an assorted collection of sayings and exchanges from my latest serial Tolkien dream

(since I’ve been asked by more than a few people to keep this saga updated)

“What happened to your hand?”
“See I tried to dislocate my thumb, like you taught me a long time ago? But the shackle was all spiky and I thought yanking my wrist through a spiky band of metal would be a good way to die of blood loss.”

“I mean, technically when you do the math it’s quarter-elven, one-eighth bird and one-eighth Planet Venus. But I don’t trouble myself with genealogy too much, if I did that everybody would be my cousin.”

“She’s your kid?”
“… in a manner of speaking, yes.”
“And suddenly everything makes sense. She’s got a mean right cross.”
“I’m sure you deserved it.”


“Our family has A Problem.”
“Other than that thing where insanely powerful women fall instantly in love with lesser men?”
“Being away for a few thousand years has done nothing for your sass, has it?”

“I mean I knew you could sing I just didn’t know that it exploded things.”

“I spent fucking millennia over here hoping to get away from this shit and yet here I am, once again, dealing with human wall art. I’m going home.”
“If this is what convinced you, frankly, I think it’s worth it.”
“Shut up. I haven’t forgotten that this is all your fault. You’re the one who wanted to go to the store.”

“You’ve got a whole knife in your shoulder and you look like you’re about to pass out and you’re telling me you’re going to fight all the guards at once? A ercat, no. Go sit down.”

@gleefully-macabre and @magically-strange

I’m about to try and go to sleep, I don’t need the nightmare fuel of the idea of Roland being in any way responsible for raising of children

rosieshideout  asked:

Ooh can you do the 5 facts thing about pimpkin and pudding ( I don't have a good nickname for her yet) pretty pls lol

their nicknames are pum and pud! 😂

  1. both are stupid clever. guess they got kaspers smarty pants genes
  2. pudding hoards snacks in and around her bed because she is. always. hungry! where does she put it?! pum loves frogs and insects even tho she thinks they’re disgusting… she finds them grossly fascinating
  3. often lament over the fact pip dresses them the same. not for much longer if they have anything to do about it…
  4. totally in love with song. idk if its because song always played with them as babs but all they ever want to do is play with them! its pretty cute
  5. they wish they were telepathic :^(

hermitjesty  asked:

Good evening! Can I please first say that I love everything about The Arcana? The art is *gorgeous*, the writing is immediately engaging, the characters are fascinating, and Faust is the absolute cutest! I can't wait to see where you'll take this game as it develops! For my question, I've never played a game that was planned to be released in chapters. Could you speak a little bit about how that would work, please?

First of all, thank you~!!

Think of the updates like episodes of a TV show, with each chapter basically being an episode. Also important to note: once the story reaches the point where players can choose a character route (which will be just a few chapters from the point where the demo leaves off), each update will add a new chapter for each route, so really 3 new parallel chapters.

Shadow Cities: the untold lives of squatters #11yrsago

I’ve just finished Robert Neuwirth’s “Shadow Cities: A Billion Squatters, A New Urban World,” a nonfiction account of Neuwirth’s travels through squatter cities and shanty towns on four continents.

The parallels between the squatter story and the copyfight are fascinating. Last month, I gave a talk at a Berkeley law class and one of the students pointed out that when we talk about orphan works and the problem of discovering who has the right to authorize the use of old or obscure creative works, we treat this as a major difference between “intellectual property” and real property; but in the developing world, the ownership of physical land is anything but clear-cut; where you have squatters who’ve been sold deeds to their land by unscrupulous bureaucrats in exchange for votes, or where politicos have issued deeds to their cronies selling title to land that has been occupied for decades, or squatters who are granted title to their land, but who then have to resolve whether the squatter whose home is on the ground floor gets the title, or whether it’s the squatter who’s built her dwelling on the roof; or where you have squatters who’ve built and then rented out their squats to tenants who’ve occupied them for years – who owns that land?

All real-estate begins as “squatting.” Most of the Bay Area’s title deeds represent claims filed by squatters during the gold rush. At some point, every titled parcel of land belonged to no one, but was then fenced in and declared property.

Neuwirth’s crusade in Shadow Cities is to prove that squatter cities are often better than the alternative: that many are safe, clean, and provide better housing for millions of economically marginal people than the state could provide. His evocative tours of the beehive-productive squatter cities in Brazil are very convincing – though his admission that the law-and-order of these cities derives from the iron discipline of ultraviolent drug-dealing gangsters detracts a little from the idyllic picture. There you have marginal commerce and construction that enables workers to improve their lives and the lives of their families and neighbors. Particularly heartening are his descriptions of “savings circles” organized by women to pool small sums of money in a mutual aid society, and of the tentative – but wildly successful – gestures by cable operators and power and water authorities to run professionally installed utilities to squatter homes.

As heartening as these are, Neuwirth is also careful to let us in on the problems of shantytown life. Not crime and filth (it is his thesis that shanty towns are cleaner and safer than the low-income housing that would be the alternative, and he has stats going back for centuries to back this up, including the tenement cholera epidemic in NYC that all but skipped past the squatter city in Central Park) – but corruption, boondoggles, and unintended consequences of poorly thought-through state-imposed improvements. From the donated ambulance that’s too wide to fit down the shantytown lanes to the water pipes laid but never connected and eventually dug up for scrap to the efforts to replace shanties with high-rises that end up being unaffordable to the shanty-dwellers; Neuwirth’s accounts of incompetence, venality and greed are maddening.

The question at the center of Neuwirth’s book is not whether squatting is illegal (it is, of course), but whether it should be. He’s looking to discover whether the prohibition of squatting (rather than a limited accommodation of squatting as a recognition that these people have to live somewhere) leads to more problems than it solves.

As I read it, I kept coming back to the questions I keep on asking of rightsholder organizations, questions like:

What’s the way to go from suing your customers by the thousands to turning them back into customers again?

Is it really socially beneficial to set up a world where network neutrality and privacy are sacrificed to protect your rights? Should universities really have to wiretap their whole network just to keep from being sued out of existence by you?

Does it really benefit artists to live in a world where 80 percent of recorded music isn’t available for sale because no one can figure out who owns it?

Does it benefit creation to declare remixing, mashing up, and sampling illegal? Are the people who make those works creators, too?

This is the sort of conundrum that Neuwirth is after resolving. The squatters are illegal, but what’s the alternative? Why were anti-squatting laws passed, and have they fulfilled their objectives? Neuwirth is a powerful advocate for the rationality of permitting squatting. It’s not only made me re-think my position on real property, but on “intellectual property” as well. 



One thing that I think would be charming as well as good for character expansion would be Kaioshin getting introduced over time to various aspects of human culture, media, etc. which he likely wouldn’t be intimately familiar with beforehand (on account of typically viewing things with the distance of a god and therefore having a rather ‘general’ perspective, rather than the perspective of one immersed in an Earth society all their life).

On the serious(ish?) side of the coin, you get Kaioshin being delighted and fascinated by, for instance, zoos and botanical gardens, libraries, art and history museums, music festivals, humanitarian outreach efforts, traditions, etc. Limitless possibilities.

On the silly side, you get Kaioshin being consistently a bit off-the-ball when it comes to colloquial/slang language, not readily understanding what’s funny about a great deal of human jokes – (imagine the LOOK he’d give if you told him the “why did the chicken cross the road?”/”to get to the other side” joke) – missing references to movies/books/popular culture, being taken aback by certain content or behaviour and unsure of how to respond to it, etc. Also limitless possibilities.

anonymous asked:

So Everyone is raving about westworld. I am sure you've been enjoying it. Its very thought provoking. I was wondering what inspirations you may draw from it and how you may insert those themes into the games you run. (if at all. I honestly would love it if you did)

While it’s not without flaws (it feels a lot like it makes similar missteps as many HBO shows) I’m enjoying a lot of things about Westworld. I’m a huge sucker for media about artificial intelligence and what “personhood” means and it’s been a great watch for that alone. I feel like those themes come up in my games a lot. Who gets to decide who is or isn’t a person and must we treat our creations with love, even if they surpass us? Fascinating shit. I love AI almost as much as I love cults. 

anonymous asked:

Prompt w/femHawke/Anders? : “I have to say, I am equal parts scared and fascinated.”

Written during @dadrunkwriting :)

Here in the deep road, he wonders at how powerful she is. She’s more physical than any other mage he’s ever seen, running to the front with her hands aflame. She and Aveline weave together, the shield and the storm, Hawke the deadliest cut of Aveline’s blade. She wields her staff with deadly fury, unafraid to bring the head of it down upon a darkspawn’s skull. Flame follows metal, the lava that lights the tunnels not as bright as she.

He and Varric stay towards the back. Anders lays a trap for the approaching alpha, roots it to the ground. Varric’s bolts are steady and repetitive, piercing soft flesh as they find their mark. Aveline winces when a sword nicks her arm. He sends his magic towards her, healing it before it can even bleed. Hawke doesn’t seem to need his help. In fact, she’s laughing.

She says something to Aveline, something he can’t hear over the din of battle, and soon, she is laughing as well. Two whirling dervishes, smiles on their lips, a gleam in their eyes. He’s seen that gleam before in other mages. Back when he was locked in a tower. Back when a demon was preferable to the Templars. It frightens him, scares him, at the thought of Hawke falling to a demon. No, no, Hawke would never.

It also fascinates him, the carefree way in which she moves. Or at least, the seeming freedom of it. There’s control in her power, every move calculated. Ice at their feet, a blade at their throats. Bolt, bolt, bolt. They tear through the horde quickly. Hawke claps a hand to Aveline’s back, grins as Aveline shakes her head and sheaths her sword.

She brushes back hair from her eyes as she moves towards him. “Alright, yeah?” She asks, her staff held loosely in her hands.

“No mage fights the way you do,” Anders tells her. She throws back her head and laughs.

“I doubt there are many like me, that’s true.” She’s wrong. There’s no one else like her.

anonymous asked:

I spent 2 hours (and 2 cups of coffee) of my time scanning thru the TL of one DHume. I scrolled to the beginning - Aug. 3rd. If she is to be believed she was in a 5 month relationship with Sam and moved to Scotland to be near him at his request. According to her (clues?) he initiated this relationship but everything was on his terms. Left her waiting. Has a temper and is an asshole. He started out loving but it's all a facade. She has knowledge of IW and is poking the beast. I'm following along

Dusty Hume is my new fav guilty TW pleasure.
I can’t believe you read the entire timeline! 😳 Wow!
I haven’t made it beyond the two hours of postings I saw yesterday.
It’s fascinating…..

anonymous asked:

What tv shows inspire your art and storytelling?

AAAAAAAAA well!!!!! embarrassingly enough, lots of anime watching has helped me figure out where i’d like to go with storytelling. angel beats, for example. i really connect that to my limbo universe! also, shows like gravity falls and rick and morty. the amount of detail and hidden messages are so fascinating ! they really inspire me to make things like that in the future. 


Pretty fascinated by this necktie, which bears the signature of famous pinup artist George Petty. Petty was successful enough that there was a hollywood film released in 1950 called The Petty Girl, so it’s hard to imagine him turning a hand to poodle neckties, but I suppose anything is possible especially if it will make a little cash for a commercial artist. Curiouser and curiouser!

anonymous asked:

What fascinates you about seafaring?

What isn’t there to love about it? I mean the freedom that the sea provides just loosing yourself in the sun, the wind, and the spray of the saltwater. Also The adventure, crossing the ocean will certainly give one many stories to tell, or quite simply it could just be because it’s in my blood. I know this probably isn’t the strongest answer but it is what it is, I just really, really have a strong, inexplicable love for the sea.


i got really carried away but I LOVE WINGS!!!! I love birbs and wings and i don’t know why i don’t make more characters with wings. 

Fanart of avian Keith and Shiro from @fishwrites’s Watercast fic! Outfits based on @marchingspace’s design with my own twist! I love designing fantasy outfits with functionality for weird anatomy i also love halter tops with a firey passion.

i’d like to take this moment to say that harpy eagles are my favorite species of eagle. o<-< They’re so cute and silly looking with their poofy crests but so badass. 

Peridot is the only Crystal Gem that we have right now who honestly wants to protect Earth for being Earth, not just because it’s the place where she can be herself without fear of being shattered. Her whole spiel to Yellow Diamond was about that, that Earth is worth protecting because of its diversity and novelty and things yet to be discovered. Peridot finds many things about Earth fascinating as something to study and learn from and that’s why she argued against destroying the planet to Yellow Diamond. Sure, it want an attempt to save her life, but we’d seen from previous episodes that she honestly believes that the planet and everything on it is worth saving because of all it has to offer, and not just as a resource to be harnesses and discarded once it’s used. She’s different from the other Gems we’ve seen because they protect Earth so they and others like them can live, but they could do that almost anywhere. Peridot wants to save Earth because of Earth itself.