I drew eonhite’s qt3.14 oc donut steel, Hayley! Cause he asked me to like 3 weeks ago, whoops. I wanted to finish this faster but I kept getting distracted by other stuff. But whatever, hope you like it!
Why not try making an engine from scratch? With the HTML5 framework, it’s relatively simple.
I tried making an engine from scratch on my unfinished diver game for Ludum Dare. Long story short, it was a bit of a pain in the ass (not a huge one, though) and one of the contributing factors to why I didn’t finish the LD.
Writing your own engine is cool, and other devs will applaud you for it, but finishing the game is more important. Using a pre-written engine is one of the many tools in the gamedev’s toolbox to get to that goal faster and with fewer headaches.
Oh the point I was trying to make is that if you’re looking to expand your skill set, I imagine making an engine would be the best way to achieve that goal. If you just want to make a game, I agree entirely.
Everyone could probably benefit from trying to make an engine from scratch at some point.
Just make sure you know what you’re getting yourself into when you try it. :)