double fine production

Well, the bag’s out of the cat—we’ll be producing a Costume Quest series for Amazon. It’s Frederator Studios’ first project with Amazon, and we’re truly happy about it (and doubly happy it’s with such a wonderful property).
So many people deserve our thanks, including:

Tim Schafer and Greg Rice from Double Fine Productions, publisher of the Costume Quest video games, along with Tasha Sounart, who originally created the world.

MVP Zac Gorman, who wrote, storyboarded, and designed many of the characters for the pilot. Thanks to Pat McHale for coming on board to direct that initial short. Pre-production artists included Bob Flynn, JoJo Baptista, Aymeric Kevin, Ryan Andrews, Joe McGrory, Mira Lark Crowell, Larry Leichliter, and Wendy Jacobsmeyer.

The production team was made of Sylvia Edwards, Dana Jo Granger, Stephen Worth, Ross Kolde, Ray Valenzuela, and Molly Yahr.

Meredith Layne, C.S.A., cast-directed, and what a cast!: Sinclair Dumont, Aidan Sussman, Issac Ryan Brown, Allie Urrutia, Kevin Michael Richardson, Sam Marin, Rob Paulsen, Frank Welker.

We’ve much appreciation for Digital eMation, Inc., which handled the animation, and Salami Studios (with Thomas J. Maydeck, C.A.S.), the studio which oversaw the post-production. As you’d figure, The Blasting Company delivered a fantastic score.

Zac and Thurop Van Orman performed the work of 1,000 Vikings on their greenlight-getting pitch document.

Hugs to our newest and best friends at Amazon; Tara Sorensen, Melissa Wolfe, and Aaron Davidson.

It’s been a journey, but the writers’ room is staffed (that’s another post), and we’re counting down the days till the Costume Quest premiere in 2018.
Thanks, again.

Fred, Kevin, and Eric

The movement of each animal, especially quadrupeds, in Everything, is goofy and intentionally bizarre. Whether they merely rotate or idly float, the simplicity of the system being presented is able to A) reduce the load brought on by such an enormous number of moving pieces in the given scene, and B) emphasize that each organism and major playable object in this game operates on very similar rules.

The Insight ability in Psychonauts is used primarily for puzzle-solving in a handful of scenarios, but it also serves an optional story purpose, allowing the player to see how the character of Raz is viewed by others. This creates a secondary layer of storytelling that may not be present otherwise, and encourages players to collect the vaults in each character’s mind so they can further understand the reasoning behind each person’s view of Raz.


In this comic Celeste was visiting Cali’s house she walks in to both of his parents arguing and finds Cali hiding under the table she goes to comfort him and makes a promise!

This was hard to draw i hadn’t drawn them hugging before so it may not look right but hey i had fun!

Also this made me sad poor Cali! 

enjoy :)


Heyo folks, here’s a late night gameplay video for you all.

In this video I’m playing Full Throttle Remastered by Double Fine Productions. The video showcases the entirety of chapter 1. I’m also sarcastic here and there throughout the course of the video but the majority of the video I stay silent so you can hear the story. I also provide info on how to solve each of the puzzles in this chapter as well.

Thanks for watching folks and I’ll be back with more videos tomorrow. Happy gaming folks!

-Shaun Meyers (Kyo Akiara) out!
Behind the Scenes at Double Fine Productions! (S12E26)
NichBoy interviews Tim Schafer and gives us a tour of Double Fine Productions. --MORE GOOD GAME--

A great little interview and tour of Double Fine Studios, worth a watch. 
AND, I found two VERY interesting Psychonaut-related tidbits:

First, it certainly sounds like they are going to have Dr. Loboto in Rhombus of Ruin and/or Psychonauts 2!!!  I can’t imagine any other reason why they would be remodeling/up-rezzing him for next gen games…

And secondly, I caught this glimpse of a bunch of concepts/sketches that I heavily suspect are Psychonauts 2 or RoR-related, since you can see old Raz, Milla and Sasha concept art in there, I assume for scale purposes.  Though it looks like it’s a lot of fish people here, so hopefully this is not abandoned stuff from the first game’s Lungfishopolis? I can’t imagine they would have all that out and posted up on the walls, though, so it’s probably new stuff, I would think…  either way, good stuff!  The end of the year can’t come soon enough, as far as I’m concerned!
Double Fine Productions
Explore Double Fine Productions's 32 photos on Flickr!

As part of the ongoing campaign to call attention to Psychonauts 2 and its Fig campaign, Double Fine is releasing a bunch of old, unseen concept art from the game. It’s super neat and has a bunch of cool ideas and concepts, and some storyboards, and it looks like they’re even uploading some scripting docs. Very cool stuff, and they’ll continue populating this album over time, so take a look!