

Reaper Volus. Bloat:

The Bloat is a Reaper husk created from a Volus. Due to their unstable physiological structure and lack of any real physical prowess,Reaper nano-tech compensates by grafting a set of tripod legs to the base of the husk,allowing it to be mobile enough to pursue enemies. However,due to the instability of the internal organ systems with the process,Bloats are naturally primed to self-detonate upon close contact with opponents,making these units out as little more than suicide bombers for the Reapers. However,due to the powerful explosive radius of these detonations,it is advised to maintain a distance.

Reaper Drell. Shade:

When the Reapers began harvesting various species throughout the galaxy to use as ground forces,the war-torn and resource scarce Rakhana provided an excellent site for the conversion of Drell into Shades. With these Reaper nano-tech enhancements,Shades are stronger and more agile than the species they reigned from,allowing them to be very flexible and acrobatic in physical combat. This agility is made even deadlier by the additional grafting of blade gauntlets onto their forearms,which they use to slash at enemies as well as focus pulses of biotic energyfor ranged combat. In addition to this already deadly arsenal,Shades are capable of ejecting an enhanced version of their original dermal neurotoxin in a gaseous form if opponents manage to get the jump on them in close-quarters,disorienting them with its hallucinogenic effects,allowing for an easy escape or ambush.

Reaper Hanar. Ceph:

The Ceph is the product of Reaperfied Hanar. Due to the aquatic nature of Hanar resulting in required technological assistance,Reaper nano-tech improvises by using precise mass effect fields to allow these husks to hover above the ground,freeing up their movement. Naturally weak-bodied like the species they’re created from,Cephs rely more on getting up close and personal to their enemies to either strangle them with their tentacles or sedate them with powerful toxins to either be killed,harvested,or turned into husks without resistance.

Reaper Drell/Hanar hybrid. Chimera:

The Chimera,as the name implies,is a mix of species,specifically a Drell and Hanar,that have been converted by the Reapers. This particular creation has the lower limbs of a Drell and the upper body of both Drell and Hanar,bar the limbs of the Drell. With this configuration,this hybrid bypasses a Hanar’s natural inability to move on land by giving the creature the agile limbs of a Drell,allowing quicker movement. However,the added weight hinders this abomination’s ability to effectively leap and jump,limiting it to accessible ramps and walkways. Due to the lack of the Drell’s arms,the tentacles of the Hanar are used instead for grappling with oppnents or spraying them with a neurotoxin that surpasses even that of a Shade or Ceph.

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(Does need more Padmé, though the Lakeside Nightgown is a beautiful start.)

Fashion For Fans by @thefashionablefangirl