The product of more than two years of planning Ghosts of the Arctic was filmed exclusively in the Arctic archipelago of Svalbard in the depths of Winter. It is my hope that the film will impart some of the haunting beauty of this incredibly precious and endangered polar wilderness; as well as give you some insight into my life as a Polar photographer. I hope you will take six minutes out of your day, set your display to full screen, turn off the lights, crank up the volume, and allow Ghosts of the Arctic to transport you away to one of the world’s most spectacular polar regions; in it’s rarely seen winter veil. Please Enjoy.
These ice moth fakemon were commissioned by kyurem2424 (dA) and are based off his own designs. He’s looking for names for them, so if you have any ideas, please share!
Blizzarva (Ice/Bug) #018 - These Pokemon are seen as the embodiment of determination. Although they are small, weak larvae Pokemon, they can survive extreme snow storms and freezing temperatures. They will brave mighty blizzards just to find the perfect location to evolve.
#019 - After finding the perfect spot to evolve, these Pokemon hunker down and turn themselves into a cocoon. Due to the extreme colds they faced during evolution, they grow strong ice crystals on their bodies, which provides them an impressive defense.
#020 - To the bafflement of Scientists, this moth Pokemon can only evolve after their protective outershell has been damaged sufficiently by raging snowstorms. Trainers who are able to get one on their team are viewed to be experts on Ice-type Pokemon.
Request: Would it be weird if I now request for something similar but it’s just that it’s a werewolf au this time? _(:3」z)_ Thank you and I really love your work!! 💕
A/N: no it’s not weird at all hehe, like last time, i’ll only give a brief outline of what they’re like so request again if you want a more specific detail of a member and im sorry if this is bad, idk much about werewolves 😭
(A table of contents is available. This series will remain open for additional posts and the table of contents up-to-date as new posts are added.)
Part Ten: How a Planet Gains Seasons & Plotting Environmental Zones
Each of the planets you choose to create will have some kind of temperature changes throughout their year, creating seasons. There are a couple of things that impact how seasons look on the planets, most importantly, the planet’s orbital eccentricity and its axial tilt.
First off, the seasons are not created by the Earth moving closer and further from the sun throughout its orbit, but the seasons are lengthened and shortened by it. The less eccentric (more circular) your planet’s orbit, the more regular the seasons will be; and the more eccentric (more elliptical), the more extreme the seasons. Remembering that planets orbit faster the closer to their sun they are, a planet with a higher eccentricity will have longer, more intense winters and shorter, more intense summers. With Earth’s orbit having an eccentricity of less than 0.05, the Earth’s seasons tend to be pretty similar in terms of length throughout the year.
Planets rotate around a star in an orbit, but they also rotate as they go around that path. Stretching an imaginary piece of paper across the system from the star to the planet as it orbits is what’s called the orbital plane. The axial tilt is the angle at which the planet itself rotates within its own orbit in relation to that orbital plane:
Axial tilts can range from 0-180°. Planets with a prograde spin (spinning the same direction as their sun) will have axial tilts between 0-90°, and the sun will rise in the east and set in the west; while those with tilts from 90-180° spin retrograde (the opposite direction as their sun) and their sun will do the opposite.
Generally speaking, the planets with higher tilt:
have more extreme seasons,
have less snow and ice,
have lower humidity,
have less cloud cover,
and absorb more light than it reflects,
while planets with lower tilt exhibit the opposite properties.
Remember: If you want your planet to be habitable by humanoids, your axial tilt should be between 0-80° for prograde planets and 100-180° for retrograde planets! More severe tilts create more severe seasonal patterns that are likely to be unfriendly to humanoid creatures.
Tidally Locked Planets:
If your planet orbits as the same speed as its rotation, it’s possible for the planet to become tidally locked with its star. When this happens, the same side of the planet faces the sun the entire time it orbits the sun. This means that only part of the planet gets sun, making one side brutally hot and sun-scorched, and the other perpetually freezing and dark.
Keeping in mind how you want your planet’s overall climate to be, the habitability, and what direction you’d like your sunrises and sunsets to be, you can pick any number in that 0-180° range. Once you’ve chosen your value, you can then start drawing out where the equatorial bands fall across your planet. Some values could give you some really wild and unexpected results, so I highly suggest drawing it out: