eye motifs

anonymous asked:

I was wondering if you have any other characters/ species that relate to the dreamons or are in the same world that are not dreamons?

The Dreamons are their own race through and through and there are no other natives to their world. However the Dreamons have a lot of diversity in their ranks. 

Oranhamme and his kin plus Fairy are not the only type of dreamon. There are actually a lot of other species with different looks and functions. They may all share that hand/eye body horror motif but there are various powers and niches that they fulfill in their own world!

They may travel to a lot of worlds and visit many places while dealing with many other types of sentient life but none of those ties are natural or from something like a similar home plane etc.


The Librarians: Four Horsemen of the Apocalypse

Fighter Week: New Magic Items

A list of magic weapons and items specially designed with fighters in mind.

Beacon of Heroism

Wondrous Item (neck), Rare, requires attunement by a fighter

A gold amulet with an amber gem clasped by a dragon claw. When you use your Action Surge, all enemies in a 40 ft. radius that can see you must make a CON saving throw with a DC of 15 or become blinded for 1d4 rounds.

Belt of Deflection

Wondrous Item (waist), Uncommon, requires attunement

A belt of deflection comes in three different materials, each with a slightly different property.

  • Snakeskin: The wearer has resistance to piercing damage.
  • Tiger Fur: The wearer has resistance to slashing damage.
  • Rhino Leather: The wearer has resistance to bludgeoning damage.

Cape of the Oracle

Wondrous Item (back), Rare, requires attunement

A knee-length, rectangular purple cape with intricate swirling patterns converging on a large central eye motif. The cape alerts the wearer’s intuition whenever an attack comes from their rear. Flanking attackers do not gain advantage on attack rolls against the wearer, and simply being behind the wearer does not grant advantage as if the attacker was unseen.

Deadfall Hammer

Magic Weapon (warhammer or maul), Very Rare, requires attunement

A heavy hammer with a head that looks like a giant ram’s horn, with the cross-section of the base forming the front face of the hammer. The weapon is treated as a +1 magic weapon. Whenever the attuned creature hits an enemy with the hammer, the creature must make a STR saving throw with a DC of 16 or be knocked backward 5 ft. On a critical hit, the creature is automatically knocked back 15 ft. and falls prone.

Deadweight Gloves

Wondrous Item (hands), Uncommon, requires attunement

A pair of supernaturally heavy gloves that look and feel like lead, yet are malleable as leather. While wearing the gloves, the attuned creature deals 1d6 base damage when making unarmed attacks with their fists. Also while wearing the gloves, spellcasters have a 25% chance that any spell that they cast fails. This damage does not stack with other bonuses to unarmed damage such as from a monk’s Martial Arts feature or the Tavern Brawler feat.

Energy Weapon

Magic Weapon (any), Rare

This weapon is wreathed in a set energy type chosen when the item was created. Variations include fire, cold, lightning, thunder, acid, poison, necrotic, and radiant. The energy is visible but can be dismissed as a free action. When the weapon’s wielder hits with an attack, the weapon deals a bonus 1d4 damage of the energy type.

Energy Burst Weapon

Magic Weapon (any), Very Rare

This weapon acts like an Energy Weapon (see above) but on a critical hit it deals 1d4 energy damage of the same type to all enemies within 5 ft. of the enemy struck.

Energy Blast Weapon

Magic Weapon (any), Very Rare

This weapon acts like an Energy Weapon (see above) except once per short rest, the wielder can speak the command word and use an action to fire a 60 ft. line of energy of the same energy type. Creatures in the area of effect must make a DC 14 DEX saving throw to try and dodge it. Creatures that fail their save take 8d6 energy damage or half that much damage on a successful save.

Extending Weapon

Magic Weapon (any melee), Uncommon

Once per short rest, this weapon’s range increases by 5 ft. for one round.

Gauntlets of Inevitability

Wondrous Item (hands), Rare, requires attunement

A pair of metal gauntlets studded with tiny claws on the back of the hand. They seem to guide your hands towards those trying to escape you. Creatures taking the disengage action to move outside of your threatened area still provoke an attack of opportunity as if they had not used the disengage action.

Helm of Blindsight

Wondrous Item (head), Uncommon, requires attunement

This bucket helmet has a single opal in the center of the forehead. The wearer has blindsight but only with a range of 5 ft.


Magic Weapon, Uncommon

This weapon in its basal form is a glob of silvery clay. With a command word, the wielder can cause it to change its shape into any nonmagical weapon that the wielder can imagine. Regular rules for proficiency apply when wielding a weapon. The weapon still counts as magical when taking the form of a nonmagic weapon.

Pauldrons of Wailing

Wondrous Item (shoulders), Rare, requires attunement by a fighter

These shoulder guards are made of iron and depict screaming ghouls with sharp teeth. When the attuned creature uses their Second Wind ability, all creatures in a 10 ft. radius must make a DC 17 WIS saving throw or become frightened for 1 round.

Rapid Weapon

Magic Weapon (any Finesse weapon), Very Rare

This weapon is bright silver and sparkles with veins of blue light. The weapon is treated as a +1 magic weapon and when the wielder lands a critical hit, the hit becomes a regular hit and then the wielder gains another attack immediately afterward against a creature within 5 ft.

Sandals of the Surging Waves

Wondrous Item (feet), Rare, requires attunement by a fighter

This set of calf-height sandals are patterned with undulating strips of tough fish leather lined with satin. When the attuned creature uses their Action Surge, an illusory surge of water follows you in your wake. Until your next turn, your movement does not provoke attacks of opportunity and creatures you pass through must make a DC 15 STR saving throw or be knocked prone.

Trueheart Crown

Wondrous Item (head), Rare, requires attunement by a fighter

A gold crown with a starburst motif at its front depicting rays of light emanating from a rearing lion. When the attuned creature heals themselves with their Second Wind ability, all allies within 20 ft. of the creature heal for an equal number of hit points.

Trifold Blades

Magic Weapon (shortsword, dagger, battleaxe), Legendary, requires attunement

This blade produces two spectral duplicates, one red and one blue, that float a few feet away from each other with a command word. The weapon itself is a +2 weapon. When the attuned creature makes an attack against a creature with the Trifold Blades, they may also choose to let the attack affect a creature to their immediate left and immediate right. The secondary attacks use the same roll as the original attack against the new targets’ AC. The shadowy blades can be withdrawn as a free action.

Wheel of Pain

Magic Weapon, Very Rare, requires attunement

This thin wheel has spikes emerging from its circumference. The wheel can be used as a martial melee weapon with 1d8 slashing base damage. The wheel can also be thrown up to 30 ft. away to deal similar base damage. Once thrown, the wheel spins wildly in place and obeys the attuned creature’s mental commands. The wheel can be moved up to 30 ft. as a bonus action on the attuned creature’s turn, attacking all creatures’ spaces it travels through. The wheel can only move in a straight line in this way. When the wheel attacks a creature in this way, it uses the attuned creature’s proficiency modifier plus their CHA modifier for the attack roll, and the CHA modifier for the damage roll. If not commanded in any way, the wheel spins in place and threatens the space it is in. The wheel will stop moving if the attuned creature wills it to stop, or after 5 rounds.

A quick screencap analysis of that Lotor teaser:

If you haven’t seen the video, you can watch it {here}. Obviously we didn’t get to see Lotor’s actual face, but we did see some interesting details so I’m going to grab some screencaps and put together some thoughts.

First up, Lotor is in the arena, and it’s the same arena Shiro fought in:

Screencap from 1x03 for comparison:

Now we have these two dudes in the audience, commenting on what’s going on:

Right: “Who’s this little fellow?”

Left: “I don’t know, I’ve never seen him before.”

These guys look like officers (note the yellow-eye motif on their armour; I have a whole meta about the yellow eyes and the possibility of a Galra Hive Mind {here} if you’re interested). They’ve never seen Lotor in the arena before, which tells us a few things:

  • Lotor gatecrashing the games to fight in the arena is not a common occurrence
  • Assuming they might otherwise recognise Prince Lotor if he wasn’t wearing this armour, it’s possible his armour is some kind of disguise
  • Is Lotor disguising himself to fight in the arena like the Black Knight in A Knights Tale? It’s a classic trope fam royalty in disguise you get me
  • The other Galra describe him as “little”, and it reminds me of something I was discussing with @radioactivesupersonic about the fact that Lotor (who’s possibly part-Altean) would be viewed as small, weedy, or weak by Galra standards

Moving on to the shots of Lotor himself:

There’s a glowing sword next to him, stuck into the earth of the arena floor. It looks magical. Can Lotor do magic? What kind of sword is that? Why is it glowing? SO MANY QUESTIONS. From the fact that it’s stuck in the ground (and we saw two shapes/bodies in that first wide shot of the arena) I’m gonna say this is the end of a battle that Lotor won.

Now the helmet comes off:

White hair. Pointy ears. Small by Galra standards. It sure seems like we’re getting half-Altean Lotor (please be Haggar and Zarkon’s gross narcissistic lovechild please I beg of you). Also: we’ve seen white hair mainly on characters who can do magic, so again - can Lotor do magic? Is that what’s going on with his glowing sword?

Finally, the front shot:

Ignore Kalternecker lol. I’m including this because it gives us a front shot of Lotor’s armour, specifically the motif on the front. It’s different to the symbol on the front of Weblum Galra’s armour:

So this is not the same person. However, there are some similarities between the armour styles and colours that suggest they might come from the same unit or group. Possibly?

A few closing ideas:

  • I love the idea of a unit of Alteans/part-Alteans who work with the Galra and all wear this style of armour
  • It would explain why Weblum Galra was collecting scaultrite
  • Some deeply shady nonsense went down in the war I’m convinced some Alteans sided with the Galra to survive (a bit like Planet Pollux in the original series)
  • I equally love the idea of Lotor being a “little fellow” by Galra standards
  • Also please consider Prince Lotor disguising himself as a lowly gladiator in order to get into fights in the arena and then loving it when the crowd goes wild

Now, it’s possible this character isn’t Lotor and this is some kind of bait-and-switch, but even if it’s not him the analysis still stands. If it’s not Lotor, then we have another part-Altean white-haired gladiator roaming around, and I really wanna see who that is.

And that’s me done. More speculative than analytical, but it’s not much to go on!


The reveal this week that the volume cover for volume 12 will be Saiko was surprising, as she hasn’t really featured at all in any of the chapters slated to be included in this volume so far. 

But lined up with the last two Volume covers a clear pattern emerges. Now with Saiko covering her ears, we have the line up of the Three Wise Monkeys.

The Wise Monkey’s come from word play on the Japanese phrases Speak Not, See Not, and Hear Not, the negative conjunction “zaru” sounding like the word for monkey, “saru”, resulting in the iconic image.

While in western context, they are often used to indicate turning a blind eye (or mouth or ear) to evil, their original meaning in Japan was about how to not dwell on evil thoughts and live a good life. However, given the Quinx associated with each, it does suggest a turning away from or ignoring of something important.

This meta took me a while to get out, so I’m sure you’ve all already seen people pointing out this motif, but I wanted to go more into depth on the connection between the Wise Monkey’s and the Quinx associated with them. 

The result is quite long, but I hope the points at the end are worth the read. Thanks for bearing with me, and thanks to everyone who pointed out this connection, as well as to @linkspooky​ for helping me untangle and flesh out some of the connections.

Keep reading


To clarify, i have no problem with Bigby and Were-McCree looking so much alike.
(idea of Han-Snow from @welcometoicee‘s tag on the post)

Omake + Meta = Ometa

It’s time once again to over analyze the omake. Jokes? What are those.

All of the omake cited in this meta are translated by @kenkamishiro​ and can be found on this tag [x]. 

Mutsuki’s Power Level

The first omake to have anything potentially of substance is the confrontation between Shinsanpei and Urie. A confrontation which also results in a return of Urie 400%, but we’ll get to that in a moment. The new details are the tidbits that are shown in Shinsanpei and Urie’s brief exchange of words.

Let’s cover that and more under the cut: 

Keep reading

The Kübler-Ross Model and Hair Colours (Part 2/2)

Yo again folks, this is the second part of the theory, concerning the psychological state of Ken Kaneki, this time with his character development in Tokyo Ghoul:re.

The first part concluded with the end of Stage 2, Anger, and the transition to stage 3, Bargaining.

As I said last time, after Ken Kaneki’s “death” at the hands of Kishou Arima, he appears in :re as Haise Sasaki, a CCG investigator, working under Akira Mado. The fact that he is now a fighter against ghouls, not their protector, is enough to emphasize the shaking amount of pressure that Kaneki had been through, so much that he found it easier to just forget everything.

Our sweet pun-master Haise Sasaki displays some personality traits that Kaneki didn’t in the original manga, like not indulging in self-destructive activities and actually becoming some sort of a surrogate father to the 4 Quinx children. In this light, he strongly resembles the original Kaneki, the black-haired all-denying person. Because, even though he is no longer connected to the eye-patch motifs, he is still unable to face the truth and instead tries to immerse himself completely in his new life.

However, Haise is destined to not live long, as he is just a temporary persona of Kaneki, one that will eventually lead him towards Stage 4 and his renewed search for truth. Haise Sasaki displays some of the most apparent signs that the person is in Stage 3 of the 5-stage process: he avoids the facts (that he has been another person before), but still deals with them in his own manner; acts joyfully and accepts most of the offered opportunities in a hope that they will make him happy again (accepting to become the mentor of the Qs); trying to come to terms with himself, with his past and his present selves (resulting in the mental projection, known as Chibineki).

He knows that his attempts to keep the balance between his past and his present are hopeless and a grave feeling starts to haunt him all the way to the Tsukiyama extermination arc. But before heading off to the Black Reaper Kaneki persona, we should comment on Haise’s hair colour.

Haise doesn’t live in a lie, contrary to Kaneki. Everyone knows that he is a one-eyed ghoul, and it doesn’t get in his way (a lot). It’s a big relief for our tortured character, so big actually that the melanin starts working in his body once again, his hair becomes half-black. We can also relate this to all the checkerboard symbolism in the manga. Black and white, black and white. It is all just a game in his mind. A game with a time limit though. Chibineki, all the other echoes from the past, everything screams at him that he won’t last long. Haise even views it as a battle between him and Kaneki, a decisive moment which will decide which one will live and which will die, as apparently the two of them can’t live together (Because his desires to stop time and live with Arima, Akira, the Qs and everyone else that makes him happy aren’t compatible with the fact that he can’t accept to forget completely his blood-drenched past). Many people try to drag him into his past life, or if they don’t want to, their sole existence reminds him of the Eye-patch ghoul, Ken Kaneki. Touka becomes the first flash in his dark memories; Tsukiyama, who once again tries to take him only for himself, in an attempt to solve his own emotional issues; Takizawa, who taunts him with his past name, while torturing him (further connecting the name “Ken Kaneki” to the words “pain” and “agony”); Hinami, who shows him that he is needed even by the people he has forgotten; later Eto, who manipulates Kanae into becoming the tool for finally restoring Ken Kaneki’s memories.

And here comes the true transition from the Stage of Bargaining to the Stage of Depression. This is the moment when one loses all hope to maintain a balance and make peace with their past. All of Kaneki’s deeds and misdeeds are still not accepted, but they are finally acknowledged, his eyes open wide enough for him to even see that he was physically abused by his mother, which later resulted in his introverted nature and timid behaviour, and also a habit of masking the truth even in front of himself.

Having finally realised that his past cannot be escaped, he jumps into an absolutely opposite direction of thought once again (also denoted by his hair colour change to black). If you remember, in his transition from Stage 1 to Stage 2 he decided that he was gonna be the force behind the evens surrounding him. This time the opposite happens, he lets the events lead him and calmly works according to Eto’s plan even now. This again resonates with his black hair, he no longer acts against the flow of events which results in his hair being able to restore its original colour again.

So, with Kaneki having given up on any hope, having left behind the sweet memories of his once happy life as Haise, accepting Shirzu’s death as just another inevitable turn of events, we enter Stage 4, Depression.

His psychological and physical state align perfectly during this step. Haise, with his now restored memories, accepts his ghoul side more and relies on kagune during battle, which also is implied by the fact that his hands remain snake-like, with kagune origin. Meanwhile, he remains passive as never before. He even doesn’t appear as the leading character during this arc. Haise lets Eto lead him on with her tales about V and Furuta, and despite the fact that he arrested her, she continues to be the one to chain him down.

But his quietness ends when he decides to rescue Hinami, this is his suicide mission. It can even be said that as much as he did it for Hinami, he also did it to bring delight to his inner voice that tells him: “I want to die in a stylish way!”. He doesn’t even put that much effort into making the mission a success - when he frees Hinami he remains behind and fights Arima (thus choosing death instead of life). Haise seems to have adopted Enji and Irimi’s ideology - he seeks redemption with one last act of boldness in a battle with Nihil himself.

Here he strongly resembles a man in severe depression. Lacking the needed positivism, one tends to overly-accent on the prominent events in his life, turning them into pretexts for suicidal thoughts and detachment from society. The death of Hide, the fact that he faces Arima for the second time, these events have never been a happy occasion, but Haise is actually glad of their existence. Because if he believes that he is doing all this for Hide or to help his friends, he can escape the thoughts about the true nature of his current emotional state - having been unable to protect so many people in his life like Hide or Shirazu, he cannot accept the opportunity to return to the ghoul world as Ken Kaneki. He will always be followed by the memories of his fallen comrades and the fear that this may happen again leads him once more against Arima Kishou’s blade.

In this last stand of Haise’s he still doesn’t take off his mask (and even forms a literal one with his kakuja). He doesn’t want to just die, he want the adrenaline to fill his veins and when he has dropped his last shed of blood, to fall tragically on the ground, leaving behind sad memories and becoming a legend for his close ones. Which is strange, but also relatable for a depressed person. One resorts to his seemingly final chance to feel good after whatever shattered his/her life. And this is the completely indulging into one’s own journey to prove a given ideal or achieve a goal of any kind. When a person doesn’t have much mental energy left, like when he is depressed, this person (in our case Haise) puts all his power and effort into a single task, with the fading away hope that this will either make him ascend over the sadness or forever lose the ability to feel any more pain.

The stage of depression in real life tends to be the longest one, but in Tokyo Ghoul:re this stage is the shortest one. We mainly perceive Kaneki as a person drowned in self-doubt and who has a generally weak mind. But this character has endured almost 5 years of the constant psychological strain of being unable to live in neither the ghoul nor the human world (even though Yoshimura’s words that he can actually connect both reassure him a bit). His mind has grown stronger and from a really passive person he has turned into a powerful man. Both physically and mentally. This is why this arc was relatively shorter and why he entered Stage 5 without any unnecessary delay - as our protagonist he doesn’t feel like staying away from the whirlpool of events and during his decisive fight with Arima, his parental figure, he acknowledges his inner desire to actually live on.

And this happens simultaneously with 3 other events: his hair whitening once again, the mental projection of Hide knocking some sense into him and Kaneki’s eventual release of the final form of his kakuja. Even though he admits to being extremely lonely without his best friend, Hide, he manages to draw strength from his absolutely normal and natural desire to actually continue living. His suicidal tendencies come to an end when he decides to defeat Arima and later become a leader of ghoul, instead of the one being led.

The chapter in which all this happens is named “K’s Egg”. This throws us back all the way to one of the first chapters of the original manga where this quote is put to use: “The bird fights its way out of the egg. The egg is the world. Who would be born must first destroy a world.”. And this is exactly what happens. Kaneki has always used the methods of introspection to try and understand the world in which he lives. The force that breaks the egg comes from the inside, and again, this is why his hair becomes white. He finally put in the effort into actually regenerating his limbs and releasing his kakuja in an actual attempt to defeat Arima, which led to the whitening. And this effort is rewarded later on, despite it being in a very cruel way - Arima Kishou has to die so he can help Kaneki in his newly-appointed task (becoming the One-Eyed King).

However, Kaneki is now the hope of ghoul-kind and many lives depend on his existence solely. He is now further obliged to live on, he now has a reason to do so. Kaneki Ken, the once completely normal human, has now completely accepted his fate and has reached the end stage of the model, Stage 5, Acceptance.

He accepts his fate, he accepts his past, present and future and accepts himself as who he is. Later on he finds another reason to live in Touka, his wife and the person beside him, the mother of his future child. Kaneki has the desire to connect humans and ghouls and slowly does so from the underground in the 24th ward. His journey continues to be as psychological and epic as always, but now his search for a reason to live has ended. And not with the grim ending that we imagined the numerous times Kaneki almost died, but with a hope for a better future for both species and mainly for out protagonist.

I really hope you guys liked this essay/interpretation/theory/ramblind :P Leave us your feedback and comments and I’d be very happy if you suggest new topics for future theories!

From Sunhumbird (https://sunhumbird.tumblr.com/)

12.18 and editing (examples)

Ok, so I was going to do 12.10 because it had the most requests, but it wasn’t available on the CW site anymore, so I’m doing 12.18. It actually turned out really interesting. Thanks to everyone who put in your suggestions. hopefully I’ll be able to look at the others soon. 12.18 was requested by @a-little-nerdy-dude-with-wings.

As you can probably imagine, watching for all the editing takes a while and would take forever to write out all the scenes entirely(at least until there’s a transcript out), but I did it for the first 2 major scenes of the episode. Later, when I have more time, I’ll post what I think the editing in the full ep means, but have some examples of what I’ve been looking at, and looking for until then. Feel free to use the information however you wish.

Quick info on editing for tv shows:

Dramas have multiple types of cameras oftentimes, but only one is used during each setup, so they’re called “single camera shows”. A multi-camera show is like a lot of sitcoms, where things are filmed in order and more or less live like a play.

Shows like SPN are not filmed in order in the slightest and have lots of footage with different angles. They’ll often run the whole scene from each setup several times so there’s footage from different angles.

Split into roughly 7 days, each episode for most dramas generally undergoes the following editing passes. Some at the same time:

3 Days- Editor’s cut. This is the initial cut from the primary editor. They have to have a knowledge of the current arcs and where the arcs are going. They really have to know the show extremely well and be familiar with the character and story arcs. They have to understand how the show is edited because it can have a multitude of directors.

2 Days- Director’s cut. Directors may only direct for one episode and they tend to try and leave something of themselves in the work for their own needs so they can continue their careers. This is a difference between film and tv in that the director can try and keep scenes that specifically make them look good. The footage doesn’t always stay though, depending on whether it gels with the producer’s vision.

2 Days- Producer’s cut. This is where the showrunner comes in and makes sure that whatever is presented works with the entire arc, their vision, what’s planned for the future, etc. This is the last pair of story eyes essentially. This is where any arc long interference would be corrected, theoretically. This is where minor tweaking would occur to sell the showrunner’s vision.

2 Days- Network and S&P cut. This is like.. Censor stuff/legal stuff/timing stuff.. Let’s say there’s a song in there that can’t be used so they ask for a different one… stuff like that.

SPN has never really liked fancy cuts. Most cuts in the show are just straight cuts. The fanciest they usually go are J and L cuts. (audio from the previous shot carries over to the next, audio from the next shot starts in the previous). They’ll use other cuts in special circumstances like smash cuts (tense to calm, or calm to tense) or crossfades(montages use these a lot), but J, L, intercut(back and forth between scenes) and straight cuts are generally how the show goes. In general, if SPN can achieve whatever it wants to achieve without cutting, it won’t. Shot density plays into that a lot. But if it wants to achieve something that can’t be shown with only one shot, it will cut wherever is necessary to get what it wants. Usually in the form of reaction shots.

More, and the examples below.

Keep reading


Arc V Rare Pair Week - Day 6: Wartime

(Spoiler Alert) Danganronpa Third Dual Murders

“How many times they hafta kill bro before they’re happy…? I’ll beg, I’ll scrape my head across the ground. Just please give him back…! That doesn’t matter. Nothing….nothing else matters. No matter what it takes, I’m gonna give him back! That’s my promise as a man!”

Game: Danganronpa - Trigger Happy Havoc

Murdered: Kiyotaka Ishimaru

Title: Ultimate Moral Compass

Murderer: Hifumi Yamada, Ultimate Fanfic Creator

Murder Motif: Alter Ego’s Disappearance and Celestia Ludenberg’s Lie

Cause Of Death: Blunt Force Trauma

“Ahh…that’s right…I remember now…Hope’s Peak…I remember…everything…Before…I’d met you…all…I’d met…you all…Ahh…the light…It’s reaching out…to me… Like…the tail…of a comet…Who….killed me…? That’s right…I remember…their name…Y…Yasu…hi…ro…”

Game: Danganronpa - Trigger Happy Havoc

Murdered: Hifumi Yamada

Title: Ultimate Fanfic Creator

Murderer: Celestia Ludenberg, Ultimate Gambler

Murder Motif: Ten Million Dollar Bribery and Celestia Ludenberg’s Dream Castle

Cause Of Death: Blunt Force Trauma

“Heeeeey y’all! It’s Ibuki Miodaaaaaa! Thanks for coming out today! My specialty is making beef stew! Haha, I may not look like it but people tell me that I’m a nurturing type. So I’m gonna do my very best performance so I can make everyone feel better. I hope you’re all pumped up!” 

Game: Danganronpa 2 - Goodbye Despair

Murdered: Ibuki Mioda

Title: Ultimate Musician

Murderer: Mikan Tsumiki, Ultimate Nurse

Murder Motif: Despair Disease and Mikan Tsumiki’s Lust

Cause Of Death: Asphyxia

“S-Stupid! What are you saying?! Of course I can do it! B-Because…Mahiru taught me. That’s why I can do it on my own.”

Game: Danganronpa 2 - Goodbye Despair

Murdered: Hiyoko Saionji

Title: Ultimate Traditional Dancer

Murderer: Mikan Tsumiki, Ultimate Nurse

Murder Motif: Eye Witness

Cause Of Death: Artery Cut

“God is a forgiving God after all. So Angie forgives you.”

Game: Danganronpa V3 - Killing Harmony

Murdered: Angie Yonaga

Title: Ultimate Fine Artist

Murderer: Korekiyo Shinguji, Ultimate Anthropologist

Murder Motif: Eye Witness

Cause Of Death: Fatal Spinal Cord Injury

“It’s okay to cry. Crying makes you feel better after all. Even laughing, and getting even angry. We’re Humans and there’s nothing to be ashamed of. Because that’s what Humans are and that’s what Humans are supposed to do.”

Game: Danganronpa V3 - Killing Harmony

Murdered: Tenko Chabashira

Title: Ultimate Aikido Master

Murderer: Korekiyo Shinguji, Ultimate Anthropologist

Murder Motif: Korekiyo Shinguji’s Lust

Cause Of Death: Fatal Spinal Cord Injury

First Murder: Sayaka Maizono, Ultimate Imposter, Rantaro Amami

First Execution: Leon Kuwata, Teruteru Hanamura, Kaede Akamatsu

Second Murder: Chihiro Fujisaki, Mahiru Koizumi, Ryoma Hoshi

Second Execution: Mondo Owada, Peko Pekoyama, Kirumi Tojo

Third Murder: Kiyotaka Ishimaru and Hifumi Yamada, Ibuki Mioda and Hiyoko Saionji, Angie Yonaga and Tenko Chabashira (Here)

Third Execution: Celestia Ludenberg, Mikan Tsumiki, Korekiyo Shinguji 

Fourth Murder: Sakura Ogami, Nekomaru Nidai, Miu Iruma

Fourth Execution: To be listed

Fifth Murder: Mukuro Ikusaba, Nagito Komaeda, Kokichi Oma

Fifth Execution: To be listed

Final Execution: To be listed


Danganronpa Survivors