engine tutorial

fallskima  asked:

My idea of how Chase and Bingiplier became friends was when they met in a park and Chase was trying to skateboard and he kept falling off of the skateboard. Bing spots him and offers to help as he is a search engine and looks for tutorials and stuff. Chase tells him there is no way he can learn to do it since he can't do anything right. In the middle of that rambling, he mentions how no one loves him. Bing understands him and he stays with him and they chat and become friends

aw, yes! and at the end of the day, chase manages to finally do a sick kick flip. he’s so overjoyed and bing cheers on with him. 💚

Today’s Best Tips on Music Production

10 essential tips… 20 mistakes… 30 production secrets and so on, such lists seem to be really popular these days. Although many of them are just full of crap. Especially forget about the longer checklists – even if you could find some good advices there, most tips are just nonsense, like “don’t mix bass with headphones”.

Anyway, to you aspiring producer, here’s a few things I think you should care about:

  • Limiting yourself can help drive creativity. Don’t use all of your instrumental arsenal at once, don’t try to cover all music styles in one track.
  • Listen to different styles of music and try to identify what you like and what you dislike.
  • Analyze your favorite artists’ work in great detail. Theorize with both feet on the ground.
  • Go ahead and copy other artists, but don’t settle there – tweak and add your own style and flavor.
  • Cover, remix and remake your favorite tracks, it’s a good and fun way to learn about music.
  • Use reference tracks, compare your shit to others, but don’t get paralyzed when your track doesn’t bang as loud as them.
  • Learn about synthesis and learn how to sound design different kind of instruments, e.g. strings, plucks, percussion (make synthetic drums using waveforms, a noise generator, filters, envelopes and such).
  • Check your music productions on several systems; from high-end studio monitor speakers to iPhone earbuds.
  • Sleep on it. Let your track mature over night and return to it with fresh ears.
  • Go hardware, get tactile if you are growing tired of a software-based environment. To actually play an instrument or to turn a real knob is really something else.
  • Get inspiration from collaborations with other artists. Just reach out to people you admire – this is globalization, this is the time of teh internetz.
  • Try to keep passionate about creating music, but don’t be afraid to make some demands of yourself, just to push things forward.
If DS9 Characters Had Tumblr
  • Julian: Weirdly specific biology memes and 3am shitposts
  • Jadzia: Aesthetic posts and absolutely genius relationship advice
  • Benjamin: Recipes. Nothing else. Just recipes.
  • Nerys: Feminism + actually good poems about the Cardassian occupation
  • Elim: Photos of tailoring projects and photos of Julian that the poor doctor doesn't remember being taken
  • Miles: Stembolts in Sixty Seconds and other weird engineering tutorials
  • Jake: Fanfiction
  • Quark: just freaking shitposts and you know it.

So this is currently my main process that I started using about 2 months ago. I use it for pics like this and this too but use a square brush to paint instead of a a soft round. It seems faster than my old way using a hard brush with varying opacity/flow.

I have a few other things tagged with tutorial. Just keep in mind that I’m mostly self taught so there might be better methods out there.

About Drum EQ

Firstly everybody would tell you to have a minimalistic approach towards EQ-ing and to cut rather than to boost. They would say that subtractive EQ avoids adding unnecessary gain to the signal and such. But by doing so, you might need to increase the volume of the instrument you’re working on, because cuttings are essentially lowering the gain.

That was the first tip, and now there are a few frequency ranges that you should pay attention to.

Kick Drum

Usually you’d like the kick drum to have both a thick bass thump from the low-end and a driving click from the mids. So to add some extra weight (that is low-end punch or bottom depth), boost at 50-150 Hz. Don’t overdo it as it can clutter up the low-end. And don’t boost the extremely low frequencies as this will mostly cause a muddy sound. If possible, use bell mode on the EQ to better isolate the frequencies.

To reduce boom, or tighten and clean up the low-end in general, set a high-pass filter around 50-60 Hz. (20 Hz and below only adds unnecessary energy to the total sound.)

If the kick drum needs more body, boost some in the 90-120 Hz range.

Apply cut somewhere in the 150-600 Hz range to treat muddiness, while boxiness is most prominent near 400 Hz. Also apply a notch filter at 250 Hz, that can add thump or slap attack to the kick drum.

Push between 2-4 kHz to add attack, and also boost a bit between 4-7 kHz to make the kick drum snappy.

Remove extreme high (for a kick drum you shouldn’t need anything over 10 kHz) and low frequencies (at least kill everything below 20 Hz) with a high- and a low-pass filter.


You can, more or less, use the the same tips as for the kick drum above with a few changes and additions.

Cut at 80 Hz to remove rumble.

If the snare sounds thin, boost at 125-150Hz for a little weight and a full snare sound. And to give the snare some punch, boost around 250 Hz.

The body of the snare should be around 500 Hz, adding there will give a rounder sound.

Boost around 2 kHz for some crispy edge and add at 2.5 kHz for extra snap and attack. Also add clarity and even more punch by boosting around the 3 kHz area.

You might want to give the snare some air and presence by raising somewhere between 6-15 kHz, like at 10 kHz.

Hand claps and rim shots can mostly be treated as snares.


For the floor tom that needs low-end fulness, add some at 80-100 Hz, and for the smaller rack tom lift somewhere closer to 250 Hz.

Increase thump and add attack around 250 Hz.

Cut the mids around 400 Hz to reduce boxiness.

Add attack by boosting between 4-7 kHz (depending on the size of the tom).

Hihats and Cymbals

When you’re done mixing the volume level of the hihats, you usually don’t really have to boost or cut anything. Still, the clank or gong sound is around 200 Hz, but if you want definition, then roll off everything below 500-600 Hz using a high-pass filter. By doing so, you clear out low-end information that is nonessential for the hihat.

If the hihat is sounding thin, boost around 400-800 Hz.

Cut at 1 kHz to remove jangling, and treat clangy sounds by cutting between 1-4 kHz.

A small boost with a wide Q at the 3 kHz range will add presents to the hihat.

Add brightness and get sizzle by lifting at 10 kHz. And if the sound is too harsh, then make a high-shelf cut around 16 kHz.

That’s it. Next time I’ll guide you through the creation of synthesized drums.

Note: processing sampled sounds can turn hihats pretty harsh, therefore use a de-esser to affect the problem frequencies without messing with the overall volume or clarity.

Straight Outta Bedroom

So I’ve had this blog for a year and a half now – yay! I’ve primarily focused on music production methods and tips. If you’re into that, making music, then here are a few (not all) old posts that could interest you. Now, did you ever wonder… 

You’re welcome.

anonymous asked:

Are there any tutorials for simple cg, kinda cel shaded water in Maya? All I see is for Unity and game engines.

I have a tutorial blog I started up (that I need to get back to updating more regularly) called SimpleCG tutorials. I think as far as water is concerned it really depends on what you want to do with the water. Perhaps that is another tutorial i need to make? 


Here’s an updated version of my math-based lecture notes video, and hopefull more of you will be able to see it this time :)

If you’re looking for the first part, which is taking notes from the textbook, you can find that here.


(via https://www.youtube.com/watch?v=iX64YC5jcVQ)

Click here to watch Part 1, How to Take Notes: from a Math Textbook.

It’s been brought to my attention that I used music that hinder the ability of our friends in Germany to watch my videos, so later this week I’m going to go through and change up the music, or at least make a text post for both of these, so keep an eye out!

Level Generation in the Godot Engine:

Many of you have probably seen the little posts I’ve been sharing about my game Rogue Deck Dungeon. Much of my focus the last little while has been programming the systems for the deck building and card battles. I’d created a paper prototype of those systems so I knew pretty much how I wanted them to go but the game isn’t only about that. The game is a roguelike and as such, should have some random level generation.

Here is my code:

First we create a 4x4 array that will hold the room positions.

We create a controller starting at position (1,1), then we loop through the array 16 times moving that controller one cell at a time. We choose the direction and then we use lengthdir to determine where to move the controller to. Here are the lengthdir functions:

Just simple trig.

Once we have generated the array it should look something like this (only random each time obviously):

0 0 1 1
0 1 1 1
1 1 0 1

Now we need to create the actual rooms. I have a base room scene (you could make other premade rooms and have it choose a random one from that list, this is actually my plan, but for now I only need the base):

Using this base room scene we can loop through our small array and instance the base room scene into our level scene:

RoomScene is the base room. We instance it, set it in the correct location (using the room’s width and height) and then add it as a child of the world node.

Creating the doors is a different process I don’t want to go into right now but it is pretty similar. I just have a door scene for each door (top, right, bottom, left) and then instance those in the room based on its surrounding rooms.

Anyways, I hope you guys enjoy the post. If you have questions don’t hesitate to ask.



Anddddd here we go! Here is the official Statics and Stationery tutorial for painting hard Moleskine notebook covers! (particularly useful for distinguishing your bullet journal from other journals)

The first step is to gather your supplies. You’ll need:

  1. Paintbrushes of your choosing
  2. A sanding block / sand paper
  3. Acrylic paint in your desired colors
  4. A Moleskine notebook (or two or three or twelve)
  5. Plates / palette / something to put your paint on
  6. Somehow not pictured: acrylic gesso. You can get any color or brand you want, but I used a regular old white gesso.
  7. Also not pictured: varnish. I used a glossy finish in keeping with the fairly glossy finish of the Moleskine notebooks.

Next you’ll want to start sanding down the covers of your notebook. You’ll want to sand until the cover feels slightly rough to the touch, and is cloudy. I also sanded the spine, so that I could get some color on there as well.

Now it’s time to apply the gesso. Get a large flat brush and start painting from left to right. You want it painted on as smooth as possible. Read the instructions on your specific brand of gesso, but mine said to let dry for 24 hours, so I did, and then I added a second coat of gesso to make sure none of the black was showing through.

So I forgot to take a picture after I added the base coats of colors, but after your gesso is fully dried, you can paint the background in any way you want. 

I had a lot of fun transferring the pictures to the cover. I started with my Rapunzel cover, but I couldn’t get it right, so I printed it off and used the carbon copy method to get the image onto the cover. I also decided to use a white watercolor pencil because if I messed up I could just use a damp paper towel and wipe off my mistakes (this was a good method for the Tangled cover as the purple paint had a glossy finish to it). I didn’t even know that the carbon copy method would work with colored pencils! For the UP cover, I just used a pencil at first, but to get the colors in the order I wanted on the balloons, I tested it out by outlining the balloons in a watercolor pencil.

Now you’re ready to just start painting. Be smart and let each coat dry fully before you put on the next coat, etc.

Once all of your paint is complete dry (and I mean completely so none of your colors smear or anything), put on one coat of varnish. Once again, follow the instructions on your bottle. Mine said to let each coat dry for a minimum of three hours, and then after I applied two coats, I let it dry for almost eighteen hours. 

And that concludes the tutorial. Have fun and happy painting!! If you have any other questions, or you want to show off your covers, please don’t ever hesitate to contact me! :)

We asked around the office what everyone’s favourite science jokes were. Here’s what we got back:

Why did the chicken cross the Mobius strip? 
To get to the same side.

Did you know that the B in Benoit B Mandelbrot stands for Benoit B Mandelbrot?

What do you do with a sick chemist?
First you try to helium, then you try to curium, but if this fails then you have to barium.

What did the chemical agent say?
My name is Bond, Ionic Bond. Taken, not shared

A neutrino walks into a bar. Barman says “for you, no charge”.         

A neutrino walks into a bar. 
Barman asks “what can I get you?”
“Nothing thanks, I’m just passing through”.

 A man walks into a bar and says “I’ll have a pint of Adenosine Triphosphate please”. The barman goes “That’ll be 80p”.            

Two doctors in the staff canteen: 
Doctor 1: So, what do you work on?
Doctor 2: Kidneys.
Doctor 1: Nephrology or pediatric orthopaedics? 

Why did the alga and the fungus get married? 
Because they took a lichen to each other… 

There are 10 kinds of people in the world. Those who understand binary and those who don’t.  

What do you get hanging from apple trees?
Sore arms

What do you call a fat mathematician?

Man goes into the noble gas shop: Can I have some of that neon?
Sorry sir, it’s ar-gon

Heisenberg gets stopped for speeding. Police officer says to him ‘do you know how fast you were going?’ to which he replies 'No. But I know exactly where I am' 

Why was Pavlov’s hair so soft?
Classical conditioning 

An infinite number of mathematicians go into a bar. The first asks for a pint of beer, the second says 'I’ll have half of what he had’.  The third mathematician then asked 'for half of what she (the second) just had’. The fourth mathematician was about to place his order - the bar man said 'Stop there! I’ll just give you two pints and you can sort it out amongst yourselves.’

sin(x), cos(x) and e^(x) are in a club. sin(x) and cos(x) are dancing and having a good time. They look over to e^(x) who is sitting alone at the bar. Sin(x) goes over to him and tries to encourage him to try to talk to other people at the bar. e^(x) says with exasperation 'I’ve tried integrating and I just end up with myself’.

A mathematician, a physicist and an engineer walk into a tutorial… Their tutor asks them each to answer a simple question. “what is the result if you add 2 and 1?” The mathematician, first to answer whitters on about Euclid for a while then says “three exactly”. The physicist, next to answer mutters about errors in measurement of the two and the one but eventually, and for no good reason, settles on 10% for each, muttters some more, this time incomprehensibly, then declares “the answer could be anywhere between 2.7 and 3.3 but at the end of the day it means nothing without units anyway”. The engineer who had been chewing on their pencil ruubber all this time looks up suddenly, startled, and after looking left and right, seemingly for an answer, declares “well three obviously but we had better call it ten just to be on the safe side”

How many molecules are there in a bowl of guacamole?
Avocado’s number

Best Friends

Right, so these are some longer ones - hopefully they’re alright in this format. Also, I tried writing them in third person (not sure why, just kind of happened). Anyway, yeah, hope you enjoy :)

Bellamy Blake
‘Do we have to?’ (Y/N) whined, leaning her head back so as to look up at her parents.
     She was sat on the sofa, playing the latest game that they’d found for the TV while her parents were rushing around. They were getting ready to introduce themselves to their new neighbours.
     That wasn’t to say that she wasn’t excited for new neighbours. It wasn’t every day that people moved into their little section of the Ark. It was just that her tutor for the day had been another of those really dull ones. The ones where she’d rather be helping her father tidy the room, than talk to new people and have to give off a good impression after.
    ‘Now come on,’ her father said brightly, leaning on the sofa beside her head. His eyes were on her, but there was a familiar stern look behind them. ‘It’ll be fun.’ 

Keep reading



Were my German pals unable to watch the previous version? Well, I think I fixed that problem! Sorry about that, by the way, I’ll double-check my music from here on out.

The second part can be found here :)