eisley's

8

It was a period of great boredom.
The Wander Over Yonder Crew,
having one of several extended lunches,
discussed ideal cross-overs for their
beloved orange hairy spoon.

During the lunch, two
Staffers conceived of a
crossover with Disney’s ultimate weapon, STAR
WARS, a property so massive that
they’d never let us near it.

In a completely unofficial, fan art capacity,
those two staffers created a comic
about a strange encounter
somewhere in the galaxy…

Again, very very unofficial.  Entirely not for profit.  Please don’t sue us.

So Legobiwan unearthed some old Barnes and Noble gift certificates from a while ago and ordered some hilarious Star Wars stuff that just came in today. 

THIS BOOK IS CLASSIC

I wonder whose fault those lost limbs are, KENOBI

Mace, as always, is so done.

It’s Obi-wan and Qui-gon!

Yoda dragging his former apprentice as the finale of the book.

2

Rose and Finn’s adventure takes them to, among other places, another Johnson innovation: a glittering casino city called Canto Bight, “a Star Wars Monte Carlo–type environment, a little James Bond–ish, a little To Catch a Thief,” the director said. “It was an interesting challenge, portraying luxury and wealth in this universe.” So much of the Star Wars aesthetic is rooted in sandy desolation and scrapyard blight; it appealed to Johnson to carve out a corner of the galaxy that is the complete opposite. “I was thinking, O.K., let’s go ultra-glamour. Let’s create a playground, basically, for rich assholes,” he said.

Canto Bight is also where viewers will get their multi-species fix of gnarled aliens and other grotesque creatures, a comic-relief staple of Star Wars movies since Luke Skywalker first met Han Solo amid the cankerous and snouty inhabitants of the Mos Eisley cantina. The Last Jedi is dark enough as it is, so Johnson has made a point of infusing the movie with levity. “I didn’t want this to be a dirge, a heavy-osity movie,” he said. “So one thing I’ve tried really hard to do is keep the humor in there, to maintain the feeling, amid all the heavy operatic moments, that you’re on a fun ride.” [x]

8

PadMay | Day 11: Canon Divergence AU

Qui-Gon Jinn and Queen Amidala land in Mos Eisley instead of Mos Espa. Ten years later Padme Amidala is back on Tatooine hiding from Count Dooku’s assassins. There she meets the 19 years old slave named Anakin Skywalker for the first time. With his help, she manages to capture the assassins and expose Dooku’s true intentions. Now freed, Anakin and his mother live a quiet and happy life in Naboo, with regular visits from Padmé and her handmaidens. 

10

Thought it might be interesting to show how my Mos Eisley piece breaks down in Photoshop!  Despite technically being made up of a ton of layers (just for organization and ease of selection), the final piece breaks down into about five parts: inks, flats, shadows, bounce/atmosphere, and overlay.

  1. Sketch
    I actually blocked out a small scene in Maya to help me compose this shot – Mos Eisley has a lot of domes and ellipses and, as much as I adore drawing in perspective, it definitely helped having a basic maquette for placing the camera.  We had to get the sketch approved by Lucasfilm, so I did a quick value pass to hint at the time of day.
  2. Final Sketch
    This is where I’m finalizing the composition before inking.  This meant fine-tuning figure placement, environment details, and any text I had written on the walls.  Luke was almost entirely central in the initial sketch, so I shifted him to the left to let the piece breathe a little more.
  3. Inks
    The first stage of the final piece, and probably my favourite – I can just turn off my brain, zone out, and ink.  Since Star Wars is a notoriously “used” universe, I went for a bit of Geof Darrow vibe and let the inks do a lot of the texture work for me.  The inking is actually done over some twelve-odd layers (sandtrooper, Luke, foreground moisture vaporator, etc), but that was just to organize my file and facilitate expedient flatting later on.  The final inks are a dark green-blue, with a bit of variation in the distance to reinforce the atmospheric perspective.
  4. Flats
    This aaaalways takes longer than I expect.  This stage changes depending on my process, but I went with pretty basic local colors this time around.  Nothing fancy.
  5. Shadows (multiply layer)
    The shadows are all on 1-2 multiply layers, pretty basic.  This was a deceptively simple lighting setup, so I wanted to make sure any edges that were catching light read really clearly.  I added the warm rim of subsurface scattering to break up the edges a bit.
  6. Bounce Light and Atmospheric Perspective (screen layers)
    A couple separate layers, but they serve similar purposes.  This stage added bounce light from the sky and sand, as well as layers of atmospheric perspective to separate out the foreground, midground and background.
  7. Final (overlay layers)
    The final piece!  I used a subtle overlay layer to marry the colors, as well as some film grain and light watercolor texture to break up the swaths of flat digital color.

So that’s my jam!  I’m changing up and improving my process constantly, but this is definitely one way to get things done. :)