effects master

I’m not a supercorp shipper, but I’m livid. No one deserves that treatment, especially from public figures.

But, instead of focusing on that, I want to discuss the importance of media and television, in general. TV has effects on its viewers. We are affected by what we watch. For example, people who tend to watch more news media, also tend to believe the world is a more dangerous place than it is. Media affects and changes our perception of the world.

This is why representation is so important.

Several theorists describe television media as a reflection of our social reality (see Gerbner or Bandura). This is true even if the reflection is poor or inaccurate. People will still believe what they see. (This is especially true for people who do not know much about a group of people or care enough to do real research.) If minorities are underrepresented or poorly represented on television, people may believe this is an accurate representation of those minorities. And those minorities will see the representation as a reflection of how society views them.

So I’m gonna call BULLSHIT on anyone who pull the “it’s just a TV show” line.

It’s not just a tv show. It’s fucking shaping our reality as a culture.

If Peter Capaldi’s run as the Doctor could be summed up in one phrase it would be, “All of Peter Capaldi’s boyhood dreams came true.”

How to Practice Effectively

Mastering any physical skill, be it performing a pirouette, playing an instrument, or throwing a baseball, takes practice. Practice is the repetition of an action with the goal of improvement, and it helps us perform with more ease, speed, and confidence. 

There are many theories that attempt to quantify the number of hours, days, and even years of practice that it takes to master a skill. While we don’t yet have a magic number, we do know that mastery isn’t simply about the amount of hours of practice. It’s also the quality and effectiveness of that practice. Effective practice is consistent, intensely focused, and targets content or weaknesses that lie at the edge of one’s current abilities. So if effective practice is the key, how can we get the most out of our practice time? 

Below are 4 tips for practicing better for just about anything!

1. Focus on the task at hand. Minimize potential distractions by turning off the computer or TV and putting your cell phone on airplane mode. In one study, researchers observed 260 students studying. On average, those students were able to stay on task for only six minutes at a time. Laptops, smartphones, and particularly Facebook were the root of most distractions. 

2. Start out slowly or in slow-motion. Coordination is built with repetitions, whether correct or incorrect. If you gradually increase the speed of the quality repetitons, you have a better chance of doing them correctly. 

3. Next, frequent repetitions with allotted breaks are common practice habits of elite performers. Studies have shown that many top athletes, musicians, and dancers spend 50-60 hours per week on activities related to their craft. Many divide their time used for effective practice into multiple daily practice sessions of limited duration. 

4. Finally, practice in your brain in vivid detail. It’s a bit surprising, but a number of studies suggest that once a physical motion has been established, it can be reinforced just by imagining it. In one study, 144 basketball players were divided into two groups. Group A physically practiced one-handed free throws while Group B only mentally practiced them. When they were tested at the end of the two week experiment, the intermediate and experienced players in both groups had improved by nearly the same amount. 

As scientists get closer to unraveling the secrets of our brains, our understanding of effective practice will only improve. In the meantime, effective practice is the best way we have of pushing our individual limits, achieving new heights, and maximizing our potential.

From the TED-Ed Lesson How to practice effectively…for just about anything - Annie Bosler and Don Greene

Animation by Martina Meštrović

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I was asked a while ago if I could make visual references for Awakening tome effects to go along with my tome project, so I compiled a whole bunch of screenshots of every tome in the game and matched them with each cover! These should be helpful if you ever want to draw characters casting a specific spell or if you’re just curious about what all the tomes actually do when you use them!

The covers for all the tomes are here as well, but you can find higher quality ones in my original master post of the tome project here. You can see the details and writing on each much better. Additionally, just for fun, I decided to make this the complete tome essentials post and include a written description of how each spell looks (in case the picture isn’t enough to visualize) as well as in-game information about each and every one!

Everything else is all under the cut in order of how they appear on this post! Sorry about it being so super long!

Keep reading

in the Star Wars afterlife:

Chirrut: life is a beach and then you die

Chirrut: you have to admit visiting Scarif was a blast

Chirrut: that exploding fuel container took me totally by surprise; I never saw it coming

Baze: if you make one more Scarif joke I’m leaving you for Qui-Gon

Something my partner suggested I draw a long, long while ago. Based off Nic!TMNT because that’s the version I’m most familiar with (and also because it’s awesome).

I needed something a bit more futurey that the kids’ standard outfits, so the armour was loosely modelled after the space suits from S4. Splinter’s clothes I just winged.

Edit: Made a few tweaks on a rested brain. Raph now has the Omni-Sai I intended him to have in the first place; added biotic & armour glow, smoother title, and some extra detailing on Casey’s space-hockey stick

the reason water sun/air moons are such a strong combo is because it allows for a greater/intuitive/higher minded capacity for compassion/empathy without necessarily internalizing + (mis)projecting that charged emotion onto others… so long as the air moon maintains a level of personal accountability + finds a necessary outlet for personal emotions.

water sun/air moon people are quick thinkers able to apply lived experience of themselves + others for a bigger project. they are able to disseminate an emotion in front of them and rationally parse each side, easily locating the cause and identifying the effect. they can be master compartmentalizers w/o necessarily repressing or hyperfixating on the emotion. when used correctly, this intellectual project allows for greater awareness of self, which allows a cultivation of the water ego in a way that allows for positive growth and healthy emotional regulation (something that water-dominant people struggle with, esp water-moons)

the downside, though, is a while a Realized Air Moon can facilitate healthy ways to cope with emotion and avoid repression, this tactic in an unrealized air moon creates an environment of deeply held repression and insincere coping mechanisms. the water sun will always do what it is naturally good at: sensing, experiencing, observing. it needs an outlet. this can lead to confusion and self-loathing when they are able to “see all sides” / the point of view / engage diplomatically with an event but still have a nexus of intense emotions and no way of applying that to what it means for they themselves. air moons can have difficulty just feeling. 

Master and Commander (2003). During the Napoleonic Wars, a brash British captain pushes his ship and crew to their limits in pursuit of a formidable French war vessel around South America.

A good seafaring film about a man on a mission is a dime a dozen, but what elevates this film beyond it is the time and gravitas it devotes to building the relationship between Russell Crowe’s Captain Jack Aubrey and Paul Bettany’s Doctor Stephen Maturin. It’s wonderfully told, and it gives an epic film a beating heart. 7/10.

Dragon Archery

New apparel needs some new headcanons~

Overall archery was popularized for being a quiet weapon in comparison to other draconian weaponry and spells. This made for both easier hunting and stealth warfare. Also arrows, unlike magical bolts, are harder to see flying at you if the arrows are not enchanted or modified.

WIND archers are the most famous. Its rumored that a well trained wind flighted archer can take on a raiding party alone with a single shot. They can curve their arrows in the air with the help of their elemental abilities, and release arrows at unbelievably rapid rates. Wind bows are the fastest and are designed for speed over power.

WATER archers are more close combat orientated. Their arrows have curved points and tethers that latch onto, tangle, and pull down targets to the (normally) water below- where they are never seen again. Water bows pack the most punch out of all flights hold earth because they are designed to be effective under water as well.

EARTH archers are steady and patient- as well as great trackers. Targets that are not taken down after the first shot tend to spend a entire day in hiding or running from its attackers, only to be taken down the moment they leave cover or let their guard down. There are many stories of great Earth archers who spend days to weeks on stakeouts for their targets. Earth bows and arrows are the heaviest hitting and can split rock.

FIRE archers are best at taking advantage of their surroundings. They use specialized fire arrows and often light fire to their targets as well as the surrounding area. Be very careful when taking cover from fire archers, because they will make that cover a tomb in a few firey seconds. Fire archers are also known for creating a smoke screen effect - tricking armys into thinking there are twice as many archers then there actually is. Like their armor, fire bows are known for their fine metal craftsmanship, being both balanced and covered in complex designs.

LIGHTNING archers are trickshooters - known for their ‘sky’ shots - firing an arrow up, so it hits the target from directly above like a thunder bolt. This allows them to hit targets taking cover behind things with no roof and use gravity to aid in the punch their arrow gives. Lightning arrows also hold charges very well, allowing them to shock and sometimes paralyze targets. Their bows are the most consistent and carfully made/tested in order to pull off advanced shots.

ICE archers are resourceful and good ambushers. Their native landscape doesn’t give alot of materials for arrows so they are often made of pure ice magic or ice shards that are lying around. The empty tundra pushed them into the art of camouflage- a ice archer can be right infront of you and you wouldn’t notice. Their bows are often modified to resemble twigs or old bones so you don’t reconize it as a bow.

SHADOW archers are frighteningly accurate and make the best bounty hunters. The best can snag a moth to a tree with their arrows - without killing it. Shadow archers like to stay hidden and work best in the dark where they can remain unseen. Some archers have skilled magic users lace curses or similar magical tricks into the tips of their arrows. Bow and arrows are best for being quiet - and shadows are the quietest of them all.

LIGHT archers are snipers, they can hit targets over great distances. Most dedicate their lives to protecting sacred ruins and villages - effectively getting rid of any trespassers before they get close. The bows and arrows are made for distance- meaning that the farther away you are the harder it hits. Their shots are fast, some say you hear a lights arrow coming after it hits you.

NATURE arrows are almost always laced with some kind of plant toxin. It doesn’t matter if the thorny wood arrow doesn’t hurt you too bad - because the poison most definitely will in 5…4…3…2… . Archery is popular in nature because they can hit targets without disrupting the surrounding flora. Skilled nature magic users can make living arrows that grow roots in and around their target after they hit. Normally doctors suggest you don’t rip arrows outta wounds so you dont bleed out - nature, plague, and arcane arrows are an acception to this rule.

PLAGUE archers, like nature, rely on whats in the arrow to do the killing rather than the arrow themselves. The arrow heads are narrow, curved like cat teeth, and loaded with pathogens. This makes accuracy hard but the wounds from these arrows not only instantly infect but are extremely hard to clean out. Because of this their bows are best for speed rather than punch - since the arrows don’t need alot of power behind them to be effective.

ARCANE archers are masters at firing off more than one arrow at a time. Behind wind archers, they are the most famed. Their arrow heads are made of Pink Chalcedony - a glass like rock that is abundant in their region that makes non arcane dragons ill. These arrow heads shatter half the time they hit their target and leave shrapnel inside of them. Their bows are more on the powerful side, to support firing multiple arrows at once, but lack range accuracy as a result.