What if AC main characters had modern versions of their civilian/non-Assassin jobs?

Here’s what I got:

Altaïr ibn-L’Ahad: Interpol officer/personal security business like Homeland security

Ezio Auditore: Real estate and housing entrepreneur, plus land owner of various lots, with banking endoresment

Connor/Ratonhnhaké:ton: Town councilman who owns a shipping enterprise (occasional cultural and nature welfarist)

Edward Kenway: (okay, this one’s stretch abit) Nautical wares/Seafarer (may or may not be invovled in the black market temporarily)

Adéwalé: Humanitarian activist when not working as at community watches

Aveline de Grandpré: Heir and vice president of the de Grandpré group of companies (she’ll inherit the higher position at some point)

Arno Dorian: Private investigator who helps run his “employer’s” coffee shops during the day

Shay Cormac:Marine force authority and construction team backer (both occupations connected)

May add Chronicles protags and the Frye twins when I play their games and/ or dig up their bios better.


Day 3: Bread and Butter Best of: Magic the Gathering.

Ah, Magic the Gathering. Easily one of the funnest things an artist can work on. My opinions may be a bit biased, but to me, Magic is the benchmark for fantasy art. Think about all the great artists working today. Most of them have done work for Magic. Wizards of the Coast is continually pulling more and more skilled artists to MtG; every set the bar is inched higher.
Magic owes some of it’s success to the artists who add flavor and finish to the game. But artists owe an absolutely tremendous debt to Magic. Magic has changed the landscape of fantasy art, as well as tabletop gaming. They’ve created an amazing, living and growing world; manifesting with fun, challenge, and community. It’s success has shown the world the potential in smart, highly-realized fantasy. And it’s driven many imitators. Those imitators need artists.
(WotC: you can put my endoresement cash bucket in the usual hollow stump drop-off.)

Now then, on to my specific contributions. It was really hard to weed down to three images. I feel that much of my best work has been done for MtG. Though in honesty, they tend to get my worst professionalism. Because I’m often so invested in giving my all to a piece, that I’ve turned in work late. A lot. (And for up-and-comer artists out there: that’s a big no-no. Do as I say, not as I do: don’t miss deadlines.) (Also I’ve gotten a lot better about that. Promise!)


Slave of Bolas. 2008
One of the first pieces for MtG that I really felt worked like it was supposed to. And it started getting me noticed in the community. The printing on the card was too small to see the details of the tears, and the broken and breaking sigils. Even the dragon coiling around her is subtle enough that you don’t really notice it. So when the card came up, people would say “You’ve got too see this full size.” and shared the work.

Bloodbraid Elf. 2009.
This was one of the first chances I had to retell the story of an existing character. This elf left her homeland to travel to the hostile lands of Jund, filled with fire, dragons, goblins, and a veritable menagerie of other harshness. She found herself on the journey, and this is the moment she looks out over the land of Jund, knowing that it is her true home.

Liliana of the Veil - Artist’s Alternate. 2010.
I think if I didn’t include Liliana here, the comments section would explode. Liliana of the Veil is by far the most popular card I’ve illustrated. I run her in a few of my decks, and I can attest to why she’s a staple in many formats. I have no illusions - much of the popularity of the artwork is directly coat-tailing on the power of the card itself.
However, there are two versions of the art. (This is the alternate version, which was my original interpretation for Liliana in Innistrad. The one used in MtG is toned down a bit.) When I see cosplayers and fan-art for Liliana, more often than not, it’s this alternate version of her. That warms my Mt. Dew pickled heart. It’s more than just the character or the card they like. It’s this vision of her. Dripping with opulence, confidence, power, allure, and danger. Flaunting the well-over-a-century-old body she got as part of a bargain with demons, yet by no means offering you anything but perhaps a demonstration of her cruel power. Power she has the skill and the chutzpah to wield in double-crossing those very demons.
Yeah, she’s pretty intense.
As for the also alternate background, apparently my vision of her lair is some sort of demonic barbeque.
Mmmm… Demon barbeque…


Day 1: Bread and Butter Best of: Legend of the Five Rings.
Bonus: The Origin Story.
Challenge: Christopher Rush
Day 2: Bread and Butter Best of: Dungeons and Dragons.
Bonus: Left to My Own Devices.
Challenge: Jason Felix
Day 3: Bread and Butter Best of: Magic the Gathering.
Bonus: Fanservice Favorites.
Challenge: Peter Mohrbacher
Day 4: Bread and Butter Best of: Star Wars. 
Bonus: the Obligatory Sketchbook.
Challenge: Allen Williams
Day 5: The New Stuff.
Bonus: The Unsung Heroes.
Challenge: Scott M Fischer

sweetirrelevant  asked:

Hey, do you have any tips for people who want to work in the video game industry? How did you get to where you are now? [[Also bless this blog. It answers questions I didn't think about with gifs. It's cute, but makes sense.]]

First off, I am so sorry that I am like 2 months late with this. I’ve been uhh…. doing things (like not posting here regularly. As an aside, there’s an issue with posting .gifs or .gifvs from imgur so I’m trying to figure out another solution for now, until then posts may be sporadic!)

The following is an account of things from my own experience. My experience may or may not be representative of what happens in the industry and I’ll try my best to stay objective, but please take everything here with a grain of salt. That said, here we go:

(final edit: 10:56 PST. Added some more stuff and clarified some other things)

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