First, pick a picture with a strong difference between your focus and the background. The easiest ones will always be photo shoots with solid backgrounds.
Today I’m going to use this photo:
1) Open up your photo and select the Selection tool. Make sure it’s on plus.
2) Click and drag around your focal point until you have your background selected. Switch to the minus to remove parts if it selects too much.
3) Next, invert the selection.
4) Then add a vector mask by clicking the square with a circle in it.
Example: Your layer should look like this.
5) Double click the black and white box on your layer and this window will pop up.
6) Select the Refine Edge Brush Tool and make sure it’s on plus.
7) Zoom in and paint around the edges of the hair or finer details. If it adds too much, click the minus sign and repaint over the spot.
Example: The left half of her hair has been brushed over while the right side has not. You can notice a considerable difference bectween the hardness of the pixels. (also, feel free to adjust the Global Refinements/Edge Detection to your liking, just play around with the sliders and you’ll catch on quick!)
8) Click OK and review your image.
9) Reselect the black and white vector mask and change your PS colors to black and white. Using the brush tool, go in and paint back (or out) details. Or, use the Polygonal lasso tool to make a selection and fill it with black to remove or white to add. Here, I removed a section between her arm and her waist.
10) Finally, add a background color/pattern and add any psds/actions/etc.
Hey! Love your edits. I was wondering if you could take us through how you make your edits? And any tips on how to start with editing?
I COULD try and livestream the whole process because one single edit I post is quite literally, a combination of different edits, some parts are even completely redrawn based of canon material and references.
I think the best thing to do is to just show you in rough lines how I created my last edit:
Also seems like the perfect time to post all my wips and bonuses! which isn’t much but… yeah
| CLICK HERETO BEGIN |
It took me forever to do so I hope it will actually help some of you aha ! and keep in mind that you can adapt the settings I show you to whatever you like or whatever works best with your sim.
How do you get that really smooth effect on your sim edits? I really love it, it gives them an animated kinda feel!
Hi nonny! ✨❤️
hmm… there’s nothing specific about it, it is just a set of circumstances that makes the sims look smooth:
1. The skin
I really love skins that makes my sims’ skin smooth and soft, I use this default oneby @madmono and then I usually use another skin as an “overlay” depending on the vibe of my sim, but all of them are very smooth/maxis match ones
My tip: to provide a smooth base, always use “mattifying” / maxis match skin, you can always add some glow later!
2. Topaz Clean
I always use topaz cleanfor all my edits, I haven’t found any tool that gives such smooth finish to my pictures, so if you haven’t used it, give it a try! Actually, I don’t use the same topaz settings for my edits, I go back and forth, depending on the sims, their skin details, hair… but If you’re curious, this are the settings that I used in my last post
3. Finishing touches
At this point your sim’s skin should be looking pretty smooth, but I really like to add some extra touches that gives it that “animated feel” as you said. I used to do contour and all that stuff, but lately I’ve been skipping that and focusing on highlight touches on the higher points, such as cheeks and shoulders. It can be as subtle as you want, I think it gives a beautiful finish to the skin.
The way I do it is by using the dodge tool in photoshop, and I pick the midtones range
here’s a before and after, as you can see just a few light touches (nose, forehead, cheeks, cleavage, shoulder) make all the difference, also I added some contrast to the picture, It really helps the glow to pop! ✨
well, I hope this was helpful nonny, there’s not much about it ❤️✨
I have twovideos of how I used to edit posted some time during last summer but my style have changed A LOT, I got Reshade and learnt a few more thing about Photoshop so those videos are VERY outdated.
I’ve been getting some asks about my editing in general and about the editing of my most recent post. Making a tutorial is something I’ve been meaning to do for quite a while but I’m bad at explaining things, especially my editing process (which changes all the time) so I decided to make a video for you guys, and now it’s finally here. It’s a bit messy, and there’s no voice over cause i don’t have a decent mic (-_-’)
Anyhow, I hope you guys will find it useful. If you have any questions feel free to shoot me an ask! And I’m planning to do more videos like this in the future if anybody’s interested? :3
Sooo since there was a much better reception for my editing tips post, I feel less awkward trying to put this one together. I’d still like to be able to do actual video tutorials, but it’s something I’m still struggling with, tbh, so here’s this instead (rather than having nothing at all).
This tutorial does require having a graphics tablet. I know this isn’t as accessible to everyone, but I have absolutely no clue how to achieve this or even a similar look without it.
There is no exact science to how I edit my screenshots, tbh, but there is a general work flow I go through that has developed over the past year or so of me doing these.
The hair can be broken down into 3 steps: color blocking, shaping, and minute details. It is essentially going form the largest details down to the smallest. And I generally use the shape already given by the base hair. I tend to start on this after I’ve done all the initial prep work: cutting the sim out from the background, cleaning up the edges, stuff like that. So. I’ll be using this hair as an example:
1. Blocking/Giving Yourself A Base
First, give yourself a new layer. This makes it easier to basically trace what’s already there (it’s your guide tool), and making mistakes isn’t as big of a deal.
I take the eyedropper tool. You want to find a medium shade in what your base screenshot already gives you and then also a darker shade (but not the darkest). Then, you paint that medium shade all over most of the hair. I take the darker shade and paint over the sections of hair that are obviously in shadow (usually what sits closest to the neck; I do it for depth perception).
2. Adding Shape + Direction
Here you use the darker shade to outline where there are chunks of hair. To make it really easy, make the layer you’re working on about 50% opacity and just trace the base screenshot.
Where the hair is lighter + darker is influenced by where your light sources are. My light source here is in the top left corner. The sun, basically.
I’m always swiping my brush in a downwards motion, following the flow of the hair. That’s pretty important, imo, to getting hair to look like hair. You gotta feel it.
3. Adding Additional Shape and Direction
More of the same. We’re starting with the large, blob block of color and building up the details from largest to smallest, always in that order.
With the third step, we start using progressive lighter (I move diagonally on the color box, not straight up) and darker oranges in order to produce a more 3D effect. If you’re confused about the colors, just pick them with the eyedropper tool.
I haven’t changes brushes once yet, btw.
This is what the hair looks like after I’ve worked my way from step 1 to 3.
For the final stretch, I switch to a hard brush and conservatively apply it in the ends (to give the impression of individual hairs) in the darkest shadows and in the lightest highlights. It’s difficult to gauge and easy to go overboard, so you might be undo-ing a lot of your mistakes until it looks the way you want it too.
The idea here isn’t to draw a bunch of individual strands of hair. We’re going for a more “maxis-match” feel, so we want to retain the cartoon chunks rather than opting for a more realistic style.
3.5 Note on Hue/Saturation
I’ve had edits before where the colors choices I made were not quite what I was hoping for, so to tweak the undertones a little, I go into hue/saturation (I’ve done it with color balance, too). To do this without messing up the rest of your screenshot, I make the other layers invisible first, and then make adjustments as I see fit. You will have to merge it down before you make the other layers visible, though, or the adjustments will affect them, too. If you don’t like how the adjustment looks, just undo the merge and readjust until you like it.
Be careful not to go too wild with this, though. It’ll “fry” the texture if you do, and you’ll need to lightly go through steps 2-3 in order to re-achieve the softer look again.
4. More Highlights + Shadows
Once steps 1-3 are done, I move on to the skin + clothes. It’s only after the rest of the screenshot is touched up that I move on to adding highlights + shadow to create more depth. I went over my process here, and it extends to the hair as well. Dark navy + white (or basically white), with a soft brush at about 50% opacity. This is less about shape and more about adhering to where the shadows and highlights fall on the hair. I opted for an “anime” highlight on the hair.
And that’s how I do it. Hope it was helpful. I know people are curious as to my process.
@itskotiij hit me up and we decided to collab on editing tutorials! we’ll be showing how to edit flowers into pictures on pixlr (mine) and gimp (kotiij’s)! hope y’all enjoy these and it’s helpful for your edits~ will link hers when she comes back
this tutorial DOES require some knowledge on pixlr and its tools (how to use them properly). it’s rather easy to follow if you’re new to it. *also don’t mind if there’s continuity errors in the pictures themselves, i 100% suck at doing pictorials lol
hello! how do you make a sim "pop out" of the image?
Hi nonny, it is pretty easy, and even though this might look confusing, it takes less than a minute! (hope this is helpful)
🍓How to make a sim pop out (Mini tutorial)✨
1. Open your picture and make a new layer on top
2. Pick the rectangle tool, deselect “fill” (if it is already selected) and select stroke. I always pick white, but you can do this really with any color.
3. Make a rectangle around your picture, it is going to work as a frame. Then, go back to the picture layer and click on the little eye next to the rectangle layer to make it invisible
4. Pick the “polygonal lasso tool” and select the part of your sim you want to pop out of the frame.
5. Once you’ve selected the area, in my case is the top of her beret, press cmd+c on your keyboard (ctrl+c if you’re on windows), then go back to the rectangle layer, make it visible again. Then, press cmd+v (ctrl+v for windows) and it will make a new layer for the selection. This is basically a good old copy paste.
6. As you can see it already pops out, but there’s a weird part of the selection that pops out that we don’t want to, to fix this, make a new layer mask by clicking on that little icon below.
7. It creates a new white window next to the selection layer. Grab the brush tool and pick a black color. Finally, paint in the white window the part of the selection that you want to erase, in my case was that weird part of the beret.
Finally finished editing my Allura makeup tutorial! It was so much fun to do, so I hope to make more videos in the future. It’s my first time making one so I’m a little nervous;; please tell me if you enjoyed it! Feel free to check out my youtube channel if you’re interested 💕