event structure

“Seeing people discount the entire chamber event because of the structure being “safer” is the most disgusting thing I have ever read. These are people’s lives. Literally every person who has been in that structure has said that they hate it because it has shortened their career. If you are seriously going to knock the event and what these people do because they are trying to reduce the risk of those injuries, don’t call yourself a wrestling fan”


Greetings once again! Welcome to the January 2017 edition of the Fallout Cascadia monthly update. Some very exciting things have happened over the past month, notably a vegetation overhaul created to better capture the look of the Seattle area, as well as some of the first quests being implemented by the scripting team.

Level Design

Continuing on as usual the level design team has been working on adding more content to the southern portion of the map. Several new interiors have been added, and we’ve made a big stride forward in properly implementing navmeshing in our workflow. A small number of the level design team has begun blocking out Downtown Seattle, laying foundations of the team’s work in that area at a later date, which we hope to be able to show you sometime later this year. As always, Level Design continues to be one of our areas most in need of manpower, so we’d like to ask that anyone familiar with the Creation Kit or level design in general to consider applying.

A shot of a dock on the outskirts of Seattle

The same location from a different angle


Thanks to the addition of a foliage specialist (thanks Doodlez!) we’ve managed to start overhauling the flora of Fallout 4, bringing us even closer to both the look of the Seattle area, as well as a properly “post-post-apocalyptic” setting. By working with a greener palette, we intend to show the slow progress of the wasteland from ruin to civilization. Currently we in the early stages of this overhaul, meaning we would like to note that even better work is still to come. We would like to thank frogprincessQ4, 83Willow, macintroll, tookiejones and printerkop for allowing us to use some of their assets in Fallout Cascadia. We would also like to ask that anyone who believes they can help in this area to please consider applying for a position on the team.

A sampling of our foliage retextures


A few members of our scripting team have been working hard over the past week or two to implement the first main quest of Fallout Cascadia. Thanks to the efforts of these team members, we now have the game functioning such that pressing “New Game” on the main menu will properly begin Fallout Cascadia, complete with character creation and voice acting. This is a big first step on our journey to implementing the entire main quest.


The Asset team has been assisting both the level design and scripting teams in creating objects to make the opening of the game feel more unique, as well as creating modular assets for use throughout the entire mod. We also have a work-in-progress gun model from team member WastelandMelody (pictured below).

Photographic Reference

Concept Art

Work-in-progress model

Concept Art

The concept art team continues to work diligently, laying out the foundations of Fallout Cascadia’s visual style.

A beach located on the outskirts of Seattle

A view of the Space Needle from downtown


Unfortunately due to the nature of their work, updates from the writing team will slowly become less frequent over time. However we would like to assure everyone that they are working as hard as ever on Cascadia’s story. Currently, the team is slowly settling in to laying out quest structures and events, and how they fit into the main story.

Happy new year from everyone on the Fallout Cascadia team. As always, we look forward to sharing our work with you over the coming year. Let’s make it a good one.

See you in Seattle

Mark your calendars from July 7th to August 7th for 32 Days of Sanji!

The last time that we saw Sanji outside of a title page he was getting ready to fire on Big Mom’s ship.  It’s been over a year since then and we’re all getting pretty antsy.

All types of art will be accepted: fanart, fanfiction, graphics, edits, fan mixes, and whatever you’d like to create.  Please make sure you’re not stealing anyone else’s work because that’s not cool at all.  Give credit where credit is due.

Tag your posts with #32daysofsanji so we can see your works.

Rules and prompts:

This event is structured a bit differently than usual ones because we all realized how difficult it is to participate in every single day of a weeklong event.  So we’ve created this schedule to make it easier.

7/7 to 7/14 - Smoke/Sink

7/15 - 7/22 - Mythology/Secrets

7/23 to 7/30 - Treasure/Passion

7/31 to 8/7 - Past/Future

In each of those time periods we’ll be working on pieces that reflect the two prompts.  You’re welcome to just use one prompt or even combine prompts.  Once that cycle ends, the next prompt set starts and this goes on until this is all done.

A special thanks to yuushishio for creating that awesome artwork and helping to bring together such a great team.  More thanks go out to caelumxiv, kumiko-sama-chan, aevvium, maarchen, acidiceffect​, undanewneon,  kikokus, and ikrzosan for making all of this all a possibility.

anonymous asked:

after driving and attending events on both major coasts, what's your general comparison between the two?

I like BC drift events best. their structure and atmosphere promotes better driving and a steeper learning curve and are more fun. 

East coast are structured in a way that is foreign to me, but probably makes sense to the regulations and rules of the tracks in the area. A/B/C groups based on skill level and car capabilities and selective tandems. I feel more at home at a west coast track day but i am also not as involved in the scene here as i should be to make a fair assessment of that.

I think both coasts have events that you could enjoy yourself at. that is my least controversial answer i could give. i don’t want no drama

Roosterteehth Top 5 Favorite books

Neil Gaimen and Terry Pratchet. Good Omens: The Nice and Accurate Prophecies by Agnes Nutter, Witch 

Armageddon is coming, the armies of good and evil are amassing, the four horsemen of the apocalypse have been assembled, Atlantis is rising, frogs are falling, and the anti-Christ is about to rise. But an Angel and a Demon, both of whom who have lived on Earth with the mortals since the beginning and have grown rather fond of the lifestyle, are not looking forward to the coming Rapture. The fast-living demon Crowley who is described as, “An Angel who did not so much Fall as Saunter Vaguely Downwards,” and the sweet, bookish, and pretentious angel Aziraphale have developed a grudging fondness for Earth, humans, and even each other over the last couple millennia. After realizing that they have more in common with each other than their remote allies in the distant realms of Heaven and Hell, they form something of a friendship and work together to sabotage the upcoming apocalypse. The novel, which weaves together satire, cynicism, slapstick, and wacky unconventional humor is, to this day, the funniest book that Roosterteehth’s ever read.

Stephen Hunt. The Court of the Air

The streetwise Molly Templar finds herself to be the target of multiple trained mercenaries and must go on the run in order to survive. It seems like the whole world is after her, but she doesn’t know what has marked her as special. Concurrently, Oliver Brooks has led a sheltered existence in the home of his wealthy merchant uncle, but finds himself framed for his only relative’s murder and forced to flee for his life accompanied by an agent of the shadowy Court of the Air. They find themselves entangled in a grave threat to civilization that draws on an ancient power thought to have been quelled millennia ago. While it falls into the steam-punk genre, the world Hunt has created blends the typical steam-powered airships and quasi-Victorian culture with a race of intelligent crustaceans; parliamentarian, royalist, and populist political factions; sentient steam driven robots with their own country and religion, magical weapons, and countless other charms just over-the-top enough to be wildly immersive and enjoyable. The story also makes stunning parallels to our own global current including historical events, politics, societal structures, and ideological references. It is a brilliant mirror of our world mixed with stunning magic and adventure. There were very few, almost no, aspects of the story Roosterteehth did not like. Orphans are always good. So are flying ships. Underground cities. Assassins. Crab people. Mutants. Communism. Robot warriors with souls. The dilution of Good vs. Evil. Unique political systems. Mind control. Exploding tree sap. Dazzlingly fun and a wonderful read.

Aldous Huxley. Brave New World

Brave New World takes placed in an idealized society where everyone is happy, everyone has what they want, and everything is based on logical principals. The fundamental tenets on which this society is built on are a caste system ranging from the esteemed and admired Alphas to the obtuse Epsilons, a non-existent family structure where babies are mass-produced on a literal conveyor belt, an education system where everyone undergoes hypnopaedia (sleep conditioning) that conditions them to fit into the ideals and beliefs of society, the act of predestining your future career before you are born and modifying your environment from pre-birth to make you adept and even enthusiastic for it, and a drug named soma that will make you happy even when all other routes have failed. Everyone is happy, everyone accepts their role in society and the caste system, everyone loves their job, everyone is always comfortable, and no one has any need to question this happiness. The major theme of this book probes the cost of stability and whether it is really worth living a shallow life if it means being free of pain. A classic dystopian novel from the genre that birthed YA dystopias, and an insightful and imaginative take on human nature.

Mark Walden. H.I.V.E. : Higher Institute of Villainous Education 

Roosterteehth read this at a slightly younger age, but still heartily recommends the book nonetheless. H.I.V.E is a top-secret school of villainy, where children with a keen talent for wrongdoing and a cunning disposition are sent to develop their talents into villainous mastermind. The school has four streams depending on the branch of evil best suited to your strengths: the Alpha Stream, Henchmen Stream, Technical Stream, and Political Financial Stream. When Otto Malpanese crafts a clever plan to save his orphanage that just so happens to include tricking the Prime Minister of Britain, he catches the attention of H.I.V.E. and ends up being forcibly enrolled. He and his new friends Wing (a martial arts fighter) Shelby (a jewel thief), and Laura (a technological genius) have been handpicked to enter into the Alpha Stream and take classes such as Tactical Education, Stealth and Evasion, Code Breaking, History of Villainous leaders, and everything else a future super villain would need to know. But within the luxurious campus with its marble rooms, steel doors, and floodlit hangars, Otto realizes that this is a six-year program and leaving is not an option. Problem is, he has no intention of staying. Otto and his friends attempt to do what no H.I.V.E. student has done before – defy the wicked Headmaster Dr. Nero and escape from the only school in the world run by super villains. In Roosterteehth’s opinion, there are far to many books in the world featuring boring, flat antagonists with zero depth or development. What charmed her about H.I.V.E. is how it took a setting entirely consisting of villains and made them relatable and interesting while still including the protagonist/antagonist dynamic. This is not a story of Black vs. White, but rather Black vs. Slightly Darker Shade Of Black, which you may agree is way cooler. If you often relate to antagonists in stories and are looking for a new facet of the supervillain story, H.I.V.E is what you;re looking for. 

Lisa McMann. The Unwanteds

The first book, Roosterteehth’s unchallenged favorite (she didn’t like the rest of the series), takes place on the island of Quill, which is completely isolated from the rest of the world. Citizens aren’t even sure there is anything else out there. The society is built on a social hierarchy of Wanteds, Necessaries, and Unwanteds, and your status is determined at the age of thirteen. Wanteds get more schooling and the chance to join the Quillitary or receive a government position. Necessaries keep the farms and other labor industries running. Unwanteds are sentenced to elimination. In the stark, gritty land of Quill, being creative is a death sentence. Alex is condemned as an Unwanted after being caught drawing in the mud as a child, while his ambitious twin, Aaron, is chosen to be a Wanted. As Alex boards the bus with the rest of the Unwanteds he makes peace with his fate- until he discovers that the lake of boiling oil he had been promised is actually a magical place called Artimé. There, Alex and his new friends are encouraged to cultivate their creative abilities, combine them with magic, and live freely on the colorful school campus. But when Alex attempts to reach Aaron, he exposes a secret that places Artimé and the Unwanteds in mortal jeopardy, and pits brother against brother in an ultimate battle for survival. Again, Roosterteehth read this at a younger age but the concepts laid out in the book still make for an exciting read. The stale society of Quill was juxtaposed against a magical world of creativity and art, and she found herself adoring this sector of the story independently from the overall narrative. Additionally, it placed two twins against each other in a much larger context of warring societal ideals. Worth based on societal contribution vs. freedom to invent and create is vital to a society’s success. Control vs. Creativity, but not necessarily Good vs. Evil. This book is a fast-paced, action-packed story of colorful magic and dark mental/emotional manipulation.

thought to have been quelled millennia ago. While it falls into the steam-punk genre, the world Hunt has created blends the typical steam-powered airships and quasi-Victorian culture with a race of intelligent crustaceans; parliamentarian, royalist, and populist political factions; sentient steam driven robots with their own country and religion, magical weapons, and countless other charms just over-the-top enough to be wildly immersive and enjoyable. The story also makes stunning parallels to our own global current including historical events, politics, societal structures, and ideological references. It is a brilliant mirror of our world mixed with stunning magic and adventure. There were very few, almost no, aspects of the story Roosterteehth did not like. Orphans are always good. So are flying ships. Underground cities. Assassins. Crab people. Mutants. Communism. Robot warriors with souls. The dilution of Good vs. Evil. Unique political systems. Mind control. Exploding tree sap. Dazzlingly fun and a great read.

Chiastic Structure in Neutral Route Undertale

Chiastic structure is one of my favorite forms of narrative. In this narrative structure, events mirror one another in a symmetrical fashion. The two most “outer” events parallel one another; the second and second-to-last events parallel each other; and so on and so forth. All major events can be mirrored with one another up to a pinnacle point in the center. In essence, the structure is an ABCBA form.

One of the things that has always impressed me about Undertale is its balanced narrative structure. Events occur at the exact time they need to - proportional to the length of the entire story - in order to maintain good, aesthetic narrative flow. I have wanted to crunch some numbers mathematically to see how the proportions of the different events/climaxes occur within Undertale, but alas, I have not done that yet. Still, in the process of thinking about Undertale’s balanced plot structure, I came across an interesting progression of mirrored events. Whether intentional or unintentional, a lot of Undertale’s narrative structure in the Neutral Route can be described chiastically.

There are, of course, events in Undertale that simply progress in an unfolding linear fashion. The mouse and the cheese gets expounded upon with every stop, for one example. But many other events are mirrored in that ABCBA structure - many of the most important events, in fact, are mirrored. This includes the introductions of Flowey and Photoshop Flowey, meeting Toriel and Asgore, traveling through Home and New Home, hanging out with Papyrus and Undyne, and more.

Summary of Undertale’s Chiastic Structure

I outline the main events of the chiastic structure below. Mirrored events are labeled with letters and their prime. For example, A and A’ are mirrored events of one another.

A. Flowey
B. Meet Toriel
C. Home
D. Flowey’s Judgment
E. Leave Ruins
F. Meet Sans
G. Papyrus Puzzles and Battle
H. Dog Squad
I. Papyrus Date
J. Undyne Encounter
I’. Undyne Date
H’. Royal Guards and Muffet
G’. Mettaton Puzzles and Battle
F’. Dine with Sans
E. Enter CORE
C’. New Home
D’. Sans’ Judgment
B’. Meet Asgore
A’. Photoshop Flowey

Explanation of the Mirrored Events

A. Flowey
A’. Photoshop Flowey

The game begins and ends with an “introduction” of Flowey’s character - an introduction that involves the flower being more than he first seems, screaming “DIE”, and trying to kill you with pellets. In both instances, Frisk is saved by an outside force: at the start of the game, by Toriel’s interruption; at the end of the game, by the six human SOULs rebelling inside Omega Flowey.

B. Meet Toriel
B’. Meet Asgore

Right before/after Flowey is introduced in his latest form, you meet one of his parents. At the start of the game, entering the Ruins and the underground, you meet Toriel. At the end of the game, while leaving the underground, you meet Asgore.

C. Home
C’. New Home

I have already analyzed the similarities between Home and New Home. Not only are Home and New Home parallel structures with the same floor plan layout, but Frisk has similar experiences in each one of them. Frisk is heading toward the one and only exit at risk of being killed for their soul; in Home, Frisk wishes to step past the one exit that leads into the underground, while in New Home, Frisk is preparing to meet Asgore and step through the barrier, the one and only exit that leads to the surface world. But while Frisk is traveling through the basement hallway in Home/New home, they are told an impacting narrative that frames their perspective on monsters. They hear two parallel stories about unnecessary tragic childhood deaths in the human-monster conflict. Toriel tells Frisk a pro-human narrative about Asgore killing children souls; the monsters in New Home tell Frisk a pro-monster narrative about humans killing the souls of the monster kings and queen’s children. After hearing the accounts, Frisk meets with one of the royal figures, who blocks the exit they wish to pass. Toriel blocks Frisk from entering the underground out of fear Asgore will kill them; Asgore then blocks Frisk from leaving the underground with the intent to kill them. However, neither wish to fight the human.

D. Flowey’s Judgment
D’. Sans’ Judgment

I do understand that the Cs and Ds are slightly “out of order” chronologically, but they are events that mirror one another. The point is that, right after Frisk leaves Toriel, their actions are assessed by Flowey based upon what they have done. And right before Frisk meets Asgore, their actions are again judged, this time by Sans. Both Flowey and Sans look at Frisk’s LV, EXP, and MDR, making remarks that are dependent upon how merciful the human has been. Their dialogue will vary depending upon whether or not you kill their family member (Toriel/Papyrus), and whether you have killed other monsters of the underground. Technically neither will “do” anything – even if you have murdered a lot of people – except make a judging comment about it.

E. Leave Ruins
E’. Enter CORE

Leaving the Ruins is what gets Frisk’s adventures started “officially” in the underground. It is the first step into the main monster world. Entering the CORE is the first step taken to leave that world, the first “official” move that marks the beginning of the end.

F. Meet Sans
F’. Dine with Sans

The adventure in the underground is framed around several meetings with Sans. Right after leaving the Ruins and entering the underground, Frisk meets Sans, who introduces himself as a lazy sentry who has no care to capture the human. Right before entering the CORE to leave the underground, Frisk again meets with Sans for a dinner at MTT Resort, who tells him he is rooting for the human. It’s interesting to note that one of these events occurs near the door where Sans made knock-knock jokes with Toriel, while the other event references those old knock-knock jokes and how he made a promise to Toriel about keeping the human safe. These points bookmark the start and end of Sans looking after the human.

If we want, we could also talk about parallels in term of meeting Sans in Snowdin versus meeting Sans in the judgment hall, but these are more “out of order” for a chiasmus, so I have elected to make the moments I listed F and F’.

G. Papyrus Puzzles and Battle
G’. Mettaton Puzzles and Battle

The Snowdin and Hotland sections proceed in parallel manners. First, you have an awkward meeting with a character – Sans/Alphys – who tells you about a character to contend with – Papyrus/Mettaton. Then, a very short moment later, the central character you will be interacting with gets introduced. Papyrus is seen as someone who fiercely wishes to capture the human while Mettaton is seen as a robot who is programmed to fiercely kill a human.

The rest of the sections in Snowdin and Hotland are going through obstacles set up by Papyrus/Mettaton. Both characters have a “trap” involving food – Papyrus with his enticing plate of frozen spaghetti, Mettaton with his cooking show. We even have the parallel recurrence of the multicolor tile puzzle. At the end of these encounters, the human faces off against Papyrus/Mettaton in a boss battle. You are fighting both Papyrus and Mettaton because they have a desire for popularity: Papyrus because he wishes to join the Royal Guard, and Mettaton because he wishes to be a popular television star.

H. Dog Squad
H’. Royal Guards and Muffet

At the same time G and G’ are occurring, Frisk also encounters some secondary bosses. Frisk encounters sentries/guards in both Snowdin and Hotland who are instructed to apprehend the human. Frisk even fights a duo in each location: the Dogi in Snowdin, then 01 and 02 in Hotland.

I. Papyrus Date
I’. Undyne Date

While it is true that the friendship dates can occur at many flexible moments in the game experience, the most natural time to do either of them is where I have placed them on this timeline. It makes the most sense to do the Papyrus Date immediately after his boss fight because he invites you over to his house. It likewise makes most sense to do the Undyne house call after her encounter because that is when Papyrus invites you to her house, and where the River Person conveniently appears to take you back to Waterfall. In each of these friendship dates, you have an amusing time in which both of the characters attempt to prove they’re something they are not – Papyrus tries to be your BEST-BEST-BEST friend or significant other, while Undyne tries to force you into being her bestie. In the end, both monsters acknowledge relationships cannot be forced.

J. Undyne Encounter

The center of the game is Undyne’s encounter. Undyne is the halfway point, where the chiastic structure reaches its peak. Here, Frisk must learn to flee Undyne rather than fight her.

Genocide Route Structure

The idea of encountering Undyne as the “center” of the narrative arc is enforced by how the Genocide Route is structured. There are two main boss fights in which Frisk must actually dodge the attacks (as versus kill a monster in one blow). These two boss fights, the “mid-point” and the “climax”, are between Undyne and Sans, respectively.

Impact of the Chiastic Structure

By mirroring events in a chiastic structure, a balanced narrative is easily constructed, but it also builds something emotionally impacting, too.

Frisk’s adventure in the underground is a journey. One can feel exactly how far Frisk has come - by evoking moments resonant of the start. Meeting ASGORE recalls the meeting with TORIEL and evokes an extra level of emotions. The entire scene in New Home would make much less impact without Home to juxtapose it. The same floor plan in New Home immediately yanks at the heart, helps the game player recall the moment Toriel warned them about Asgore taking humans’ souls… and builds a more emotional context by which to explain the reason Asgore is seeking out those souls.

Chiasmus also, interesting enough, gives an idea of circularity and parallelism that is resplendent throughout Undertale. Chiastic structure involves mirroring a number of events over a central point. But the very existence of the Pacifist versus Genocide Routes provides yet another mirroring. The entire adventure can be experienced through a fully merciful or fully killer mentality. Not to mention that the ideas embedded within the story of Undertale involve events recurring in new ways! There is a circularity to a seventh human soul falling to the underground and making a journey - just like the other six human souls - but this time, something slightly different happens. If you go through several Neutral Routes, repeating similar events in different ways keeps happening over and over and over. The chiastic structure works well to glue all these ideas, already occurring, within Undertale, to create an incredibly impacting narrative that resonates with the heart.

anonymous asked:

if you really wanted go to playlist then why don't you just go? why do you think you needed an invite to go? don't always expect an invite to an event where its open for everyone.

It’s not about the invite itself so much as the stuff that comes with it, such as assistance with tickets, airfare, hotel, security, and things of that nature. Simply put, we don’t really have the means to cover all of those things ourself, especially when you think about all of the different YouTube cons that take place worldwide and how they’ve all become pretty scattered about. Furthermore, creators don’t really have the option of attending gatherings like Playlist the same way that most other people do. If they attempt to wander the con floor, they can and do cause safety and fire hazards. That’s why cons have to structure their events and their attendee rosters in such a way that they can guarantee everyone’s safety and security. If a creator shows up without an invite, there’s a chance that they can create an unexpected hazard that creates headaches for the organizers and for everyone else at the con, which might hurt that creator’s chance at getting invited to future events. Not to mention, between you and me, Will and I are glad to get a break from travel, especially since Will’s mom will be arriving on Tuesday.

Announcing MyNBA2K16 and MyNBA2K15 Loyalty rewards!

We’re pleased to announce MyNBA2K16 for iOS and Android devices. Slated to launch this Fall, MyNBA2K16 is a new companion app to NBA 2K16 that expands on the MyNBA2K experience with new features, new cards, and bigger events.

Like with last year’s MyNBA2K game, your progress in MyNBA2K15 will count towards a loyalty reward in MyNBA2K16. The strength of your loyalty reward will be based on the amount of The Greats, The Greats Pros, Playoffs, and Playoff Pro cards that you have in your MyCard Collection.

Rewards are split across stages. Each stage requires points to achieve. Every Playoff and Great card that you collect (and Pro!) has a point value attached to it. The more points you have, the stronger your tier.

We’ll give you more information about each tier’s rewards closer to the release of MyNBA2K16. You can keep track of your points and tier progress by looking at your MyCards Collection and referencing this image:

Here’s how to get to your MyCards Collection:

On September 8th, our servers will tally up your score. When MyNBA2K16 releases, you will need to log in with the exact same account you used for MyNBA2K15 to claim your loyalty reward.

We will continue to offer new events in MyNBA2K15 into Summer. Some of these events will have different structures in order to give increased opportunities to earn The Greats and Playoff cards. If you want more points, look no further than upcoming Road to the Championship and Rivals Clash events.

We’re extremely thankful to have your support, feedback, passion, and time. MyNBA2K15 is a huge success thanks to you — and we’re happy to keep delivering.


Laura Jane Grace Book Tour - November 20th 2016 - Tallahassee, FL

So the event was a structure of pairing songs with read journal entries or book excerpts. It was a very intimate venue, of course, and I was most certainly front row.

One of the most significant things to note right away is that this event that I went to is in Tallahassee, Fl. The very place where, 9 years ago, Laura got into a fight with some nay-sayers in the punk community that were hating on Against Me!. She was arrested, it was quite a mess, and she has not been back to Tallahassee since. It was surprising to all of us that she had this book date there. But I’m very glad she came.

Naturally, she started the show pointing this out and dedicating the night to her cell mate, “Mills.”
“Wherever you are, Mills…this one’s for you.”

She started with a song…Ache With Me.

Holy shit I could not believe I was hearing that live. It was amazing and beautiful. Ache With Me was, coincidentally, a song that I clung to as a trans person before Laura came out. It was an anthem for me. “I’ve got no judgement for you”- it felt so welcoming. Little did I know that reading a trans message into that wasn’t far from the truth at all.

She noted afterwards that it was “Most people’s least favorite Against Me! song” - Seriously?! How?! It’s one of my all time favorites!

She then read the opening passage from the book. Next song was Walking Is Still Honest and she noted that this was probably the “most played Against Me! song” and that if she had a dime for every time she played it she could probably buy a…really nice used Honda.

The next excerpt was the fight in high school with the jock and the paint cans and what not. She made the note of leaving out that she was high on acid for it as an example of things that had to be cut from the book. I believe this is a usual story of the past book events.

She did, naturally, read the Tallahassee story from the book.

Next was a journal entry from when they were in Europe and saw 3 trans women walking on the street. She talked of her bandmates feeling weird, making insults, and her joining in. It was a painful story but one a lot of us know too well- hearing transphobic comments and not saying anything out of closetedness. She followed this story with “How Low

She played True Trans Soul Rebel after noting that it was Trans Day Of Remembrance and read to us some unfortunate statistics about the trans community.

She played Two Coffins and then opened up to questions. Some highlights:

1 - She’s never felt like she experienced transphobia in the music community. Everyone’s been really great about it. She added, half-jokingly “except maybe some bus drivers.”
2 - She does/has consciously chosen opening acts that have LGBT representation (ie, The Shondes, The Worriers)
3 - She talked a lot about funny instances on various tours where she was in hyper-masculine environments, partying with Bill Paxton, having nothing to lose being on tour right before her Rolling Stone article came out…
4 - Discussed dealing with ignorant interviewers and noted that it’s most “radio disc jockeys” that are the worst…bizarrely that seems totally right. Why are they always the worst ones?
5 - Revealed quite a bit about her struggles with the health care system, even issues she was dealing with presently.
6 - She is super excited to tour with Green Day. They played some shows together once before. She noted how surreal it is to be on stage and then “You look over and there’s…Tre Cool.”

My question was “In the trans community, there a mentality of erasing and burying any trace of who you are before transition. But this book does the opposite of that with the pictures and not omitting her old name. Was there a reconciliation in that which was helpful?” She responded that, first of all, she doesn’t exactly have that option. Much of her life is well documented in videos and pics on the internet. But that, ultimately, she doesn’t want to be afraid of anything anymore and just taking it head on. She pointed out the title of the book as an example of that as well.

The very last question was “Will you play another song?” And she said yes! We got an “encore” of Baby I’m An Anarchist.

Finally we got to the signing. I told her about how funny it was that she has a journal entry in the book about how weird the House Of Blues venue at Downtown Disney is to play punk shows at. I wholeheartedly agreed, as I just saw them there with Bad Religion. Weird environment clash. I also told her about Ache With Me. She signed my book and we took a selfie cause that’s the thing to do apparently. (I know nothing of taking selfies it was so weird)

timidparas  asked:

Any ideas on how to get a wig to get kind of a floating look? I'm planning on cosplay as Ultimate Madoka and I thought it would be cool to try to achieve the look in the anime rather than just having the hair lay flat.

For photos: get people to hold your hair and then photoshop them out

For a con/event: Create a structure and attach the hair to the structure. 
These tutorials are good reference for structure building:
[ 1 ] [ 2 ] [ 3 ] 

But because of the length, you may also want to look over these rapunzel wig tutorials:
[ 1 ] [ 2 ]

If it’s for a convention, you’re going to want to be careful with how wide you make it! You still want to be able to fit through doors and you don’t want to block hallways or constantly bump into people! (If you don’t bump into them, they will bump into you.) If you make the wig very cumbersome, it might be best kept for the masquerade only. 

Also keep in mind that building onto a wig will add weight, and can be uncomfortable to wear! Test your wig as you go so that you can fix problems as they happen.

Hope this helps!

I’m one of those people that actually found Unity to be decent. Not super great amazing, but there were some things in it that I really enjoyed. Some of the missions were really fun and the visuals were absolutely gorgeous. And, to be honest, I did like Arno and Elise as characters and I thought they had great chemistry together. If they reworked the story just a bit and worked a little harder on the writing and actual structure of events, I’m sure Unity would’ve been something really great. Or, in other words, better than decent.

image from madeinmasyaf