Every once in a while, the Zelda fanbase puts out something that is just really awesome to look at. Take, for example, this creation by Michael Eurek.
What we have here is a complete recreation of the Temple of Time as it appears in Ocarina of Time using the cutting-edge technology offered by Unreal Engine 4. The result is beautiful and awe-inspiring.
It’s not just the polygon count or texture resolution, but also the remarkable lighting that make this piece really stand out. Nathaniel Arnold’s original arrangement of the Song of Time doesn’t hurt, either.
We’ve certainly seen a lot of things happening with Unreal Engine 4 in 2015. However, most of what we have seen happening involved taking already existing character models, uprezzing them when needed (maybe even some re-texturing), and then watching them frolic around in the sample worlds provided with the engine itself. While this has provided some interesting results and made us truly wonder about the possibilities, Vimeo user Michael Eurek takes this to a whole new level…