etc...

anonymous asked:

YOUR TAGS. I feel you girl. It irritates me when people pretend Dean hasn't found his perfect match. Even in S4 when Dean barely knew him Cas was gentle and wanted to understand Dean "you don't think you deserved to be saved", the park date, etc. He sacrifices everything for Dean, makes Dean laugh (HE HADN'T HAD FUN LIKE THAT IN YEARS), always comes back to Dean. I can boldly say Castiel is the one person Dean is the happiest around. It does help that he thinks Cas is devastatingly handsome.

Some people must be watching the show like this:

Because really? Dean hasn’t found someone who loves him fully and unconditionally?

A person who would be literally everything Dean would look for in a romantic partner if he allowed it for himself? 

Someone who sees who Dean really is and loves him for it? Who would always choose Dean? Who would give up things for Dean? Who would rebel and fall for Dean? Who would always look out for Dean? Who would always care for Dean? Who would even keep away from Dean if it would protect him? Who would care for him when he’s wounded? Who would also care deeply for Sam because he loves him like a brother? 

Someone who is his equal, a BAMF, who knows the life, who brings out his soft side, who brings him up when he’s at his lowest, who challenges him, who sometimes even frustrates him because he cares so much. Someone with no preconceptions of who a person ‘should’ be, who therefore has no comprehension of why Dean would repress certain sides of himself thanks to low self esteem and cultural norms and therefore accepts and loves him for who he is as a whole, even the sides Dean might not even like himself, helping Dean to learn to embrace them. Someone who helps him be the best him that he can be, who would always choose him and would theoretically stay at his side for centuries if need be, who, when he doesn’t stay it’s because he is trying to protect him from afar and keep him safe, but someone who always comes back to Mr Dean Abandonment Issues Winchester.

Someone who would watch over him as his mother, up on her pedestal, always said Angels would, but you know, literal Angels don’t exist so he would have to settle for a metaphorical romantic partner for this, like in all the love songs and fairy tales…

WE JUST DON’T KNOW WHERE THIS UTTERLY UNREALISTIC LOVE INTEREST COULD BE HIDING.

Originally posted by stardustcas

I’ve gotten quite a few asks recently wanting to know what my issue with Dungeons & Dragons 5th Edition is. You’ve probably seen my grumbling about edition-warring a time or three, so I want to clarify that that isn’t where this post is going. I think 5E has a lot of fantastic ideas, and I wouldn’t hesitate to recommend it to new players. The problem I have with it isn’t that I don’t like what it’s doing; it’s that I see a lot of great game design ideas lumbered by a conscious refusal to take them to their logical conclusion - or, in other words, it’s not that I think 5E goes too far, it’s that I think it doesn’t go far enough.

(Fair warning: a lot of this is going to be really jargon-heavy game design stuff that normal people probably don’t care about. That’s your cue to check out if tabletop RPG meta isn’t your cup of tea!)

To start off, there’s a concept in game design - applicable to both video games and tabletop games - called “mechanical engagement”. Basically, it’s what it sounds like: how and when the player is called upon to make rules-based decisions. Some games have high mechanical engagement, in the sense that players are given lots of rules-based “toys” to play with and expected to interact with them frequently; other games have low mechanical engagement, meaning that there are fewer rules-based “toys”, and fewer player-facing decisions about how to deploy them.

Moreover, in games that have roles or classes, different roles within the same game can offer different levels of mechanical engagement. It’s tempting to think of this in terms of low mechanical engagement = basic and low-powered, high mechanical engagement = advanced and high-powered, but this ain’t necessarily the case; you can see this phenomenon in action in the sphere of video games in, say, 2D fighters, or multiplayer online shooters. You have characters/roles with complicated and demanding execution, and characters/roles with simple and straightforward execution, and the former aren’t necessarily more powerful in practice, in spite of being more demanding to play.

The reason this happens is because a player’s preferred level of mechanical engagement is totally independent of any other axis of play (e.g., preferred role, preferred aesthetics, etc.) Some players like having lots of rules-based knobs and levers to play with, and they’ll gravitate to roles that will give them that even if there’s no actual benefit - i.e., even if it obliges them to work harder just to get to the same level as players in roles with lower mechanical engagement. Similarly, some players just want to press buttons and watch stuff explode - they prefer low mechanical engagement.

There’s nothing wrong with either preference, and one of the major perks of playing a tabletop RPG with class/role-based character creation is that it allows you to accommodate different preferences in terms of mechanical engagement within the same party. You can have players who want to juggle lists of special abilities as long as their arm, and players who just want to hit things with swords, and they can play at the same table - everybody wins. Again, remember that this is totally separate from wanting to play a “low powered” or “high powered” character; the level of mechanical engagement that a role demands is a different axis from how big its numbers are.

Now, one of the perennial issues of fantasy tabletop RPGs in general and D&D in particular is tying particular levels of mechanical engagement to particular role aesthetics. In many iterations of the game, if you want to play a role with high mechanical engagement, you have to chuck fireballs, and if you want to play a role with low mechanical engagement, you have to be a sword-slinging meat shield. A player who wants high mechanical engagement but also likes swords is liable to be told, both by the game’s text and by other players, that she’s Doing It Wrong - and so, for that matter, is a player who wants low mechanical engagement, but also wants to set stuff on fire with her brain.

(Incidentally, this is one of several areas where core-book 4E solves a real and recognised problem in the most hilariously unsubtle manner imaginable, by bashing every role into exactly the same level of mechanical engagement. Which is fantastic if that just happens to be your preferred keel, because now you can play and enjoy every role - and terrible if your ideal toybox is too much larger or smaller, because now every role is an equally bad fit for you.)

5E brings a couple of great ideas for solving this problem to the table:

1. It introduces a series of “tutorial levels”, where each class‘s abilities are introduced gradually over the levels 1-3, reducing entry barriers, leveling out the learning curve, and allowing folks to “try on” different levels of mechanical engagement more easily; and

2. It introduces system of templated archetypes whereby particular classes/roles can be “tuned” to different levels of mechanical engagement, making the same basic set of roles accessible to players with a broader range of preferences in terms of mechanical engagement - and, critically, the choice of template doesn’t have to be made until after the previously mentioned “tutorial levels” are complete.

Sounds great, right?

The problem is, it only applies to fighters and rogues and related classes. Clerics and wizards - i.e., the full-featured spellcasters - don’t get any “tutorial levels”, are obliged to choose their archetypes at first level, and all of their archetypes are about equally complicated - to the point that, for example, the lowest mechanical engagement cleric you can build has more rules-based toys you’re obliged to wrangle at any given level than the highest mechanical engagement fighter.

In other words, the game turns around and goes some distance out of its way to reinforce the very problem that this design pattern is meant to solve!

This pattern is repeated in several other places. For example, one of the long-standing disagreements among the fandom is whether D&D should primarily support epic, globe-trotting “high fantasy” or gritty, street-level “low fantasy” as its default tone. It’s as much a question of rules as it is of flavour text, so it’s hard to do both - but 5E gives it the old college try, which is a frankly fascinating decision. How does that play out?

Unconventionally, 5E does it based on character classes: you literally have some classes that are built out of high fantasy tropes, and some classes that are built out of low fantasy tropes, with the result that you can have characters who basically hail from totally different genres of fantasy fiction running around in the same party. This isn’t necessarily a bad idea; there are lots of inspirational sources that setup could describe - I mean, just look at The Lord of the Rings. If that’s not a prototypical case of high fantasy characters and low fantasy characters partying up, I’ll eat my hat.

This’d be another great opportunity for the archetype system to shine - but again, we see this obnoxious wall slamming down between “martial” and “magic” classes. This time it goes the other way: fighters and rogues default to low fantasy genre assumptions, and have access to archetype templates that can dial them up to high fantasy - but clerics and wizards default to high fantasy and don’t get anything to adjust that.

Tellingly, the high fantasy archetypes for fighters and rogues basically operate by bolting half a wizard to the side of their respective classes. You end up with a strange dynamic where some characters from a given piece of genre source material are valid inspirations, but not others - e.g., you can be Merlin, but not Lancelot; Gandalf, but not Legolas; Medea, but not Achilles. Again, we see this reactionary notion that only spellcasters are allowed to play in the big-kid sandbox; the game’s text openly acknowledges as much by flat-out stating that only full-progression spellcasters are relevant when determining which tiers of play a party can engage with. And again, the tools to fix that are right there; the game just doesn’t deign to pick them up and use them.

I could keep going, but I suspect I’ve harped on long enough that y’all get exactly where I’m coming from here. It’s like… these are not new problems. Maybe not all players care about them, but it’s nearly universally acknowledged that they exist, and it would have taken so little effort to address them - the game literally developed the perfect tools to do so, then didn’t use them. It drives me crazy to see a game come so close to what could have been a legitimately revolutionary take on the genre, then deliberately stop juuuuust short of the goal line.

I really love this aspect of Masquerade. 

First of all, there’s some really bright thinking that went into this - Omnics aren’t allowed to gamble in casinos, because counting cards and calculating odds is a thing. That’s a really great detail of the universe. 

Secondly, as a gambling financial counsellor - this is great. Casinos, poker machines, online gambling games, etc do rig games, and you can figure out the odds. On poker machines, for example, the return is an average 89% (although this varies from country to country). Someone smart, or someone with a calculator brain, would be able to observe people playing for a period of time, do the algorithm for the amount of time/money to invest to get a maximal outcome with specific machines and maximise their takeaways. For this reason, poker machine and gambling game manufacturers are VERY secretive about their algorithms. An omnic could figure that shit out. 

I really, really, really love this detail!

I want a spin-off manga with the mafia crew and their daily lives together which involves:

-“shut up Higuchi”.

-Hirotsu is always right, no exceptions.

-Chuuya Nakahara? No that’s mom.

-Time for Higuchi to imitate every member of the mafia.

-Asking Gin to tell a joke and even when she ignores them everyone bursts out laughing.

- random pictures wandering around of the mafia having fun with Chuuya in the corner having a metal breakdown.

-trying to make Chuuya laugh during meetings with no success until Kaiji says something random thats not funny and they suddenly see Chu shaking very hard.

-Tachihara and Gin being rivals but also watching naruto together.

-Drunk Chuuya with Kouyou crying beside him because how can someone be so stupid when drunk.

-Every trip ending up with Kaiji blowing up everything.

-“Daaaamn Kaiji, back at it again with the lemons”

-Mori catching people making fun of him.

-Chuuya losing it because Akutagawa won’t eat his fucking vegetables.

-Kaiji taking Tachihara, Akutagawa and Higuchi (because senpai) to a strip club and the one who enjoys it the most is Higuchi.

-Kaiji,Akutagawa and Tachi standing on the side drinking as Higuchi is chatting up with the hottest dancers.

-Movie nights at Chuuya’s house partly because they get free expensive wine partly cuz free food.

-every time Akutagawa enters the building an emo rock song is played

-Chuuya not reaching things or being tall enough to see from a crowd and his subordinates doing their best to act as if they don’t realize.

-Those awkward moments when reality hits them in the face.

2

eccentric king and his sharp-tongued knight ☆

Empty Gold (Halsey)
Empty Gold (Halsey)

In case you thought differently, I’m still on a massive fucking Halsey kick

mewringo13  asked:

Zelda swoons when she saw Link in his desert voe armor for the first time~ :3

@ me

That high ponytail though. Leather and straps on his chest. Sinbad pants. Probably a treasure trail. Headband a e s t h e t i c. He’s even wearing a choker, ffs. 

Like how could anyone resist. 

Hello there~!  (´。• ᵕ •。`) ♡

I’ve been lurking in the studyblr community for ages so I finally decided to make an (hopefully active) studyblr! 

A bit about me:

  • My nickname is Sash
  • I’m 16 years old
  • I’m in my final year of A Levels *cries*
  • The subject I’m interested in is Physics and I hope to someday do my PhD in it!
  • I’m kpop and kdrama trash pls fangirl with me

And that’s pretty much it. I experienced a lot of burn out this year and I’m still quite burned out. I made this studyblr in hopes that it can help me through this and I can get motivated again!  ╰(*´︶`*)╯

A few studyblrs who honestly saved me back when I was doing my IGCSEs:

@studyign @areistotle @studywithinspo @elkstudies @tbhstudying @studypetals @emmastudies @studyblr @quotestudy @studydiaryofamedstudent and many many more. Thank you so much for your posts~

Thanks for reading ^^

My friend wasn’t getting much out of Witcher 3 personally, so decided to add her own challenge mode of making Geralt as much a Vegan as possible. This means both in the food he ate for health and the clothes he wore. The stories she shares on Facebook are quite entertaining, so I drew up a little something just for her. :)

Comments from stories include:

“ Vegan Geralt came very close to becoming piscatarian today.  Remembering his lessons in Just Say No from the 80s, he overcame it with sheer force of will, thus proving that magical thinking works. “

“Vegan Geralt has just completed his first major boss fight and has decided that not dying trumps ethics when it comes to honeycomb. He has also given up dodging in favour of the shield-and-charge approach. Tonight he will meditate on his inability to attract Deep Cleavage Witches for sexytimes.  He suspects it has something to do with the sticky mess all over his face.”

“Vegan Geralt is now wearing cloth everything except for his boots.  He has been unable to locate pleather boots.  He tried going barefoot for a while but it turns out he has sensitive toes.  He shall henceforth be known as Vegan-Except-For-His-Boots Geralt, and will meditate on the ethics of selective veganism.”

I met Wendy through Dragon Age cosplay here in NZ. She’s a pretty rad lady with a fun sense of humor. :)

instagram

Amorfismos. 2016-2017
Mi proyecto de grado para la Especializacion en fotografía de la Universidad Naciona de Colombia.

#cuerpo #fotografia #fotografoscolombianos #artecontenporaneo #contemporaryart #video #videosculpture #slowmotion #sculpture #photography #fineart #colombia #artwork #art #artist #sculptor #body #unal #universidadnacional #etc #etc #etc #etc (en Museo De Arquitectura Leopoldo Rother)

Made with Instagram