Okay, okay. I’ve had some time to think about the new episodes from tonight, and I’ve thought of a few things.
First of all, Zircon’s defense after talking to Steven. She came to the conclusion that Rose Quartz couldn’t have been near Pink Diamond from Steven saying he wasn’t there.
This is important, Zircon still believes him to be THE Rose Quartz. So in Zircon’s mind, Rose Quartz not knowing what happened basically confirms her theory completely. However, seeing as we know that Steven is not Rose, we can give some doubt to her theory because we DON’T know that Rose wasn’t there.
Don’t get me wrong, Zircon’s theory makes so much sense and I totally believe it, I’m simply saying that we can still have some doubts because we don’t have any information from Rose herself.
Secondly, I’m confused regarding Eyeball.
She says in Back to the Moon that she saw Rose Quartz shatter Pink Diamond with her own eye. And while it’s been stated that Yellow certainly has the authority to cover up such an act, I can’t figure out why the loyal members of Pink Diamond’s court would still blame Rose.
Because Yellow told them to? Both Eyeball and Jasper had a strong hatred for Rose Quartz, that I don’t feel would be warranted if they knew it wasn’t actually her.
I think I’m rambling. I have so many questions, and I need answers.
You drop your purse. An eyeball falls out. Then two, then nine. You hastily try to shove the eyeballs back but they are rolling away from you. They spill out of your bag; too many eyeballs to retrieve.
At some point in time your friends will eventually pull off their disguises. They are Dwayne Powers. All of them are Dwayne Powers.
Walking long distances makes you black out. You arrive at your destination with an empty stretch in your memory. How did you get there? What happened along the way? You never remember the answers.
You have a boyfriend but you’ve never seen or touched him. “He’s real. I’m sure he’s real,” you whisper to yourself. But the doubts never dissipate.
Sometimes you touch an innocuous-seeming object and you hear the distant sound of a chicken clucking. Your pockets are now filled with eggs.
You have impossibly tangible memories from the 1930s. A familiar voice echoes through your mind as you drift off to sleep. “Drop a nickel into the slot, please.” You dream in black and white.
Every morning you pick flowers until the fateful day when the bees attack.
“Please come to Massachusetts,” your friend pleads. You agree and book a flight. But the day never comes. “Soon,” you promise. “I’ll be there soon.”
Months go by. Then a year. You still haven’t been to Massachusetts.
You eat a bowl of clam chowder. You spin a wheel and the prize is a whale watching tour. You eat more clam chowder and try to remember a time when you could smell something other than fish. After your third bowl of clam chowder, you spin the wheel again but it always lands on the whale watching tour. The fog rolls in. You order another bowl of clam chowder.
Hello Universites, today comes yet another recap from the most recent episode.
Garnet has a fusion sign. Such a supportive Mom.
Stevonnie inherits Steven’s floating ability which Steven inherited from Rose.
Connie accidentally broke this kids arm.
Connie becomes ‘unstable’. As Garnet said, ‘If one of you is falling apart, your fusion will as well.’ Connie accidentally did something that isn’t like Connie. Due to her fighting instinct, she mistakenly injures someone and she feels awful about it.
In a 'peaceful mind-like zone’, 'Here Comes A Thought’, a new Steven Universe song begins, and by personal opinion, it is catchy and very calming. I personally feel as if this is a very inspiring song, to keep calm even when all seems wrong; to be one with the fusion even when mental pain resonates. When you do something wrong, don’t let it consume you, it’s ok to think about it, even if it feels wrong. ( The song belongs to the Steven Crewniverse, and I could not let such a song be represented by a picture. )
We all know Gems cry, but even the strongest can cry.
Yes, this was discussed above, but let’s talk about this again. Connie is not known to do this, but what she had done was by instinct, but she had not realized it until the deed was done. It is ok to think and talk about this stuff, do not let it build up to the point where you break.
Steven relives the trauma of the first gem he sliced. Though Connie does not know who this is, Steven, however, relives the trauma of that very night at Bismuths Forge. He had no choice. Piercing the Holo-pearl triggered this memory, and the chain of events that lead to Stevonnie falling off the Sky Arena.
Again, Jasper; Stevonnie as a whole knows Jasper, Steven and Connie respectively know where she went when she went back into the Ocean. However, Connie does not know this half of the story. Steven, on the other hand, relives the horror, he cannot forgive what happened, he wanted to help but Jasper refused to accept it during 'Earthlings’, this is another trauma that Steven relived.
Steven remembers this, as Connie might not have a clue. Steven had to relive the horror of 'Back To The Moon : Part 3’, when the 'Mega-Ruby’ fusion was formed at the Diamond Moon Base, and then bashed by Sardonyx’ Hammer. This caused the Rubies to defuse, and then pull Steven out with them, and he tried helping 'Eyeball’, but she refused the help and now he falls bad about what happened to her.
Steven’s trauma makes the fusion crumble, much like how Connie’s traumatic experience made the fusion crumble at the very beginning.
This would be the breaking point for Steven, crumbling the fusion. Because of what he has learned about her and what she may/may have not done in the pass few seasons.
The remarkable message from this episode, that you have to feel bad just so you can know that you feel bad about what happens so you can move on.
What do you think about Open Betas? What are the downsides and the goodsides of making one? Why not all games try it? And why others put so much effort on it?
Open betas are a lot of work and are a gamble with the sales numbers, but they also provide valuable data that’s otherwise unobtainable prior to launch.
On the positive side, open betas are a way to get a massive number of people to stress test the game. The number of game testers working on most AAA games is never more than a few hundred at most. While they are usually very good at what they do, they can only put so many man-hours into the project. If we can put an open beta into the hands of tens or even hundreds of thousands of players, we get far more man-hours of general stress testing than our QA teams could ever hope to put in. Those testers can report bugs we’ve never spotted simply because there are so many more eyeballs on the product. Furthermore, it’s very difficult to simulate a live environment where thousands of players are all trying to play simultaneously. Getting thousands of players playing can give our engineers valuable information on where the system weak points are during full load
and come up with ways to strengthen those weak points.
On the negative side, open betas are an awful lot of work to put together. They are being shown to the public, which means that they have to be nearly complete. Many times this means that the dev team has to spend a whole lot of time putting in and locking off stuff specific to the open beta build, and that is time not spent working on the actual game.
Most open beta testers aren’t actually testing - they’re just playing for fun. The vast majority of them won’t give any meaningful feedback, they’ll just play around a bit and quit. In order to gather meaningful feedback from them when most don’t tell us anything, we devs often have to put in telemetry data reporting into the open beta software in order to gather information on player behavior. Most open betas also tend to be limited versions of the final game - only one or two character classes are available instead of all six, or only one stage is available instead of all eight at launch. Open betas run the risk of cannibalizing sales before release - it’s very possible that many players that would have bought the game play the open beta like a demo, get their fill (or think it boring because of the single class they played), and never buy the final game.
So… why don’t all games try it? Because they’re hard to run and require a lot of work - there’s a ton of preparation before the event, live monitoring 24 hours a day during the event, and then parsing the results and making the appropriate changes afterward. That’s both expensive and grueling, especially the live portions. So why do some studios bend over backward to make them happen? Well, those teams find the stress testing data an open beta provides absolutely necessary, especially if the game is using new back end technology and hasn’t been tested in that arena before. As much as we’d wish we could, it’s just not feasible to have over a hundred thousand QA testers all working at once - the wage cost alone would be staggering. Most QA teams don’t go over a few dozen at most. The open beta is an expensive undertaking that each studio and publisher must do a cost-benefit analysis as to whether they believe the data and results outweigh the costs. It doesn’t always skew one way or the other.
Angie, I'm cruel. If you were to have a picnic lunch with a perfect OTP of your would you pick Rick/Evie or Gomez/Morticia
ah, FUCK, sean, why would u sophie’s choice me????
i gotta break this down:
rick/evie – out in the desert at a dig. there’s gonna be grit in the food and over-fragrant camels most likely spitting down my neck, BUT there will be some hella interesting ruins or an open tomb to discuss, and watching evie light up over her work is enchanting. plus, rick would no doubt have a bottle of really good liquor he’d be more than happy to share with me to wash the sand out of my mouth. SCORE: 2/5.
gomez/morticia – the picnic would be in the graveyard behind the house, of course, followed by a tour of the family plots. tish would give me all of the dirty deets on each of the residents, so there’d be plenty of excitement there. we could also play “wake the dead” with the whole family once the sun set. it would probably be rather cold and clammy next to the mausoleum, where gomez put the blanket, but that’s actually my preferred sort of climate. SCORE: 5/5.
rick/evie – either some delicious bedouin cuisine courtesy of ardeth’s tribe, who are – of course – sticking close to evie’s latest digs in an attempt to prevent her from reading/opening/touching anything directly tied to a curse (bless their hearts, they mean well and try SO HARD). OR it’s standard adventurer’s fare: portable stuff like jerky and hardtack, maybe some fish if we’re close to a river or oasis. the former would be preferable, of course, but i actually enjoy salty preserved survival rations. SCORE: 4/5.
gomez/morticia – eh, i’m gonna be wholly upfront here: chances are better than fair that grandmama made this lunch. and if that’s the case i know it contains far too many eyeballs, tentacles, and newts for my taste. everything smokes and yet none of it is hot, and there’s some disquieting movements in the black sludge you hope is called “stew”. i’m all for spooky, creepy, icky stuff, but not when it comes to my food. SCORE: 0/5.
rick/evie – it’s hard to out-scholar evie, so when she gets on a tear it’ll be difficult to follow her without feeling more than a little stupid and ignorant. BUT she’s so eager to explain everything about ancient funerary customs and royal rites, that it’s just a joy to listen to her/watch her gesture wildly, especially once the booze has been opened. rick would have THE BEST stories about marrakesh, cairo, his time in the foreign legion, and all of his disreputable exploits. i could absolutely challenge him to a dirty joke contest, too, and he’d hardly be offended by profanity. plus all three of us could always discuss the best ways to destroy the undead. SCORE: 5/5.
gomez/morticia – we’d all get on like houses on fire (with the occupants still trapped inside) when it comes to talking about the family, the house, and all of the weird creatures of the night (morticia might even give me mothman’s mailing address, because i just KNOW he’s on her halloween card list). the only downside? i’d inevitably make the mistake of saying something in french, or mentioning something that would set them off down romantic memory lane, and the picnic would end with either a) gomez challenging me to a fencing duel, which i would lose quickly or b) the pair of them wrapped up octopus-like cooing and kissing passionately while i sat awkwardly next to great aunt vidbonia’s monument, the one depicting her execution by extreme girdling. SCORE: 4/5.
egyptian picnic with rick and evie it is!
there we go. now i don’t feel so bad because i made my choice so logically.
if u enjoy quality erotic literature u may wish to read the story i wrote for my bff link, which I have posted on the internet courtesy of the degenerehtt known as @mythosethan. this fine tale involves mythical creatures, styling products, and a variety of synonyms for eyeballs and genitalia. many readers have been astounded by its sensual quality and amazing prose.
Another working day has ended Only the rush hour hell to face Packed like lemmings into shiny metal boxes Contestants in a suicidal race
Daddy grips the wheel and stares alone into the distance He knows that something somewhere has to break He sees the family home now, looming in his headlights The pain upstairs that makes his eyeballs ache Many miles away there’s a shadow on the door Of a cottage on the shore Of a dark Scottish lake
What happens when you get an eyelash in your eye and you rub your eye and then it disappears? Like does it roll back up into your eye socket? Does it stay there forever? If one were to hypothetically check behind their eyeballs would they just find a collection of eyelashes that got stuck back there over the years?
It means Twenty One Pilots, the logo does. Why it means Twenty One Pilots, is it really goes along with one of our songs called “Kitchen Sink.” The whole concept of that song is that I feel that humans are always struggling all the time when it comes to purpose, trying to figure out their purpose is, what purpose even is, what’s the point, justifying your own existence. A lot of kids and people my age struggle with “what’s the point,” and with the logo, what it really means is it’s an encouragement. When someone asks me what the logo means to me, the logo means something to me because I made it mean something to me. That’s the point. The point is that I created something that only I understand and whether or not I decide to disclose the meaning of it, that’s the beginning of purpose for me. The meaning of purpose for me, is by creating something, if it be by writing lyrics, painting a picture, by expressing yourself through art if it’s photography or music or theater, or whatever it is. It doesn’t have to be artistic, but if you create something and only you know the meaning of it, that’s the beginning of purpose for you. When you’re in the room by yourself trying to decide whether to stay alive, you can tell yourself “I should probably stay alive because I’m the only one who knows the meaning of that thing,” so the logo is an encouragement for people to create. That’s what it means.
It’s really crucial. If [a role] is between you and one other person, obviously talent is number one and then social media. It’s bringing so many eyeballs. If you put that person in your movie, those eyeballs will come.