The Sylph elemental always seems to be depicted as a woodland fairy that’s one with nature so why not take it a step further and make her a living embodiment of nature, which is why there’s a lot of flora covering Sylpha. Leaves and the wind just have quite a relationship together, I figure she could form from a windy swirl of leaves? Probably a lot of low damage wind-cutter type speedy attacks that stack up.
I always pictured this version of the elemental spirit “Undine” to be like a liquid diva. Her hair will be a constant animated waterfall. Her basic water based attacks will be kinda like Spidey’s Hydroman’s arms.
Good day, Cryatists! Rob here with an informational update on Cryamore’s AI system!
The AI in the early playtests and demo didn’t fully emulate what we
were planning to do with the Mob AI in the game; it was purely hacked
in. Combat wasn’t really engaging at all and there was no need to even
fight enemies other than in the scripted scenes. Now that development
time has elapsed, we’re in the process of tossing in a refined AI
system. Here’s how it works: