echo bluff

kickstarter.com
Perception
A new narrative horror adventure where you play a young blind woman. From developers of BioShock and Dead Space.

BACK THIS PROJECT - T - 70 hours as of this post

Crafted by a team of veteran PC and console developers (BioShock, BioShock Infinite, Dead Space), Perception offers a bold and fresh take on first person narrative games.

  • “See” using echolocation.  Every sound creates a visual.
  • Engage in a deadly game of hide and seek with relentless enemies, including The Presence.
  • Trigger radical change at the Estate at Echo Bluff each time you solve its mysteries.
  • Travel back through history to exorcise your own nightmares.

Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams. 

After months of research, she discovers an abandoned mansion in Gloucester, MA. Once there, Cassie finds that Echo Bluff is worse than her nightmares. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate’s mysteries or become one of its victims.

While Cassie doesn’t have an arsenal of weapons, she does have her wit, her cane and her smart phone. Armed with these tools, she finds clues to unravel history as she navigates her way through the home via echolocation. But the house and its deadly Presence go to great lengths to prevent her from deciphering its secrets.

And yet, they won’t let her leave either. Surviving this deadly game of cat and mouse with the Presence is especially perilous when your only way of seeing is by means of sound, and so you must carefully weigh the risk of making too much noise against the possibility of being discovered by the terrifying Presence.

“Tapping” in slow motion

Once spotted, your only hope is to run, hide, and pray that it doesn’t find you. Cassie uses ambient sounds of the house as well, such as taking advantage of when the grandfather clock rings, or when a loud pipe whistles.  She can throw objects and use items like alarms to create “sound bombs” to distract her enemies.

Cassie uses her smartphone to examine evidence left behind. And as she puts the pieces together, she’ll find herself jumping back in time.

Read more about this Kickstarter here and please BACK THIS PROJECT