ending controversy


Lyft pledges $1 million to ACLU after #DeleteUber trends on Twitter

  • Ride-sharing service Lyft has pledged to donate $1 million to the American Civil Liberties Union.
  • Its number one competitor, Uber, came under fire for not halting service to John F. Kennedy International Airport in New York in solidarity with striking taxi workers.
  • The hashtag #DeleteUber trended Saturday night as users upset Uber did not suspend service to the terminals affected by the New York Taxi Workers Alliance work stoppage said they would end their accounts.
  • The controversy grew after Uber tweeted it had turned off surge pricing at the airport, only clarifying hours later it had not intended to break the strike. Read more

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One of my fave Cher facts is that when this music video was filmed, nobody was told that Cher was going to be wearing that very skimpy outfit, and when she walked out in wearing it, everyone lost their minds. So what you see in this video is not acting, all of these guys are real sailors who were probably jizzing in their uniforms the entire time this was being filmed.

The video ended up being very controversial due to the outfit and the Navy never again allowed an artist to record a music video on one of their ships.


Because some things are worth fighting for — The War of the Bucket

During the 11th and 12th centuries the Italian states and the German kingdoms were often at war due to a series of conflicts called the Investiture Controversy.  The Investiture Controversy was a politically motivated war fought over who would be the supreme power of Europe, the theocratic government of the Roman Catholic Church, or the secular government of the Holy Roman Empire. The Controversy officially came to an end in 1176 when the forces of Holy Roman Emperor Frederick Barbarossa were defeated at the Battle of Legnano. 

While the Investiture Controversy ended in 1176, conflict over the issue still remained in Italy between the many kingdoms and city states, which were divided into two factions, the Ghibellines who supported the Holy Roman Emperor, and the Guelfs who supported the Pope. The town of Modena was an ardent Ghibelline city, while Bologna was a staunch Guelf city. Thus for many centuries the two cities were fierce rivals.

One night in 1325 a small group of Modenese commandos snuck into the city and stole the ceremonial civic bucket from the town well.  Before they left, they filled it with is much looted treasure as could fit.  Enraged by the theft of their sacred bucket, the Bolognese mustered an army of 30,000 men to crush Modena. The two armies met at the twon of Zappolino. The Modenese only had an army of 7,000, however the Bolognese were disorganized and poorly armed while the Modenese were well equipped, well trained, and disciplined.  As a result, the Battle of Zappolino lasted on 2 hours before the Modenese broke Bolognese ranks, killing 2,000 in the process.  The Modenese chased the defeated army all the way to Bologna itself, however they did not have the numbers to lay siege to the city.  Rather, they paraded around the city walls, displaying the captured bucket for all to see while shouting insults, wisecracks about Bolognese mothers, and made obscene gestures.  Today, the bucket is still in the possession of Modena. 

Favourite and Least Favourite Things About The Gilmore Girls Revival


- Rory and Logan
- Life and Death Brigade Scene, it was wonderful and magical and I love those boys, especially Finn (getting offended at being called a New Zealander)
- Luke’s speech to Lorelai
- Luke giving out fake WiFi passwords
- Lane and the band still rocking
- the wedding which made me cry
- the ending (this may be controversial)
- Rory and Jess as friends
- using “Reflecting Light”
- Michel being married to a man
- the part where Gypsy was like “you can’t think of ANY OTHER GAYS” lmao
- everything about Luke and Lorelai


- how Emily and Lorelai didn’t seem to have made any progress at all. Like come on.
- they tried to make parallels with Luke/Jess Rory/Lorelai Logan/Christopher but that so does not work, they’re completely different (Rory’s an adult, not a pregnant teen, Logan would drop everything and raise a kid with her he was just waiting for her to ask, and Jess pining after Rory for years seems so bad, like what the fuck, he’s not Luke) (the storylines would be okay if they weren’t pushing the parallels… Except Jess pining, he deserves better)
- Lane’s band not being more famous, though I guess it is realistic
- we need more Lane and more Paris
- Lorelai should have bought the Gilmore House and turned it into the extra part of the inn
- the Paul thing, not because I thought she treated him badly, because it seemed as though he wasn’t exactly chasing after her, but because it was annoying
- probably more but I’m still absorbing

First-year doctors will be allowed to work 24-hour shifts starting in July
New professional standards will lengthen the consecutive hours that first-year doctors may work.

First-year doctors will be allowed to work 24-hour shifts in hospitals across the United States starting July 1, when a much-debated cap that limits the physicians to 16 consecutive hours of patient care is lifted, the organization that oversees their training announced Friday.

The Accreditation Council for Graduate Medical Education said the change will enhance patient safety because there will be fewer handoffs from doctor to doctor. It also said the longer shifts will improve the new doctors’ training by allowing them to follow their patients for more extended periods, especially in the critical hours after admission.

The controversial decision ends the latest phase in a decades-old discussion over how to balance physician training with the safety and needs of patients whose care is sometimes handled by young, sleep-deprived doctors — a practice that a consumer group and a medical students’ organization oppose as dangerous. The council said Friday that under the amended standards, the physicians’ mental and physical health actually will be bolstered by requiring their supervisors to more closely monitor their well-being.

Those standards will allow four hours to transition patients from one doctor to the next, so first-year residents could work as long as 28 straight hours, the same as more senior medical residents. The 125,000 doctors in training, known as “residents” and “fellows” depending on how many years they’ve completed, are the backbone of staffs at about 800 hospitals across the country, from large medical centers to smaller community facilities.

I was this close to asking for a beta from that one SH beta blog because I’ve done it before and it was super nice to get someone else’s point of view, but it turns out they don’t accept anything even a little bit risque so I guess that’s out of the question now.

When you like this person’s art, but they post a lot of stuff about politics (cough mad at trump because thats a fun conversation) and a bunch of angry posts about Jontron and Pewdiepie and sh*t.

I mean, yah, you can post whatever you want, but Jeeeeeeezzzzz

With all the ridiculous hate going on towards Andromeda thought I’d dilute it with some positivity.

I’m actually looking forward to the game and loving everything they’ve shown so far. (Mind you still staying away from spoiler material)

Yeah the animations might be a bit creepy but when was Bio ever good with them, thats not their strongest point. And honestly I loved Mass Effect trilogy, even with the controversial ending. It didnt spoil the game for me.

Anyways its another space opera on the basis of beloved Mass Effect. I am just happy i am getting it. Plus sisryder is amazing <3

(Also good thing we are having a one week spring break in 2 weeks, so some time to play it)

rohanite  asked:


The “”loli complex”” guy who hangs with Takasugi. AND KAMUI. I can’t stand him. I don’t get why he’s so popular. I’ve blacklisted every version of his name and I still see him everywhere. Someone save me.

anonymous asked:

hey can you not discourse anymore it's one of my triggers and I'm not allowed to download xkit. if not I understand

I’m sorry :( I don’t think I can avoid it, unfortunately. I don’t go out of my way looking for those conversations, but I do call out posts that are offensive or try to articulate why popular posts make me uncomfortable if they come on my dash, and that often ends up in controversy and pulls in discourse. 

I also tend to be an opinionated person, so some folks would consider most of my blog discourse because I post a lot of text involving my opinions on various things relating to aspects of my identities, communities, politics, etc. 

I understand if you can’t follow because of that. I hope you can find some positive blogs that aren’t triggering <3 

There’s something about Homestuck that feels immense.

Maybe the fact that it has this definitely not obscure tendence of trascending narrative medias, that I think went to an all time high with that controversial ending. It already felt immense because of the fact that it takes place for the most part literally nowhere in this dimension (which wouldn’t be relevant if we weren’t mentally bound to think about ours, considering everything starts from Earth and influences Earth’s destiny directly in every iteration). 

It feels immense because its motive and the game’s purpose is to kill and give birth to universes, and there’s all reality at stakes all the time. It feels immense because it trascends the concept of death itself and makes it vane at first, then definitive and impactful and even beautiful when the Furthest Ring collapses in Calliope’s black hole. There’s a whole unfathomable and mysterious collection of rules and mechanics that makes space itself feel conscious and aware of everything that happens, has happened and has to happen, and we fear it because the protagonists and even the antagonists have to approach it. But it’s neither an enemy nor an ally, all we know is that it exists and you don’t know what it wants from you and the characters you project into: it makes a parallel with nature itself, questioning its lack of consciousness and somehow talking about its relationship with humanity. It feels immense because we’re still not 100% sure of what happened to the characters and their arcs are not even closed, which makes it very unsatisfying but somewhat realistic. 

It feels immense because the way the story is told and the way the characters are handled make them feel weirdly real and therefore trascending the boundaries of their narrative. They’re flawed and growing up and relatable, but you don’t get a real, certain conclusion from the story about them or even the plot itself. Everything is left in uncertanty and it feels unnerving and a little scary. Personally, I had troubles sleeping that night because of how hugely uncertain and mysterious everything felt (well, I would have certantly found sleep if I cared less about the fact that Homestuck was ending and I wasn’t hell levels of deep into it in that moment, but I still wanted to share this). And ultimately, it feels immense because there’s a whole lot of psychology and phylosophy behind it.

All this combined makes for a weird mix of emotions on my part. It feels vaguely like the romanticism’s concept of “sublime”, more precisely a mix of both mathematical and dynamical. Like it’s “too big” and/or “too powerful”, and in this case too alien as well. I find it curious how despite all the laughters and bullshit and memeing that Homestuck is made of, and despite the now mild disappointment in the ending, it still manages to make me feel these weird emotions, and it’s even more curious when you think that the things I just listed are part of what makes me feel like that, and at the same time entertain me with levity or literally made me crack up.

put down Kanye’s album, and pick up the Mary Poppins soundtrack. a timeless classic that is full of magic and a song about fighting for woman’s rights, it also contains absolutely no songs where a little bald man takes credit for the career of one of the most powerful women in the world and claims that she owes him sex for it

The Crucible: An Analysis of Mass Effect 3′s controversial ending *SPOILERS*

First, a quick disclaimer. I am writing this as a huge fan of the Mass Effect trilogy. It is one of my all-time favorite gaming franchises, up there with the Bioshock trilogy, the Myst trilogy and the Arkham series. I will always defend it.

That being said, I am more than aware of the controversy surrounding the ending of Mass Effect 3. And I agree, it does have its issues. The Catalyst is a massive info-dump. The ending is rather poorly-paced and confusing, not to mention executed in such a way that it’s very anticlimactic. But at the same time, I see what Bioware was going for with the ending, and it’s a brilliant concept and an all-around fitting conclusion to the trilogy. Allow me to explain.

To begin with, I’d like to pose the question: Who is the protagonist (Commander Shepard, whom I will be referring to with “they/them” pronouns for the purposes of this post) fighting in the trilogy? The first answer to come to your mind will probably be rather obvious: The Reapers, duh. Shepard spends the first two games trying to convince people to heed their warnings that the Reapers—an ancient race of giant sentient machines that have wiped out every known galactic civilization to date—are coming back, and that they will have to fight them. In the third game, the Reapers finally attack, and Shepard has to fight them. The Reapers have to be the antagonists, right? 

Wrong. If you examine the games more closely, it becomes apparent that the Reapers aren’t really the antagonists—they’re a plot device, a threat that drives the narrative but never THE threat that Shepard is directly facing. In the first Mass Effect, Shepard is in conflict with rogue Spectre operative Saren Arterius and his allies—the powerful Asari leader Matriarch Benezia and their army of Geth. The Reaper known as Sovereign is present in this game, and is definitely a part of the threat, but it is never the threat—Shepard never directly fights Sovereign, only Saren and his followers. In Mass Effect 2, Shepard allies with the pro-human militant faction known as Cerberus to take down the “Collectors”—a mysterious race of technologically-advanced aliens who have been abducting entire human colonies. It’s later revealed that the Collectors are essentially what remains of the Protheans, who were the last species to be wiped out by the Reapers. Although the Collectors are essentially under the Reapers’ control, they are not Reapers themselves—again, in ME2, the Reapers are a plot device, a threat that looms on the horizon, but not the threat itself. And in Mass Effect 3, although the Reapers have invaded, Shepard spends the majority of the game in conflict not with the Reapers, but with the primary antagonists of Mass Effect 3—The Illusive Man, and Cerberus, which have both become corrupted by Reaper influence. Even the final confrontation before Shepard reaches the Crucible is not with the Reapers at all, but with The Illusive Man. In all 3 plotlines, Shepard is fighting against agents of the Reapers, but not the Reapers themselves. The Reapers aren’t really the antagonists of the trilogy—they are the force which drives the conflict, but they are not the conflict itself. 

With that point accepted, let’s move on to discussing the ending itself, and how—thematically—it was a perfect conclusion to the trilogy.

At the very end of the trilogy, Shepard arrives at the Crucible—a massive energy weapon with the power to change the very fabric of the galaxy—and is faced with the ultimate decision: how should the Crucible be used? On the left-hand path is a console that will allow Shepard to take control of the Reapers, at the cost of their own physical existence. They will live on as the mind of the Reapers, but will no longer exist physically—so, technically, they will die, but they will end the Reapers’ threat permanently, and gain sole and absolute control over the Reapers. This is known as the “blue path” or the “Control ending”. The middle path leads to the Crucible’s energy source—if Shepard adds their own energy to the Crucible’s (sacrificing their own life in the process), then organic and synthetic life will be merged, combined into “a new framework” where man and machine are one and the same. This is called the “green path” or the “Synthesis ending”. And then, on the right-hand path is the power conduit that will allow Shepard to activate the Crucible and permanently destroy the Reapers and all other synthetic life, destroying the Reapers but at a terrible cost—in the best-case scenario, EDI and the remaining Geth will also be destroyed by the blast; in the worst-case scenario, Shepard and the Normandy crew will all die and Earth will be destroyed, but the Reapers will also be gone. This is known as the “red path” or the “Destroy ending.” 

I’ve explained the ending and listed the antagonists of each game. Each antagonist is, in one way or another, an agent of the Reapers. But it goes further than that—each of them tried, in their own way, to neutralize the threat posed by the Reapers—and each failed.

Saren Arterius encountered Sovereign and became convinced that the Reapers could never be defeated or neutralized—they would win, no matter what. He decided that the only way for the galaxy to be saved was for all organic life forms to submit to the Reapers and give them what they wanted. He himself allowed the Reapers to “modify” him with synthetic implants. He tried to merge organic and synthetic life via submission to the Reapers, and failed—he didn’t account for the fact that his form of synthesis would lead to a loss of free will, and that the idea of sacrificing free will for survival would be met with heavy resistance.

Saren himself walked the “Green path” and, given the power to do so, would have chosen the “synthesis” ending—an effective end to all conflict between organic and synthetic life forms.

The Protheans tried to fight the Reapers, but wound up being overwhelmed and destroyed from within. Fifty thousand years later, the Collectors were all that remained of the defeated Protheans—devoid of free will and self-control, existing only as puppets to the Reapers’ will. They tried to defeat the Reapers with brute force, but didn’t fully understand their enemy, and were not strong enough to fully overpower them. 

When the Collectors were still the Protheans, they walked the “Red path” and, given the power to do so, would have chosen the “Destroy” ending—a short-term and perhaps inelegant solution which was not without sacrifice, but that would have ended the Reapers’ threat to organics once and for all. 

The Illusive Man tried to understand the Reapers so that he could find a way to control them. He was consistent in his philosophy—from the very beginning—that taking control of an enemy was better than defeating them. He was determined to wield their power himself, at any cost—and became so obsessed with the idea of controlling the Reapers that he failed to realize that he’d already become indoctrinated, and was already being controlled by them. He only realized at the very end that he’d caused just as much harm to humanity as the Reapers had in his shortsightedness and lust for power, and ended up taking his own life. 

He walked the “Blue path” and, given the power to do so, would have chosen the “Control” ending.

All 3 tried to end the Reapers’ threat in their own ways. All 3 failed and wound up at odds with Shepard. In the end, the decision that Shepard is facing isn’t “should the Reapers continue to exist?” but: “Which of my enemies was right?” 

Shepard is given the sole power to realize one fallen enemy’s vision. They can fulfill Saren’s mission by merging organic and synthetic life, and ending all conflict between the two forever. They can fulfill the Protheans’ mission by destroying the Reapers, permanently extinguishing the Reapers’ threat. Or they can take control of the Reapers personally, turning the Reapers from a threat to all life in the galaxy to humanity’s strongest asset. 

No matter what, the ending will involve sacrifice. Even in the best outcomes, the Control and Synthesis endings result in Shepard’s death, and the Destroy ending results in the destruction of both EDI and the Geth. 

This is also why Shepard alone is given the power to make the decision of what should be done: Shepard alone has faced all 3 enemies, seen the destruction of the Protheans, spoken to two Reapers (Sovereign and Harbinger) and come to understand what the full consequences of any one of those three options will be. Shepard is a hybrid of man and machine (the synthetic implants added to them by Cerberus during the Lazarus Project) who knows what’s at stake and understands that no matter what choice is made, it will be a sacrifice. 

While I agree that the ending’s execution fell flat (it was rushed and anticlimactic) I will defend the concept. It was an effective conclusion to the trilogy, both thematically and story-wise, and a brilliant concept.