evolv

Thanks, Milton

[no one prompted this, I just wanted to write it :P]

“He did not!” Fitz chortled as he wiped at the corners of his eyes.

“Fitz, it’s Milton. I’d not put asking me via a pro-con list to take him back past him.”

“The calligraphy is impressive,” Fitz noted, leaning across her to try to get a better look at the letter.

“It’s color-coded, too, which is actually rather considerate,” Jemma mused. She was careful to hold it out of his reach.

“Just let me see it, Simmons.”

“Absolutely not! You’ll only tease me.”

“I won’t, I promise.” He sat back, giving her space, and held his hands up. “I’ll be very respectful.”

“You should be studying anyway,” Jemma muttered, and she eyed him warily as she lowered the letter back to the table between them.

“Not a chance,” he snickered, and he darted forward, grabbed the letter out of her hand, and bounded away.

“Fitz!” she cried, library propriety be damned. “Oh – Gita, would you watch our things for a moment?”

Her confused classmate nodded and watched, open-mouthed, as Jemma Simmons, expected class valedictorian, ran after Fitz.

Keep reading

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Patch 245: Pelagornis, Allosaurus, Fishing & More!

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Official Launch of Primitive+ Total Conversion & The Center Update!

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Current Version: v245 (PC)

-TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
- New Official Total Conversion: Primitive+, optimized, ‘completed’, and packaged as Free DLC
- New Creature: Pelagornis!
- New Creature: Allosaurus!
- New Item: Fishing Rod + Fishing Mechanic!
- New Structure: Large Ceiling Dino Doors (Particularly useful for Flyer Hangars)
- New Structure: Industrial Grinder: grinds items into a portion of their crafting rsources, converts resources into simpler resources
- New Structure: Spiral Staircase (Stone/Wood/Metal)
- New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, “?AllowHitMarkers=false” to disable. Also, server crosshair is now enabled by default, “?ServerCrosshair=false” to disable. There are now client options to disable these effects locally as well.
- Building Attack/Destruction TribeLogs
- UI Option to colorize item name texts based on quality level.
- Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.