All bards, as a traveling band. Or all clerics.
The clerics could be called the Godsquad. Or the A-Men.
Parties of all one class have always been humorous and fascinating to me. It’s bad for party balance, for sure, but it can be fun and everyone can still have a niche
You could have a mini brute squad of barbarians
Or a band of bards
Likewise, a missionary group of clerics
A whole little grove of druids
A micro armada of fighters, each with a different specialty
Traveling monastery of monks
Paladin squadron, enough said
A group of rangers as a hunting party
Miniature thieve’s guild of rogues
Sorcerer blast party
“I made a deal with the devil,” warlock support group
Cluster of nerdy wizard acolytes
A forest is in all mythologies a sacred place, as the oaks among the Druids and the grove of Egeria; and even in more familiar and common life a celebrated wood is spoken of with respect, as “Barnsdale Wood” and “Sherwood.” Had Robin Hood no Sherwood to resort [to], it would be difficult to invest his story with the charms it has got. It is always the tale that is untold, the deeds done and the life lived in the unexplored secrecy of the wood, that charm us and make us children again,—to read his ballads, and hear of the greenwood tree.
This most sacred and mysterious of our native trees is thought of as the king of the forest. It is connected to the summer solstice and the sun. It exudes great love and warmth of a fatherly disposition.
It offers us strength, protection and courage simply by being in its presence for a while. It is also seen as a doorway or portal tree. By meditating near one you can find yourself taken to other realms. Your life battles are often made clearer and easier by its magic as a consequence. It is a great tree to go to when you need to calm down. It forces you to slow down to its speed and helps you to put tensions into perspective. Then its soothing caring side almost puts an arm around you and reassures you that all is well.
The ancient druids met in sacred groves of oaks. Legends and myths abound with famous oaks: King Arthur’s story includes Merlin’s oak at Carmarthen, Robin Hood’s tale includes the Major oak at Sherwood Forest and Herne the Hunter at Windsor park who has less than three possible contenders.
I’m receiving some hate-mail from Social Justice Warriors (the wrong types, that even attack people that use mythological creatures) these days for using golems, Djinni, Rainbow Serpents (which I don’t even use, but that aside), Rakshasa, Naga and Akhluts, so especially for them here a little post about Golems. xxx luv ya’ll
There are multiple types of Golems in Mythika, all made out of their own materials, and mostly used by powerful magic users as guardians, bodyguards and trackers/assassins.
Golems are mostly build into humanoid forms, but some creative/insane architects and dwarves gave their own spin to their design.
Automaton or Iron Golems are the most numerous of golems, they are most common. They are only human sized, but entirely made from iron, making them much more durable and powerful than a normal human soldier. Though they lack a serious conscious and intelligence they can still perfectly follow simple orders such as attack, defend and search.
There is also the Khalkotauroi, which is a Automaton in the form of giant fire-breathing iron bull, not unlike D&D’s Gorgon Bull. They are mostly used as mounts by Dwarves and Dactyl.
Talos are enormous bronze, gold and silver Automatons the size of giants or even titans, they are extremely rare as they cost a lot of time, magic and resources to build.
Normal Golems or Stone Golems are made entirely from rocks, gems or stones, the most common are made from common rocks, the more expensive and powerful are made from pure diamond. They were the first Golems to be ever constructed and so the name-holder of the construct group. They can only understand follow, attack and defend orders, anything other makes the Golem lose control and attack anything around it, even its own creator.
Wulgaru or Wood Golems are made out of common wood or magical rune-incanted wood. The lesser Wulgaru resembles pretty much a scarecrow made from wood, the greater Wulgaru is much like a animated totem-pole incanted with powerful rune-tattoos which give them all types of blessings. They are often used by Druids to protect forests, groves and gardens from interlopers. Some Wulgaru however broke free and gained intelligence-scores, they still protect forests, but they see everything as interlopers, even creatures that are gentle to nature.
Pua Tu Tahi or Reef/Coral Golems are made from all types of corals, they were first created by the Siyokoy, but later also by human mages. They are often encountered underwater, in reefs or on beaches. These hostile living coral reefs attack most creatures they spot, especially land-based creatures. They are made out of sharp coral stone and so attacking the creature with melee attacks risks shredding your own armor and flesh. Inside greater Pua Tu Tahi live all types of other sea monsters such as Stella (Giant Starfish), Shen (giant Clams) and Indus Worms, these creatures all help in attacking the Pua Tu Tahi’s target. While smaller Pua Tu Tahi resemble humanoid golems, the elder and greater Pua’s resemble crabs, spiders or other forms.
Nargun or Magnetic Golems are strange Rock Golems with magnetic abilities as they were created by nature itself, when lightning strikes a Magnetite rock when it lies in any water source the rock is animated into this dangerous golem. Fighting a Nargun with metal armor and weapons is very difficult and proves fatal in most cases, as the magnetism is powerful and always on. Many crushed metallic armors (with skeletons still in it), tools, treasures and weapons are decorating their rocky bodies. Nargun often reside in lakes, underneath waterfalls or in streams, as the water will rid their bodies from the metallic parts often. Nargun are the most intelligent of the Golems.
Invunche are the most evil and cruel of the Golems, they are also known as Flesh Golems. Lesser Invunche look like deformed humans made out of parts of different victims, their legs are often stitched to their heads, as these monsters are mostly created to create a sense of fear into anything they encounter. Greater Invunche are truly horrifying creations that use the skinless flesh of bears, humans, dragons and everything mixed together in some sick abomination. Invunche are pretty intelligent for a Golem as the spirit to animate them is from a tortured humanoid.
Jenglot or Doll Golems are nasty voodoo dolls brought to life with souls from the cursed dead. They use the voodoo needles as weapons and terrible curses to bring much bigger victims down. They love to steal hairs or blood from other creatures so they create a link with the victim, torturing their own doll-like bodies will destroy the flesh of the creature they made a voodoo-link with.
Tupilaq or Bone Golems are very small but very powerful, they can easily break a full grown human male in half with little effort. They are animated by using the souls and bones of powerful creatures such as giants, whales or other such powerful creatures.
Terra-Cotta Warriors or War Golems are mostly used in great wars, each terra cotta soldier is infused with the soul of a warrior, and the Terra-Cotta Chariots infused with the souls of legendary warriors.
Tatty Bogle, Cucay and Bubak or Scarecrows are also Golems. They are mostly build by Hags and placed around their gloomy huts to guard their treasures or used in hunting children for them. Tatty Bogle resembles are normal Scarecrow, the Cucay is a Jack-o-Lantern like Scarecrow, more plant than construct, and the Bubak is a very ancient and powerful form of Scarecrow, being more intelligent than a human and more cruel than a demon, they carry a sack with them at all times, this magical sack can store much more than one would think.
All Pictures found on Google, taken from D&D, Pathfinder, Magic The Gathering Card Game, and Final Fantasy.
Hi I just wanted to know why you think druidry requires initiation and is otherwise closed? I ask out of curiosity because I have been thinking of becoming a Druid myself and what you said confuses me because it contradicts other things I've read about druidry.
That is what I have learned of Druidry. However, I’ve only done minimal research, but it seemed to be a pretty common theme among my research material.
In “The Druidry Handbook” by John Michael Greer, he states:
“Many Druid organizations have rituals of initiation - in fact, sometimes several of them, for different grades or levels. Some orders require the effort of a Druid grove with trained members, while others include rituals for self-initiation in their instructional coursework. The Ancient Order of Druids in America fall into both camps; it confers its three degrees either in an AODA grove or in solitary ritual form.”
Most research into any of the Druid groups online speaks of needing to be a member of said group, going through a period of some sort of training and study - some of them are very long periods of training too by the looks of it; it doesn’t seem the type of thing you can master in a few years - before being able to classify yourself as a Druid.
You might be thinking about Neo-Druidism (much like Neo-Wicca is to Wicca), and I’m pretty sure that is open and free to practice / study at your own pace.
However, if anyone has any other source material that states otherwise, I’d really be glad to know about it. :)
forms such an important focus of their reverence, that whatever beliefs they
hold about Deity, all Druids sense Nature as divine or sacred. Every part of
nature is sensed as part of the great web of life, with no one creature or
aspect of it having supremacy over any other.
Druidry’s reverence for Nature encourages
us to love the land, the Earth, the stars and the wild. It also encourages a
love of peace: Druids were traditionally peace-makers, and still are. Often
Druid ceremonies begin with offering peace to each cardinal direction, there is
a Druid’s Peace Prayer, and Druids plant Peace Groves. The Druid path also
encourages the love of beauty because it cultivates the Bard, the Artist
Within, and fosters creativity.
In addition to all these types of love that
Druidism fosters, it also recognizes the forming power of the past, and in
doing this encourages a love of history and a reverence for the ancestors. The
love of trees is fundamental in Druidism too, and as well as studying treelore,
Druids today plant trees and sacred groves, and support reforestation
programmes. Druids love stones too and build stone circles, collect stones and
work with crystals. They love the truth, and seek this in their quest for
wisdom and understanding. They love animals, seeing them as sacred, and they
study animal lore. They love the body and sexuality believing both to be sacred
This attitude of reverence and respect
extends to all creatures, and so many Druids will either be vegetarian or will
eat meat, but support compassionate farming and be opposed to factory farming
methods. Again, the belief that we should love all creatures is likely to be
tempered with a robust realism.
Although Druids love Nature, and draw
inspiration and spiritual nourishment from it, they also believe that the world
we see is not the only one that exists. A cornerstone of Druid belief is in the
existence of the Otherworld – a realm or realms which exist beyond the reach of
the physical senses, but which are nevertheless real.
This Otherworld is seen as the place we
travel to when we die. But we can also visit it during our lifetime in dreams,
in meditation, under hypnosis, or in ‘journeying’, when in a shamanic trance.
Different Druids will have different views
on the nature of this Otherworld, but it is a universally held belief for three
reasons. Firstly, all religions or spiritualities hold the view that another
reality exists beyond the physical world, rather than agreeing with
Materialism, that holds that only matter exists and is real. Secondly, Celtic
mythology, which inspires so much of Druidism, is replete with descriptions of
this Otherworld. Thirdly, the existence of the Otherworld is implicit in ‘the
greatest belief’ of the ancient Druids, since classical writers stated that the
Druids believed in a process that has been described as reincarnation or
metempsychosis (in which a soul lives in a succession of forms, including both
human and animal). In between each life in human or animal form the soul rests
in the Otherworld.
For many Druids today the primary position
of love and respect towards all creatures extends to include a belief in the
idea of causing no harm to any sentient being. This idea is known in eastern
traditions as the doctrine of ‘Ahimsa’, or Non-Violence.
My friend purchased a magic ring for 5gp, which the traveling salesman said had the power to make it look like his finger disappeared when he put it on. The novelty worked just as described, except that it didn’t just look like his finger wasn’t there, it truly wasn’t.
A little guesswork, and he decides it must be a fey ring, a tiny little portal to another dimension. Rolling up tiny pieces of parchment with letters on them, he would push them through the ring and they would disappear. He would do this several times a day, for a week or so, but nothing would happen.
Finally, a letter was sent back. A tiny little scroll that required a glass lens (which was rather expensive) to read. It rather rudely asked for him to stop littering the fey’s study.
So, my friend decided to do what any intelligent person would.
He threw the ring into the bottom of a lake.
A month later, the fey kingdom is waging war on all humanity because the Queen of the Fey’s castle is completely flooded, and the merfolk tribes that lived within the lake are waging war because some foul sorcery has dramatically reduced the amount of water in the lake and continues to do so.
Hundreds of people die or are enslaved each day, and no one seems to know where the source for all these troubles came from. Most people are blaming the druids, who are being hunted and killed, all while the sacred groves the druids were protecting are razed and destroyed by the supernatural war.
Our adventuring party, deciding that we couldn’t stand to see all this happen, moved into the next region, away from all the chaos