So, combination of helping people move and being sick have delayed some things. Anyways here’s current progress. Improved animations a little, got turning animations working, and worked out a new jump animation, but it hangs on landing for some reason so I need to look into that. Also got weapons sorta working… Just need to figure out how to attach them to the player…
Also need to figure out how exactly I want to do the inventory for the game. Thinking something simple like how it’s done in Breath of the Wild, but I’m not sure I plan for enough non-weapon items to be in the game to warrant such an inventory.
Oh yeah, also started working on a shader/post processing thing to give it a better look, but it hasn’t worked out too well yet, so I’ll get back to it later once I figure out more basic mechanics.
I’ll post more later, need to recover more now.