A Guide to Coloring in Sony Vegas (And other Programs!)

Hey guys, I’m the new mod Carl! Since we get a huge amount of questions that deal with achieving a certain coloring/look, I decided to create a nice lil’ guide for use in Sony Vegas, but can be intuitively applied to any program! This guide gives you tips on what certain effects can do for you, how to combine them together, and a quick rundown of the experimentation process. By the end, coloring is going to be second nature to you, and if not, that’s okay; that’s what we’re here for!

NOTE: This guide deals with MANUAL coloring! No mention of NewBlueFX or Magic Bullet below!

Keep reading

anonymous asked:

I seem to have a little problem with my amv's colorings. I just don't seem to be able to make any good ones, so I was just wondering if you had any tips that you could give me? ouo

Ohhhhh, gosh, AMV colorings. My expertise lies in GMV colorings, but it’s basically the same idea.

Most people use Magic Bullet Looks. I’m not sure if we have a link to that, but basically it’s a plugin that allows you to mess around with the colors of a screencap from your project. I’ll find a download link if we don’t have one after this.

Magic Bullet Looks looks like this.

But if you don’t want to go through the hassle of getting it (also takes an assload of time to render), here’s what I do for my colorings. (There are screenshots in links to show you what I’m talking about.)

1. Play with Color Balance and Color Curves.
It’s a lot easier to manage than color corrector. For Color Balance, I like to have three effect plug-in chain for shadow, midtones, and highlights, so I can manage all three. Basically, mess around with the numbers until you get something you like, and same goes with color curves - You can select different channels to basically get the same effect. RGB serves as a general contrast-manager, although Levels does a good job of this too.

2. Fill Light
Fill light is good if you want a subtler color tone to your AMV. It’s really easy to manage too, so no complications with that one.

3. Gradient Maps
They’re really good for managing brightness and white-black color points, aka making shadows darker and making lights lighter, etc.

4. Color Corrector
This tool is pretty basic, but serves for good purpose - you can manage all the colors here, albeit inaccurately, but you can also manage saturation, gamma, offset, and gain.

That’s basically all I got. Good luck and happy editing!

-From Ria

«And it was just too amusing to observe,
a single princess who foolishly thinks 
she can take on the entire Baroque Works organization 
and save her kingdom...»

I’ve always thought Robin looked wonderful in this scene, so I worked really hard on this coloring.

The hat was the real deal, but I’ve improved so much in few days and I’m glad

anonymous asked:

Do you know how I could make a colouring similar to this one? /watch?v=T_504iOmNDw

All you have to do is follow these steps:

  1. Color Corrector
  2. Convolution Kernel
  3. Soft Contrast
  4. Border
  5. Duplicate the image

Now on the new image (make sure it’s above the original)…

  1. Black & White
  2. Gaussian Blur
  3. Move Pan/Crop to beginning, then move border in front of that
  4. Open up Pan/Crop and mask out center
  5. Set Mode to Negative, and feather edges

And you’re done!

~ Jules