dungeons and dragons module

New year goal – I’d like to run a Greyhawk campaign using many of the classic AD&D modules.  It’s been a long time since I ran some of them, and some I have never run or played.  Obviously a few rails will be in place to steer a party toward the modules, with willing players told this in advance, but there should be room for some sandbox play in there as well.

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SPORES

So we’re playing the very first part of Out of the Abyss module for Dungeons & Dragons 5e. In it there is a Myconoid (a mushroom creature) who has released spores to communicate telepathically.

Stool (the Myconoid): how did you end up here?
Vi (my tiefling rogue with a stereotypical German accent): Vell I vas taken just as I had found my lover’s home.
Stool: what is a lover?
Vi: Hmmm vell a lover is what makes my species release spores.

On a side note I stopped the Game for 5 minutes and received an inspiration point!

“Orcus’s Doorman”, Keith Parkinson, 1987.  (From The Art of the Advanced Dungeons & Dragons Fantasy Game, 1989; appeared as cover of AD&D module H4: The Throne of Bloodstone in 1988.)

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JEFF EASLEY

1954-

Country of Origin: U.S.A

Training: Murray State University

Notable Works: Various Dungeons & Dragons publications, Savage Sword of Conan, Magic: The Gathering

After producing covers for Warren publications such as Vampirella and Conan, Jeff Easley took a job with TSR in 198, following his contemporary, Larry Elmore. Easley quickly became one of the most prolific and prominent artistic voices for fantasy role-playing games, providing work for dozens of Dungeons & Dragons books, games, and modules. He helped define the look of many monsters, illustrating the covers for the various Monstrous Compendium supplements, as well as work on the Dragonlance and Forgotten Realms game settings. 

Encounter piece II, AD&D module D1-2: Descent Into the Depths of the Earth by Gary Gygax, TSR, 1978/81.  D1 and 2 are all about a journey through a strange underworld – a place that later would be called the Underdark.  Map II can be used for the illithid encounter by the pool.  Extra map sections are provided for random encounters or for the DM to expand the adventure.  The longer the journey, the more the PCs can learn about the underworld factions and the more experience they can gain before facing the deeper challenges below.