dragon table

Random Politics For D&D

Use the following table to create a quick political profile for any medieval-style kingdom. 

Roll randomly only when required to come up with an idea on the spot—for example, when detailing a distant kingdom or a place the PCs merely pass through. 

If you expect politics to play a large part in your campaign, pick an item from the table, based on your story requirements and the environment your players prefer. 

Better yet, create your own unique variation. 

When rolling randomly, you can skew the result toward a stable, well-run kingdom by adding a negative modifier to the roll. 

To skew toward evil and misrule, add a positive modifier.

Keep reading

3

Hey guys! I am so unbelievably happy to announce that my secret project is officially finished! After four solid months of work, Table Fables is complete. 

Now, Table Fables is a labor of love - 84 illustrated pages of item tables and generators to make dungeon masters’ lives a little easier. Inside you’ll find a ton of cool things including but not limited to: a full character generator, a disease generator, a kingdom generator, potion generator, a magic items table, a scavenging table, a curse table, a dream table and a ton of other little fun things!

If you want to check it out on Amazon, click here! It’s a super cheap, fun little book meant to make DnD a little more interesting. Thanks for reading! 

When the sorcerer found the dragon, it was attacking a grape.

This was only possible because the dragon was not much larger than a grape itself, but she still had to do a double take to be sure the object it was fighting with such animosity was in fact inanimate.

She crouched so that her eyes were level with the top of the table and squinted at it. The dragon sank its tiny fangs into the grape’s skin and gave a great tug, succeeding only in throwing it and the grape into a backwards tumble. The tiny green reptile rolled to a stop with its whole body wrapped around the grape and shook its head ferociously, managing to pull its teeth out but also launching the grape across the table. It gave a mighty roar of anger (about as loud as a human clearing their throat) and stalked after it, tail swishing dangerously.

“Do you need help?” she offered.

The dragon froze mid-prowl and whipped its head around to look at her, looking so offended she almost apologized for asking.

“I mean, I could peel it for you, if that’s the problem.” She wasn’t sure it was getting the message. One could never tell how much human language these little creatures picked up by hanging around the magic labs. Some understood only such essentials as “scat!” or “oh fuck, that sure did just explode”, while others could hold entire conversations — if they deigned to interact.

This one looked like it was deciding whether she was worthy. Finally, it sniffed daintily and flicked its tail, scales clacking together. “Little monster is my prey, and you can’t have it. Found it first. Will devour it!”

“Oh, sure,” she agreed. “But you know it’s a grape, right?”

This was the wrong thing to say. It glared at her and then bounded away to the other end of the table, where it slithered up to the grape and pounced on it.

Grape and dragon promptly rolled off the edge of the table.

The sorcerer quickly went around to that side, alarmed that it would be stepped on. The labs were bustling with shoppers stopping by to watch demonstrations this time of day, and a small dragon wouldn’t be easily visible on the blue and green tiled floor.

“Horrible! Dirty!” The tiny dragon was screeching at the top of its lungs, holding onto its prey for dear life. It would have been hard to hear anyway, with all the noise of the labs, but with the sorcerer’s diminished hearing it took several seconds to locate the screaming creature.

She scanned the pattern of the tiles for it and sighed. “Oh, hold on, we mopped this morning.” She cupped her hands around it and deposited it into her skirt pocket, an indignity the dragon endured only with more screaming.

“An outrage! Put me down!”

“Shh,” she advised. Lab workers were strongly discouraged from bringing creatures into the back rooms, which was where she was heading, picking her way through the crowded front lab.

“Fuck pockets!” her pocket responded.

“Oh, you can curse. Wonderful.”

The dragon seemed to take this as an actual compliment. “Am multitalented. Can also compose poetry.”

“Really? Can I hear some?”

“No. For dragon ears only.” It sounded viciously pleased to hold this over her head. The bulge in her pocket rearranged itself, and she thought it might be trying to gnaw on the grape.

She felt herself smiling even as she tried to squash her mouth into a straight line. She liked this little bad-tempered thing, even though its spiky feet were digging into her thigh.

In the much quieter kitchen of the back rooms behind the lab, she transferred the wriggling, scaly handful from her pocket to the table. The dragon hissed out a few more insults as it got up and straightened itself out, but its jaw fell open when it finally took in its surroundings. She’d set it down next to the fruit bowl.

“There you go. Food mountain.”

The dragon’s shock didn’t last long. Abandoning the grape, it scraped and scrabbled its way up the side of the bowl and from there onto an apple, its claws leaving tiny puncture marks as it hiked to the top of the arrangement. “Food mountain!” It repeated, its gleeful crowing much clearer and almost sing-song without having to compete with the noise of the crowd.

She watched it turn in a circle, surveying the feast. “But… cannot eat it all,” it observed after a while, crestfallen. “Human-sized. Big shame.”

“Don’t you have nest-mates who can help you with it?” she asked. She had assumed not, from the way it had apparently been foraging for food on its own, but she needed to be sure she’d found a loner.

“No nest. No mates. No nest-mates. You’re rude.” It flopped down ungracefully, wings spread out flat on the apple like it was trying to hug the entire much-larger fruit.

She gave it a moment to be dramatic, and then offered it the grape, minus the peel. “You seem to have a good grasp on human-speak.”

It grabbed the grape without so much as a thank you. “Yes. Have composed poetry in both Dragonese and Humanese. Not for humans to hear, though.” Bragging cheered it up a little.

“You mentioned. I can’t hear very well, anyway.” She pulled up a stool and sat down. “Actually, I’ve been looking for a helper.”

“An assistant,” it said, apparently showing off its Humanese. “An attendant. An aid.”

She watched it bury its snout in the grape, juice dribbling down onto the apple it sat on. “Yes. A hearing aid. How would you feel about having a job?”

It smiled craftily. “Would feel positively, if job comes with chocolate chips.”

“It could,” she said, grinning. She had some friends who employed bird-sized dragons as messengers, but this was the first time she’d heard of one negotiating its salary for itself. “It certainly could. What’s your name?”

“Peep,” said Peep. “It is self-explanatory.”

“Don’t worry, I got it.”

Peep expressed its doubt that humans ever got anything, but she thought the tiny, prickly creature might be warming up to her.

Region Generator

“What, my homeland? Oh, don’t get me started! Where should I begin?”
Follow the directions below to generate the outline of a marvellous, far-away land, and interpret as you see fit.

Geography and Climate (Roll 1d12):
1. A layer of earth and moss scraped across bedrock
2. Dry soil heaped in ever shifting dunes
3. Rocky shores and chilly wind
4. Towering mountains
5. Great climbing hills and sloping valleys
6. Plains stretching beyond the horizon
7. Lowlands pocked with lakes and rivers
8. Fire spewing fissures
9. Deep canyons and deeper caves
10. Dripping forests
11. Scrubby tundra
12. Rugged, tangled evergreens

History (Roll 2d6):
2 -4. Passed from warlord to warlord
5 - 6. Total isolation
7. A slow cultural takeover
8 - 10. Unwavering religious dogmatism
11-12. An unending tug-of-war between factions

Noteworthy Animal (Roll 2d6; if either die shows 1 the creatures are especially large; a 6 means they are prolific; doubles means they are magical in some way):
2 -4. Slinking carnivores
5 - 6. Soaring creatures
7. Stampeding herds
8 - 10. Chattering, dexterous beasts
11-12. Glittering insects

Current Events (Roll 2d6; doubles means there is active conflict):
2. A very valuable natural resource has been found there recently
3-4. A new religion has taken root
5-6. Natural disasters have been common in recent years
7. A benevolent leader has united the people
8-9. A contagious disease is ravaging the population
10-11. Industry has increased recently
12. A religious crusade is beginning

Local Cultures (Roll 1d12 1d4 times):
1. A large people
2. A posh people
3. A nature loving people
4. A diminutive people
5. A warlike people
6. An industrious people
7. A water-dwelling people
8. A reclusive people
9. A festive people
10. A socialist people
11. An oppressed people
12. An ancient people

Sights Worth Seeing (roll 1d12)
1. Vampire falls
2. The Sinkhole
3. The Dead Kahn’s Temple
4. The Stepping Stones
5. The Giant’s Teapot
6. The Green Vortex
7. The Harvest Festival
8. March of the Dead
9. Sunrise Pass
10. Mushroom Hole
11. The Church Below the Earth
12. The Crimson Rain Ceremony

Random Loot Table

I consistently have players looting conquered foes, random strangers, ruined villages, etc.. And the truth is I almost NEVER know what they’re going to find. Usually I just spout some nonsense at the top of my head and it often ends up being dull, leaving my players less likely to look for items while adventuring in the future. I created this table to help give me a guideline for random loot, and it lets players feel lucky when they roll high and find something unexpected.

(Click Keep Reading below the image for more specific information and a text version of the chart at the bottom)

Keep reading

100 Art Objects, Historical Artifacts, and Miscellaneous Loot
  1. A marble bust of a large-nosed woman
  2. A richly woven carpet with nautical patterns
  3. Soft, clean bedsheets sewn with golden thread
  4. A portrait of a bashful looking tiefling
  5. Eight matching silver cups
  6. A ceremonial helm with a daisy motif
  7. A coil of silken cable, intricately braided and tasseled
  8. An ancient fertility sculpture
  9. A nautilus shell
  10. A stack of fine vellum
  11. Richly embroidered blue sleeping robes
  12. A huge tortoise shell
  13. A polished silver looking-glass
  14. A set of gem-encrusted cutlery
  15. Silk handkerchiefs
  16. A necklace thickly adorned with bright feathers
  17. A small dragon skull
  18. A collection of beautiful glass bottles of all colours
  19. A snake skin of tremendous length and quality
  20. Well preserved tapestries depicting an important historical event
  21. A set of fine jewelcrafting tools
  22. A chess set of excellent quality
  23. A set of non-magical but intricately etched daggers
  24. An ermine coat
  25. Soft doeskin boots beautifully crafted for small feet
  26. A collection of flags and banners once flown by nations now extinct
  27. White silk gloves
  28. A satchel made of glossy crimson leather
  29. A rattle made from a cloven hoof
  30. Paper pouches full of dried herbs and spices
  31. A red and silver scepter
  32. A porcelain doll garbed in a beautiful ballgown
  33. A large bismuth crystal
  34. A box containing several elaborately decorated animal masks
  35. A glass orb containing a tablespoon of quicksilver
  36. A vase containing numerous exotic feathers
  37. A golden ceremonial shield featuring an unfamiliar charge
  38. Ten large glass marbles of various colours
  39. A richly illuminated, leather-bound manuscript of local history
  40. A rare coin collection
  41. A massive scarlet crustacean claw
  42. Pots of powdered henna, turmeric, and indigo
  43. A long spiral antelope horn, polished and banded in silver
  44. Two oblong pearls of modest size
  45. An exquisitely preserved fish fossil
  46. A set of lavish quills and two pots of deep blue ink
  47. Three canopic jars, and the broken lid of a fourth
  48. A hand-carved, gold leaf frame, sans painting
  49. A masterful portrait of a stern couple, sans frame
  50. Beautiful horse tack
  51. A glass jar filled with layers of sand of various colours
  52. A snow leopard skin in fine condition
  53. A huge vanilla scented candle
  54. A wooden case containing two dozen bars of sealing wax
  55. A hand-carved mash paddle made from black wood
  56. A silver locket containing a lock of silver hair
  57. A crystal bottle of perfume
  58. A carving made from jet featuring the head of a gorgon
  59. Twelve fine drinking glasses wrapped in cotton
  60. A brass cast of a skull
  61. An ancient ceremonial sword of a powerful queen, its blade half rotted away
  62. A silver flask
  63. A wooden frame containing a complex gear mechanism of unknown purpose
  64. Pouches of very rare seeds that grow into valuable plants
  65. A geode
  66. A tome of forgotten ballads written by a legendary bard
  67. A terribly gaudy cuckoo clock elaborately inlaid with silver and gold
  68. A half-finished bolt of patterned cloth, still attached to the loom
  69. A large tangle of coral
  70. A church bell featuring a religious tale in bas relief
  71. Gold candleabras
  72. A brass statuette of a religious figure
  73. Two oak barrels of alcoholic spirits
  74. A sack of bathing salts
  75. A box of lace
  76. A folder stuffed with dwarven beer recipes
  77. Spools of excellent leather cord
  78. Medicated creams and ointments
  79. A box of colourful makeup
  80. A pouch full of glimmering pearlescent fish scales
  81. A silver dog whistle shaped like a howling wolf
  82. Ivory spice shakers
  83. A jar of herbal honey
  84. A large incisor on a leather thong
  85. Powdered animal parts
  86. Gold false teeth
  87. A bulk lot of mundane smithed items, including locks, hinges, etc.
  88. An empty silver lockbox with key
  89. Elegant red skates
  90. Blue suede shoes
  91. A dried caul
  92. A taxedermied platypus
  93. A censer
  94. Three wax likenesses, one slightly melted
  95. A telescope
  96. A set of tinkling hand bells
  97. Coffee beans
  98. Tortoiseshell combs
  99. Copper bottom cook pots
  100. A flanged steel plug of some kind
100 Instant NPC Agendas

When running campaign encounters, especially in a town or city environment, count on players to surprise you by seeking out encounters with walk-on NPCs you haven’t detailed. 

Whether their characters want to speak to merchants, burghers, servants, or criminals, this list of instant personalities and agendas is perfect for surprise NPCs.

Don’t bother to create an interesting character for every single encounter. 

Many scenes are best left short and sweet, allowing you to move on to an entertaining scene that relates to the main adventure. 

Every so often, you should throw in a memorable character whose agenda has nothing to do with the main plot. 

This creates the illusion that your world is a living, complex place, not a mere backdrop for the adventurers’ activities. 

Often, players remember these improvised characters and come back to them, weaving them into the ongoing story of your campaign.

Keep reading

3

Hands on the table #10: Zevran


The drawing comes with Solas’ notes attached:

He won’t sit still. He’s not restless, however. Only fidgety. He examines everything on the table until there’s nothing left to touch. 

“Zevran, I might need you to still your hands for a moment. I must get a good look at them.” 

He pauses, quick fingers tapping on the wooden surface, and his eyes focus on me. A smile full of curiosity and vexing mischief in equal measure. 

“Perhaps you wish to take a closer look, then?” He offers, and leans on the table, half ways through crawling across it before I raise a hand to halt him. The image etched in my brain.

“I- no. I just-” I roll the pencil in my hand and his gaze narrows.

“My hands are good for more than just looking pretty, my friend. I request only that you take note of that.” 

His voice is velvet-like in a way that compliments his skin.

I put my pen down. 

Headquarters Generator

Need a place to call your own? Roll on this table to see what’s available!

What kind of property is available? (Roll 1d6)

  1. A watchtower in need of a mason
  2. A longhouse, recently vacated
  3. The old ciderworks (though only the waterwheel and workhouse still stand)
  4. A natural rock crevasse
  5. An old jail filled by a despot and emptied by his usurper
  6. The sprawling manorhouse granted wide berth by locals

Where can it be found? (Roll 1d6)

  1. Just off the cart-path that leads down to the shore
  2. At the edge of town, just before the tree line
  3. Within the ruined foundations of the old despot’s castle
  4. Right where the river forks
  5. At the top of the cliffs
  6. Within a stone’s throw of the border

Staff are hired, but who are these strangers? (Roll 1d6)

  1. An old woman and her three dour sons
  2. A troupe of dwarves, hard working but stubborn
  3. A dapper tiefling who somehow performs the work of ten servants
  4. A dozen human women who fight amongst themselves constantly
  5. A mess of sallow skinned servants with wet eyes and gasping mouths
  6. Swarms of truly miniscule folk who approach their tasks like a wave approaches the shore

There’s something curious about this property. (Roll 1d6)

  1. All but the sharpest eyes seem helpless but to pass over it
  2. Sound echoes in a manner unsuited to the space
  3. The flicker of a torch often lurks around corners with no source to be found
  4. Bright birds flock near here, a different colour every day
  5. The temperature is always perfect inside
  6. Strangers often inquire eagerly with the locals about the place, but their intentions are never stated

There were tenants here before. What did they leave behind? (Roll 1d6)

  1. Elaborately carved wooden furnishings in need of a good dusting
  2. A heap of scrolls on all manner of topics, though unsorted and weather-worn
  3. Cryptic words of warning and a hand crafted ward against spirits and spectres
  4. Several wardrobes of clothes and costumes, all in good condition
  5. A hogshead of gnomish Gray OilBrau spirits
  6. An ancient calico cat that never seems to blink or eat

y’all like the adventure zone? yeah me too, but sometimes once a fortnight isnt enough to fulfill ur need for dnd podcasts, so here’s a few more!

friends at the table

this is more of a rpg podcast that strays away from the traditional world of dnd, but still maintains many of the rules, which is great, and it has many different campaigns set in different worlds, which is awesome. there’s also a helpful little recording at the beginning of the feed which has a run down of what each arc is like, so you know which episodes are maybe not for you

join the party 

this is a brand new dnd podcast! its looking to be so good, with the first two episodes already being awesome, as well as giving the listeners options to listen with or without little nuggets of information about the game and vocabulary used and how certain elements work (also amanda from spirits is super cute!)

critical hit

another dnd podcast that has been going on for the longest time, and tends to stick more to the conventions of dnd, ive only just started listening to this but it looks really good!

hello from the magic tavern

this isnt a dnd podcast, but it has a similar improv vibe to a lot of these dnd podcasts, and is set in a fantasy realm like so many dnd campaigns are, just without any rolling, and everyone is fully in character. the beginning and some episodes can be a little slow, but its still well worth listening too

sneak attack!

another podcast i stumbled across that i havent really had the chance to delve into yet, but it looks super promising! also more conventional dnd campaigns and worlds

critical role

this is not a podcast, but is livestreamed, with episodes put up on youtube and their website. episodes are long (normally between 2-4 hours!) but theres plenty of episodes if you really enjoy getting invested in dnd campaigns (and you can see everyone, which is nice!)

update: they are now making the episodes available as a podcast, you can listen here! (thanks @raisedbybats !)

if you want any podcast recommendations, feel free to ask me!

helena x

Villain Generator

Are you a DM in need of an antagonist? Or perhaps your PC needs a rival for her backstory? Roll on the table to meet this mysterious troublemaker…

The locals chose a nickname that suits this ne'er-do-well: (Roll 1d8)

  1. Two-Face
  2. Desecrator
  3. Wild-Eyes
  4. The Weaver
  5. Golden-Tongue
  6. Woods Stalker
  7. The Iron Cable
  8. Quicksilver

What drives this antagonist? (Roll 1d6)

  1. Fear and hatred
  2. Revenge for a misunderstanding
  3. An appetite for gold
  4. A once-noble goal that has lost its purpose
  5. A sorrow that never healed
  6. A total lack of empathy or morality

Who follows this wretched person? (Roll 1d8)

  1. Nobody but her shadow
  2. A hoard of grubby wretches
  3. Two silent guardians
  4. A babbling fool
  5. Creatures of her own creation
  6. His mother
  7. A hound? Or is it a bear? It’s a mean, shaggy beast whatever it is
  8. A swarm of flies and the reek of death

Where do they live? (Roll 1d6)

  1. In the blood-stained offices of the late mayor
  2. A palisade camp out in the woods
  3. A dark castle lit by fire and lightning
  4. At the center of a labyrinth carved into the earth
  5. Wherever his whims take him
  6. On a rocky island hunched in the center of the lake

To whom are they beholden? (Roll 1d6)

  1. A bitter old dragon past its prime
  2. A coven of hags who are owed a river of blood
  3. Their twin, who mortgaged their life on their sibling’s success
  4. The sailor’s usurer who waits in the sea
  5. A goblin warlord
  6. A haunting ghost who heaps guilt upon their shoulders