fantasy games unlimited

Bunnies & Burrows by B Dennis Sustare and Scott Robinson, Charles Loving cover art for first printing, FGU, 1976.  B&B was inspired by Watership Down and considered an oddity among the early RPGs, but now is recognized as the first to use a detailed skill system and to focus on non-humanoid characters.

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My Adventures Through Tamriel (The Elder Scrolls Online: Tamriel Unlimited - PS4) - Part 1.

I have been playing Elder Scrolls for almost a year now and I have taken literally almost 1,000 screenshots (probably more but I do periodically go through them and delete pointless ones). I was recently transferring a bunch I want to save to my flash drive and decided I should … you know… do something with them since I take so many. lol.

So I am going to post them here because that makes perfect sense. lol. These first pictures are from last Summer. I take a lot of scenery pictures because the game is gorgeous. :)

I love my elf.

Wild West: A Roleplaying Game Set In The Wild West

(photo liberated from ebay)

I was handed this role playing game this (Canadian) Thanksgiving Weekend from a friend of the family who had picked it up for me. He isn’t a gamer but he knows that I do play these silly games and figured that if I had it in my collection that I could pass it on to someone who could use it. I told him that I didn’t have it in my collection and that it would make a good addition to the game shelf.

I like it when people look out for your best interest.

Wild West is a rpg from Fantasy Games Unlimited and it was put out in 1981. Back then I had turned my nose to it because I was right into the ol TSR’s Boot Hill RPG and I didn’t want to get boggled down with other role playing games (boy was I ever wrong back then!)  The Wild West game is missing on of the reference sheets and the map but that’s okay. I’m just glad to have a copy of it for the bookshelf.

RPG365: AFTERMATH

Aftermath! is a favourite role playing game that I liked to play but haven’t in a long long while. This rpg was created by Paul Hume & Robert Cherette and was published in 1981 by FGU. It is a post-apoclayspe role playing game in which the characters have to fight for food, water, and a safe place to hold up.

Even though the rules are a bit complex with flow charts and a ton of tables, it helps the GM to simulate the environment that the characters are in. Aftermath lays out the foundation of the world for the GM to build up and create in the image and style they want their world to be.

I had loaned out the box set to a fellow gamer who was planning on running an adventure and I just never got the game back, and I don’t know who the hell that I loaned it out to in the first place (probably one of the reasons why I don’t lend out rpgs these days). I was excited to be a player in the world, but then time slipped through our fingers and the game never happened. People move, numbers are lost and then you simply forgot which one of the players that you loaned it out to and voila!

I had ran several sessions of the game based in the North Bay, On region and used the college there as a base of operations/community for the characters. It was a pretty brutal campaign, and the players seemed to enjoy it. Though, the campaign ended abruptly when a grenade mishap occured and took out 4 our of the 5 characters in the group. Good times, good times.

Gangster!, a Role-Playing Game of Crime & Punishment, by Nick Marinacci and Pete Petrone, Fantasy Games Unlimited, 1979.  Photo Caption:  "Designer Nick (Crazy Nico) Marinacci, awaiting his editor to ‘negotiate’ his contract for the rights to this game.“  Most of the setting is specific to the 1920s and all the interior pictures are historic photos, but there are some "equipment availability tables” to aid in converting the game to other 20th century periods.

I picked up “Skull & Crossbones Role Play on the Spanish Main” last Saturday at Cangames. It was one of those games that I had always wanted to get but never did get around to it.

The Description of it is basically summed up like this:

A swashbuckling / pirates RPG. As RPGs go this one is a bit on the thin side, 32 pages in a box. The game has some difficulty deciding if it wants to be an RPG or a board game; very sparse rules for characters, comparatively extensive rules for ship handling and ship-to-ship combat.

The box contains rulebook (32p.), map of the Caribbean, cut-apart ship counters for naval combat, hex map for naval combat, 25mm scale ship deck plans, character sheet, sheet of tables, 25mm scale gun diagrams for deck plans

.I remember playing it back in 1982-83 and my character name was “James Redd” he only last three sessions til he took a cannonball to the gut. Up till that time it was a hoot, ship to ship combat, characters swinging on ropes to land on the deck of the other ship, firing muskets and sabres clashing as well.

Good times, good times.

It wasn’t til the movie Cutthroat Island, which came out in 1995, that I got to thinking of Skull & Crossbones and thinking of maybe, just maybe, picking it up (if I could find it) and add it to my collection.

So, now 14 years later, I know finally have finally found it!

RPG365: Space Opera

It was in 1981 that Space Opera The Complete Sci-Fi Role Playing Game became the in game at the moment. My buddy, Chris Mc. had picked it up and had written up a series of adventures that became an epic campaign. Chris ran a Star Wars-esque style of game (long before Star Wars became an role playing game) and I had two characters: A feline humanoid named Phelixx who lasted four adventures before being blown out an air hatch because he couldn’t defuse a bomb in time. My second Space Opera character in his campaign was a human named: Asterik Jacks, an explorer whose ship had crashed on a jungle world and the team had landed for repairs and manage to find him.

Chris Mc. had “borrowed” heavily from Star Wars, Alien, Battlestar Galactica and Starlost for the adventures and it was one helluva of summer of battling cyborgs, dinosaurs and exploring a gigantic spaceship filled with zombies! Good times, good times.

I was at Cangames when a dealer had this game on the shelf for sale for $80 and though I was hit with nostalgia I wasn’t going to that price for any role playing game. As the day wore on, she was closing up shop early and wanted to know if I had wanted the game and to make an offer.  I started low and she counter and we haggled until a price which was affordable and left her happy with as well.

Chris Mc. was one hell of a game master as well, and it was a sad time when he graduated high school two grades ahead of me and moved out to seek his education and the big city of Toronto, I tells ya. So, when I crack open the box of Space Opera it unleashes memories of late, late nights and playing til the morning light in a universe filled with pop-culture references and grand adventures.