evil elemental

Underrated 4E-Original D&D Monsters!

While Dungeons and Dragons 4th Edition had many flaws when it came to integrating narrative and gameplay; on some pretty fundamental levels; one advantage of the system was that the simplified monster-creation allowed for a dickton of really interesting brand-new monsters to appear in a small space.

Sadly, due to both a lack of art for many of them and a fundamentally fluff-lite narrative approach for most of its run, almost nobody remembers them.

And that’s what we’re here to talk about today, with the name, a brief description, and the book they come from! So, in no particular order:

Banderhobbs- A horrible vore-frog that lives in the plane of Shadows. They take people away to work in their horrible shadow-mines until they turn into more Banderhobbs! [Monster Manual 3, tho they did come back in 5e’s Volo’s Guide]

Dreambreath Dracoliches- Dragon liches who root their immortality in the plane of Dreams and generally look like something that should be painted on the side of a van [Draconomicon: Chromatics]

Star Spawn- Horrible eldritch monster-avatars of the Stars, summoned by a giant planet that got fucked up by spending too long in the Cthulhu-dimension passing in front of them. They have stats so you can fight the giant planet. [Monster Manuals 2 & 3]

Filth Hags- A type of hag who always comes accompanied by a son she made out of poop. Yes I know they just give it as nonspecific “filth,” but we all know it’s poop [The Book of Vile Darkness. Yes there was a 4e version.]

Accipitridae- A centipede-thing made of grave-dirt and bone, part of a series of undead monsters created from grave-detritus known as Dethritus. There is also the Offalian who is a snake-thing made out of guts. [Open Grave]

Voracia- A giant starfish that eats fairies. Made as one of the edition’s Abominations; giant living weapons designed to fight in the war between the Gods and the jotun-like elemental Primordials. [The Plane Above]

Astral Renders- Another abomination, this giant silver/gold blob monster that doesn’t just eat flesh, but also the barriers between dimensions. To teleport.  [The Plane Above]

Bonewretch Skeletons- Literal dead-baby skeletons [Open Grave]

Orium Dragons- Metallic dragons obsessed with ancient civilizations, their history and lore, and with an obsession with bringing said ancient civilizations back. They breathe acid which turns into snake-vapor monsters. Which then stay around to keep attacking you. [Draconomicon: Metallic Dragons]

Apocalypse Spells- The remnants of apocalyptically deadly/powerful spells that have gained sentience, like shards of the chains of a trapped god or colorless fire from a massive war-ending spell [Monster Manual 3]

Larval Snipers/Larval Assassins/Larval Warmasters- Variants on the basic worm-that-walks monster including snipers made of wasps, assassins made of centipedes, and warlords made of beetles [Open Grave]

Chillfire Destroyers- 4e had this thing where they condensed the Elemental Planes into one big Elemental Chaos, and one of the byproducts of that was that all the elementals (at least at first) were combinations of elements. The Chillfire Destroyer; which is literally an elemental made of ice with fire inside; was one of the cooler; more iconic (In my eyes at least) manifestations of the idea. [Monster Manual 2]

Dragonscale Sloughs- Piles of dead skin and shed scales from dragons that’ve come to undead life. The dragon doesn’t even have to be dead for it to happen, as it mentions they tend to form naturally in the lairs of elder dragons [Open Grave]

Consumptive Swarm- A “demon” that’s actually a swarm of Slaad/chaos-frog larvae mutated into demons by the energy from shard of evil that formed The Abyss (Basically Chaotic Evil Hell). There’s also versions for Efreet and Djinn and a weird thing called a Writhing Crag supposedly made from Ropers and Xorn with a great design and the ability to embed you in stone. [The Plane Below]

Unrisen- People who came back very, very wrong after a Raise Dead spell. You know Pet Sematery? It’s basically Pet Sematery. [Open Grave]

Swarmtongue Worms- While the old gold-coin-mimicking Hoard Scarab came back, they also added another parasite for draconic hordes, grotesque stomachlike wormy-tongued parasites the size of a dwarf. They come in multi-headed versions called Swarmtongue Hydras and are implied to be either relatives of Carrion Crawlers or the result of what happens when the parasites feeding on a dead dragon’s body get bathed in energy from the Cthulhu dimension [Draconomicon: Chromatic]

Dragonclaw Swarms- An “advanced” version of the Crawling Claw enemy that is literally hundreds of severed dragon feet coming to attack you. D&D is silly sometimes [Open Grave]

Quom- Bald-headed two-faced people who were pretty chill until their goddess got exploded by the God/Primordial war. Now they’re searching for all the shards of their Goddess, which is a problem given how many of those have wormed their way into magic weapons or sometimes even people. [The PlaneAbove]

Flesh Cults- One of the coolest new ideas that got only one entry, they’re basically a cult not dedicated to immortality like most undead cults but rather to ˆephemerality, being in the here and the now and that everything ends eventually, with their rituals giving themselves regeneration that makes too much flesh, with it being described as a “perpetual cascade of flesh and organs,” which they then use as weapons and reanimate as temporary quickly-decaying undead servants. Because waste not want not I suppose [Open Grave]

Oubliviae- A new demon lord who looks bland at first, basically a pretty lady with an HR Geiger-armor-body, but her backstory is fascinating. Basically she is the lord of the end of all civilizations; with her layer made from a platonic “perfect” city that she ruined to turn into a reflection of the ruins of every civilization there ever was or will be; and she’s implied to come directly from the Shard of Evil at the heart of the Abyss rather than just being mutated Primordials/other creatures like the rest of the Demon Lords [Demonomicon]

Solkara- One of the few Primordials statted up that isn’t an Elder Elemental Evil with a new coat of paint, she’s suitably honked-up looking; given she’s a humanoid eel-monster with amongst other things three arms attached to two torsos connected at the shoulder and hips, which have two necks that connect to a singular four-eyestalked head. She’s stuck in an iceberg and really, really wants out. [The Plane Below]

This probably isn’t near all of them, so if I missed some, please tell me!

Man I ‘d love to see @bogleech do an article on some of these…

Steven Universe Fandom and Other Cartoon Shows Fandom Right Now

Adventure Time Mini-Series: Elements, Samurai Jack Season 5, Rick and Morty, We Bare Bears, The Amazing World of Gumball, and Star vs The Forces of Evil Fandom

Originally posted by the-doctor-9-10

Steven Universe

Originally posted by enattendantleprincecharmant

In all seriousness, Steven Universe Season 4 hasn’t been interesting to me while other shows that I mention has :/ 

Birdfolk: My take on the Aarakocra

So after a month or so of playing the new Zelda I decided that my D&D needed some bird people so I took the Aarakocra from the Elemental Evil Player’s Companion and gave it a bit of my own twist that I’m sure I will change or add to later as I come up with some more ideas.

Ability Score Increase
All Birdfolk get a +2 to their Dexterity score

Age
Birdfolk live significantly shorter lives than humans often only living to an age of thirty, but they mature very rapidly reaching adulthood within two or three years.

Alignment
Birdfolk lean towards a good alignments.

Size
Birdfolk typically range only a few inches around five feet tall.

Speed
Birdfolk have a base walking speed of twenty-five feet.

Keen Senses.
Proficiency in the Wisdom (perception) skill

Flight
Birdfolk have a fly speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Talons
A birdfolk’s clawed feet can service as a far more effective weapon than a human’s appendages allowing them to deal 1d4 of damage with their talons.

Languages
Birdfolk can speak aurian (bird language) and a language of their choice (probably common).

Subraces

Songbirdfolk
Ability Score Improvement
+1 to Charisma

Colorful Clans
Your flock can be identified by the colors and patterns of their feathers that are unique from flock to flock.

Mimicry
You can mimic the sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (insight) check opposed to your Charisma (deception) check.

Cantrip.
There is a magic weaved into the call of your flock that has the effect of a bards cantrip of your choice. Charisma is the spell casting ability for this spell.

Owlfolk
Ability Score Improvement
+1 to Wisdom

Superior Darkvision.
Naturally nocturnal you have a darkvision that reaches out to a hundred and twenty feet.

Silent Predator.
With a natural proficiency in Dexterity (stealth) the owlfolk take after their kin in being able to surprise their prey. Making them rather adept assassins.

Predators Claws
Your talons do 1d6 damage

Witch Tips: Peacock Feathers

Peacock feathers are popular decoration in homes as well as easy to find at craft stores and hobby stores and they are wonderful for magick and witchcraft!

Originally posted by naturegifs

Peacock: Dreaming, prosperity, change, beauty, grace, dignity, self-adoration, expression, general mysticism and magick, focus, good luck, power, warding, communication; curses related to bad luck, paranoia, nightmares; represents the “Evil Eye”; Air element

Uses for the feathers:

  • Ward your home from evil and negativity with them by putting them up as decoration
  • Take small pieces of them to put into spell jars and sachets to boost the power of those spells
  • Use them in your room to bring you dreams and improve dreamwork
  • Use quills made from them to improve communication when writing, help you focus on your work and to improve the power of your sigils
  • Keep them near mirrors to reflect beauty back into the room and at yourself for glamours
  • Keep them near windows to protect you from curses
  • Use them in curses to bring paranoia and bad luck to others
  • Keep one near or on your desk to bring you inspiration and help with your creativity 
  • Keep one near you during tarot readings or divination to help improve your focus and to help keep clarity during your readings
  • Use to charge spells and objects with any of the listed above qualities or intents

(special little thanks to my friend who was the one who gifted me my current peacock feather after my old one got damaged during moving)

Overwatch characters with D&D classes, subclasses from basic player's handbook, races, subraces , and alignments:

I will use a few commonly used custom races like half elemental and warforged as well as a few common custom classes like gunslinger and artificer.

Also I will try to only use human occasionally if nothing else really fits. And I’ll try to include a short description of why I picked the race/if they’re half elf detailing how the choose you’re own ability increase is assigned.

Anyway hope you enjoy.
—————————————-
OFFENSE:

Genji:
Nuetral good
Warforged (I know he’s a cyborg but most of him is robotic so I’m counting him as warforged)
Way of shadow monk/Assassin rogue

McCree:
Chaotic good
Half elf (for bonus CHA and points into probably STR and DEX)
Gunslinger

Soldier 76:
Chaotic good
Half elemental (because he’s biologically enhanced. Not sure which subrace he’d be though.)
Champion fighter

Sombra:
Chaotic neutral
Half elf (bonus CHA with points into DEX and INT)
arcane trickster rogue

Pharah:
Lawful good
air half elemental (for pretty obvious reasons)
draconic bloodline sorcerer (with multiple feats put into armor and weapon proficiency gains)


Reaper:
Chaotic evil
Fire half elemental (to partially explain his abilities colors and because he was part of the same program as soldier 76)
eldritch knight fighter

Tracer:
Chaotic good
Half elf (for bonus CHA and points into DEX and WIS)
Conjuration wizard
—————————————-
DEFENCE:

Torbjörn:
Chaotic good
Mountain dwarf (yeah you knew this was coming)
Artificer (with feats into weapon and armor proficiencies)

Widowmaker:
Lawful evil
High elf (intelligence and DEX boost would make sense for her)
Hunter ranger

Hanzo:
Neutral
Half elemental (again I don’t know what subrace air? Fire? Water? Earth is the only one I think I can rule out.)
Beast master ranger

Bastion:
Neutral/Chaotic good
Warforged (no explanation necessary)
Battle master fighter with one or two levels into druid

Junkrat:
Chaotic evil
Fire half elemental (because he’s always on fire and never hurt by it)
Evocation wizard/Fiend warlock

Mei:
Neutral good (I’m going by their in lore personalities not in game play styles)
Stout halfling (I know she’s much taller than halfling height but otherwise I think it fits)
Circle of the land arctic circle druid
—————————————-
TANK:

Reinhardt:
Lawful good
Goliath (he’s enormous and the STR and CON increases make sense for him)
Oath of vengeance paladin

Zarya:
Lawful neutral
Goliath (same reasons as Reinhardt)
Oath of vengeance paladin

Orisa:
Lawful good
Warforged (again no need to explain why)
War domain eldritch knight fighter (with a heavy focus on abjuration rather than evocation)

D.va
Neutral good
Half elf (CHA increase because she is able to have a very successful streaming career with points into DEX and INT/WIS the DEX is necessary for fast reaction time and INT/WIS for in game skill)
Maybe a specialized artificer with a shield guardian made into a mech? I honestly don’t know

Roadhog:
Chaotic evil
Orc (maybe half orc, I’m not sure)
Berserker barbarian

Winston:
Lawful good
Bugbear (closest thing to gorilla we’ve got)
Abjuration wizard maybe?
—————————————-
SUPPORT:

Ana:
Chaotic good
Human (nothing else I could think of really fits)
Hunter ranger

Mercy:
Lawful good
High elf (seems like an ok fit with the plus to INT)
Life domain cleric

Lucio:
Chaotic good
Human (again nothing else I could think of fits that well)
Valor bard

Zenyatta:
Lawful good
Warforged (sorry I know all the omnics are warforged but robots are still robots in D&D)
Open palm monk

Symmetra:
Lawful neutral
High elf (falls into high elf arrogance and INT increase)
Artificer

[ Meet The Muse ]

⎨The Basics 

Legal Name:
Nickname/Alias:
Birthday:
Birthplace:
Sex | Gender | Species:
Preferred Pronouns:
Sexual Orientation:
Spoken Languages: 


⎨A History Lesson

Education:
Who were they in school? (class clown, mean girl, etc.)
Occupation:
➥Occupation they wanted as a child:

Socioeconomic level growing up:
Socioeconomic level now:
➥Living conditions growing up: 
➥Living conditions now:
➥Criminal Record:

⎨Relationships

Parents:
Siblings:
Significant Others:
Ex-Significant Others:
Children:
Best Friends:
Pets:
Rivals:
Enemies:


⎨Let’s Get Physical

Character’s Build:
Height:
Hair Colour:
Eye Colour:
Body Modifications:
➥Scars/Birthmarks:

Powers/Abilities:
Restrictions:
Physical or Mental Illnesses:
Addictions:

⎨The Juicy Stuff

Vice: Lust / Greed / Gluttony / Sloth / Pride / Envy / Wrath
Virtue: Chastity / Temperance / Charity / Diligence / Forgiveness / Humility / Kindness
Religion:
Alignment:  Lawful / Neutral / Chaotic || Good / Neutral / Evil
Hogwarts House:
Element:
Character Tropes:

Overwatch Cast Playing Dungeons and Dragons
  • Ana: first timer human rogue that takes levels in cleric
  • Bastion: first timer Warforged fighter
  • D.va: Was allowed to play as a homebrew race, caster class that flirts at every opportunity
  • Genji: 3rd or 5th time playing, shadow monk with levels in rogue and fighter
  • Hanzo: ranger who is salty about underpoweredness of ranger so he takes levels in draconic sorcerer
  • Junkrat: 2nd time playing but might as well be his first, halfling barbarian, constantly needs reminders of the rules
  • Lucio: bard is his favorite class hands down, only gets healing spells
  • McCree: cried cowboy tears of joy when he learned about the gunslinger archetype, secretly been playing since middleschool but quit for a long period of his life
  • Mercy: Hardcore cleric who likes playing Aasimar and tieflings
  • Mei: Goliath cleric bc she really likes the aesthetics of the Goliath, before she got Elemental Evil she liked to play silver and blue dragonborns
  • Pharah: Aarakocra paladin, first time player choosing purely off of the little pictures in the handbook because she's in a rush
  • Reinhardt: Veteran player who gets a little too in character sometimes, joins D. Va in furious flirting
  • Roadhog: when he heard about wereboars he demanded to make his level 1 character one, after a long intimidating silence it was allowed
  • Reaper: 2 edgy 4 U Tiefling warlock chaotic evil to the max
  • Soldier 76: vaguely remembers seeing the nerds play it in highschool and disgruntledly joins to bond with his kids. Human fighter lawful good
  • Symmetra: has only played a few times but knows the handbook inside and out, plays a half elf wizard
  • Torbjorn: minotaur fighter because füçk ÿøū
  • Tracer: 2nd or third time playing, weird stain on character sheet. Wood elf ranger.
  • Widomaker: also 2nd or 3rd time playing, rogue w levels in fighter for superiority dice, curses in french when she gets a critical fail
  • Winston: ecstatic DM who convinced everybody this was a "team bonding exercise" in some shape or fashion
  • Zarya: half orc bard-barian, sometimes the victim of PVP flirting, rolls the most nat 20's for pointless things
  • Zenyatta: Warforged monk, treats his character more like a self insert and refers to the characters by the names of their players