evolution of game controllers

anonymous asked:

Do you think hardcore games (games back in 90's mostly) which treated gamers as smart beings and as problem solvers are bound to being obsolete in today's market? Some examples could be Jagged Alliance 2, Fallout 1-2, HOMM Series, RTS genre, Flight Simulator etc. How were they relevant and profitable back in the day?

The “hard core” games of the genres you’re talking about - strategy, simulation, and the like have not grown their audiences over time. Instead, they’ve pretty much hit most of the players that they are going to hit with a reasonable amount of marketing, and those numbers aren’t really enough to justify increasing the investment.

We still have interesting simulation, isometric RPGs, and strategy games coming out today. In the past three years, we’ve gotten Cities: Skylines, Europa Universalis 4, Civilization: Beyond Earth, and there’s even an upcoming game called [Atlas Reactor] that’s really quite interesting. We’ve also gotten Wasteland 2 and Pillars of Eternity in the isometric RPG genre, as well as Starcraft 2 and X-Com Enemy Unknown. All of these titles bring you more of what the 90s games brought, but with the evolution of more modern gameplay - better control schemes, more intuitive UI, better AI, and so on. 

Back in the day, the production quality was lower and the teams were smaller. Games cost less to make, and selling over a million copies in 1990 was practically unheard of. Unfortunately, the biggest problem is that these kinds of games haven’t really enjoyed the same sort of audience growth in the past 25 years that other, newer genres have. Even Starcraft 2 just didn’t sell that many copies, despite being the premiere RTS game. Since the paying audience hasn’t really grown that much since 1990 but the cost of production and marketing has, something’s had to give… and that something was their production budgets. Those kinds of games are still made and are still profitable, but they don’t have the kind of growth that it would take to convince the publishers to invest more into them, nor do they have sufficient audience to convince publishers to bankroll fresh games in those genres.