I figured during my orgo chemistry studying was as good of a time as any to write up my first blog post. I clearly still have a lot to improve on in the ways of time management.
You can find out more about who I am here, but in a nutshell, my name is Jackie, and I’m a 19-year-old sophomore in college. I plan on majoring in computer science and eventually, hopefully, going on to med school (and beyond)!
I have a lot of passions, many of which don’t easily fall under my pre-med plans, hence the “et al.” The past year and a half of college has only opened up doors to more and more new experiences. I’m learning a lot about myself and everything around me, and I hope this blog can be a place to document (most of) it all, medical and otherwise.
Consider following to keep up with this little college journey, and please feel free to send a message if you have a question, or just want to talk!
I ventured out to my university’s Architecture School for the first time! I got to sit down with an awesome professor who is interested in collaborating with a cultural literary and art magazine I’m involved in. Working with her has made me and the magazine reconsider the definition of culture, and what it means to have culturally relevant magazine pieces. Exciting times! When I left the meeting, I happened upon some of the architecture projects; the snow outside made the already-cool sculptures look even cooler!
For a while now, I have been inspired by etall’s Processing + Hexels tutorials for animating trixel based graphics procedurally - but I wanted to take a slightly different approach in how I implement mine. I’m not using Hexels Pro’s SVG export to get my data - I’m using its CSV export to get the data in a little bit more of a raw form.
…and then I manually determine the position of, and render each triangle based on some maths. This also gives me the flexability to do a few additional fun things with the trixel data using more advanced animation techniques, so hopefully, I’ll be posting some GIFs using those tricks soon.
What’s up with all of the trixel fascination lately? Well, I also happen to be working with a few friends on developing a small comedy oriented video game about the future of humanity in space, and we’ve decided that all of the game’s artwork will be trixel-based. I needed to work out a conceptual understanding of the trixel rendering workflow in the simpler Processing environment before I implement the technique in the more complex Desktop Java2D and Android Canvas environments.
The Source Code for this GIF can be found in this Gist:
Monday mornings in the summer aren’t so bad after all! I got to meet up with the grad student I’m working with and discuss my lab project further, and fit in a quick run afterwards. The tree leaves outside of the gym painted a pretty mosaic of sunlight on my face :)
A quick recap of yesterday. This was my first productive day of summer, after choosing to laze around and catch up on sleep for a week. While the slow recovery period was nice, it feels so much better to get up and moving again!