Steven Universe Specific M!A's
- Fusion M!A: Your muse has been fused with another muse of anon's choosing! Lasts as long as anon or mun decides, but has to be agreed by both muns.
- Split Up M!A: On the flipside, if your muse is a perma-fusion (ex. Garnet), they have been split apart and are unable to fuse with each other!
- Fusionless M!A: Alternatively, muse can be unable to fuse with another Gem/muse, or unable to fuse at all. Lasts as long as specified or decided by mun.
- Limb Enhancer M!A: Your muse has gained brand new limb enhancers! So shiny and sleek! Powers can be specified or "default" (having the same abilities as Peridot's). They cannot be removed unless muse gets "poofed", but will reattach once they have regenerated if the M!A is still active. Lasts as long as specified or decided.
- Limbless M!A: Also on the flipside, if your muse already has limb enhancers they have now been taken away! Get used to being short. If limbs are irremovable, they are now unable to function. Lasts as long as specified or decided.
- Cracked M!A: Your muse's gemstone is now cracked! It has the potential to worsen, so be careful. Whether it's a surface crack or deep crack can be specified. Lasts as long as specified, decided, or until their gem is healed.
- Corruption M!A: Your muse has gone corrupt! They are stuck in their corrupted form for as long as specified or decided.
- Weapon Loss/Swap M!A: Your muse's weapon or special power is gone! It can either be gone completely or be swapped with another Gem's or muse's. Both muns have to agree on the latter, lasts as long as specified or decided.
- Alliance Switch M!A: Your muse has switched sides! If they are loyal to Homeworld they're now a Crystal Gem and vice versa. If they are on neither side it can be specified as to where their loyalty goes to.