eonhite replied to your post:I might try Phaser for my next project instead of…

Why not try making an engine from scratch? With the HTML5 framework, it’s relatively simple.

I tried making an engine from scratch on my unfinished diver game for Ludum Dare. Long story short, it was a bit of a pain in the ass (not a huge one, though) and one of the contributing factors to why I didn’t finish the LD.

I want to make games, not engines. I’m not against writing my own engine, I’d just prefer to get as much code and art created as quickly as possible to finish making the damn game.

Writing your own engine is cool, and other devs will applaud you for it, but finishing the game is more important. Using a pre-written engine is one of the many tools in the gamedev’s toolbox to get to that goal faster and with fewer headaches.

eonhite replied to your post:eonhite replied to your post:I might try Phaser…

Oh the point I was trying to make is that if you’re looking to expand your skill set, I imagine making an engine would be the best way to achieve that goal. If you just want to make a game, I agree entirely.

Everyone could probably benefit from trying to make an engine from scratch at some point.

Just make sure you know what you’re getting yourself into when you try it. :)

eonhite replied to your post:i forgot i had a blog

Sorry to hear that, what was the game that failed that you didn’t tell anyone about?

Ohh there wasn’t one, its just I’ve been a bit slow working on the VN

vine2d replied to your post:i forgot i had a blog

make thousands of people pay for your goals via kickstarter so if you don’t do it you p much have to kill youself :)

>implying anyone would give me kickstarter money after seeing my blog :^)