dungeon idea

Crow Skull of Souls

This skull is cold to the touch and has an eerie, albeit faint glow to it. Soft whispers from beyond echo in your mind when you’re holding it. Whenever a soul attempts to ascend the mortal plane near this artifact, it is drawn into it’s open beak and stored. The souls within the skull can be consumed or used in arcane practice.

Had a bit of fun with this one. Just general coloring practice, no sketch, just straight coloring on a picture of a crow’s skull. Then, once the base was down, I deleted the reference picture and just went nuts. Coloring is fun! When you don’t have to do it. 

Y'know, you could just make up accents in dnd. Tried to give ur character an Australian accent and failed? Well, there is no Australia in this fantasy universe, but there is conceivably a settlement of people who all speak in an accent which sounds, to our ears, like really bad Australian.

What I’m saying is just use the worst fuckong voices for all ur characters and if u get called out on then just say it’s how people talk in fricking green-mushrooms or wherever ur character comes from. Make your party suffer.

More unreasonable D&D magic items: an enchanted ring that appears to grant the wearer occasional strokes of plausibly deniable good luck. What it actually does is confer upon the wearer the near-religious loyalty of a mob of small, extremely stealthy goblin-like creatures who believe that it’s their sacred duty to help the ring’s bearer without allowing their involvement to become known. This works well enough in wilderness or dungeon; problems start to arise when the wearer gets back to town for some downtime, as the ring’s minions have never been outside the dungeon and have no idea how civilisation works, but still feel obliged to help.

More DnD Worldbuilding

A continuation of this

  • Rebel wizards leaking open-source spellbooks for free to spellcasters that can’t afford to join the elite magic schools
  • I don’t know if there’s free press in Faerûn but there are bards that will spread catchy songs about asshole nobles trampling on half-orc rights
  • A gnome-run toy shop that sells kits for kids to learn to build their own cool, animate clockword toys
  • Wood Elves that grew up in a city and have never seen a tree in their lives, but are really good and blending into urban environments
  • Genasi tattoo artists: because not being born with kickass skin markings shouldn’t preclude you from getting some
  • Races with natural darkvision having the same eyeshine as nocturnal animals
  • Dragonborn and Kobolds speaking in gender-neutral Common because they have trouble spotting gender cues of the non-reptillian races
  • A network of druids, clerics, and diviners acting as an early warning system for storms, earthquakes, and floods days or weeks in advance
  • With humans able to intermingle with elves, orcs, dwarves, fiends, djinn, and the occasional kinky dragon, family trees and census paperwork must be a nightmare to sort through.
  • (’Please check any non-human ancestry within 1-5 generations:’ “YES”)
  • A wizard-tailor using mage hand to take measurements, mend to fix tears, and transmutation to change fabric colors and materials
  • Familiars serving as support and guide animals
  • Mage-heavy cities utilzing conjuration and transmutation to make post-scarcity societies
  • A troupe of Kenku performers using their natural sound mimcry to put on high-production plays, musicals, and puppet shows
  • Druid-run animal shelters
  • First day of class, a teacher terrifies some freshman by drawing a sword -but wait he’s…putting it on a pedestal up front? Oh, that’s Professor Eversharp Darkrender, a 1,200 year old sentient blade who has personally impaled three of the historical figures that will be covered in this course.
Hotlinks to all Tables: A complete list of every trinket table for quicker access compared to scrolling through the entire blog or sifting through the archive. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 60 full d100 tables.

-Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.

-Minor Magic Items, 1    /   -Minor Magic Items, 2


-Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.

-Unique Weapons, 1   /   -Unique Weapons, 2

-Unique Weapons, 3


-Masterwork Weapon Bonuses: A variety of weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces are more powerful than ordinary weapons but in most cases would not be considered “magic” or “+1” weapons. 

-Masterwork Weapon Bonuses, 1


-Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.

-Sealed Glass Vials, 1   /    -Sealed Glass Vials, 2

-Sealed Glass Vials, 3   /    -Sealed Glass Vials, 4

-Sealed Glass Vials, 5   /    -Sealed Glass Vials, 6

-Sealed Glass Vials, 7 


-Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.  

-Trinkets, Books, 1   /   -Trinkets, Books, 2 

-Trinkets, Books, 3


-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional personal characteristics to the book trinket list.  

-Book Descriptions, 1


-Trinkets, Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts. 

-Trinkets, Rings, 1


Trinkets, Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer’s necklace mark them as a creature to bestow quests upon.

-Trinkets, Necklaces, 1


-Trinkets, Valuable: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.  

-Trinkets, Valuable, 1   /   -Trinkets, Valuable, 2 

-Trinkets, Valuable, 3   /   -Trinkets, Valuable, 4

-Trinkets, Valuable, 5   /   -Trinkets, Valuable, 6


-Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.

-Trinkets, First

-Trinkets, 1   /   -Trinkets, 2   /   -Trinkets, 3

-Trinkets, 4   /   -Trinkets, 5   /   -Trinkets, 6

-Trinkets, 7   /   -Trinkets, 8   /   -Trinkets, 9

-Trinkets, 10   /   -Trinkets, 11   /   -Trinkets, 12

-Trinkets, 13   /   -Trinkets, 14   /   -Trinkets, 15

-Trinkets, 16   /   -Trinkets, 17   /   -Trinkets, 18

-Trinkets, 19   /   -Trinkets, 20   /   -Trinkets, 21 

-Trinkets, 22   /   -Trinkets, 23   /   -Trinkets, 24

-Trinkets, 25   /   -Trinkets, 26   /   -Trinkets, 27 


-Trinkets, Worthless: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.

-Trinkets, Worthless, 1   /   -Trinkets, Worthless, 2 

-Trinkets, Worthless, 3   /   -Trinkets, Worthless, 4

-Trinkets, Worthless, 5   /   -Trinkets, Worthless, 6

-Trinkets, Worthless, 7   /   -Trinkets, Worthless, 8

-Trinkets, Worthless, 9


-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.

—Keep reading for all reference tables.

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