environment shots

Using 3D Software as Perspective reference

Hey guys! So basically there’s a post going around about how people can use Google Sketchup and 3DSmax for 3D reference with environments and characters. That was mostly just made for incredibly basic shapes and characters, just blocking out the shot so you have a good reference to work off. I’d modelled quite a bit of an environment for something I was working on myself, and just wanted to show you how having more complex models (just slightly) and setting up a bigger scene for you to use in the long run can also help!

Starting off with the model I have atm (which IS unfinished, but I’m just gonna use it as a demonstration).

(I really hope these can be clicked for full res)

So let’s say I use the above shot. It was modelled after a drawing I’d done, but we’re going with the assumption that it was made first and I wanted to use it as drawing reference instead. Taking into account im by no means a traditional artist, I quickly just drew this:

I sketched over the shapes to attain the look I roughly wanted to go for, then I could just add the details in after. It saves a LOT of time spent thinking, estimating perspective that could REALLY be wrong, and is easily flexible to explore.

Doing Low-Poly modelling is easier and quicker for long shots of environments, and close up shots if they’re basic or cubic. High poly things, I would say Hire someone if you wanna do that unless you already know how to 3D model a bit yourself. If you have a 3D model, you can turn it to every angle and have The Best possible reference for your object/character, and if you’re lucky you can even pose it and make a scene to draw from, giving your drawings more life, and applying the texture and aesthetic you possibly otherwise couldn’t in 3D software.

This is still relatively low poly, but it’s not just basic cubes done in 10 minutes. I’ve laid out the scene and posed the camera taking into account composition with the Rule of thirds, as well as keep hard edges on the trees so it’s known what kind of texture I want them to be! Same going with the stairs, I’d add some extra bumps or slants into them to know I want them to be worn or broken a little.

The only thing that isn’t in here are the details I WAS going to be working on such as the leaves above, and rocks littered around the scene. (The Model of the character up there is actually a high-poly rigged and weighted character I can pose that I made myself, but it could easily be made p quickly in its neutral pose)

It took what like 20 minutes to just quickly sketch these up? It can REALLY help, you just fly around the environment, take a screenshot, sketch over it quickly to get the roughs down of how you want it to look, then you can actually put the detail and colour over it. It also is a great tool to understand how contouring works in shapes.

So you know what angle things are, the curvature of the surface etc.

However, even though this is a greatly beneficial process to use, you DO need to understand how to do basic 3D modelling and how to draw. If not and you have a lot more expertise in only one of the fields, this is a really great technique to use in benefitting someone else. You could model the environment for somebody to good detail and provide them with the model to explore for reference (or if they don’t know how to use the software, ask them about a desired angle and screenshot it). On the other hand, if someone can model but can’t draw, you could also help with that too!

It’s something that you could potentially get a job in doing too, if somebody is looking for an environmental modeller for their graphic novel or webcomic for example, if you don’t have enough experience to use it fully in movies or games.

I’m in the position that I have quite a bit of 3D modelling experience, but I really can’t draw at all, so this also serves as a great tool for me to use personally to improve my understanding of environmental perspective!

I hope this helps C: If you have any questions, feel free to shoot.

Dusky Whaler Under The Sunrise by Narked_photography Each Autumn Juvenile Dusky Whaler’s seek shelter as they grow at Shelley Beach in Sydney. They come in numbers, and as they get larger and older, they also get bolder, relinquishing their fear of divers.

It is a beautiful luxury to watch these sharks grow and develop every year in their natural environment.

This shot was taken towards the end of the 2017 “Dusky Season”. It is most likely only weeks before they mature enough to leave the sheltered bay and enter the ocean.

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May 14 2015 - Since 2009, demonstrators have opposed Southern Copper Corp’s project to exploit the hills surrounding the Cocachacra province. In just over 6 weeks, at least 3 people have died and hundreds have been wounded as protests turned violent. Protesters are mainly farmers from neighbouring regions who say the mining project, named Tia Maria, will contaminate their land and water. [video]/[video]