enemies of the sentinels of magic

Champion Reveal: Ivern, the Green Father

IVERN, THE GREEN FATHER

Once, long ago, Ivern Bramblefoot was called Ivern the Cruel—that was before he tangled with a God-Willow. In the centuries since, Ivern has roamed the forests of Runeterra, cultivating life wherever he goes. Wildflowers bloom in his footsteps as he laughs with trees, plays tricks on rocks, and dines with moss on the sun’s delectable rays. When the Green Father traipses into your lane, he brings all the secrets of the forest along with him.

Passive: Friend of the Forest

Ivern loves jungle monsters and would never harm them. Instead, he sets them free! Clicking on any jungle camp creates a grove using some of Ivern’s health and mana. The grove matures over time; when fully grown it can be clicked on again to free the camp’s denizens, granting Ivern gold and XP. Smiting a camp with a grove on it instantly sends the monsters to safety.

After level five, the Green Father creates copies of the red and blue buff whenever he frees the Red Brambleback or Blue Sentinel—they’ll leave behind a sapling which can be picked up by allies.

Q: Rootcaller

Ivern shoots out a ropey root that deals magic damage and (as you’d expect) roots the first enemy it hits. Allies who use a basic attack on the rooted target will automatically dash to get within attack range.

W: Brushmaker

Passive: When hiding in brush, Ivern’s basic attacks have increased magic damage and range. This effect lasts for a couple seconds after Ivern leaves the brush.

Active: Ivern creates a patch of brush, temporarily revealing the area around it. The amount of brush created is slightly greater if it’s placed near a wall or any other brush. The Green Father’s grassy patches disappear on their own after a moderate delay.

E: Triggerseed

Ivern places a protective seed onto his ally, granting them a shield. After a short delay the seed explodes, damaging and slowing all nearby enemies.

R: Daisy!

Ivern summons Daisy, an enormous sentinel who loves hugs. Daisy scampers around joyfully, knocking up Ivern’s target after a few hits. Ivern can recast this ability to direct his boisterous friend toward new targets. She’ll hang around until her hankering for hugs has been satisfied, or until her health bar is depleted.

LANING PHASE AND THE MID-GAME

Who says supports have to hang in the bot lane? Ivern Bramblefoot is a true support-jungler, arguably the first of his kind. Most supports can’t hack it in jungle because they lack the sheer damage output to beat up rascally woodland creatures in a timely manner. Ivern gets around that with his ability to evacuate camps without ever fighting anything—the green man just tends to his groves and soon enough the critters go prancing away on their own, happily handing over their juicy XP and gold as they leave.

It only takes Ivern a few moments to lay down or harvest his grove on camps, so he has access to jungle routes that just aren’t an option for those who have to fight and kill their prey. One valid strategy: Take Smite and Teleport, then go into the enemy jungle and drop a ward near an entrance. After sprinting through and gettin’ grovey with all the camps, TP back to the starting point for another lap to set the whole zoo free.

A more common pattern will see Ivern dropping groves on all the camps in his own jungle, then using his remaining free time to prance into a lane for a quick gank. Regardless of whether the gank is successful, Ivern can then stroll back into the jungle to claim his ripe rewards.

“Whenever Ivern’s ganking,Brushmaker gives him a thick playbook of ways to sneak into side lanes. His brush doesn’t appear on opponents’ minimaps, so it’s on them to keep a close eye out for any creeping forestry sprouting up around them.”

Whenever Ivern’s ganking, Brushmaker gives him a thick playbook of ways to sneak into side lanes. His brush doesn’t appear on opponents’ minimaps, so it’s on them to keep a close eye out for any creeping forestry sprouting up around them. The bushes block off vision granted by minions, making it possible for Ivern to create a grassy curtain that’ll keep soon-to-be-rootcalledopponents in the dark.

Once the Green Father gets access to his old friend, Daisy, he’s got a powerful way to disrupt enemy carries and peel for his own backline. In some of those crucial early skirmishes (like for first dragon), a rampaging hug monster taking an ADC or mage out of the fight can be all your team needs to build a major lead.

TEAMFIGHTING AND LATE-GAME

Once the teamfight phase hits, Ivern’s role couldn’t be more clear: He’s there to make his team’s frontline more deadly. If the droll druid lands a Rootcaller on an enemy squishies, it grants every teammate within range a free dash toward the rooted target. One root hits, and all at once your friendly Braum’s giving ‘em a mouthful of mustache, your Vayne’s spouting condemnations, and your Garen’s in the spin zone.

Most of the time, you’ll want to save Triggerseed for that moment just after you’ve landed a sick pick with Rootcaller. Since the root’s dash effect is much greater on melee allies, you’ll probably want to grant them Triggerseed’s shielding and slowing properties. They can ride the root in, pop some fools with the bursting Triggerseed, then tank any retaliatory hits while the triggering intensifies. While all that’s going down, Mr. Bramblefoot is free to spank nearby baddies using the extended auto-attack range he receives while in brush.

The biggest benefit of Ivern’s brushmaking hobby is its potential to create mind games. Many of us have played on Summoner’s Rift for years at this point, and brush locations have been pretty consistent throughout. We unconsciously track our distance from any and all unwarded brush, taking pains not to facecheck it. So when you’re halfway down bot side’s river and find yourself encountering a whole grassy field, it can seriously mess with your mind.

The range on Brushmaker is crazy big, so Ivern can use it scare opponents into thinking he’s somewhere he’s not. Stand on one side of the midlane and drop a bunch of brush near the opposite side, just to drive them toward you. Or, just plant some on top of your own carries in the middle of a teamfight to make them untargetable.

“The range on Brushmaker is crazy big, so Ivern can use it scare opponents into thinking he’s somewhere he’s not. Stand on one side of the midlane and drop a bunch of brush near the opposite side, just to drive them toward you. Or, just plant some on top of your own carries in the middle of a teamfight to make them untargetable.”

Ivern’s designer, Blake 'Squad5’ Smith, says he once stole a dragon just by filling the pit up with grass and hanging out in it. When he smote the dragon for the kill, the other team didn’t think to check the grassy knoll where he was still hiding. Instead, everyone just wandered off, dejected, and recalled to base. Victory through trickery: the true way of the Green Father.

Item:
The Black Spear-
Active: Kalista offers a pact to an allied champion, should they agree, the item is consumed and pair are Soul-Bound for the remainder of the game. When accepted, the binding enables Soul-Marked, a passive on Sentinel, and allows Kalista to use Fate’s Call when she unlocks it.

Passive: Martial Poise
Rather than cancelling the basic attack animation, a move order hops Kalista in the direction of the click after she completes her attack. Kalista leaps farther when moving away from her target

Q: Peirce
Kalista hurls a spear, damaging the first enemy struck and adding a stack of Rend. Pierce also procs Martial Poise.

W: Sentinel
Passive: Soul-Marked—When Kalista and her bound ally attack a minion, monster or enemy champion at the same time, they deal bonus magic damage.
Active: Kalista commands a sentinel to keep watch over an area. The sentinel patrols back and forth in a line a few times. Vulnerable to attacks from behind, sentinels see in a cone in front of them and scream if they spot an enemy champion.

E: Rend
Kalista’s basic attacks and the spear from Pierce lodge in their target for a short time. Rend causes her to rip the spears from her enemies, slowing them and dealing increased damage for each spear rent from the target. Rend’s cooldown resets if it secures a kill on an enemy unit. The spears stack infinitely, only disappearing if Kalista fails to keep up her assault.

R: Fate’s Call
Kalista repositions her bound ally next to her, making them untargetable and disabling their spells. During Fate’s Call, Kalista’s Soul-Bound gains a new ability, which allows the Soul-Bound to dash in a target direction, knocking up enemies they strike.