engaging the enemy

8

Dan and Phil x Harry Potter x Life is Strange Crossover [Part 2]

[Part 1 here]

Potter lives, and there’s still a chance the war might be won. Protect Potter at all costs; he’s on a mission from Dumbledore. The freedom of the entire wizarding world depends on Potter’s survival.

It’s what Dan’s been told - it’s all he’s been told before he’s thrown into the heat of the battle. Now he finds himself, abandoned by his powers, face and hands covered in grime and blood, at the door of a Potion’s classroom about to collapse upon itself. On opposite ends of the room, his best friend and Harry Potter are heavily engaged in duels with the enemy. Then the ceiling breaks - the stone falls over their heads. Dan doesn’t know a spell strong enough to levitate the cascading rubble all at once. He can’t save them both.

On your second run, you - armed with retrospection - conserve your power for the final battle. You end up saving those you weren’t able to protect the first time - you cast shields in advance, pull students out of the way of impending explosions. At the same time, you’re hurled into a variety of new situations that force you to use your power to survive. Your power, once again, fails you long before you reach the most important decision of the game. 

It occurs to you then this has always been a game about futility. You are not Harry Potter. You were not there when Peter escaped, or when Cedric and Dumbledore died. You don’t know about Horcruxes and how Voldemort can be defeated. You could not have prevented Voldemort’s rise to power. You could not have prevented the battle of Hogwarts. You could not have avoided the final dilemma. 

You are not Harry Potter. You may have time-rewinding powers, but you never had a chance of rewriting the course of the story.

amysantiagone  asked:

In Rogue One, Cassian Andor states that he's been fighting for the rebels since he was 6 years old. Assuming he meant literal combating, would his personality be similar to that of a child raised for combat? Would there be any differences?

This is sort of a yes and no, as all children involved in violent conflicts from an early age are affected by it. However, the children who take part in rebellions aren’t in the same category of the child soldiers discussed on this blog before, though they absolutely share similarities.

Kids involved in rebellions are rarely used as frontline combatants. They’re far too valuable for that. Instead, they function as informants, carriers, and, occasionally, saboteurs. They’re not the one who picks up the gun to shoot down enemy soldiers in a safe zone. They’re the ones who move the gun past the security perimeter or receive it from the old man or woman who did and plant it. They’re the ones hanging around befriending enemy soldiers in bars or cantinas so they can tip their friends off about where the troops are moving to next. Children, women, the elderly, those generally viewed as non-combatants, the ones that society overlooks or views as “safe” are often the backbone of any resistance movement.

They get the goods, they move the packages, they carry the messages between resistance cells, they sometimes take care of the equipment, and they do most of the footwork that allows a resistance to engage the enemy. When they do fight, it’s generally in the form of sabotage like finding and slipping poison into the enemy troop’s stew, planting bombs, or because survival necessitates it when their cover is blown.

As a child, Cassian Andor would have a background common with other children in rebellions depicted in media like ‘Phan Duc To’ from Good Morning, Vietnam! (1987) and the children involved in The Battle of Algiers (1966).

If you’ve never seen Good Morning, Vietnam! I just spoiled the movie.

The Battle of Algiers is a great movie if you’re looking for an honest overview of how rebellions function on both sides of the conflict or just a treatment on the French colonization of Algeria. Fair warning, it is not an english language film. Kiera Nerys from Star Trek: Deep Space 9 is another decent character to look at when wanting to model a background for a resistance fighter who joined as a child. G’kar from Babylon 5 and the entire Narn/Centauri conflict is also an excellent example of the enduring hatreds and issues brought by colonization.

One of the qualities you see in these children and then again as adults is pure, unadulterated hatred for their oppressors. More so than the other kinds, they hate. Often to the point of becoming a new version of the enemy their resistance was attempting to drive off.

Cassian would’ve spent a lot of time hanging around rebel fighters, doing odd jobs for them until the day came when they were short a man or needed a message run by someone who wouldn’t attract attention.

If this has started to sound like spycraft, well, you’re not far off. Resistances don’t have the luxury of major battle offensives like an army, and even guerilla warfare is actually a step up from what happens on the ground, and there is a common word you’ll find familiar for what they do: terrorism.

The actions of a resistance fighter and the actions of a terrorist are one and the same, the only difference is in who is telling the story. If you want to investigate real resistances without the judgements, study up on World War II, the French Resistance, and the Maquis.

Yes, that Maquis not the one from Star Trek.

On the ground resistances are rough and ready, they’re often split apart into distinct cells comprised of only a few agents, and almost no one knows who is higher up the food chain. This is important because it protects the other operating cells and resistance leadership in case an operative is captured by the enemy.

For the most part, whether you’re writing historical fiction or a foray into science fiction, the philosophy, goals, and strategy of a resistance will remain the same. What changes is how they go about operating within their setting because, like spies, a resistance requires the author have a solid grasp on how the enemy functions, the details in how they hold power, the technology they have access to, and how their army works.

On a literal and literary level, the Resistance is about disruption. Whether they’re sabotaging train tracks, blowing up food transports, or bombing nightclubs, their goal is to disrupt everyday life and make it as unpleasant as possible. They’re ghosts in the system, you’ll never know where or when they’ll strike, and they’re out to destroy enemy moral every way they can. A resistance drives the enemy from their homeland by making the cost of holding it no longer worthwhile. Though, historically, this is often impossible unless the majority of the population joins the cause and/or the tide of public sentiment back home within the enemy’s homeworld or nation turns against the invaders. A resistance occurring against the powerful within their own homeland is much, much more destructive.

What marks a character like Cassian, who grew up in a resistance movement, more than other children engaged in violence is first and foremost betrayal. Betrayal from without, betrayal from within, the people he’s lied to and betrayed, seeing many friends vanish overnight or die, and never quite knowing who he can trust. He probably has very few friends left alive from his early days with the Rebellion, and more than likely experienced the Imperials wiping out his cell(s) on multiple occasions. He worked his way up the ranks until he became an operative working closely within the Rebellion’s inner circle.

Star Wars is functionally much more clear cut than the real resistances that occur throughout the world.

Happy writing!

-Michi

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Questions to ask your spirit friends

This post was written by Thicket, Rosemary, Tom, and Alexandria.

Questions for all spirits

How are you?

By what name may I call you, if you wish to give me one?

What offerings do you enjoy? How often do you need them? (This does not mean you must give offerings as often as a spirit requests. Do things on your own terms)

What is your true nature?

What laws do you obey?

Do you live near me?

Why did you answer my call today? (alternatively: Why are you here?)

How do you manifest to me? (Visions, sensations, light orbs, etc)

What do you like to do for fun? What are your pastimes?

What is your preferred method of communication? (Psychic, tarot, runes, other systems)

Is your spirit home comfortable?

Questions for guardians

Is there any danger to me at this time?

What is your normal method of protecting me? (Magic, brute force, cunning)

Are you able to do your job alone? (Be careful, some spirits may find this question to be insulting)

How may I assist you in keeping me safe?

Would you like a thoughtform to aid you in your task?

How are my wards and shields?

In what area are my defenses lacking?

Is there any pitfall or dangerous situation I am getting close to?

Who do I need to be careful of at this time?

Do you require any healing?

What problems can we take care of together?

Alexandria says: “What attacks are necessary at this time?”

Tom says: “Do not listen to Alexandria, be careful when engaging the enemy directly.”

Questions for guides

What form are you most comfortable in?

Tom and Alexandria say: “This is mostly for human curiosity and does not really matter.” Thicket disagrees; the form a creature can take can communicate very valuable information to the practitioner.

What do you think about the direction I am going in?

What paths are available to me right now?

Tom says: “Do not agonize over the future.” I think this is personal advice and not really a question.

What am I doing right now that could be dangeous?

What advice do you have for me? (Tom and Alexandria feel this is an excellent question)

What do you feel the outcomes are for this situation? Tom and Alexandria warn you to not be constrained by the limited futures a guide can show you.

How can I improve my life right now?

How can I aid you in your goals of guiding and directing me to a more secure life?

What is your goal for my life?

How long have you been with me? (Tom and Alexandria doubt the usefulness of this question, especially Tom. They communicate that this has no real bearing on a spirit’s ability to do it’s job – Thicket again disagrees)

What situations should I contact you about? (Serious, casual, everyday, rare)

Questions for helpers and servants

How are you able to assist me?

How am I able to assist you?

Are you able to carry out the tasks I have given you?

What is preventing you from carrying out these tasks, if anything?

What is your favorite task to complete?

What do you get out of helping me?

Do you require energy or recharging at this time?

What do you need in order to carry out your tasks?

Do you need a period of rest? Is it regularly required?

Have you discovered anything important that you need to share with me?

Questions for companions and friends

How are you feeling today?

Is everything comfortable for you?

Do you feel you are receiving enough attention from me lately?

Is there anything you would like to talk about?

Tell me about your day. (Tom especially likes this question; Alexandria is fond of it).

What can I get for you right now?

Are you pleased with your spirit home? Does it require upkeep?

What have you been up to lately?

Have any of your preferences changed? (Alexandria likes this question a lot)

What can I bring you as a special gift some time soon?

Is there any place you would like to travel to soon?

Am I doing anything lately that is bothering you?

How are you getting along with my spirit family?

Do you still enjoy the offerings you are receiving?

Other Notes

Some spirits appreciate being chattered to all day long, just like a close friend. Other spirits prefer to be contacted only when a serious matter arises, or even not at all. When greeting a new spirit, ask them how much they would like to communicate in general.

Do not directly ask for names. Names are serious business in the spirit world! Instead ask, “by what name may I call you,” indicating you are not searching for a true name. Tom feels that even these given names should be kept somewhat secret, and another nickname used to communicate about this spirit to humans. Alexandria somewhat agrees. Do not be offended or worried if a spirit refuses to give you any sort of name at all.

Do not confuse offerings with worship. Offerings are more like gifts – literally, you are just “offering” something to a spirit. A cup of coffee, a shot of liquor, some food, or even a nice glass of water makes a good gift. Just as you would offer snacks and beverages to any guest in your home, politely offer spirits something just to be a gracious host.

Avoid asking questions that give spirits leverage over you. “How do you feel about me?” is a question asked primarily by insecure people. Tom thinks this is harsh. Alexandria thinks this is correct. Some of these questions you may feel are somewhat unavoidable in companionship relationships. Let me encourage you to just be careful.

Tom wishes to leave a final note: “Always be careful. Spirits are not always what they seem.”

Military Tactics in the Elder Scrolls

The majority of the Altmer military is mages, generally in the form of battlemages and spellswords. It’s also likely they have a strong infantry, supported by enchantments, potions, and poisons. Destruction mages take care of enemies at range and are trained in melee to be competent spellswords. Very focused on tactical superiority rather than raw power. This is interesting because the Imperials would also have a focus on strategy and tactics, though evidently, the Dominion’s strategy won out over the imperials. Perhaps more credit is due to the tactics of the Bosmer and Khajiit forces but until we have more information on the actual war, it’s hard to say


Black Marsh is a harsh land to outsiders and the Argonians have grown to use that to their advantage. They know the terrain better than anyone and that is well-suited to their guerrilla tactics. They’re very fast and with the ability to breathe underwater, could remain undetected for long periods. Their knowledge of the land comes into play when making and using poisons against their enemies, often targeting supplies rather than engaging the enemy directly. Overall, don’t fuck with these guys.


The well-known knights of High Rock make up the majority of the Breton military. Knightly orders likely work well together as a unit and the units are together under the command of their lord. Their strong cavalry is supported by conjuration and restoration mages, keeping them alive and providing a small infantry force. It’s unlikely that the Bretons to go to war often except under direction from the Empire.


Like the Argonians, the Bosmer make good use of guerrilla warfare, especially in their homeland. They don’t have much of an infantry force, so their ranged forces sneak about in the forest, striking quickly and disappearing back into the trees. Their armor is light and designed to move with them to allow them to climb and dodge very well. Bosmer on the whole are well-known for their ability with a bow, and the Bosmer use that to strike suddenly at a range, often taking down enemies before they realize.


Most of the Dunmer army is supplied by House Redoran and reinforced with mercenaries. Therefore it can be concluded that Dunmer tactics focus on small forces using heavy armor, spears and long blades, with a healthy dose of destruction magic. Likely this would be not too unlike the landsknecht forces though on a significantly smaller scale, and with much less color.


Imperials have been shown to be essentially fantasy Rome. Their shields closely resemble the Roman scutum and would be used that way. Imperial tactics are highly organized and focused on defensive shield walls with blades and maces, and supported by spears and the main offense. It’s highly likely that the Imperials have a system of mandatory military service with compulsory training, and therefore everyone knows the basic tactics and how the Legion operates. It’s also possible that in Imperial towns in other provinces require similar training.


The Khajiit rely heavily on their agility and speed in combat. Their natural ability with hand to hand combat gives them an edge in a grapple and a short blade is an excellent weapon to use in a situation like that. They would use combat techniques not unlike Italian dagger fighting. They make great support fighters for other infantry forces.


They’re basically fantasy vikings so it’s likely that their tactics work similarly. Their weapons are essentially viking weapons which would make shield wall tactics very viable, especially with large, round shields, however that is only for hold and city guards. The interesting thing is the way their governing is set up, with a system of jarls, thanes, and housecarls. Such a system ensures that housecarls train to work well together and with their thane, but its unlikely that thanes of even the same hold train together often if at all, much less from different holds. This means that Nordic tactics would have a focus on small, experienced forces made up of strong individual fighters that work well together, supported by more organized city guards.


Orsimer train with weapons starting at a young age. They rely heavily on themselves in combat, with very little focus on tactics or teamwork. This means they are trained to keep themselves alive with shields and heavy armor since the attitude is that no one has your back but you. The end result is a group of disorganized, but fearsome warriors, each capable of taking on multiple opponents at a time.


For the Redguards, it is likely that the majority of their military force is formed of cavalry, since that historically was the main use for a scimitar, which are common weapons in Hammerfell. The curved shape of the sword allowed a rider to strike and continue to ride without getting his sword caught. This cavalry force would be supported by a fearsome infantry serving as an anvil to the cavalry’s hammer. The infantry would be outfitted in heavy armor with shields and blades while the cavalry would be comparatively lighter with medium armor and swords to allow for more mobility on horseback.

So I want to talk about this scene:

Specifically, I want to talk about Finn’s motivation here, because I’ve been reading a lot of meta on the subject and it seems, according to fandom, he’s either a selfish coward who only needs Poe for his piloting skills, or he’s an altruistic hero who rescues Poe out of the goodness of his heart and then feigns selfishness so that Poe won't… I don’t know, think highly of him? Anyway, this bothers me, because either way it reduces a somewhat pivotal scene (in terms of character development, not to mention plot) to a simplistic black or white answer (no pun intended, though I am still side-eyeing huge swaths of this fandom) and that… just won’t do.

Keep reading

Fleming’s mold wasn’t able to produce penicillin in large enough quantities to be useful. Early researchers had to grow entire forests of mold on every available surface of their laboratory in order to extract enough penicillin to treat one single infection. If scientists found a cure for cancer today, but it took the entire crop yield of Kansas to grow a single dose, would it matter?

Enter Mary Hunt, a lab assistant who worked with penicillin molds. She went shopping at a local fruit market and bought a cantaloupe covered in a strange looking golden mold. She decided to take it back to the lab to test it and found a hitherto undiscovered strain capable of producing 200 times the amount of penicillin. By the next year, hundreds of millions of units of penicillin were being produced in the United States, medical science became radically more effective, and that fruit market probably still kind of sucked.

Regardless, this chain of events allowed the USA to produce 2.3 million doses of penicillin just in time for the invasion of Normandy. They reached over 600 million doses by the end of the war. The rates of death from bacterial infections dropped from 18 percent in WWI to 1 percent in WWII, which allowed the Allied forces to keep their manpower – already in short supply – on the field and engaging the enemy. It may not have won the second World War on its own, but it sure gave the Allies a boost. You’re not reading this in German today because some small-time produce salesman looked at one particularly gross cantaloupe and said, “Eh, some jerk’ll probably still buy this.”

5 Coincidences That Made The Modern World

Fluffy Fic Recs

Okay, all, here’s my masterlist of happy reading as promised!  Happy endings, hurt/comfort, and quality punctuation to chase the most recent cliff hanger’s blues away.  

I will add more fics later as I sift through my bookmarks, and maybe even upload a few of my own, but for now here are some of my faves just off the top of my head.  Enjoy!


1.  Have Love Will Travel.

https://archiveofourown.org/works/565455

This is probably my personal favorite, and probably the fandom’s most popular fic after Twist and Shout.  Perfect blend of fluff, plot, developed characters, and emotionally involving storyline.  It is multi-chapter, however, so be warned.  10/10. 

2.  Cowboys and Real Estate Angels.

https://archiveofourown.org/works/824325

Another really sweet fic, in which Dean is a rodeo star and Cas is an unhappy realtor who’s been crushing on him since his childhood.  Tugs at the heartstrings and offers up a wonderful ending.  10/10.  

3.  The Wind Goin’ Over my Hand.

https://archiveofourown.org/works/6387790

This one gets a bit dark, as it features allusions to past abuse:  Dean is a former bully who’s changed his ways, but is throne for a loop when he meets his past victim (Castiel) living a reclusive life as a painter.  It has some wonderful hurt/comfort, realistic portrayals of each characters’ struggles, and a happy ending.  It’s not for everyone, but it’s one of my absolute favorites, and I’ll give it a 9/10 in terms of fluffiness, and 10/10 in overall quality.

4.  Hand in Hand.

https://archiveofourown.org/works/9930794

This one is relatively short, but absolutely amazing.  It features touch-starved Castiel, friend-to-lover Dean, and so much cuddling.  It’s a simple premise, but it will absolutely make your heart melt with happiness, and you will absolutely cry happy tears by the time you’re through.  I’ve read it at least ten times already.  11/10.

5.  At First Sight. 

https://archiveofourown.org/works/4404263

In this one, Dean is a blind college professor and decorated former police officer, and Dean is the cop assigned to protect him from his recently released former enemy.  Engaging plot, lots of feels, and frequently recommended. 10/10.  

(A few) Subclass Trees

Reddito ypatel94 typed up the skill trees of a few subclasses in Destiny 2. Two of which are returning subclasses.

*Please note that these are subject to change*

Dawnblade

Daybreak:

  • Press L1 + R1 to weave Solar light into blades and smite your foes from the skies

Grenades:

  • Fusion Grenade: Explosive grenade that causes bonus damage when attached to target
  • Solar Grenade: Creates a flare of Solar Light which continuously damages enemies trapped inside
  • Firebolt Grenade: Unleashes bolts of Solar Light at Nearby Enemies

Jumps:

  • Controlled Glide: Better directional control
  • Balanced Glide: Bonuses to Speed and Control
  • Focused Burst: Initial Boost of speed for Glide

Third Skill (Press and hold O, 55 second cooldown):

  • Healing Rift: Conjure a well of Light that continuously heals those inside it
  • Empowering Rift: Conjure a well of Light that increases the attack power of those inside it.

Attunement of Sky Tree:

  • Igniting Touch: A powerful melee ability that ignites enemies and causes them to explode
  • Risen Angel: While in air, aim your weapon to hower in place for a short time. Dealing Precision damage extends this effect’s duration
  • Skyfire: While Daybreak is active, Descend causes explosive damage where you land
  • Phoenix Dive: Hold O while in-air to quickly Descend and regenerate health

Unnamed Tree:

  • Firestarter: A power melee ability that damages enemies while also increasing your movement and reload speed
  • Wild fire: Engage your enemies mid-flight. Fire weapons and throw grenades while gliding
  • Blazing Dash: Press O,O while midair to Dodge
  • Everlasting Flames: Killing an enemy with Daybreak extends its duration

Striker

Fist of Havoc :

  • Press R2 to slam the ground
  • Press R1 to smash shoulder first

Grenades:

  • Pulse Grenade: Periodically damages enemies in its radius
  • Flashbang Grenade: Disorients enemies
  • Lightning Grenade: Emits bolts of lightning

Jumps:

  • Increased Height: Greater height on lift
  • Catapult: Strong initial burst of momentum
  • Increased Control: Better directional control on lift

Third Skill (Hold O, 40 second cooldown):

  • Towering Barricade: A large Barrier that can be used for cover or to seal off dangerous areas
  • Rally Barricade: A small barrier that allows you to peek over while aiming down the sights and instantly reloads your equipped weapon when you take cover

Code of Juggernaut Tree:

  • Knockout: Breaking enemy shields increases your melee range
  • Reversal: Melee kills immediately trigger health regeneration
  • Frontal Assault: A powerful melee punch that grants you increased weapon stability
  • Trample: Fist of Havoc lasts longer while sprinting. Killing enemies with FoH extends the duration.

Unnamed Tree:

  • Shoulder Charge: After sprinting for a short time press R1 to slam shoulder
  • Aftermath: FoH disorients enemies and leaves a damage-dealing field in its wake
  • Magnitude: increased the duration of Pulse/Lightning Grenades and Aftermath
  • Aerial Strike: FoH deals more damage the longer it is in the air

Gunslinger

Golden Gun:

  • Summon a flaming pistol that disintegrates enemies

Grenades:

  • Tripmine Grenade: Places a tripminde
  • Incendiary Grenade: Catches enemies on fire
  • Swarm Grenade: Release seeking drones

Jumps:

  • High Jump: Double Jump with greater height
  • Strafe Jump: Better directional control while in air
  • Triple Jump: Upgrades Double Jump with a third Jump

Third Ability (Press O,O, 17 second cooldown):

  • Gambler’s Dodge: Dodging near enemies generates melee energy
  • Marksman’s Dodge: Automatically reload your equipped weapon when dodging

Way of the Outlaw Tree:

  • Bombs for Bullseyes: Precision Hits generate Grenade Energy
  • Chain of Woe: Precision Kills increase weapon reload speed for you and nearby allies
  • Six-Shooter: Golden Gun can be fired quickly up to 6 times but has a shorter duration
  • Explosive Knife: Throw a knife at enemies that explodes shortly after impact when melee energy is full

Unnamed Tree:

  • Line ‘Em Up: Precision hits with Golden Gun increases its damage and extends its duration
  • Crowd Please: Precision Hits with Golden Gun generate Orbs of Light for your allies
  • Gunslinger’s Trance: Enter a trance with each Precision kill, reducing the cool down of your Golden Gun
  • Knife Juggler: Throw a knife at enemies when melee energy is full. A precision kill with this ability immediately recharges it.
They pissed me off,then allowed a situation to develop where I'm in charge of making the coffee.

Long story short,I work in a place with 9 others,most of whom drink at least 3 cups of coffee a day. After being the butt of various pranks (salt in my tea,large comic style bite out of my sandwich etc etc) I decided to retaliate with the Long Game. I started bringing in various gourmet coffees and brewing up,much to the delight of my co workers. Suggested a small weekly donation and I’d continue to make them delicious coffee. They agreed enthusiastically. For two weeks now I’ve been cutting the coffee with de-caff,slowly reducing their caffeine dosage until they unknowingly had a collective low tolerance. During this time I enjoyed watching them suffer the odd headache and have conversations about possible carbon monoxide levels & viruses because they all seemed to feel mysteriously lethargic. But that’s by the by. About an hour ago I engaged the enemy in a surprise attack.I brought out the heavy artillery & unleashed two successive mugs each of high-caffeine espresso blend Java. (Pincer movement). I’m sitting at my workstation now observing the battlefield. One of them is twitching and scribbling notes furiously,a few are sort of wide eyed and confused looking. There’s been two arguments already with one bloke threatening to “punch your fucking lights out” to another for leaving a trip hazard on the floor. Just for the record I’m watching all this through narrowed eyes & have my elbows on the table with my arms up & my hands in the Finger Pyramid of Evil Contemplation position.

anonymous asked:

Hi, there has been something bothering me about the series lately, the thing is in twintuition the twins say that hiccup is a logical thinker and over thinks things. Hiccup himself is all about responsibility when in the movies hiccup is spontaneous and careless always coming up with crazy ideas on the spot he has a witty personality. I feel the over thinking is more of fishlegs or astrids thing. Sorry that came out longer than expected.

No worries, friend! This commentary isn’t too long, but rather a good and succinct description of an interesting facet (or, perhaps, facets) of Hiccup’s personality. 

Hiccup is an individual who does indeed demonstrate many instances of coming up with profound ideas in the moment. He’s always jumping and doing things right in the moment, sometimes carelessly, sometimes brilliantly. So there certainly is a unique sense of Hiccup thinking and acting on the fly. At the same time, I do think that the idea Hiccup is all about logic and careful thought is correct, too. Hiccup is a complicated character, and this multi-facetedness of his character can be seen in how he acts responsibly sometimes, acts impulsively sometimes, acts carelessly sometimes, acts spontaneously sometimes, or acts with a lot of prior thought sometimes. As with many humans, just because he’s one doesn’t mean he can’t be another.

Hiccup and Spontaneity

Hiccup is undeniably an individual who acts with spontaneity. One of my favorite descriptors for his character is “impulsive.” Hiccup is impulsive in his choices, decisions, and “plans.”

In the first movie, Gobber walks Hiccup back to the house after the dragon raid. The reason Stoick has Gobber walk Hiccup back is to “make sure he gets there.” However, the second after Gobber leaves, Hiccup suddenly charges out the back door and into the woods. It always came off as an impulsive behavior to me - probably because Hiccup stumbles out the door so quickly that he falls on his hands. Even if we don’t consider that choice impulsive, Hiccup’s decision to throw away his cheat sheet was impulsive and gutsy when he was riding Toothless. Hiccup’s choice to have Astrid ride Toothless certainly wasn’t planned - he made this action quickly in the moment. Hiccup’s choice to save Toothless and the tribe by getting his peers to ride on dragons was an idea that came right in the moment. Then, in the second movie, Hiccup flees from Stoick and goes to Itchy Armpit at the heat of the moment rather than attending the planned Dragon Racing event. Hiccup later decides to leave Berk last-minute when Stoick is grounding the dragons, deciding instead to pursue Eret. Much of Hiccup battling Drago on Berk was through heat-of-the-moment decisions, too.

We see this pattern of spontaneous decision-making all the clearer in the DreamWorks Dragons series. Hiccup will make a lot of spontaneous choices in the heat of the moment. Sometimes these impulsive choices lead to reckless and dangerous behavior; for instance, Hiccup deciding to fly to the Isle of Night alone with Toothless, not telling anyone or going with them as planned, results in him being kidnapped by the Outcasts in the episode We Are Family Part 1. Other times, these spontaneous choices are the ways in which Hiccup defeats the enemies last minute, such as by using spoons and other metal to attract the Smothering Smokebreaths and then, through these dragon swarms, scaring away the Berserkers.

It’s to note that, while Hiccup’s impulsive choices aren’t always reckless, they can be. They are often dangerous and might have a low chance of success. Hiccup jumping off a baby Scuttleclaw to save Toothless from falling in HTTYD 2 was certainly reckless. So this is an impulsive and reckless choice. At the same time, some of his choices aren’t impulsive but are still reckless: for instance, Hiccup jumping off a cliff side to test his Dragon Fly invention in The Next Big Sting was a carefully planned event, but still, in my opinion, reckless.

Anyways. Hiccup’s spontaneous choices can be placed into several categories. First, as I alluded above, there are the brilliant last-minute decisions he makes to save the day, and then there are the reckless decisions he makes. To be fair, we often don’t know whether it will brilliantly work out or if it will fail horribly. But the point is that some of these choices are brilliant maneuvers and others feel dangerously reckless. The other category of division we can make about his actions is that some of Hiccup’s choices are made in dangerous moments and others are not.

Hiccup will make choices emotionally and impulsively in some instances, such as by choosing to suddenly fly off Berk in HTTYD 2 before Stoick grounds all the dragons. This is not a dangerous circumstance right here and now. Another example of Hiccup making an impulsive choice in a non-dangerous circumstance is in the episode When Lightning Strikes. Hiccup chooses to mount the top of a ship to show that lightning is attracted to metal. His life wasn’t in danger at this point (at least until he made that bold decision to hold up metal on the top of a ship). So some choices are made impulsively out of emotion and not necessarily danger.

In contrast, sometimes Hiccup has to make a spur-of-the-moment decision because he has no choice otherwise. If he is in the middle of the battle, Hiccup doesn’t have the luxury of contemplating whether or not his latest battle strategy will work. He has to just go and try it on the fly because he’s in danger. For instance, Hiccup fighting the Skrill in the first half of A View to a Skrill shows him acting on the fly. Hiccup’s decisions in dangerous circumstances are very commonly spontaneous because, by nature of the sudden incident, they can’t be pre-planned. He never would have predicted the exact circumstances of being chased by these dragons!

So, since this was a large chunk of text let me recapitulate: yes, Hiccup is spontaneous. Sometimes his choices are impulsive because of emotional reasons. Sometimes his choices are impulsive and can turn out to be reckless. Sometimes his choices are on-the-fly because he’s in the middle of danger and he doesn’t have the luxury of thinking situations through thoroughly before enacting a plan. But in all these cases, we see that Hiccup is an individual that works with spontaneity.

Hiccup and Careful, Critical Thought

Near the start of Race to the Edge Season 4 Twintuition, Tuffnut says, “As usual, Hiccup and Fishlegs are overthinking everything.”

At the same time that Hiccup can be an individual who is very impulsive, I still don’t disagree with Tuffnut: Hiccup can be someone who is a careful thinker and close planner. There are times in which he thinks carefully - something that Tuffnut himself (not a planner) would classify as “overthinking.” Here are some instances in which we see Hiccup not acting spontaneously, but as someone with critical thought:

Whenever Hiccup develops an invention, the creation by nature has to be full of careful thought. His inventions do require testing and modification, yes, but they also necessitate careful planning. Hiccup’s crossbow shield contains clever mechanisms that would have needed drafting beforehand. And even in the first How to Train Your Dragon movie, we see that Hiccup draws blueprints of his inventions before he creates them. He draws up a plan for Toothless’ tail, works methodically on the saddle, and creates his own cheat sheet for how the saddle-tail mechanism works. An organized chart like that is logical, careful organization. Beyond that, Hiccup even has a whole room full of invention ideas and sketches - while we do see his corner of the workshop in the final film when Stoick visits him, we learn more about his various inventions and drafts in the deleted scene “Axe to Grind” when Astrid stumbles across his blueprints. Hiccup here, while inventing, is being a very logical and methodical thinker. This is not spontaneity.

Furthermore, there are many times that Hiccup encourages a thought-out course of action before entering danger. While Hiccup doesn’t always have the luxury of planning battle plans beforehand, when he does have the opportunity, he does outline plans for the gang. This has been done many times throughout the franchise, starting with the plan Hiccup implements to fight the Red Death in the first movie. Hiccup carefully plots how to attack Viggo’s base in Family on the Edge over a period of several days before he puts the plan into action (even making a model of the location in the planning process - careful work!). Hiccup meets with Viggo on the island at the start of Maces and Talons Part 1 with an obvious plan. The raid on Auction Island was not without prior thought. The truth is, there are many times in which Hiccup and his companions go into an enemy engagement with a plan already made: something that Hiccup carefully concocted beforehand. Tuffnut’s used to seeing Hiccup create logical game plans.

Hiccup even yells at Snotlout for going out of line and acting spontaneously at the start of Cast Out Part 1. Snotlout’s spontaneous actions place Astrid in danger, causing her to fall out of the sky and nearly die. Hiccup grounds Snotlout and forbids him from flying because Snotlout’s impulsivity is unpredictable and unreliable. Hiccup is disciplining someone for being too spontaneous! Hiccup wants order here. And then again, when Stoick leaves in Dawn of the Dragon Racers and puts Hiccup in charge, Hiccup doesn’t want the youths to invent a spontaneous new sport. He wants to keep order, follow his dear father’s instructions, and hold to tradition with the annual Regatta. All of this is Hiccup discouraging impulsivity in a leadership position.

It’s to note that even in day-to-day matters, Hiccup likes to have methodical orderliness. He is the one who is upset if the twins are not on guard duty on Dragon’s Edge. He is the one who suggests that they need to create order when they first arrive at their new island home. He is the one who is often the leadership organizing and putting into place all the daily rituals and duties that the youths do on Dragon’s Edge. He is the one who came up with specific flight formations for the youths to follow when they were in the Dragon Academy. He is the one who came up with all the training exercises and strict regiments and trivia games for Riders of Berk and Defenders of Berk. He is the one who leads the youths and expects them to obey his orders on the fly. Hiccup is not always spontaneous and careless. While there definitely are instances where he is spontaneous and careless, there are also just as many instances in which Hiccup is the opposite: careful and methodical.

One of your comments is that Hiccup is all about responsibility seemingly in the television series, but not in the movie trilogy. Because of this, I will leave this section with some demonstration of Hiccup caring about orderliness and responsibility in the movies and material directly created by Dean DeBlois and Chris Sanders. Hiccup is consistent throughout the franchise (give or take the aging process - but all people metamorphose naturally as they mature) in terms of his beliefs of responsibility. 

In The Serpent’s Heir, written by Dean DeBlois, Hiccup is chief and is trying to keep his chiefdom in order. He’s focusing on the responsibility of his leadership role. Earlier, in How to Train Your Dragon 2, even though Hiccup is running off spontaneously from Stoick sometimes, he also has with him a carefully formulated plan he systematically upholds. Hiccup’s plan is always to speak to Drago and try to arrange for diplomatic peace talks. The reason Hiccup wants this is not out of an impulsive reason (though it sometimes leads to impulsiveness). The reason Hiccup wants to talk to Drago is exactly because he believes it is responsible. When Stoick complains about Hiccup’s actions, his son balks, “I’m trying to protect our dragons and stop a war! How is that irresponsible?” The truth of the matter is that Hiccup, from the very start of How to Train Your Dragon 2, believes that trying to talk to Drago - his goal throughout the movie - is the responsible thing to do.

So Hiccup can be someone who cares about responsibility. Hiccup can be someone who loves to plan and organize. Hiccup can be someone who approaches a variety of situations with critical and careful thought.

Hiccup is, interestingly enough, both someone who can be spontaneous and impulsive, and someone who can be methodical and careful. These personality traits do not clash, but are complicated facets of his three-dimensional character. As we see in how Hiccup tries to talk to Drago in peace, he can use both spontaneous actions and careful thoughts about responsibility to try to achieve his goals.

Tuffnut and the Context of This Quote

Now the question is: does Hiccup’s consistent belief in responsibility and methodical approach to situations count as “overthinking”? After all, what Tuffnut says in that quote in Twintuition is that Hiccup is “as usual” overthinking. Overthinking is a little different from just thinking.

There can be times in which Hiccup overthinks throughout the franchise, but what is especially relevant is that Hiccup overthinks in Race to the Edge. Overthinking is part of Hiccup’s specific circumstance in the here and now. He’s doing it more than usual because he is interacting with Viggo - someone who is a crafty manipulator. Hiccup, trying to best Viggo, has had to carefully think through situations himself. This results in Hiccup worrying and overthinking through scenarios with Viggo. At this current time in Hiccup’s life, therefore, he is overthinking and overanalyzing scenarios far more than usual. It’s because he’s trying to do everything within his brainpower to stop his current antagonist.

So when Tuffnut remarks that Hiccup is “as usual” overthinking, I think that makes sense in the context of the situation. Since Hiccup and his friends have settled on Dragon’s Edge, Hiccup has been obsessively thinking about Viggo and trying to outmanipulate the man at his own game. As far as Tuffnut has seen, Hiccup recently has been consistently thinking and thinking and thinking and thinking. It doesn’t matter if twelve year old Hiccup overthought scenarios or not. It doesn’t matter if twenty-four year old Hiccup will overthink scenarios or not. But in the here and now, yes, Hiccup is pondering through scenarios exceedingly carefully. He’s still not successfully outmanipulating Viggo, true, but he is certainly pondering strategy closely.

On top of that, there’s an important thing to consider about Tuffnut’s quote: he’s criticizing both Hiccup and Fishlegs simultaneously. Hiccup and Fishlegs are, as usual, overthinking, according to him. This is a little different than Hiccup by himself overthinking. It’s the joint team that Tuffnut’s not thrilled with currently. And it is true that when Hiccup and Fishlegs are together, they tend to engage in deep, intricate scholarly pursuits. The two bring out the nerd in one another, and as is such, like to think critically together. So when Tuffnut talks about Hiccup overthinking, he’s talking specifically about Hiccup-when-he’s-with-Fishlegs overthinking.

The last thing I believe is relevant to consider contextually is that Tuffnut is not a thinker himself. Tuffnut is someone who is intelligent and capable of good thought, but his preferred lifestyle is one of going with the flow. He doesn’t like to plan ahead. He doesn’t like to adhere to schedules or regimental order. Tuffnut likes to casually mosey through life with no plans beforehand. This does contrast with Hiccup’s personality from the first HTTYD movie through the end of The Serpent’s Heir; Hiccup has always been more methodical and planning-oriented than the carefree Thorstons. So from Tuffnut’s angle as someone who doesn’t prefer to think things through at all, he’s going to categorize Hiccup’s careful analysis of situations (in this case in Twintuition, how to break a chain) as “overthinking.”

There is something to be said about how Fishlegs and Astrid think or overthink through scenarios in comparison to Hiccup, but I also don’t think that what Tuffnut says is erraneous with what we know about Hiccup and the present scenario! Hiccup is a complex character, and given the context of our current scenario, I think it makes sense that Tuffnut would make this criticism of Hiccup Horrendous Haddock the Third.

Naruto RP Mission Starters

Rank D. Finding someone’s lost/run-away pet.

Rank D. Carrying and distributing water/food/supplies around workers/farmers and giving first-aid help if needed.

Rank D. Taking a violent dog for a walk.

Rank D. Taking care of a garden.

Rank D. Taking care for on old person.

Rank D. Baby-sitting/kids watching.

Rank D. Helping duties at a temple.

Rank D. Gathering herbs.

Rank D. Gathering food/water supply.

Rank D. Delivering mail inside the village or nearby places (within the land).

C rank. Delivering mail in a long distance or to another country.

C rank. Escorting a single person from x to y. Protection from bandits.

C rank. Catching a wild animal that’s destroying supplies/scaring people/attacking people/attacking livestock/a run-away ninja animal.

C rank. Guard duty in the village for a day.

C rank. Guard duty at the gates of the village.

C rank. Be a squad leader for a day to a 3-man academy students team.

C rank. Carrying out a drill.

C rank. Being a teacher at the academy for a day.

B rank. Espionage.

B rank. Investigation.

B rank. Tracking someone down.

B rank. Taking out a single person/ninja.

B rank. Guarding/transporting a group of people.

B rank. The village is under attack. Secure villagers to safety.

B rank. Head of security for a big event.

B rank. Delivering an important message where something more valuable is at stake.

B rank. Catching bandits or minor shinobi/hunting down lesser missing-nin.

B rank. Transporting a dangerous criminal to a prison.

B rank. Guarding a scroll with secret/forbidden techniques.

A rank. Leading a platoon to assault an enemy force.

A rank. Engaging enemy forces/ambushing enemy forces.

A rank. Infiltrating an enemy village in order to gather information for the long-run or shortly in order to get hands on something valuable.

A rank. Stealing a horbidden technique/weapon/treasure.

A rank. Eliminating an important/authoritative/famous/VIP figure.

A rank. Guarding an important/authoritative/famous/VIP figure.

A rank. Hunting down a notorious missing-nin.

A rank. Gather information on a dangerous subject that should remain in secracy.

S rank. Wiping out a whole organisation/mass murder.

S rank. Destroying a village.

S rank. Taking out an S-class criminal.

S rank. Disposing of an authoritative shinobi (examples: kage, village hero, someone of great value to a village)

S rank. Bounty-hunting.

S rank. Designing a forbidden technique in secrecy for a village to use against other villages.

S rank. Hunting down bijuu.

Imagine Michael face when he heard that you were engaged to the peaky blinders enemy even though you didn’t knew it and you and Michael had broken up years ago.

“Are you sure it was her that you saw standing by him John? She is engaged to him? Are you fucking serious!”

“Mate I saw her standing right there in front of me and Arthur, I could recognise that beauty anywhere and yes she had a big ring on her finger, but I don’t think she knows that he was involved with us, her face was pure shock when she saw us talking with her fiance”

Michael rested is hands on the table looking more pissed at the thought of the woman of his dreams marrying other man just because he wasn’t sure of taking such a big step, he was in a pure mixture of rage and pain, John looked at him and polly came close to her son rubbing his back calming him down.

“ That motherfucker is with her and not me, he is close to give her the life I want to give her and I’m more then ready now, she couldn’t even talk to me first…”

Michael dropped his head low and polly sighed seeing her son breaking apart.

“Why don’t you calm down and try to talk with her? Y/n it’s a lovely girl and even though you were an idiot to let her go she is not married yet so try and win her back honey”

Polly smiled trying to cheer Michael up until the house maid came into the kitchen announcing that Tommy had a visit.

“Mr. Shelby there is a young woman standing at your door saying that she wants to talk with you if that it’s possible”

Tommy raised a brow and looked at all of his family and everyone was clueless, Tommy cleared the cigar and stood up walking out of the kitchen and everyone followed.

“Well let’s see you is this young lady then”

When everyone reach the door y/n were standing there biting on your lower lip and grabbing your purse with both of your hands looking around to the big house Tommy had for his family in the field. Michael eyes widened and Ada left a squirm escape her lips something that brought your attention up and to look past Tommy to Michael who was looking more handsome than ever, both of you stared at each other for a long time.

“ Michael..” Y/n talked softly and nodded her head politely.

Michael smirked and couldn’t resist to walk by y/ n side and hold her hand kissing the back of it never breaking the eye contact.

“Kitten…”

Michael spoke low and y/n blushed looking down not letting go of his hand on her.

Fire Emblem Echoes: Shadows of Valentia coming soon to Nintendo 3DS.

  • In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this re-imagined RPG epic invades the West!
  • Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons.
  • Your prowess will grow as you master this melding of modern and legacy Fire Emblem game-play.
Human: Three

Originally posted by nochujungkookie

One | Two | ThreeFour

Pairing: Jungkook x reader [feat: Taehyung, Yoongi, and Namjoon]
Genre: Fluff, Angst, Future Smut. Ability!AU Scifi!AU
Word Count: 4.5k

“what is it like to even be human?”

All Jungkook could remember were the events that was being unfolded right in front of him, everything else being untraceable. Being forced into a war he wasn’t even aware that was happening, being paired up with Taehyung and Yoongi during this ‘war’. They were pushed into this, being forced to kill the unknown enemy, relying on their so called abilities to keep them safe. Many questions were left unanswered, that was until he met you. More questions raised up, more confusion being added, and only a few things being answered. How can you tell the difference between human, and non-human?

Keep reading

anonymous asked:

In my story the main faction is losing badly and taking heavy casualties, forcing them to draft people, train them as quickly as possible, then immediately deploy them. If you had one or two weeks to train a bunch of fresh faced draftees, what are the most important things you could teach them? Note: They'd be infantry fighting guerrilla style in a desert environment.

Welp, the three people who looked at this question made a consensus, but first let me reiterate aunty’s rule of reality: you break it, you bought it. If your world requires that troops take two weeks to train, you have to decide what they need to survive the war zone you’ve set up.

Otherwise, I assume you’re talking about infantry, as most people do. You’re gonna look for

• Physical Fitness
Drill sergeants will probably push the recruits as hard as they can. Most soldiers get months to train their bodies to withstand the strains of war; getting things condensed into two weeks will mean brutal training, and it’ll probably also mean that you’ll be required to join already physically fit (yes, there’s a little leeway when you first enlist).
 Depending on the attitude of the army, either there will be a ton of broken soldiers who should’ve been medically discharged due to physical disability but they’re hanging in there because the army can’t afford to lose them, or the army will trim the fat as much as possible and kick out anyone with even a moderate profile. I feel like either way given the current way the VA works, the government is going to be paying for these soldiers anyway, so it’ll probably try to retain people it realistically shouldn’t, since in that case it’s at least paying active duty soldiers rather than just a disabled veteran.

• Weapons maintenance and qualifying
Learn how to take your weapon apart, learn how to clean your weapon, learn how to put your weapon together again, learn how to shoot your weapon, learn how to clear your weapon. Learn how to take your weapon apart, learn how to clean your weapon, learn how to put your weapon together again, learn how to shoot your weapon, learn how to clear your weapon. Learn how to 

• Tactics
Field tactics crash course. Hand signals, crouching, high crawl, low crawl, ruck marching, land nav, comms, all of this condensed into the barest forms.

• Combatives/Pugils
While the recruits may not get as much time as they’d need devoted to this, there would probably be at least a class or two on combatives and pugil sticks, that is, basically training for melee combat both with your hands and with a rifle. While these would only be used in emergencies, suffice to say it’s one of those skills worth taking a day out to teach.

• Basic CLS ?
Hubby and I disagree on this one. I think in this situation, the army would skip teaching joes combat lifesaving courses, (applying tourniquets, pressure bandages, and so on) and they would instead just employ more soldiers to serve primarily as medics. Specializing training like this leaves soldiers more time to learn the shit they’re actually supposed to be doing. Infantry might be expected to apply a tourniquet; infantry are definitely expected to engage an enemy.
Hubby thinks that the army would actually prioritize CLS over land nav with the understanding that saving every soldier is critical, (after all, if the training time is down to two weeks, plainly we don’t have enough bodies to go around) and having soldiers trained in CLS is statistically more likely to save combatants lives. Which is true; that’s why the army started training all soldiers in CLS to begin with. 

We think things like army history, the wear of the uniform, common courtesies, chain of command, drill and ceremonies, and things of that nature would probably be done away with. I think that morning PT would be done away with and drill sergeants would just get their recruits doing PT during any downtime they would ordinarily get. I also think recruits would get significantly less hot meals and probably less leniency for illness or accidents. You’re almost guaranteed to go to sick call at least once in BCT, but in this case needing to stay off an ankle for a few days may as well push you back to the beginning of training with another unit.

This is just basic training, not even including AIT! Especially if you’re looking at medics and EOD, I certainly hope the troops have longer than two weeks to train for that! 

Ultimately, a world like this would be pretty rough on a new soldier, and I expect a lot of people won’t be able to handle a basic training this intense. Some of us could barely handle the current version, and that can take between ten to twelve weeks depending on reception lengths and any other delays. There might be a lot of drop-outs, or there might be people who couldn’t handle it but the army pushed through anyway and they absolutely were not fucking ready for this, but that’s all up to you, and I hope you play around with all this in your story! 

-Kingsley

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