Breath of the Wild DLC includes Tingle costume, other non-Tingle content ⊟
Nintendo detailed the first of two DLC packs being released as part of that Breath of the Wild Expansion Pass. The “Master Trials” DLC includes a weird grab bag of modes, including:
Trial of the Sword: 45 rooms or so of enemies for Link to defeat, starting with no equipment. Completing this unlocks the Master Sword’s glowing ability full time!
Hard Mode: It’s harder! Enemies are tougher (they “rank up” to the next toughest version), they recover health, they spot Link more easily. Also for some reason there are now floating planks with enemies and treasure chests on them.
Hero’s Path Mode: Wow! It now traces your steps over the previous 200 hours! You can fine tune the data too.
Travel Medallion: An item will appear… somewhere… that lets you create a travel point anywhere you want.
Korok Mask: Shakes when there’s a Korok nearby, which is always.
New Equipment: Eight new items: “Once discovered by the player, they will yield equipment themed after fan-favorite games and characters such as Midna, Tingle, Phantom and Majora’s Mask.”
I’m in for the Tingles.
Also! Today, the game has been updated to allow players to use one audio language and another text language. Japanese with English subtitles! Or Russian with Italian subtitles! Mix it up!
This pendant, when worn on the ear, grants the wearer the ability to store secrets within the gem. When a secret is stored in the pendant, the user forgets when they put in. They can remember the secret from the pendant again. A different wearer can learn the secrets from the pendant even if it is not theirs. This can be used do keep secrets from interrogators or spells that compel you to tell the truth.
30 Days of #Multitwewy is a 30 day prompt project in which you are called to create fanart of any kind (fanfiction and fanart) mixing TWEWY - The World Ends With You (DS) with a popular video game. Starting date: June 24th, 2017.
For the next 30 days create fanart using a daily prompt. Do anything you want with the prompt. Have the TWEWY characters dressed as or interact with the characters of the prompt. Have them fight bosses or using items and equipment
of other famous game series. Draw the TWEWY cast in the art style of other games. Seriously, anything your mind can think of and put on paper. If you miss a day, it’s ok, there is no strictness sticking with the particular day and prompt. If you want to mix the days and prompts, great! Just make something awesome!
I tried to include a variety of games and genres and I hope you like them. Sorry if something you love is not in the list.
All fanart should include TWEWY mixed with any game givenin the prompts and not contain nsfw or gore (I know you can make Slent Hll and Resident Evil fanart without violence or gore and blood). Do not forget to tag your posts with #multitwewy & #twewy & #thegameyoumixitwith. Reblog
and share this everywhere. Seriously, share this everywhere, we need as
many people participating as possible, think of all the amazing fanart
this can bring.
Once part of a collection of novelty wizard headwear. When worn, this goofy looking hat feeds on all the negative energy of the wearer, causing them to become friendly and docile.
You may put the hat on a creature as an action. An unwilling creature with an intelligence greater than 6 must make a DC 14 Charisma save or become influenced by the hat. On a success, the hat leaps off the creature and seals itself. It cannot be used again for 24 hours. On a failed save, the creature acts as if it were Neutral Good and feel an overwhelming sense of calm and pleasantness. It attempts to be diplomatic rather than violent and regards every person as friendly unless threatened. The do not want to remove the hat and will prevent others from removing it. Every 24 hours, the hat’s DC is lowered by 1and the creature may attempt another Charisma save to remove the hat. After removing the hat, it cannot be used for anther 24 hours.
I think it’s time for one more masterpost about Virgo, maybe the last one before launching the demo, if everything runs smoothly until then!
I’ll show you some more about the Zodiac Realms system and more in depth info on battle system! I’ll also talk a little about my considerations in regards of a crowdfunding campaign in the near future for Virgo!
In Virgo you will travel through multiple worlds with vastly different enviroments to explore, each owned by a different Zodiac Sign. Each realm will be themed by the characteristics of their ruling sign. The main quest of Virgo is very clear: You have to dethrone all of the other Zodiacs, but as you go along the areas, Virgo will see herself amidst different paths and side quests, that will somewhat change her vision of this world around her, since she never really had a direct connection with (almost) any of the Zodiacs as she’s experiencing now by visiting their realms.
You can interact with almost anything on the game,except for trees - they aren’t friendly. Sometimes interactions may present you with choices for different actions that may change your path as you go.
Stat points can also be earned through interaction with the enviroment and characters. There
will be plenty of situations in which the player must make a choice
that not only will impact the story, but also Virgo’s statistic growth.
Maybe forcing your way into a roadblock will raise your Ambition while
waiting for it to be cleared will raise Patience. Several stat-checks
will also be present, enabling some secret areas and rewards for
different player builds~
This will affect the whole playthrough. Items received can be different and even the responses to the environment, as you may trigger specific events.
Players will progress from world to world, all connected to a Hub area, which will often be filled with NPCs you’ve encountered in the areas previously visited, so it’s possible to find Salarygoats there, for example.
Zodiac Realms may be revisited once they’re completed and each will feature its specific Black Hole Zone - the only places where Heretics respawn endlessly for optional bonus experience, currency and special rewards. The game will be perfectly winnable without spending time on these arena-like zones, though, so if you absurdly despise grinding, you don’t have to go there.
Virgo’s combat system is designed around making every turn very significant. From guarding when enemies will most probably strike you with all they’ve got to removing their buffs at the right time to not get countered and abusing their weakness through skill combos, the core philosophy is to give meaning to every single action and mechanic.
Buffs should be drastically noticeable, enemies will fight with their own varied intelligence so that players won’t ever find a single optimal strategy for the whole game.
Virgo will be the only playable character, but think of it as a plus, as the story and every enemy will be personally designed for her, giving a lot more meaning to all of your actions throughout the game.
(Look, it’s Musashi!)
Every single fight is made to test the player’s skills and tactical thinking, with a focus on in-conflict demands and results, as opposed to having dungeons with dozens of easy battles that just matter to wear down the characters slowly so they must manage their resources over time.
In Virgo, Purity (the resource used to cast abilities) regenerates naturally in battle and outside of it and items are significantly powerful, but can only be carried in very limited amounts, to assure a per-conflict danger.
A battle against a very tough foe can’t just be brute-forced through by spamming Attack 35 times and using 56 Potions, but a smart use of skills available as well as taking advantage of special items to inflict status effects on foes.
Skills and abilities are earned through equipment;items will often give Virgo a new ability in addition to stats and passive effects. Players are encouraged to mix and match pieces of equipment to create various skill combos, such as combining a Shield’s risky Block-chance Buff (that works at the cost of armor) to a Ribbon’s Blinding Spell to minimize the downsides of the first buff.
I think the development of the game untill now is doing really great! Now I’m in a critical moment where I find bugs that weren’t supposed to be there, so setting a date for the release of the demo is hard, but saying it will certainly be around this month or early march is certain!
I also am going to release a crowdfunding campaign on Indiegogo (kickstarter doesn’t accept my country unfortunatelly), so I can pay my musician, buy some new equipment (still using a decade-old computer for this) and maybe feed myself with lots of cupcakes to fuel development directly (through unhealthy amounts of sugar). I plan on launching the campaign on Virgo season (august/september), so please keep up with me until then~!
Also, I’ll probably have to launch a greenlight campaign soon for Virgo because of the new Steam direct policy (with its potentially absurd fees), so if you could help me with the greenlight it would mean the world to me~! Thank you all for your support until now reblogging and spreading the love on Virgo, it makes me constantly glad to have this community helping me with my little gaimu T____T~
An apparently innocent bar of sweetly smelling soap.
Given that they do NOT know of it’s enchantment, the bearer of this item is considered to use it every time they take a Long Rest, and clean water is available in enough quantity to bathe. There is enough animal fat soap on the bar to last for twenty individual washes. (Consider as twenty spell charges).
When the soap is used, the character using it is secretly given the magical debuff “Snobbish Seeming”.
Among their grimy and travel-stained friends, the individual smells remarkably clean. In fact, to others, they smell so infectiously clean that they must surely be a wealthy noble, mocking the unwashed common peasants, by dressing and acting below their lordly station. This idea takes hold in the minds of any NPC whom the affected character verbally interacts with.
The “victim” of the soap’s sweet-smelling curse suffers a -2 penalty to social interaction rolls/charisma checks… Without being told why!
A flashy trickster once tried to design a pair of boots that would grant him exceptional balance, but he was captured by the authorities before he could finish the pair. This one right boot can grant the wearer enhanced balance and acrobatics, but only on the one foot.
When worn, the wearer has +5 to all acrobatics rolls that involve them using the foot equipped with the boot. For example, hopping one footed across platforms or resisting being pushed off a cliff on one foot. The boot has no effect if both feet are used.
Would anyone be interested if I set up a community Minecraft server?
A few friends and I have had a small server up and running for a few months now, and it was actually a really good bonding experience - I hardly knew some of them to begin with, and now we’re really good friends.
This server thingy is mainly going to be a fun place to hang and get to know each other, good for those of us (me included) who suck at casual conversation without a common medium like a game!
Development is still in progress (getting there!), but I wanted to see how many people would be interested in joining? O: Questions, concerns, comments, warnings, etc are welcome too!
Server will be vanilla with added features. You’ll be able to connect without having to mod your client. The HUGE list of custom stuff is under the cut!
When I first started with wow, I thought that bind on equip items actually would bind themselves to you, so that you could never take them off, ever. I never used those items until my friend told me u can take the items off.