A tip of the hat to Jim Morrison: “Is everybody in?”
Joey: Most definitely.
Sabine, did you sing along to Heart on the radio as a kid?
Sabine: Oh man! I was just listening to a song by them in the car and remembered when I did! The newer 80’s stuff at first for sure!
Joey: Before we got the band together, Sabine and I covered a few Heart songs. I really love “Little Queen.” Been a while since we hit the Heart, though.
Sabine: …or “Barracuda”!
Joey: “Crazy On You” was the one we used to rock back in the late 90’s early 2000’s. I have video somewhere with our pal Dan on drums.
Ok I sense the band has some roots in the bands of the 70’s. The last EP, ‘On Through Portals’ (2014) reminded me a lot of Acid king, Electric Wizard, and closer to what Windhand have become. The new record is the real Disenchanter for me. I can hear the thrash, NWOBHM influence more. Was this conscious or just a development in your abilities as musicians?
Joey: I would say when we started out with the original EP’s, we were more influenced by the Portland stoner/doom scene and bands of that kind, while the new album is more true to my personal influences, like Maiden, Priest, Grand Magus, and The Sword. And, of course, Ozzy, Sabbath, old school early-80’s Slayer, more melodic thrash.
Sabine: Joey and I definitely had a thrash metal background growing up.
Joey: But not the newer double-bass, heavy/growly thrash. More of the early 80’s melodic sound. NWOBHM, for sure.
You guys are all over the Dungeons & Dragons vibe on the new record. Sabine, is the new record actual, physical proof that what Manowar are missing is a feminine touch? Feel free, Jay and Joey, to add to this theory.
Sabine: A little feminine touch is almost always needed.
Joey: i like a feminine touch. (winks)
“Feminine Touch” would be a great name for a band.
Sabine: I was going to say that. (laughs)
Joey: hmmm…side projects, huh…? Sabine and I actually grabbed the name “Disenchanter” while flipping through the fiend folio - the same D&D manual Kyuss got their name from, coincidentally.
Jay: I’ve only heard one Manowar album, but the drumming was incredible. As for Dungeons and Dragons, where would metal be without it?
What would Disenchanter likely be called if you didn’t have D&D?
Sabine: It’s a Bible of sorts.
Joey: Well, I’ve been playing D&D since 1979, so hard to say for me. At one point, we were calling ourselves 'Many Moons,’ just after our first incarnation with Dave Dixon on guitar and Chuck Scarpelli on drums. That band was called Black Machine, but never gigged. Many Moons was just Sabine and I, temporarily.
So when Joey or Sabine bring in a riff to the rehearsal space, where does it go from there?
Joey: Well….Sometimes we’ll be in between songs and a riff will happen and we’ll jam it for a few, but mostly Sabine and I tend to get a song pretty well composed before we present it and then we’ll adjust it as necessary. We’re not much of a “jam band” for writing, but we always have something to record on in the studio when inspiration strikes.
Sabine: Yes, especially lately. We’ve jammed a bit more, but Joey and I usually will compose songs and bring them to the studio.
Jay: Yeah, most of the songs are pretty well conceived and then shaped and molded as a group.
Sabine and Jay, do you have to roll two ten-sided dice each to determine your answer?
Sabine: Where are my dice?!?
Joey: Yours are by your side of the bed, most definitely. Let me go grab my dice bag….I feel like this interview has just entered Luke Rhinehart “The Diceman” territory. (everyone laughs)
Okay, the first song I would like to talk about off the new record is “792.” Sabine sings about knights and battles as if she where a real life Joan of Arc on that one. Does she kick arse for the Lord in real life? Also what the hell does 792 refer to?
Sabine: 792 is around the time the Vikings went a Viking….basically the song is about cursed Vikings. I’ll kick some arse for sure, though!
Joey: Yeah. Apparently 793 is the year the whole Viking thing is dated to, from what I’ve looked up. So in a sense, 792 is the prequel, the cause - a curse which drives them to leave their homes and head to other lands.
Joey: I wrote it around a riff Sabine had recorded a while back and then it just grew from that. That happens a lot. I’ll harvest from old riffs we’ve recorded some time ago. I’ll listen to old recordings of riffs, write maybe a bass line or lyrics, and then present it to Jay and Sabine to add to, adjust, or progress from. Sabine may come up with lyrics or both of us together.
My favourite song on the record is “Sorceries.” The line “cast in the night, revealed to me though witches sight” interests me a lot.
Sabine: That’s one of my favorites to play.
Your guitar playing is spectacular. Did you write the lyrics?
Sabine: Thank you. I did not write the lyrics to "Sorceries.” Joey was the master on that one.
Joey: That whole first verse is in reference to a Michael Moorcock story. It’s about when Elric finally kills Theleb K'aarna (I think from the book 'Bane Of The Black Sword’).
“I gaze upon the broken from of a sorcerer whose time has come.”
I think if you read the story, I almost lifted words directly from the book, slightly altering them, but pretty much a direct portrayal of that moment when Elric finally slays his nemesis. My favorite author and stories in all sci-fi/fantasy, for sure.
I just bought my first Moorcock book 'Jerry Cornelius,’ so I am a newbie here on that subject. Those are perfect lines for Sabine to deliver.
Joey: Yes, those are more sci-fi than fantasy, but all of them revolve around the eternal champion. Jerry Cornelius and Elric are aspects of the same being in different realities in the 'multiverse’
I agree. Sabine fully delivers on that one, even with some wicked growl in her voice! I can see you really are the Disenchanter Dungeon Master, Joey.
Joey: Literally and figuratively. I taught D&D during summer camps and also was hired to run private games for grade school kids, all before 3rd edition came out. I’m a nerd.
Sabine: Yeah, you are!
Holy cow! Okay, I better ask this question I had saved now, 'cause you sort of just answered it. What is in the water in Portland and who is the best person to play D&;D with? Red Fang seem like they are well-versed in the forgotten realms? Is D&D added to the water in Portland that makes so many incredible doom bands?
Joey: Cloudy skies, rainy, dark, cold weather - just like Sweden, where some amazing stoner-doom comes from, in my opinion. I think it stems from that, but not being a native Portlander my perspective may be different from the locals.
Sabine: Great weather for gaming, too.
Joey: Portland is full of D&Ders for sure. As for playing D&D, our pals in Right Hand Of Doom are the most consistent gamers I know, especially Brian Smart (one of their guitarists). He’s always got a game going.
Obviously Joey is most qualified to be the Doom genre’s DM. So what bands would you most want to play D&D with?
Joey: I’d want to play with Nate from Witch Mountain. I think just for the sheer nostalgia of playing with someone who “gets it.”
Witch Mountain’s sleeve to 'South of Salem’ looks like a D&D map.
Joey: Yeah, it does. A D&D map of Oregon. (laughs)
Sabine, would Mike Scheidt be a monk in the D&D doom universe?
Sabine: Mike would probably be a multiclass monk/bard/seer.
Joey Mike is definitely a wizard, among other things!
Jay, What type of characters would the band be in D&D if they truly reflected your real life personas?
Jay: I am the odd one out. I’m not really much of a gamer…but we all like using magic.
Jay drops the bomb!
So Jay, do your magical practices impact on your musical works?
Jay: my drumming is my magic practice! (laughs)
Joey: In magic, silence is power. So unless Jay is bashing the cymbals and such, he is the one - and Sabine, too - who understands the power of silence…I am the talker.
I am sensing you have both the art of silence and drumming mastered, Jay?
(Jay purposely doesn’t answer. Everyone laughs.)
Sabine: You incantate.
Joey: But there is power in words, as well, so…
The word “grammar” derives from “glamour,” which gives a deeper meaning to the word “Spell.” So you must carefully consider which words you “cast.”
Sabine: You incantate, too.
(Gram “The shit Bard" explains “incantate” is a series of words to make something happen. Sabine is obviously pretty smart)
The band has taken a huge step, not only in releasing a full-length record, but in making such a powerful statement of musical expression and songwriting. What are the next steps for Disenchanters career?
Joey: I think we are excited to release 'Strange Creations’ on vinyl and tour in the US and elsewhere. I would love to get some support for touring and bookings, as well as some label support for the next recording, if possible. On this one we did a fundraiser, but we covered most of the costs out of pocket.
Joey: I think we’d benefit from working with a producer who was really into our music and shared our vision, but also has the wherewithal to lead us into new and creative directions, while remaining true to our original intentions.
Well, funny you should say that, because this was my next question: Perfect world, you get signed to Nuclear Blast or some such label. Who would you like to produce your next record?
Sabine: One man? Perfect world, right?
No. A team or a woman, whoever…
Joey: well, obviously Billy Anderson would be the go-to guy in town. Tony Reed from Mos Generator would also be rad to work with and Steve Jones from Ancient Warlocks/Chiefs is also top of mind for me, but I think in my imagination working with dudes like Rick Rubin or other majors like that would be quite the experience. Mutt Lange, Martin Birch - in my dreams! Or the producers for Grand Magus and The Sword, would be ideal. However, for me, I need someone who actually cares about our music and has interest in our vision.
Jay: As long as it’s someone who is into our music and works to help us meet our goals, but can bring us to our best potential.
Sabine: Yes! The Grand Magus guy….and what Jay said. Jay nailed it. I need someone to invest time into us, not just do it and then be on a schedule. I mean, I know we’ll be on a schedule, but I’m pretty attentive to detail, so it would be nice to work with someone who cares about us somewhat - a win-win situation.
Joey, Sabine, and Jay, thank you so much for joining Doomed & Stoned for a chat. It’s been great. Before you go, do you have any vinyl release information or tour dates for us?
Another super corporation has been messing around with The Things That Should Not Be. Fortunately for you, the NMN Corporation has thus far eluded a total Satanic revolt. Unfortunately for them, you’ve been tasked by the Space Marines to terminate the experiment.
Black Magnetic is one of six levels produced for Realm 667′s Doomja Vu competition. As a GZDoom level, it’s got some intricate 3D floors, some cool colored lighting, the Devestator, and some neat little scripted events. It’s also loaded with hitscanners - since NMN is much better at hindering demonic invasions - and the layout makes exploration that much more difficult. It’s a cool little slice of Angry Saint’s world of Doom, a pretty mature way to debut.
Can’t believe they didn’t just remake the original box art. Would have been the best thing ever, but they just decided to do the same box art we’ve been seeing for almost every video game in the past decade. Fucking wish the trend of “protagonist on the front facing forward” would just die already. Goddammit, what were they thinking?!
BOY, do I have something sweet to show to all of you about DOOM's skies!
Remember Blackmantis, the incredible Doom fan who was (and still is) hunting the source for each one of the game assets and found out about the toy used for the BFG? Well, it turns out he found the source for some of the skies used in DOOM and Doom 2: Hell on Earth.
As some of you may know, Episode 1, Knee-Deep in the Dead, uses a gray sky with mountains, a sky that has become iconic in retro gaming culture, partially because, as many other assets found in DOOM, it was sourced from a real picture taken in Yangshuo, a beautiful city in China with some gorgeous mountains. Said picture was included in a CD called “Media Clips”, released by Aris Entertainment around 1992 (that would explain why it was used in DOOM, since the game was released in late 93). The exact picture in question was taken by Tom Atwood, in Yangshuo Cavern, near Guilin, China
Of course, almost every DOOM fan knows about this, so the reason why I’m doing this post is because the fun doesn’t stop here. Blackmantis found out about this sky right here. When you see it…
You don’t? Okay, let me help you a little bit.
Isn’t that…yes, the Doom 2 sky was sourced from this picture! It seems that they took a fragment of this picture and they made it tile horizontally, to avoid making it look ugly in-game. Trust me, a sky texture that doesn’t tile is not always a good thing to look at in Doom.
Now let’s take a look at this picture from the Columbia shuttle taking off.
Nothing? Well, here it goes.
Okay, so this part right here is interesting. Doom 2’s city sky is a combination of this picture, and the unused Doom 2 art made by Julie Bell, part of the destroyed buildings, to be more specific.
All of this was posted in this Doomworld thread right here. Another Doomworld user called Jaws In Space discovered that the canyons in the sky graphic used for Episode 3: Inferno were sourced from a picture taken inside the Carlsbad Cavern, located in New Mexico. Naturally a fragment of that picture was cropped and edited to match the hellish tone.
At the same time, Blackmantis found the picture used for the background in the Hell sky, which is…
This one! If you don’t see it, then here’s the hellish sky texture overlapped with the picture itself.
Now you might wonder, is there a place where I can download that CD with all those old pics?The answer is yes, and it actually has been uploaded in The Internet Archive inside their Shareware CD collection! You can grab a special edition of the MediaClip set right here! (220MB)
It’s only a matter of time until they find the source for the sky texture used in Episode 2, so stay tuned and be sure to spread the word!
Diluvian is a very cool Unreal Engine-powered Doom-esque FPS being created by Straitcurrent, with beefy weaponry, deadly enemies, cool retro visuals and a game mechanic that actually makes the game harder each time you die!