I don’t know how many people know about this particular TAZ Theory but I discovered it last night in the TAZ Subreddit. There are thread discussions about this here and here. There could be more but these were the two I found.
In summary, the theory in general pertains to the fact that Angus might not be all that he seems, and that he might be a dragon in disguise. Specifically a Silver Dragon. Under the cut because this came out really long! (Don’t worry there’s a tldr at the bottom)
A non-exhaustive list of topics that will be covered in my mandatory screenwriting class:
False surrender is a war crime.
Explosive decompression is…explosive. It doesn’t create a permanent suction effect. It’s pretty much all at once.
A side effect of venting a room into space is that there is no longer any air in the room.
Closing the airlock does not actually magically refill the room with oxygen.
FALSE SURRENDER IS A WAR CRIME.
Characters are only actually “good leaders” if they consistently make good judgement calls and are able to skillfully handle clashes of personality and opinions within the ranks of the people they lead. Speaking with firm authority is not the same thing.
Riding a dragon or other mythical creature cannot be substituted for leadership skill.
Being a good fighter does not necessarily translate to being a good strategist.
My half-dragon Shifter (homebrew race, can switch between human and whatever other creature they are) Cratos turned out to have conceived a baby together with a wild female dragon. The party ran into the baby dragon, which promptly referred to Cratos as “papa”.
Other half-dragon Shifter: Cratos, what did you do.
Cratos: I…kinda forgot that dragons don’t have birth control.
Dragon Personalities (Not All Chromatic Dragons Are Evil...)
All dragons in Dungeons & Dragons are depicted as intelligent beings, and most of them exceedingly so…
Dragon personality varies from dragon to dragon, but dragons of the same subrace tend to have similar mindsets.
This is not always true; several exceptions exist in official D&D material. In the Forgotten Realms a good-aligned red dragon is involved against his will in the Fall of the elf city of Myth Drannor.
Dragon subraces encompass all D&D alignments, going from lawful good paladin-like gold dragons to the cruel and very greedy chaotic evil red dragons.
All dragons share a common desire to collect treasure, be it precious, beautiful, magical or just shiny - indeed, the treasure in question needn’t always be gold, and may sometimes be aesthetic in nature, ranging from popular artwork or sculptures or even rare books and tomes that might otherwise have an overwhelming monetary value.
For evil-aligned dragons, this generally directs a greedy attitude to achieve such wealth by whatever means suit them.
For good dragons this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts (while being insulted if offered an obvious bribe).
Being stronger, faster, generally smarter, and possessing longer life than humans and most other races, dragons tend to consider themselves superior creatures.
For good-aligned dragons, this may only mean they often consider humanoid races as children, trying to take care of them and educate them; for evil-aligned dragons, they consider humanoids as mere animals, or as toys to play with; at best, they are minions and slaves.
The longevity of dragons is evident in their often lackadaisical attitudes.
Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises arise that may seem extremely important to good-aligned humans, their dragon counterparts are able to see the event as an unimportant hiccup that will pass in mere centuries; even those that adventure with others tend show a sense of incredible patience, even in situations where all others feel they’ve not a second to lose.
Similarly, evil-aligned dragons that are crossed by belligerent adventurers may plot for dozens of generations before exacting revenge on the trespasser’s line - it is not uncommon for those descended from the mentioned adventurer to find themselves the target of a dragon based simply on their lineage.
Sometimes I feel like the adventures are still happening on Discworld. We just can’t see them anymore.
Carrot and Angua just welcomed their daughter, Lilac, into the world.
Young Sam gets lots of attention from his classmates because he knows about dragons and other amazing creatures on the Disc.
Tiffany is still working hard on the Chalke, and the Nac Mac Feegle have been keeping their eyes on the young wee lass she intends to take under her wing.
Susan and her grandad had tea last weekend, it almost felt normal, which concerned Susan, but not enough to skip tea tomorrow.
Rincewind, he feels restless. Narratavium on the disc seems to have stopped making his life hell, and the need to run makes his legs ache, like a storm is coming.
There are no new storms Rincewind.
Request: “i was wondering if i could request a
NewtxRearder where the reader is an expert on dragons,basilisks and other large
reptilian creatures and newt goes work with her for a few months and she’s a
little cold at first but newt sees she’s just misunderstood like her creatures and
there’s fluff in the end?maybe a series?a smut chapter?wherever you wanna take
Newt Scamander x Reader
the scaffolding inside the newly furbished reptilian sector, you flicked
through the profile you had been given on the man you were to work with in the
following months. He had an impressive resume, but it didn’t help the aching
disappointment that had taken root in your heart. The Ministry didn’t think you
were capable of conducting this research assignment on your own, and it really
took a great blow to your pride. You were supposed to be their top reptilian
researcher, and yet, they had called in the support of some wizard you had no
use for. The Runespoor you were patting huffed, its right head peering down at
the sheet with distaste.
Everyone thinks of themselves as the protagonist because we're all the main character of our own story.
Actually I've always thought of myself as the comedic sidekick that maybe has powers but doesn't use them for anything useful, instead battling the bad guys with potatoes or some shit and only actually using magic to grow himself a magnificent moustache or shit like that and the one time it actually manages to summon a dragon (or some other useful, magical creature) he gets his leg stuck in one of the dragon's scales and just spends the whole flight upside down singing "hakuna matata" while the protagonist, its other sidekick and the dragon debate among themselves wether to drop him into the nearest ocean.
Getting kidnapped was never fun. But it was something that Derek had eventually gotten used to.
No matter how perfect his memory, no matter how hard he tried, he wouldn’t have been able to count how many times he had gotten kidnapped. It was just a part of his life as an alpha.
He had been kidnapped by hunters and werewolf poachers who either wanted to torture him for information on the rest of the pack or force him into his full shift so they could skin him alive for his pelt. Then there were the hunters that just wanted to terrorize him for the fun of it.
He had been kidnapped by other werewolves, other alphas who wanted to usurp him and take over the highly sought after territory that had belonged to his family since before time was a concept. There had even been one alpha who had kidnapped him in a bid to get him to mate her daughter.
He had been kidnapped by fairies and pixies that reveled in the idea that they could overtake Hale territory in the name of the fae folk. It had been a useless endeavor but they had persisted nonetheless.
He had been kidnapped by witches who had wanted to use his blood for old sorts of dark magic. And he had been kidnapped by other darachs who sought to harness his alpha spark for themselves.
There had been countless other creatures that had kidnapped him — vampires, sirens, dragons, even a kelpie — but he had always escaped. With a few scrapes and bruises that would quickly heal, but he escaped all the same.
It was different with hunters.
With hunters, he genuinely had to worry about whether or not they would actually kill him. While other creatures might hesitate at killing, or even just seriously harming, an alpha werewolf who was so connected to the land he could practically predict when the leaves would start to change, hunters had no such qualms.
All they wanted to do was inflict as much pain and agony and traumatizing torment as possible. Until he was begging them for death, begging them to just put him out of his misery.
And they would. In a rare show of mercy, they would kill him. But it wouldn’t be quick or painless. No, hunters were never that kind.
They would draw the death out. However they could.
Werewolves could still die of dehydration. It just took a little longer. And the hunters wouldn’t mind waiting.
Mistletoe extract was much more than an essential oil used for homeopathic treatments. When injected into a werewolf’s bloodstream it acted like a poison, a slow one that felt like fire coursing through veins like a deadly flood.
Knives dipped in mountain ash wine could be used for dismemberment. That way no limbs would heal, nothing would grow back.
It was both fascinating and horrifying how creative hunters could be when scheming up new ways to torture and slaughter werewolves. Human cruelty would never cease to amaze him.
Not after decades of suffering at the hands of humans, of hunters. Not after he was manipulated into being an unwitting accomplice in the murder of his family.
Not after being seduced by a woman twice his age who had charmed her way into his bed and his heart with pretty smiles and sugary sweet lies. Not after being accused of his own sister’s murder by humans who had no idea what he was, only who he was.
Not after the pack he had formed out of desperation and howling loneliness had been hunted down by the very same family of hunters that had taken everything from him when he was only seventeen years old. Not after his attempt at living a life with some semblance of normalcy had been shattered into pieces.
And especially not now. Not after they had dragged Stiles into it.
Apparently, Chris Argent, who Derek had been keeping an eye on despite his many assurances that he had put his days of werewolf hunting behind him, still had a few surviving family members. Family members who just so happened to be hunters.
And lo and behold, they had decided to vacation in Beacon Hills for the fall. Of course, Derek hadn’t known about any of it until he had already been knocked out by a cloud of wolfsbane and dragged off to some abandoned warehouse.
Hadn’t known until he had already been chained up to an electrified fence that was pumped full of enough voltage to kill a whole herd of elephants. Until he had already been viciously shocked for hours on end in hopes that he would reveal where the other members of the pack were.
Derek had never been so grateful that most of the betas had decided to attend college out of town. He had reminded himself of that every time the damn Argents turned on the generator.
He had tried to focus on thoughts of Erica’s smile as she laughed at something sarcastic Boyd had said as the hunters gouged him with blades dipped in mountain ash. Had pictured Isaac’s head of golden curls and Peter’s rare moments of tolerability as he was doused in yellow wolfsbane that made his skin burn like it was on fire.
But the thought that got him through the worst of the torture was Stiles.
Please don't change the back. It's a small thing but please. It feels like the one constant in the game since I've been playing (1995)
Other things in the game since 1995:
The color wheel
The mana system
The mana symbols
Artifacts, creatures, enchantments, instants, land and sorceries
The Standard format
Deck construction rules (4 of a cared, 60 cards) including sideboard
Flying, first strike and trample
Dragons, Angels, Goblins, Elves, Demons, Merfolk, Vampires and many other creature types
Counterspells, Discard, Direct Damage, Creature Pump, Bounce, Milling, Life Gain, Creature Destruction, Artifact Destruction, Enchantment Destruction, Reanimation, Land Fetching and many other spell effects.
The Pro Tour
Burn decks, permission decks, white weenie decks and a host of other deck archetypes.
I too have a fondness for the card back, but please, let’s not pretend it’s the only remnant of 1995. : )
Similarities between Tokyo Ghoul and Alice in Wonderland
Tokyo Ghoul and Alice in Wonderland share some similarities, the parallelisms between both stories were introduced for the first time by Donato and then by Amon in ch 83 and 94 respectively.
The film narrates the adventures of Alice, which enters after chasing a rabbit in an alternative reality called Wonderland, where some creatures live frightened under the mandate of the Red Queen.
In this post I will expose and analyze the similarities that both stories share separately:
ALICE AND KANEKI
Kaneki, like Alice, enters the world of Ghouls (Wonderland), after chasing Rize (the rabbit) and suffering an accident that causes Kanou to submit him to his surgery, transforming him into a ghoul.
Despite the lack of interest in saving this species, the affective bonds he developes with the characters through the manga, causes his determination to wake up, becoming little by little in the mythical figure of the One Eyed King, in the same way that Alice slowly becomes in the Famous Alice.
Also Alice just like Kaneki in :re, accepts at first the mission to kill the dragon and defeat the Queen for feeling forced to do so.
WONDERLAND, THE RED QUEEN AND THE CREATURES THAT LIVE THERE
When Kaneki enters the world of ghouls, the first thing he discovers is that the creatures that inhabit it live dominated by the fear of being persecuted, just like it happend in Wonderland.
Although at first the Red Queen is represented by aogiri in
Kaneki‘s eyes, as the story progresses we discover that the real culprits are V and the Washus, which control the CCG in the shadow, and have created an artificial structure of the world (the cage) that faces both species and controls them through fear.
Being these entities the ones that truly represent the government of the Red Queen.
In both Tokyo Ghoul and Alice in Wonderland, the conflict between both sides is represented as if it were a game of chess.
We can see references of this for example in the floor of Hysy art mask and in the torture chamber situated in the 11 ward
In tokyo ghoul the chessboard consists of black and white pieces which represent the side of ghouls and humans respectively.
Nevertheless, in tokyo ghoul re after doing check mate to the king (Arima) a new game gives start, in which the black pieces represent Goat and the white ones Furuta, having both sides humans and ghouls equally.
THE TWO RABBITS
Although the role of the rabbit that attracts Alice to Wonderland, is represented by Rize, this could symbolize along with the crazy rabbit the kirishima brothers.
This comparison between their characters was first established on tg by Donato
After Aogiri’s incident, Ayato becomes in the Black Rabbit to distract the CCG from chasing his sister.
Existing thus two Rabbits in the story, just like in Wonderland.
In Alice in Wonderland, the wise caterpillar transforms in a butterfly, symbolizing this the change that suffers the character of Alice between the beginning and the end of the story.
The symbol of the butterfly is present in Tokyo Ghoul, symbolizing just like in Wonderland the change that suffer or will suffer the characters.
In Alice in Wonderland and more recently in Tokyo Ghoul re, the final enemy is represented by the figure of a Dragon.
In Wonderland, Alice is forced to accept the mission of killing the dragon to make the Red Queen lose the backing of her subjects.
Being this able to have inspired the dragon of Tokyo Ghoul
Although it seems that said dragon consists of other many symbolisms related to mythological creatures.
As a separate note I will add some curiosities:
1)The forms present in Uta’s clothes as well as those present in some characters or objects,
remind of those worn by Alice and her friends during their stay in the castle of the Red Queen
2)The room of the Red Queen, as well as the Washu’s consist of the same pattern on the floor
While the halls and other rooms of the castle consist of the same pattern on the floor as hysy art mask among others.
3)The castle of the Red Queen is dominated by the suit of Hearts
being Rize the queen of hearts in Tokyo Ghoul.
4)In the Tokyo Ghoul calendar 2016 there is a page in which :re is associated with the word ‘’mirror’‘
This could be also an allusion to the second book titled Alice through the looking glass, in which the action is placed on a chessboard. This time Alice begins as a pawn and tries to reach the other end of the board to become a queen. After defeating the Red Queen does checkmate to the king giving end to the match.
This reminds of how in :re, Kaneki defeats Arima giving end to the match too.
5) In chapter 118 Furuta executes the false Kaneki in public beheaded him
something that is very similar to how the Red Queen executes her opponents
6) The high aristocracy that surrounds the red queen, deceives her by pretending to be beings with abnormalities so that she doesn’t kill them.
This maintains similarities with ghouls, who camouflage themselves in society as human beings, so that they aren’t persecuted.
As we have seen, both stories have similar elements, having being Alice in Wonderlan the one who could have inspired some of the thematic and plot elements of Tokyo Ghoul.
That last post made me realize that, by Pearlcatcher cultural logic, if they’re the only dragons with souls because they have the pearls, then the only other creatures in the world with souls are oysters.
I mean, on the one hand, they probably ignore this entirely.
On the other: Imagine the cultural significance of the Oyster to Pearlcatcher society as literally the only other creature in the world with a proper soul.
So every February the Maryland Zoo does “sex at the zoo” where they talk about the mating rituals of various animals.
And I’m picturing Newt hosting his own ‘valentine’s day’ mating discussions. He sends out invites, and is delighted by the responses.
But then everyone shows up, expecting a romantic evening alone with Newt only to discover a bunch of other people an a lot of… interesting diagrams.
Graves is the first to demand an explanation, but no one has the heart to tell Newt they really aren’t interested in the mating habits of Bowtruckles, Dragons, or any of the other creatures he talks about. They’re only interested in the mating habits of one creature; the one talking. So they sit and listen politely.
And that is how Newt tricked half of MACUSA into learning about magical creatures.
(A table of contents is available.This series will remain open for additional posts and the table of contents up-to-date as new posts are added.)
Part One: A Glimpse Ahead
If you’re a fan of works like The Song of Ice and Fire, Dragonriders of Pern, Alanna: The First Adventure, The Black Stallion, How to Train Your Dragon, Julie of the Wolves, and The Pit Dragons, you may already know what they all have in common: creature companions. Some of them are simple, real-world creatures such as birds, wolves, and horses, but others hail from the annals of mythology with dragons, dire-creatures, and in the case of The Chronicles of Narnia, gryphons, unicorns, phoenixes, and even salamanders living deep in the molten lava beneath Underland. In one of my very early–long abandoned–works, a lion side-kick made up an integral emotional support animal and battle companion to one of the characters. The idea of an animal or creature tagging along to provide those super cute moments of connection we savor as humans with our own animals is tempting to put one in our own works. But, just as important as rounding out our secondary and tertiary characters is making sure our creature companions are just as much characters as all the rest.
In this series, I hope to outline the key features of creature companions and their function within literature, aiming toward helping writers ensure they write more than just props. Despite the banner’s impression, this series is entitled “creature” instead of “animal” with the intent to highlight not just the real-world animals we carry in our backpacks and find in photographs, but also the entities that turn up from legend. For the purposes of the series, creature companion will cover characters whose physiology is not humanoid (dryads, naiads, minotaur, etc. are not included); they may be capable of speech (spoken, telepathic, written, or otherwise). It’s a broad definition for a broad topic. My reasoning behind the humanoid delineation is that they are likely to be well-handled by the same creation and development techniques as standard human characters. Non-humanoid characters take a little bit of extra attention in development, particularly with travel, care, and emoting. We’ll cover all those things plus how to make sure they’re holding their own in the narrative.
Energy: Projective Planet: Mars Element: Fire Deity: Selene Associated Stones: Quartz Crystal, Holey Stones Associated Metals: Lodestone, Meteorite Powers: Protection, Defensive Magic, Strength, Healing, Grounding, Return of Stolen Goods
Because iron is seldom found in pure form except in meteorites, the earliest iron available for use by humans was obtained from these strange celestial objects. Meteorites, which were observed falling from the heavens, were used to make simple tools, supplementing bone and stone implements by earlier humans.
Throughout most of the world, humans eventually learned how to remove iron from its ore, which made it available for wider use.
Once this occurred, it was soon limited to purely physical applications and was restricted in magic and religion. In ancient Greece, for example, no iron was brought into the temples. Roman priests could not be shaved or scraped with iron during bodily cleansing.
Ireland, Scotland, Finland, China, Korea, India, and other countries have severe taboos against iron. Again and again in ancient rituals fire was made without iron, altars built without its use, and magical rituals performed only after divesting the body of all traces of the metal.
Herbs were usually collected with non-iron knives, owing to the belief that the vibrations of this metal would “jam” or “confuse” the herb’s energies.
The Hindus once believed that the use of iron in buildings would spread epidemics, and, even to this day, a gift of iron in any form is thought by some to be unlucky.
However, iron did have its place in magic. Specifically, it was worn or used in protective rituals. Its powerful, projective vibrations were thought to be feared by demons, ghosts, fairies, genii and other fantastic creatures.
In China, dragons were thought to fear iron. When rain was needed, pieces of the metal were thrown into “dragon pools” to upset the creatures and send them into the sky in the form of rain clouds.
In old Scotland, iron was used to avert danger when a death had occurred in the house. Iron nails or knitting needles were thrust into every item of food-cheese, grain, meat and so on-to act as a lightning rod, attracting the confusing vibrations that death may arouse
within the living and thus sparing the food of possible contamination.
Classical Romans drove nails into their house walls to preserve their health, especially during times of plague.
Because of its protective effects iron was sometimes thought, conversely, to be sacred, and thieves in ancient Ireland wouldn’t dare to steal it.
For heavy protection, place small pieces of iron in each room of the house or bury at the four comers of your property. In earlier times, iron fences were sometimes used to halt the flow of negativity into the home.
During protective or defensive magic, wear an iron ring engraved with the symbol of Mars. Or, obtain a three-inch thick white candle and eight old iron nails. Warm the nails by a fire (or in a red candle's flame), then thrust each into the white candle in a random pattern. Light the nail-studded candle and visualize yourself as guarded, protected, secure.
Wearing iron or carrying a small piece of this metal enhances physical strength and is an excellent talisman for athletes.
Iron is also used during healing rituals. A small piece is placed beneath the pillow at night. This was originally done to scare away the "demons" that had caused the disease but can be thought of as strengthening the body’s ability to heal itself.
Iron rings or bracelets are worn to draw out illnesses from the body. This dates back to at least ancient Roman times.
A curious ritual from Germany to cure toothache: Pour oil onto a piece of heated iron. The fumes which rise from the iron will act on the problem.
In old Scotland, healing stones-quartz crystals or holey stones were kept in iron boxes to guard against supernatural creatures who might steal them.
Iron is also worn for grounding, for closing down the psychic centers, and for impeding the flow of energy from the body. This, of course, isn’t the best during magical ritual but is fine when the subject is under psychic or emotional attack, is physically depleted or wishes to focus on physical matters.
Iron horseshoes and the nails that attach them to the hooves are ancient magical tools. They might have first been used in ancient Greece, where they were called seluna and were associated with the Moon and the goddess Selene.
A horseshoe hung in the home over the front door confers protection.
While theories differ as to the “proper” way to hang the horseshoe, I always place it points up. Ideally, it is to be nailed with three of its original nails.
An old iron horseshoe nail is sometimes bent into a ring (if you can find one long enough) and worn for luck and healing.
If you have had something stolen from you and have a fireplace handy, try this spell. Take a horseshoe nail that you’ve found by chance. Drive this into the fireplace, visualizing the stolen object returning to your home. It is done.
There are still magicians and Wiccans who remove all traces of iron from their bodies before working magic, but this custom is fading into oblivion.