experiments in terror

Safety and protection with fae

Originally posted by thedisneygirlnextdoor

I personally love the fae, but I know many people would rather stay far away (and of course it’s very important to know safety guidelines whether you do or not!) so here’s some information I’ve collected.

From many different sources:

  1. Never use your real name when interacting with fae, or they can take control over you
  2. Always be polite and respectful and do your best not to offend. Remember, better safe than sorry
  3. As a general rule, don’t eat food when visiting the fae realm. This will make you a captive, unable to leave, and often the food isn’t as wonderful as it may seem, and only glamoured rocks, mud and sticks. (It’s said faeries will take offense if you don’t accept food they offer to you in our own world though)
  4. Do not think yourself more clever than them or try to swindle them; you will end up in very hot water
  5. You may not want to accept faerie money.. as again, it is often glamoured and will turn back into leaves and acorns soon after
  6. Do not blindly intrude were you are not wanted (fairy rings, sacred faerie places, etc) Always ask first and respect their answer!
  7. Should you find you’ve wandered into a place where you feel strong malevolent energy or evil presence and experience “faerie terror”, back away slowly, don’t run or you might get lost. Send out your good will, and if you can, throw up a bubble/egg ward to protect yourself
  8. Do not to take the fae lightly or seek them half-heartedly. Take care not to act as if they were weak, harmless or lenient. It is very foolish to underestimate them. Faeries are not strictly good or evil (neither are humans), and respect and caution are always best
  9. Salt and iron (tools made from iron, a nail in your pocket) are traditional faerie deterrents
  10. Three leaf clovers can be carried as a protective charm, and four leaf ones can break through faerie magic or allow you to see hidden fae (note some traditions say you should have multiple clovers as each will only work once)
  11. Wearing St. John’s Wort will give you strong protection from faerie magic
  12. As will wearing a daisy
  13. Carrying a rowan twig, or hanging one over your door, that was collected on Betaine may bring protection
  14. Flipping your clothes inside out can prevent faerie mischief by its unexpectedness 
  15. Visualisation wards can be effective
  16. Scatter primrose petals outside your door to keep faeries at bay by creating a barrier
  17. If you hear bluebells chime it is a warning that danger or faerie enchantments are near
  18. Putting a daisy chain on a child is said to protect them from being taken as a changeling
  19. Forget me nots can be used for faerie protection
  20. If you’re friendly with any other faeries, you may ask them for protection against ill-willed fae
  21. Faeries will avoid gardens with tomato plants
  22. Make a bundle of twigs from the trees of the faerie triad, oak ash and thorn, and carry it for protection (it will only work if they’re bound together, if separate, they are an invitation to the fae)
  23. One traditional faerie protection is placing mirrors throughout your home
  24.  Cats may chase away faeries
  25. The sound of heavy iron bells and chimes may drive them away
  26. Leaving out gifts of honey and milk can appease the fae if you wish them to leave you alone

Also: 40 ideas for connecting with faeries

Can we talk about Finn for a minute? I keep reading that Finn gets described as “flat” or “boring” by some in the Star Wars fandom. Obviously everyone’s entitled to their opinion. But I’ll tell you, from my perspective? He’s one of the most unique, charismatic Star Wars characters out there. 

1. Finn humanized stormtroopers. Made us experience panic and terror at the terrible choices they have to make. Stormtroopers, who were practically a joke in the other movies - white plastic statutes that existed just to get shot and clatter into a pile.

2. Finn’s flight with Poe Dameron is an explosion of emotion. That scene blew me away. Both of them had so much fun with it, and you can see Finn feel the real impact of having a name, rather than being a number. 

3. Finn is profoundly empathetic and protective. Hell, I swear he cares about BB8 when he has to describe the plane crash, and Poe’s “death”, to the droid. 

4. Finn shows tremendous range in this movie. Traumatized (stormtrooper battle), jocular (”you got a boyfriend?”), joyous (”that’s one hell of a pilot”), wistful (”Take care of yourself. Please.”), angry (ligthsaber battle), I could go on. I like Luke Skywalker as much as the next fan, but I think Finn shows more range in this one film than Luke did in all three. 

5. Finn’s story arc is powerful, subversive, and inspiring. Going from a number to a name. Finding a family after being taken from his home as a child. Turning his back on the First Order and then realizing he needs to go further, and embrace the cause of the Resistance.

6. Finn’s relationship with Rey. I’m gonna get choked up about this, so I’ll just say John Boyega is an amazing actor, and I loved every scene he had with Daisy Ridley. 

Anyway that’s my fangirling contribution. To me, Finn’s amazing. 

Gif courtesy of @kit-harington

It’s trans people ― not cis people ― who experience real terror when faced with everyday, ordinary activities. It’s trans students ― not cis students ― who are robbed of the chance to get a good (or even mediocre) education because of the distractions and drama orchestrated by folks who have nothing better to do than work themselves up into small-minded fervors over what genitals belong where. And too often it’s trans people ― not cis people ― who are attacked and murdered because of who they are.
—  There’s An Insidious New Plot To Make Trans Kids’ Lives Hell | Noah Michelson for the Huffington Post Queer Voices
A (probably not) final note on Sunless Sea

It is with intense satisfaction that I would like to report that after 130 hours of playing this over the course of two years (and seven dead captains, to boot) I have completed the main story of Sunless Sea! By “main story,” I mean the ambition called “Your Father’s Bones,” which you can choose at the start of a game. (This ambition has a narrative hook: you’re looking for the final resting place of your departed father. Whereas the other starting ambitions are essentially opportunities to explore freely while amassing fictional money or items that will eventually allow you to end your game with a win if you choose. So, the Father’s Bones option seems like a “main story” to me.) I confess that playing through this ambition was very much a “journey not the destination” sort of experience. The ending of the story is entirely fine, and beautifully written. But the true appeal of this storyline is in the subplots you have to follow while collecting a series of rare items. True, a fair chunk of the quest falls under the category of that hoary old video game trope “find X things.” But seldom does a quest to find things result in such rich storytelling. I got to know my ship’s gunnery officer a bit, and realized he’d built munitions for some truly shady people. I aided in my chef’s training and watched as he prepared a meal for a retinue of the living drowned. I hunted a ship crewed entirely by spiders. And it was all expressed through, bar none, the best written prose in the industry. I say this every time I write about this game, but Sunless Sea and its sister title Fallen London are the only games I’ve played with a distinctive and sure-handed approach to language that rivals literature. The humour, terror, characterization and poignancy of the various stories contained within this game all arise from the writers’ ingenious and idiosyncratic use of English. It’s a thing to behold. I will likely put aside Sunless Sea for a while now (and perhaps take up Fallen London in a more serious way), but I’m sure I’ll return to it at some point. I still feel as though I’ve only made a cursory survey of many of its moving parts. I don’t understand the full significance of the island of mute exiles in the north. I don’t understand why the locals at Mutton Island, just off the coast of London, suddenly started acting so weird. And I definitely don’t understand where the terrifying artificial sun in the corner of the map came from. Plus, I haven’t really dove into (excuse the pun) the excellent Zubmariner expansion, which has a starting ambition of its own. I think I’ll make it my goal to finish at least one more ambition in Sunless Sea before the sequel, Sunless Skies comes out. I never tire of this game, and I increasingly love the parts of it that annoyed me at first — namely the long, slow trips from port to port — best of all. While these moments can become extremely stressful under certain circumstances, they are usually fairly placid. This lends a contemplative element to a game that otherwise serves up plot pretty swiftly. Like baseball, I suppose. For a game that is so concerned with (and so effective at simulating the experience of) abject terror, it can feel curiously therapeutic to play. Sunless Sea is for me the most magnificent escape into an alternate universe that gaming has ever offered. I cannot recommend it highly enough.

Half Bitten: Part 2

Prologue  Part 1

Scenario: A vampire!Jimin AU

A/N: I thought long and hard about how I wanted this storyline to go. I could keep it basic or actually attempt a decent plotline with it. I thought about it so hard I ended up dreaming about freaking vampire Jimin, and from that this idea was created. I hope to keep it suspenseful and interesting. I hope you all enjoy. Much Love, Jenn @blue1928

Genre: Jimin x Reader

Words: 2571

Disclaimer: As always, the gifs used are not mine and belong to their rightful owners!!

It felt like the Mojave had taken up residence in your mouth. You were on your third glass of water, eyes peeking over the edge of the glass at Jimin’s position. It had been his request that you go to the diner down the block. There wasn’t much you could do in the way of arguing with him. I mean how could you argue with a…

No. You still hadn’t been able to acknowledge the possibility. It seemed so ludicrous. Mythical creatures were meant to be fairy tales, some little nightmares that you told over campfires. You were tempted to ask him if he was real if that meant the boogeyman was real too. You didn’t though. You could only handle so many traumatizing truths at a time.

You set down the glass and tucked your hands between your legs. Your gaze landing on him and skittering away until you noticed a smirk creeping back on his face.

Keep reading

emeralb224  asked:

Aizawa, Mirio and All mights reaction if they we're sent on a mission to rescue people held hostages by a villain, but later learnt that a 13 year old had brutally murdered the villain because of survival instinct, would they be sad, would they be traumatized and realized that they failed their roles as heroes by allowing someone so young to stain their hands? I leave that up to you, I got this inspiration after watching Ellie from tlou kill David, the scene was so emotional.

Out of all of them, I can see Mirio being the one to waiver but only for a second! He is still a newbie hero but will be the best! All Might and Aizawa have years of experience…. I hope they haven’t had to deal with something like this but sadly the world is a cruel place WITH MURDEROUS VILLAINS! (ρ゚∩゚)

also thank you for breaking my heart YES that part WAS SO EMOTIONAL! Protect her!! (even if she can handle herself!)

Aizawa, Shota / Togata, Mirio / All Might *Toshinori, Yagi

  • Aizawa hasn’t seen something this brutal in a very long time. All the blood and gore surrounding this child, he needed to get them away from this mess, all of them. “Avert your eyes… keep them close… I’ll get you all out of here I promise…. and you, kid….” he would bend down to the child, grab their blood soaked hands and look them right in the eyes before placing a hand on their head. “You are not in trouble…. not anymore at least.” He’d feel horrible not because of what the child did, but because he wasn’t able to come in time. He would hate to know a child had to experience such terror and would then continue to keep on eye on this thirteen year old. You never know with such experiences how they will effect someone later in life, maybe he could stop them from choosing the horrible path in the future.
  • Mirio would blame himself for a split moment, just a split one. If he was faster with beating that other villain this child wouldn’t be covered in blood! If he just came right away and not checked in with his boss then maybe he would be the one to keep this villain away from the citizens all together! But then he would hear sobbing and remember that heroes cannot show such emotions during dire times such as these! He still had work to do! Throwing off his cape and covering the child, he would lift them up and keep them close, “I won’t let anyone make you do this again!”
  • All Might would see the child in action and know he needed to move! To help them stop he would embrace the child so hard they wouldn’t be able to move! “Have no fear for I AM HERE!” he would call out to everyone, not only the child, so that they all knew it was their symbol of peace to save the day! A large palm would caress the back of the child’s head to aid with calming them in his arms, surrounding them with security. “You are not in trouble… you are not at fault here… you helped yourself and everyone in this room…. I know it was scary but now you can rest! I will rescue each and everyone! Get on my back quickly, all of you at once! We must leave this place!”