equip accessories

10

Well, tried ‘Garm Struggle’.

The main gameplay is divided into ‘story’ and ‘quest’. ‘Story’ is well just stories where some of the lines are voiced. Not quite sure what the main story is about actually… Something about some guy trying to destroy the world while you’re this ordinary high school girl whose parents are dead and you live with your uncle. The boy with short red hair, Mao, is your childhood friend. The one with blue hair, Sotaroh, is your classmate and you’ve been having strange dreams recently… That’s as far as I got.

The ‘quest’ is a series of puzzle battles where you have to link bubbles of the same colour to attack. All 5 of the characters are automatically part of your team. You can’t remove any of them and can only change their positions or who to set as the leader. You can equip different costumes and accessories on them.

There are 2 gachas - card and costume/accessory. Looks like the cards are just for getting special stories and do not affect your battle team.

Anyway, I guess it’s alright but the artwork isn’t really my style and not really interested in any of the characters… so I don’t think I’ll be keeping it.

Your INFJ Care and Handling User Guide and Manual

This manual is part of a series of guides originated by @intpboard

Congratulations! You have come into the possession of your very own INFJ unit, probably through a poetry slam at an underground coffee shop. In all likelihood, they have only offered you this manual after you expressed your intense love for Fight Club and organic tea. Give yourself a pat on the back for earning their trust.

Your INFJ unit will come equipped with the following accessories:

One (1) emotional sponge

Two (2) everyday outfits

Two (2) old man/history teacher/librarian outfits

One (1) Harry Potter outfit inspired by their house

Two (2) bookshelves fully stocked with books and sentimental knickknacks

Two (2) cabinets of herbal tea

One (1) set of Star Wars movies on BluRay

One (1) animal companion

Three (3) unrealistic plans for their life

Infinite (∞) deep thoughts, ideas, and questions

Infinite (∞) unfinished projects

Software:

Your INFJ will come preprogrammed with the following traits;

Ni: Your INFJ will frequently freeze due to its complex thoughts, but don’t worry, INFJ will always return to share its inner workings. Unless it has to do with their feelings. (See Troubleshooting pg 6) You may find that your INFJ is psychic. This mode is only installed on some units, but do not be alarmed if it is installed on yours. It is still in beta, so be wary of predictions. Your INFJ may struggle to talk in non-symbolic language. If your INFJ warns you not to do something, it is advised to listen.

Fe: INFJ units consider everyone’s emotions but their own, and it is an essential part of caring for them to help them relieve their own emotions. INFJs often put on different personas to avoid conflict and to put others at ease. This may come across as fake or masking their own values, but this is, in fact, on of their values. Your INFJ will motivate you and make you feel important, but often forgets to do so for themselves.

Ti: This function filters the Fe function, making sure that your INFJ is being logical. Beware INFJ door slams, often when your INFJ is in a Ni-Ti loop. (See Troubleshooting pg 7) The INFJ door slam is almost impossible to override, and once you’ve lost your INFJ’s trust it will be very hard to regain it. However, it is very hard to cause a doorsl as INFJ’s are very patient.

Se: This function only works in certain modes, but it allows your INFJ to act quickly in. A certain context. Your INFJ’s Se function allows them to quickly bring in new information for Ti to process and categorise. Se will either function properly to balance Ni and ensure the Ni’s ideas are feasible, or it will malfunction and cause Ni burnouts.

Getting Started:

1. Place cup of tea (preferably from their collection) next to your INFJ.

2. Put a book of poetry in your INFJ’s hands.

3. Set your INFJ’s animal companion next to them.

4. Allow your INFJ to charge by reading and cuddling their companion.

5. If step 4 does not work, initiate a conversation about psychology with your unit.

6. If your INFJ still doesn’t start, take them to a dusty bookshop and allow them to roam for 4+ hours.

Modes:

Deep (default) - Asks too many questions. Zones out only to excitedly return and talk about dinosaurs and stars. May accidentally talk in cryptic symbolism.

Therapist - Activated when confronted with emotions. Uses hugs and possibly the Sarcastic mode to cheer you up. Will sit with you quietly until you are emotionally stable and then bombard you with questions, water, and food.

Sarcastic - Activated usually when in a boring situation. Uses Ti to make very funny, sometimes cutting remarks on the stupidity of the topic.

Protective Dad Friend - Activated after Therapist. Will beat anyone who hurts you with a bat. Will not let you stay in a bad relationship. Overly protective.

Closed off science nerd - Overly excited about elements and Newton’s Three Laws of Motion. Will lock themselves in their room and read 42 Wikipedia pages. Activated when around NT units.

Relationships with other units:

NFs: Often activates Protective Dad Friend and Therapist modes. INFPs may feel devalued by INFJ, but will get along eventually.

NTs: Gets along well when in Sarcastic mode or Closed off science nerd. Good for bouncing ideas off of. NTs check the feasibility of INFJ’s ideas.

SJs: Difficult to communicate between each other, especially when INFJ is in Closed off science nerd mode. INFJ enjoys how responsible and put together SJs are.

SPs: INFJs appreciate SP’s spontaneous and fun loving nature. SPs may overwhelm your INFJ with their sensing function.

Feeding:

Your INFJ may forget to eat when in the following modes: Closed off science nerd, Therapist, Protective Dad Friend, and Deep. Notice that they may forget to eat in their default mode, so feed them at least two (2) times daily. Your INFJ will not die if left to fend for its own food, but it may shut down temporarily.

Grooming:

Your INFJ will groom regularly if it has a duty such as school or work. Your INFJ may forget to groom if it has an extended break. Make sure to remind them of mundane tasks like brushing teeth and hair, changing their clothes, and showering.

Sleeping:

Your INFJ unit will try to convince you and themselves that they do not need sleep. Do not listen to them. They need at least four (4) hours of sleep. INFJs have a tendency to be insomniacs when in their default mode.

Frequently Asked Questions:

Help! I lost my INFJ in a bookstore/coffee shop/similar venue!

Your INFJ is probably hiding from other humans, or engaging in a deep conversation with an old man. Fear not, they will come find you in no longer than 2 hours.

Do I get to keep my INFJ?

Yes, probably! INFJs often bond for life, both platonically and romantically! Once you have established a relationship with INFJ it is hard to get rid of them. But be careful of the INFJ door slam.

I left my INFJ alone for a weekend and now they’re shut down. What do I do?

Refer to Getting Started. If you have a well established relationship with your INFJ, perhaps integrate cuddling/hugging into the Getting Started process.

Again, congratulations on your newly acquired INFJ unit!

9

Available Now!
Rise of the Tomb Raider: Play Arts KAI Figure

Looking for some new Tomb Raider merchandise? Check out the newly released Rise of the Tomb Raider Play Arts KAI figure complete with a range of accessories to equip Lara for any adventure - like the one above! 

“We aimed for a realistic construction in this figure, so of course we have honored the fine details, such as her jacket and other clothing, and her determined facial expression. Her hair, pulled up into a ponytail, is articulated by an orbital joint, making it possible to stage her in the dynamic poses characteristic of this fearless explorer.

The rugged finish on this figure, along with her many iconic accessories, such as her climbing axe, bow and arrows, and more, allow memorable scenes from the game to be recreated faithfully.” 

- Square Enix Play Arts KAI Team 

Product Details:

  • Fully-painted and articulated PVC action figure
  • Package: Window box with flap
  • PLAY ARTS KAI Display Stand included

Dimensions:

  • 75mm W x  105mm D x  265mm H
  • Weighs 220 grams

Accessories:

  • Interchangeable hands
  • Interchangeable hand with arrow
  • Knife
  • Dual Climbing Axes
  • Handgun
  • Bow
  • Batch of Arrows

Pick yours up today in the Square Enix Europe Store and from various retailers in the US.

4

Project Diva X feature from this week’s Famitsu.

Looks like SEGA is trying to shake things up in their popular rhythm game franchise with the addition of the Live Quest Mode. Fans of The Idolmaster should be fairly familiar with some of the new gameplay features I’m about to go over.

In the Live Quest Mode, raising your “Voltage”is the key to clearing a song. By equipping certain accessories and modules, you can activate bonuses that allow you to boost your voltage significantly more than if you didn’t. All accessories, modules, and even songs are classified by different Elements: Neutral, Cute, Cool, Beauty, and Chaos. By having the right things equipped during certain songs, you can get your Voltage to skyrocket.

We also get a new look at some of the modules and their respective Elements. Hatsune Miku V3 is a Neutral module. Astray (?) is a Cool module. Pumpkin Dream is a Chaos module, Pizzicato is a Cute module, and Ambivalence is a Beauty module. 

I’m digging these new additions to the game thus far. I always liked how the outfits and accessories had an affect on performances in The Idolmaster, and I’m interested in seeing how this plays out in the new Live Quest Mode in Project Diva X.

    Skill                                Weapon
    Item                                Gun
    Equip                              Protector
    Persona                          Accessory
    Party                               Clothes
    Cooperation           
    Mission                
    System

In regards to milsurp

Clothing and gear don’t make a good operator: an operator is only as good as their training. Just because you see someone wearing multicam with an all-in-one plate carrier, team wendy low drag helmet, and carrying an AR with an ACOG w/ as many force multipliers as they can fit on their keymod rail; that doesn’t make them operator. They just look like what you would imagine an Operator to look like.
In reality, I have personally seen a middle aged man outshoot the character listed above in a 2-gun match wearing nothing but a t-shirt, blue jeans, and a chicom chest rig. All while shooting an SKS. He beat the “tactical” guy by a little under 2 seconds. Given he was reloading his rifle with stripper clips, against a guy using detachable magazines.

Personally, I advocate being more like the older man using outdated equipment. Train: the best accessory you can buy for your rifle isn’t a new scope, it’s 10,000 rounds of ammunition and a trip to the range every day for the next month to improve your reloading time and accuracy.

Prompt Set #329
  1. vernacularize: to translate into the natural speech peculiar to people
  2. accouterments: 1) personal clothing, accessories; 2) equipment, excluding weapons and clothes, of a soldier
  3. pogonip: the fog that occurs when the temperature is at or below 0°C
  4. clandestine: done in secret, needing to be concealed
  5. impavid: fearless
  6. truculent: aggressive, defiant, inclined to fight
  7. grandiloquent: using pompous, bombastic words and phrases
  8. hebetudinous: dull-minded
  9. zaftig: having a full, shapely figure
  10. supercilious: showing or feeling haughty disdain