event dungeon

anonymous asked:

Why would a game developing company like Bioware, who has always been known for their linear single-player story-driven games, begin to develop open-world, multiplayer games with less focus on the story and more focus on exploration?

Clearly, it’s because the executives at EA forced them to do it. What Bioware really wanted to do was keep making single player linear story-driven games just the way you like them, but those evil publishers at EA brought a whole bunch of whip-wielding consultants who set themselves up at the designers’ desks at Bioware to lash them whenever they stop making multiplayer or loot box content. The poor devs cry themselves to sleep each night because of the constant pain and sorrow of their tortured existence.

I’m joking. That is not serious. Please do not take it seriously. There are no whip-wielding consultants that I can publicly acknowledge.

In actuality, Bioware was built on RPGs but most of Bioware’s early titles were nonlinear and supported multiplayer. In fact, my own first playthrough of the first Baldur’s Gate was with a good friend of mine in a team over a LAN. We each controlled three custom-built characters in the party and went through the entire game this way. I didn’t even realize that the recruitable companions actually had stories until Baldur’s Gate 2. Neverwinter Nights was built for multiplayer as well - the whole idea was to allow players to craft dungeon modules for their friends to play through and then control the events live as the dungeon master. In fact, when Bioware first announced that KOTOR wouldn’t have multiplayer, the fans of the time complained because they had supported multiplayer up until that point in every other game they made. 

Most of Bioware’s titles allowed for non-linear play as well - the most common Bioware game structure was typically 25% intro section played as mostly linear, then 60% of the midgame was optional content for the player to play through, then the ending 15% was linear again. Baldur’s Gate followed this formula, Dragon Age Origins and Inquisition followed this formula, Mass Effect followed this formula, even KOTOR followed this formula.  And… you really can’t ignore the enormous MMOG that is SWTOR either - a massively multiplayer with huge open worlds to explore and different intertwining nonlinear stories. Some might call it a failure, but any game that runs for five years and does over a billion dollars in revenue is hard to call a failure.

That said, Bioware has always made games that their senior leadership wants to make. It really isn’t because EA (or anyone else, like you) is forcing them to do things they don’t want to do. It’s a collaborative process for certain, but the decisions on what kind of games to make rests on the leadership at Bioware, many of whom have been with Bioware for over a decade. Anthem, for example, has quietly been in development for many years - some of their senior leadership really love and believe in it. They may or may not end up making games you want to play, but (for good or for ill) I can say with absolute certainty that they are making the games that they want to make.

Got a burning question you want answered?

3. Forest Temple
Koji Kondo
3. Forest Temple

The #3 Scary Spooky Zelda Tune is…the Forest Temple (OOT)!

This Forest temple is beautiful as it is haunting, in both music and appearance.  It is the first dungeon Link must complete once he becomes an adult to save his childhood friend.  Full of ghosts, stalfos, and wolfos, it matches well our Halloween theme.

Mission 4: Grand Sea

Mallory pawed idly at the water’s edge. She knew the map marker was a bit off, she kept meaning to fix that - the dungeon started here, not halfway out into the ocean, and -
Oh. They’re here.
Way to pay attention.
The Absol hastily stood, greeting her teammates with a curt bow/nod of her head.
“Excalibur, Deneb, St… tuuuh… I already met you, I should know this…” she struggles, “… Stormeye. Apologies, I’m awful with names. Either way, it is nice meeting you. And, er. Nice seeing you (she gestures towards the green-ringed Umbreon) again.”
Mallory inhales sharply, pacing a few steps in front of them, then stops and points to the vast expanse of water before her.
“This darker patch of water marks the entrance to the Grand Sea. We have a ‘mon to rescue, so let’s get going, shall we?” the Absol asks, leaping into the water and vanishing into the Mystery Dungeon within.

Turn order: Deneb’s turn @sometimesampharos

Even if they never grow out of their nerdy looks and generally sweet personalities I can totally see the kids together being well known in high school as the kids you don’t want to mess with, even lowkey badasses, although it’s all based off of rumors. Just think of it:

“Ah! That’s Will Byers, in middle school he was presumed dead for a whole week and suddenly came back like it was nothing! He even had a funeral and everything!!”

“That’s Lucas Sinclair! I heard he once yelled at agents of the FBI ‘Eat Shit!’ And chased them away with nothing but a slingshot!”

“Her? She’s Elle Hoppers, she’s the adopted daughter of the chief, not only you don’t want to mess with his princess but there’s also rumours she can… Do things… Weird things…”

“The boy standing next to her is Mike Wheeler, I heard once he jumped off the forest’s cliff and survived! Although… Some crazier rumors say he flew back to the top…”

“Oh! And the one with the messy hair? That’s Dustin Henderson… I heard he took on the WORST bully in the middle school, and SURVIVED”

“They’re literally always together, whispering and sharing knowing looks all the time as if they belonged to some elite club. They say the five of them were involved with the FBI at some point… Some think they found out about a conspiracy in Hawkins, others say they are secret agents, no one really knows the truth.”

And so, people are generally nervous to be in their way even when all you need is five seconds around them to realize they’re such DORKS! Just think of a rushed freshman who accidentally runs into El in the school’s hallways and he’s TERRIFIED! Already shaking of what the mysterious chief’s daughter could do just if you stand in her way… Much to their surprise El gives them a hand to help them up and does a small comment about liking their school bag before walking away, leaving the confused freshman wondering what sort of deity had mercy to spare his soul.

“There they go again, what do you think they’re all discussing? Looking like they’re planing some big secret event…”

Meanwhile the kids…

“Dungeons and Dragons in my basement? Who brings the Eggos?”

ooeyspace  asked:

your art and blog has made me want to get into persona!! can you give me a gist of what it is and what it's about please to get me started?

WOAH I’m really happy to hear that! The Persona series are all modern day JRPGs, and are generally about a team of sorta outcast schoolkids that team up to confront otherworldly beings influenced by mythologies and psychology. Thematically, the games are always about exploring the human subconscious and psyche, with the characters discovering their true selves along the way ^__^^^ Also there’s usually a fair amount of tragedy and angst making up the backstory of a lot of characters.

I’ve only finished P3/4/5 and those games are generally the most accessible for newcomers to the series, being downloadable on PS3 and PS4. (here’s the openings for Persona 3, Persona 4, Persona 5 haha)

In terms of portability, P3P (the adaptation of the original P3 including a female protagonist!!) and P4G (a port of the original P4 along with new social links, characters, and events) are both available on PS vita.

Persona 1 and 2 are also available for download on PSP/PS Vita, and have more of a classic RPG feel. I really do recommend checking those out too, even if just as an LP, because their stories are incredibly amazing and tragic and heartfelt!!!


There’s a few gameplay elements that are iconic to the Persona series!! First is the appearance of personas, which are beings manifested from a person’s psyche, and will help you on your journey throughout the game both in combat and in your day-to-day interactions!! 

The second is the social link system, which was introduced in Persona 3, and is a character interaction element that lets you explore peoples stories in order to help with the growth of personas. And, of course, you can date your social links (although they are het gender locked haha persona Please Let Me Date The Same Sex).

The third is the duality between your every day life and your dungeon grinding!!! With the introduction of P3 came a calender system that helped you keep track of school and events, and dungeon-related aspects, and that continued on with P4/5. A major part of the games is having a balance between these two parts, and P5 really reinforces the whole normal life and hidden secret lifestyle.

Other things that deserve mention is now absolutely amazing the soundtracks are for the games, and how NUTS the gameplay bosses can be, you can play on any difficulty and and a single mistake could really mess up your combat strategies!!! The games have always been so stylish and aesthetically pleasing and have amazing characters!!

Sorry for this whole mess of a reply!!!!!! There’s A Lot to the Persona series and it can be quite difficult to summarise essentially some 500 hrs of gameplay. BUT I HOPE this gives you some insight and I hope you check out the series!!!

Tales of Zestiria: A Time of Guidance Volume 1 Review

Both versions of Tales of Zestiria: Michibiki no Toki/A Time of Guidance, Japanese version on the left, English version on the right.  Alternate color Sorey and Mikleo dolls commissioned from @moonwhing, Soymilk Armatus wallpaper drawn by @dejinyucu.

Guess what came in today?  My copy of volume 1 of the English version of the Zestiria manga!  (Yes, I love this game enough to actually want a copy of the manga in both languages!)  And no table flipping levels of VELVET RAGE like I did with the Trainwreck, at least, not for this volume.  I promise.  And actually that’s true for the rest of the manga, especially if the translation quality keeps up.  Rest behind a cut because since when have any of my Zestiria related review posts been short?

TL;DR: Artwork is gorgeous, characterization is spot on, events and dungeons may have been skipped/rearranged, but you’re still getting the story and the lore as told in the game.  There’s a few minor nitpicks with the translation itself (I did read this with the original Japanese version next to me as you can see from my picture above) but these are so minor they didn’t really diminish my enjoyment of the story any.  10/10, this is the adaptation Zestiria deserves, totally worth buying both versions.

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ARRRR! Get Ready to Crack Open Some Pirate Treasure and Discover the Wonders Within!

Heya adventurers! What’s cookin’? How was your Memorial Day Weekend? We had tons of fun during the Fever event and I even managed to score some of the items on sale (hello empty wallet!) that became available during the long weekend. We’re pretty sure you enjoyed it as much as we did! But don’t worry, the fun doesn’t stop there! We’ve got a new event dungeon coming in tomorrow and let’s just say it’s going to be booty-ful, so don’t forget to watch out for it! And we’ve also got more fun stuff for y’all at the Item Mall! If you want to look cool in the latest fashion, accessories, and customization, you know where to go!

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Yo need more blogs to follow

Because 174 isn’t enough!

Reblog/like if you post:

  • The Stanley Parable
  • Markiplier
  • Nerd3
  • Dan and Phil
  • The Series of Unfortunate Events
  • Funny things
  • Zombie Apocalypse stuff
  • Cryaotic
  • Pewdiepie
  • Welcome to Night Vale
  • Stories that make you think about things a lot
  • Gravity Falls
  • Fandoms with secrets hidden in clues
  • Life Hacks
  • Thomas Sanders
  • Dungeons and Dragons stuff
  • Yu Yu Hakusho
  • Katekyo Hitman Reborn
  • TF2 stuff
  • Basically if you think I might like your blog

And I’ll look into your blog!!

Run Around the Classroom Waking Phorus Up In This Fun Dungeon Event!

Heya adventurer! How has your week been? Have you eaten? Are you hydrated? Are you feeling relaxed? If you said yes to all then all is well, we can jump right into the heart of things now! First up, just want to let everyone know that this week the maintenance is pushed back 1 day, so you will have to wait until Thursday to check out all the new goodies going into the game. But it will be worth the wait, I promise! What goodies, well, how about a new event dungeon! We have a new event dungeon where you can compete with another person on who can wake up the most sleeping Phorus. “But GM Amelia, why on earth would you want to disturb a slumbering creature’s sleep?” you might ask. Why, for the awesome rewards of course! Plus, they’re in school and you shouldn’t be sleeping class anyway! And it’s so much fun making Professor Banthus angry. Don’t take my word for it though, test it out on Thursday! And you should also check out the new stuff we have at the Item Mall for this week. I guarantee you’ll be completing a lot of sets *wink*.

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One Productive Week

Last week I said it was time to get back to work, and let me tell you, I got plenty of work done. I feel like i got more work done on Shooty and the Catfish last week then I have in the months before hand combined.

So what did I achieve this week?

Well, first of all the main character sprites were revised again. Shooty had the most reworking done. Originally I had planned to have a weapon permanently attached to his arm, and this weapon could have its ammo types swapped out depending on the situation. I dropped this idea to save it for another game (a game with the one party member) and instead have opted to have Shooty behave how he did in my original animated series pitch. That being that he can have a number of different fire arms for different enemy types (sniper rifle for flying enemies, shotgun for fleshy enemies, rifle for armored enemies, etc). Because of this I have revised his sprite so he has no visible weapon.

Along similar lines Zaat’s sprite was updated to make her a bit more expressive.

But that’s not all, we also have a new character, or rather, a very old character who now has a sprite. This is Gerkinman. In the context of the game (and demo) he will act as a merchant, selling firearms to Shooty and Martial Arts films on VHS to Zaat (this will be how she learns new moves). Gerkinman as a character has been around since 2001, and for quite a few years was also the alias I went by. More closely related to this game however, Gerkinman also was the first RPG Maker game I tried to make in recent years. At the time I was using VX Ace on a virtual machine on my old macbook. Running the software well was near impossible and is what eventually killed the “Gerkinman Legends” project, which was supposed to be a retelling of my animated Gerkinman series from the early 2000s. Within the context of this game he will work very much in the same way as the Merchant from Resident Evil 4. Welcome stranger.

I also managed to get the basics of the 4 floors of the single dungeon found in the Shooty and the Catfish demo completed. They still need things like environmental details added in (the sewer for example will have flowing water and dripping pipes, etc) but the groundwork has been laid.

Each floor has its own color palette which I hope will stop people from getting lost, and will have its own unique details. I have since also added in the doors, keys and transfer events required for the dungeon BUT it turns out through play testing there’s at least 2 ways to sequence break the dungeon. While I am generally a fan of sequence breaking in games, I don’t want to be setting people up to be able to trap themselves, so I am going to need to do more play testing to fit in the needed road blocks in order to stop that from happening.

Anyway, that’s it for this week. While im glad I haven’t had any freelance to take up my time allowing me to make this sort of progress, It also means I haven’t had any income… That’s life I guess. Hopefully next week I will have these maps balanced and full of details bringing them to life. We will see. Until then, peace out and have a good one!

- Daniel