We all know that Cinder has recurring nightmares of when Levana tried to kill her. What traumatic memory do the others have frequent nightmares of?
Kai: Marrying Levana. Considering how long that particular fear hung over him and how close he came to being stuck as her husband (for more than just an hour), he no doubt has nightmares where he finds himself facing her at the alter all over again. This time with no way out.
Scarlet: Michelle’s death. So many things on the farm remind her of Michelle and with that many reminders in her daily life, it’s not unusual for that horrible scene to appear in her dreams
Wolf: Killing Ran. Because no matter how estranged they were and how justified he was under the circumstances, there’s no way he could ever entirely get over killing his own little brother.
Cress: The whole incident in the throne room, from shooting Thorne’s fingers off to him stabbing her. Every second of it was horrible and traumatic in its own uniquely awful way and every second of it has been featured in her nightmares at one point or another.
Thorne: Being forced to stab Cress in the stomach. Being glamoured is bad enough, but being glamoured into nearly murdering someone you love is a millon times worse. The scene replays over and over in his head some nights,
Jacin: Winter’s fake-death. Because what if it hadn’t been faked? What if Levana had anticipated his plan and arranged to force him to go through with it? What if all that blood on the menagerie floor had been Winter’s rather than Ryu’s?
Winter: Killing Aimery. As much as it affected her at the time and as much as it went against the principles she’d lived with up until that point, there’s no way that it didn’t have lasting effects.
Remember, a Jedi’s strength flows from the Force. But beware. Anger, fear, aggression. The dark side are they. Once you start down the dark path, forever will it dominate your destiny. Luke… Luke… do not… do not underestimate the powers of the Emperor or suffer your father’s fate you will. Luke, when gone am I… the last of the Jedi will you be. Luke, the Force runs strong in your family. Pass on what you have learned, Luke. There is… another… Sky… walker.
Dark Summoning Beast ———————————————— You can Tribute this card; Special Summon 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of “Dark Summoning Beast” once per turn. You can banish this card from your Graveyard; add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms" from your Deck to your hand. ———————————————— Can Be Found In: 20th Anniversary Pack 1st Wave (20AP-JP007)
The Sacred Beasts have a respectable reputation among players despite a barely pressence in competitive events. “Uria, Lord of Searing Flames” can work along all sort of disruptive effects coming from Continuous Traps, “Hamon, Lord of Striking Thunder” became a popular choice in certain Decks like Crystal Beasts, while “Raviel, Lord of Phantasms” took a more traditional approach with its own kind. But while they are powerful on their speciality it was nearly impossible to create a steady Deck with all three together. Fortunately, with the recent improvement on classic themes and builds, the Sacred Beasts gained enough options to threaten players with their combined forces.
“Dark Summoning Beast” is an extremely important monster if we want to build a strategy with all three Sacred Beasts in the same build. Although lacking in stats to defend itself, “Dark Summoning Beast” priority is to tribute itself so we can summon one of the Sacred Beasts from our hand or even inside the Deck no matter their respective requeriments. This ability will nullify the Battle Phase by not allowing us attack, but is undoubtly a powerful effect which entirely skips all the requirements and setups the trio requires for their respective summons. Later on, if “Dark Summoning Beast” is in our Graveyard, it can banish itself to look for a Sacred Beast to add in our hand. This is another useful ability if we manage to prepare the summoning conditions of a particular Sacred Beast, but is clearly overshadowed by the exploitable ability to instead summoning them from the Deck as soon this monster makes its pressence on the field.
Despite being a Level 5, thanks to it statless condition along various tools at our disposition is very easy to obtain “Dark Summoning Beast” right on time to summon a Sacred Beast when needed. The defeat of “Mystic Tomato” will suffice to summon it from our Deck, specially helpful if the opponent’s last monster attacks it before their Battle Phase ends. Working along Level 4 Fiends we can use “Transmodify”, a Spell replacing its target with “Dark Summoning Beast” from our Deck. If is in our hand a “Stygian Street Patrol” in the Graveyard will Special Summon it, while “The Monarchs Stormforth” can compensate the loss of our Battle Phase by tributing an opponent monster for its arrival. When it comes to Graveyard options “Dark Summoning Beast” truly shines as several copies of “Call of the Haunted” and “Limit Reverse” will assure is back each turn to summon a new Sacred Beast. This setup is not hard to pull out with the help of effects like “Dark Grepher” and “Foolish Burial”, dumping this monster to become immediately available.
There’s no in-depth strategy to work arround this monster as all it really needs is some coverage. “Raviel, Lord of Phantasms” and “Hamon, Lord of Striking Thunder” are powerful enough in terms of stats to wall any possible attacks, with the latter able to lock down the opponent if is brought in Defense Position. “Uria, Lord of Searing Flames” is a bit trickier as depends on the Graveyard to obtain powerful stats, but with the ability to destroy backrow can become the easiest option to compensate the drawback of being unable to attack. While they can withstand attacks on their own our shortcut summon can still be ruined by certain effects, easily solved with the pressence of Field Spells such as “Fallen Paradise” or “Mound of the Bound Creator” protecting them against most threats. Although “Dark Summoning Beast” has a searching effect from the Graveyard, is highly recommended to instead become a target of “Phantom of Chaos” to steal its effect in later turns and keep summoning Sacred Beast with its aid. If we manage our Sacred Beasts properly, there’s a chance of not only gathering various copies together but also the possibility to Fusion Summon “Armityle the Chaos Phantom” if we want to.
The Sacred Beasts have very particular summoning conditions which “Dark Summoning Beast” can easily get over with. Regardless of playing arround a particular Sacred Beast or all three together, is undoubtly the efficiency this monster provides to these creatures to cheapen their arrival. With powerful setup to not only make its summon easier but also recycle it from the Graveyard, is a monster very easy to keep depending on each turn to summon a new Sacred Beast despite being unable to attack after each use. This powerful ability really outshines its searching effect, having barely any valid uses with all the Graveyard tools we can work along to retrieve “Dark Summoning Beast” over and over. While clearly needs some assistance to compensate its drawback, “Dark Summoning Beast” is an important monster to work along the powerful trio.
Personal Rating: A
+ Summons a Sacred Beast from our hand or Deck + Banishes itself from the Graveyard to add a Sacred Beast to our hand + Highly supported specially from the Graveyard
- We are unable to attack if we use its summoning effect - Searching effect barely has any valid uses
Do you think the Druids in VLD could be the same people from Pollux? Because they seem to have a close tie with the Galra, possessing magical powers in the same vain as the Alteans.
That’s a hard one to answer since we didn’t see their faces. But the fact that they can do magic at least to me means that they’re Altean. So it wouldn’t be hard to say that they were at one point Altean. My question is why is their skin purple now, other then just using the corrupted Quintessence. The other issue is the fact that they have yellow eyes, which Zarkon used to have until he seems to have been corrupted by the purple Quintessence.
Having them come from Pollux would explain some of it as Pollux wasn’t exactly friendly with Altea, and maybe having Romelle and Bandur being in the gray zone about what their family did and working for the Galra could be an interesting story to tell.
But yeah, if I was a gambling woman I would say the Druids are more then likely from Pollux.
Happy birthday to my King, Charles, by the grace of God, Holy Roman Emperor, forever August, King of Germany, and by the same grace King of Castile, León, Aragon, the Two Sicilies and the Indies (etc.), born in Ghent on this day in 1500.
‘Both the East and the West Indies being met in the crown of Spain, it is
come to pass, that, as one saith in a brave kind of expression, the sun
never sets in the Spanish dominions, but ever shines upon one part or
other of them, which, to say truly, is a beam of glory‘
Sir Francis Bacon
‘Reflect that the sun never sets in the immense inheritance of Charles V’
Allegory on Emperor Charles as Ruler of Vast Realms by Peter Paul Rubens (oil/canvas c. 1604, Salzburger Residenz)