victor with space buns speedpaint \(=♡=)/ 

time elapsed: 1:17:47 hr

anonymous asked:

How do you make a game feel good?For example, what kinds of design decisions go into making the player feels as though he/she has full control of the character's movement, and make that movement satisfying, even if there is nothing to do at the moment other than simply move

It seems fitting to round the week out with this because I’ve been writing about brain chemistry and function recently. This is a really interesting question because you’d think that there are a lot of different factors in this, but it really just comes down to one thing. How good something feels is inversely proportional to how much time elapses between you doing something (a button pressed, a mouse moved, etc.) and you seeing the results of that something on screen. The less time there is between pressing a button and seeing a response, the better the game feels.

Humans have an innate sense of time passing even when it comes to fractions of a second. Our brains can’t consciously keep up, but that isn’t the part of the brain that determines whether something feels good. For most people, it takes around 170 milliseconds for their brains to register that they’ve performed some sort of action like pressing a button. The sensation of movement, the feel of the material against the skin, the temperature of the plastic, all of these elements take about 170 milliseconds to register in the average human’s brain after they press a button on the controller. This means that the brain is going to expect a reaction to this input. The earlier you see a response, the better (and more responsive) the game feels.

This 170 milliseconds must be amortized over several factors - network lag, display lag, and processing time. Network lag is time your gaming device must spend waiting to hear back from the server, and cannot be excised. In addition to the possibility of network lag, there’s display lag. Even if the console or PC is ready to display something, it still takes a non-zero of time for the signal that leaves the console to be shown on the monitor or television. In the best gaming displays, this process takes ~20-30ms. Finally, there’s the amount of time it takes for the CPU and GPU to process what to display and then send that data to the screen. Generally, the top end threshold of what feels “good” is around 250ms. Any longer than that and the game will feel probably sluggish and unresponsive.

There’s a second half to this, however. Just because we know that we have to display something within this time window doesn’t mean that we can just display anything and be done with it. Human brains also need a sense of continuity of what they see. If something just vanishes without warning and appears elsewhere, even if it happens instantaneously, it feels weird. This is why we almost never see instantaneous teleportation without any sort of visual effect to accompany it - the lack of continuity makes the brain subconsciously feel like we missed something even if we haven’t. This means that we need to acknowledge the input in a way that smoothly transitions from whatever we were doing before the input to the new thing, even if that new thing is to play a voice saying “I can’t do that right now.”

In order to create this sense of continuity, we generally use some combination of animations, sound effects, visual effects, and so on. Each of these takes place over some amount of time to ease the player into what’s about to happen… but it cannot take too long, or else it won’t feel responsive. And that’s the general rub - we want smooth animations that read well, but that takes time, and we have a very limited amount of time available before the player’s subconscious brain gets tired of waiting for the player character to jump. It’s a delicate balancing act that requires skilled animators, vfx artists, sound designers, and engineers to get the game into the sweet spot for reaction time in its worst case scenarios.

Got a burning question you want answered?

I’ve never understood when people say that a fictional thing (a book, a show, etc.) has changed their lives.

A little over a year ago I wasn’t feeling great. I’d just finished a three year writing course at university, and a combination of essay writing about books I’m mostly not interested in (and ruining the ones that I am) and teachers saying that you have to get your work published in literary journals and apply for competitions because publishers won’t even want to touch your work if they can’t recognise your name. I loathe essays, and I don’t write literary fiction, the only kind of fiction this country seems to be interested in. I was losing the passion for the only thing I’d ever been passionate about, and the one thing I’d ever been half decent at.

Almost ten months ago I was becoming depressed. I couldn’t find a job - in editing, in writing, or even in hospitality or retail - and the government decided that if you want to be getting money for them you either had to be studying full time or applying for 20 jobs a fortnight. I’d only finished studying and there was nothing else that caught my interest, and there’s barely 20 jobs to apply for every two weeks, and that’s with me living in a well populated, urban area (I’d hate to imagine what it’s like for people living out in the country, where there’s five stores and nothing else unless you want to drive for half an hour). And of course coming into this depression was making the heaping amount of anxiety I already have much, much worse.

I was just losing the will to go on as I was, and I was mostly doing it for my friends and family.

At the end of my course I started reading Skulduggery Pleasant and my god, it was the best thing I’d read in three years. It made me smile, it made me laugh, it made me cry, and it made me went to throw the book against the wall (but I’d paid like $20 for that book, so I couldn’t). It made me remember all the reasons I love reading and writing; to illicit such emotion is an amazing skill to have.

This made me feel great about writing, and I began my own novel as part of nanowrimo 2015. As of today I’m in the rewriting process (second draft), and the first draft had approximately 40,000 words; the most I’ve ever written for any project.

But of course we still need to fast forward a bit. There’s this whole, like, six months filled with some kind of depression and some awful anxiety and that one time I had a job for like a month but it made the whole thing worse and let’s skip over that part.

Let’s skip to now. Because of Skulduggery Pleasant I remembered my passion for my life’s craft. And if I’d never started reading that book and writing my novel, I’d never have applied for a screenwriting course at another uni, which we’ve been told is extremely difficult to get into; there’s countless applications every year, and there’s probably about fifty people in the (first year) class; I was part of the mid-year intake, and there’s ten of us, maximum.

Without Skulduggery Pleasant I wouldn’t be writing a novel I adore, or planning another one for this coming nanowrimo. I wouldn’t be planning my own show and slowly tapping away at the pilot, and I wouldn’t be planning two more with a friend I’ve made in this course that I’m enjoying so much more than my other one. I don’t know where I’d be.

I’ve never understood when people say that a fictional work has changed their life but now I do, because Skulduggery Pleasant has legitimately changed mine for the better.

Ice Cap’s Updated Dream Address

I don’t think I’ve ever officially promoted my all-penguin town before, but for those interested in visiting/revisiting, I have a new DA for the Welcome Amiibo update.

DA:  5C00-0019-4790

There’s still more to be done with this town, particularly with home deco, but who knows how much time will elapse before I finally get around to it (so many towns, so little time!). Here is a little preview:

As time elapses we will grow older and we will grow wiser. We will fall in and out of love. We will destroy each other only to build each other back up again. We won’t even notice we’re changing until it’s already happened, because change is just the act of becoming. We see it happen so naturally every day. The sun sets, the night rolls in, the stars start to shine and the moon glows. When morning comes the dawn will creep in and embrace the night, allowing the day to break and the sun to rise again. We will continue to change, tethered to time and influenced by everything around us. The relationships we search for and the ones that search us out. The relationships we thought could never be and the ones that we could never live without. They’re all on their way to becoming something else, never static, always moving. Because time is the biggest player in the game, and it is why everything is changing. If you try to picture every moment in a relationship all at once, then that right there would be us, over time, passing by. Changing, folding, becoming something else.

12x03 Coda - Home

Read on ao3

Fifty three minutes had passed since Castiel had heard pieces of the aborted prayer. Precisely twenty two minutes had gone by since the text message that had filled in the gaps. The elapsed time leading him to one sure decision, made behind the wheel of a stolen truck headed towards an uncertain destination.

“You need to go,” he growls gruffly towards his passenger, who has thus ignored the angel’s many requests to turn down the sound while playing that infuriating game.

The demand is met by an indignant finger (not that one) thrust in the general direction of the driver. They had collected hundreds of miles of road since putting Cleveland in their rearview mirror. They were following a vague intuition of Rowena’s that Lucifer had fled towards the Bible Belt to lick his wounds. The irony was lost on neither angel nor demon.  

When the last candy has been crushed, Crowley finally turns towards the driver.

“Let me guess. That text you risked our lives to read was from Loverboy?”

Cas furrows his brow towards the being he had begrudgingly accepted as partner. “Neither of us would be mortally wounded in the event of a vehicular incident, Crowley. Unless this truck was forged from demon and angel blades. Which I seriously doubt, given the ordinary nature of the man from whom I took it.”

The two were a hundred miles outside of Louisville. Cas drove with one arm out the driver’s side window. Like he would on a night like this. The darkness of the night sky was pierced by pinpoints of starlight. The air smelled of cedar and ozone. The scent was a comfort, contrasting with the gnawing feeling that had taken residence in Castiel’s gut since he had received the two word text two exits ago.

She left.

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tristanfriesen said:

just curious because i’m looking at similar backgrounds for my own game, but is that computer generated or is it just an animated picture.

It’s the computer - a shader, which decides the color of a pixel based on its position on the screen and the time elapsed.

anunearthlyfireburningbright said: 

Ooh nice. This kinda gives it a “bonus level” feel

Best I got was to enable this when AFK for long enough - I’ll have to hire you as the designer man for the next game.


Collab with my best friend , amazing Nari-Nori ( She drew Will and throne )
The work based on AU that we created.

Elapsed Time AU

 All powerful creatures(and Bill and Will are too) study as Supreme and Ancients’s protegees. These gods\demons decide creature’s fate - it becomes god or demon. Everything depends on how strong their dark or pure forse is. Bill and Will studies together and they learning how to control their energy flows - controling lapse of time, day and night flow.


{Gif} {Comic Cap}

Imagine: You and Kurt Wagner finally admitting your feelings for one another

–For Anonymous

A/N: Got a little carried away with this one because I love Kurt with 1000% of my heart! Also this is just kind of a general version of Kurt because there’s so many versions of him (movies, animated stuff, comics, etc.) hope you don’t mind that!

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Reference of Bill Cipher  ( Elapsed Time AU)

( Description :  All powerful creatures(and Bill and Will are too) study as Supreme and Ancients’s protegees. These gods\demons decide creature’s fate - it becomes god or demon. Everything depends on how strong their dark or pure forse is. Bill and Will studies together and they learning how to control their energy flows - controling lapse of time, day and night flow. )

The refernce of Will Cipher By @nari-nori  ( under the spoiler)

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Here is a series of pictures I like to call TAG: Out of This World. This is because it takes the patches of the Tracy brothers and expands them. The sixth picture is of the International Rescue logo with the colours of the Tracy brother’s sashes and ‘birds.

Medium: Traditional. Using Faber-Castell pencils and felts.

Elapsed Time: I worked on all pieces from roughly 10am to about 8:30pm today. That’s 10 and ½ hours including bathroom breaks, drink and food breaks, Lunch, Collecting dinner and Dinner.

Post #3600

Every 100 posts, I run some numbers and give a little bit of data on this blog.  Normally I do it at the bottom of an art post, but I’ve already figured everything up and don’t have any art ready so, here we are.

As always, data will be given in a (past periods +current period = new total) format.

Posts:  3500 + 100 = 3600

Followers:  4735 + 96 = 4831

Date Began:  September 11, 2012

Current Date:  January 7, 2017

Elapsed Time:  ~52 months

Total Pictures Posted:  6091 + 172 = 6263

Unique Pictures Posted:  5451 + 154 = 5605

Non-Art Posts:  633 + 10 = 643

three mentions of sixes in TST

In TST there are three instances of the number six. The first one obviously in the title of the episode and how many Margaret Thatcher statues there were. The second use of the number six is when Rosamund said something about 666 written across lil Rosamund’s forehead. The last mention of the number six is the elapsed time since the hostage incident in Georgia. It had been six years.
What does this all mean? In TST, and in the show there are many biblical references. This means that Rosamund is literally the devil. I CANNOT BELIVE MOFTISS THEY ARE UNBELIEVABLE THREE USES OF SIXES IN TST INCREDIBLE @quietlyprim


Getting ready for work so now seems like a good time to reply before I get behind.


replied to your photoset“Not much to show. A couple shots from goofing off in game.  Farting…”

Btw, I don’t know if this helps or not, but it can’t hurt to chime in. I had persistent crashing issues after time elapsed due to too much shit for the game to keep rendering (despite having a nice system). Turned out it was a memory leak. TS3 just sort of gives up after a point because it’s 32-bit. My solution that has axed the problem so far is to set detailed lots down to four instead of max (eight). So I get pretty sims and scenery but the rendered lot number is stifled (fine by me).

Haven’t had the problem since. Try Dashboard to check your error logs. It could just be your game is overworked.

Thank you for your input, I appreciate it.  Over taxing crossed my mind too.  I lowered the “special effects” to medium but I will try out the lot details.  I have been fluctuating with that setting only because sometimes it bothers me but I have a lot of stuff in my game so it’s just going to have to be a trade off. My was running smoothly with these settings:

But I currently have the game set to this (cause it’s purty).  Time to switch back I think.  I should check Dashboard, I didn’t even think about that because it may be something else entirely.  I know sometimes my back up device will decide to back something up in the middle of the game so I have to disconnect it. But I don’t think this is the issue here.  


replied to your photoset“Not much to show. A couple shots from goofing off in game.  Farting…”

First shot is simply stunning!

Thank you :-).  That’s one of the reasons I like panning my camera around, I always happen across things that are visually interesting.

  • me when I've finished consuming all of the available content for a fandom: I'm so sad... I can never watch/read/listen to anything again... is this what death feels like
  • me 3 days later: I am found crouching in the woods covered in dirt, clutching several new favorite characters under each arm. No one has seen me in the elapsed time