dm'90

The Signs in the Group DM
  • Aries: replies 90% of the time n doesn't leave u on r
  • Taurus: just fucking mutes you
  • Gemini: sends a lotta memes
  • Cancer: doesn't check group chat, sees lots of drama when they do check n then leaves again
  • Leo: sends things for everyone to mutually cringe at & leaves u on read a lot
  • Virgo: sends somewhat funny things but ignores everything mostly
  • Libra: hearts every dumb thing you send and sends back equally dumb things
  • Scorpio: is the one getting left on read every 5 minutes
  • Sagittarius: a lil awkward but makes fun references
  • Capricorn: sends occasionally relatable posts
  • Aquarius: types in caps A LOT
  • Pisces: mostly just checks for memes every few hours
SHINee (Other) Instagram Types

Onew: posts a shit ton of screencaps of memes from Facebook and Tumblr and captions them with shit like “TAG WHO THIS IS”, occasionally posts a selfie and when he does holy fucking shit

Jonghyun: only posts three times a year and it’s nothing but deep quotes and blacked out videos where all you hear is music

Key: Instagram thot. Sells his clothes from his homemade boutique and posts a ton of pictures of him posing with random people and random objects. Gets a lot of sexual DMs and ignores 90% of them.

Minho: posts only sports and only talks about sports. only follows athletes and a few other people. starts the day with a daily “inspiration post” and tags a bunch of random people

Taemin: a bunch of random ass shit that doesn’t make sense. is 50% emo and depressing and 50% pictures of money. posts a video every now and then of him counting his money and making it rain on himself.

anuqaink  asked:

How did I not know you were a D&D gamer up until now, how did I miss this vital little bit of information. Tabletop gaming is so incredibly important to me and I love hearing that other people enjoy it, especially since I am a DM about 90% of the time. You just got a bit more awesome in my eyes. Tabletop geek is like a whole new wonderful level of geek. Also, as a DM you seem like you would be a super fun person to game with. Anyways, just writing to say you're wonderful and brighten my day.

I have so much respect for DMs, I don’t know if I could do it. I’m all about the character development. The group I’m with now, we did our first campaign together and it was hilarious. I’m pretty sure 75% of the fun was trying to crack the DM.

“We chase after the fleeing goblin!”

“It ran outside, you’re in a castle, you’d be exiting the castle… ”

“We chase it, it could have valuable information!”

“You would be leaving the castle I spent hours preparing”

“WE CHASE AFTER THE GOBLIN!”

He eventually started using a computer program with a screen we could all see do that way it was sucker for him to deal with us. We could still break him though.

I love D&D more than any other game. I wish I had played it when I was younger (didn’t have enough nerd friends) because it really would have fulfilled that sense of imagination.

werrewolfdm  asked:

I was wondering, since I play 3.5 d&d, what's your opinion on pathfinder? And should I pick it up for my players? Because it seems to be a little less complicated, in terms of rules and options, and might be easier for them

Thanks for your question werrewolfdm.

While I get this question a lot, I’ve yet to answer it for one simple reason: I haven’t played enough Pathfinder to feel like I can give a truly experienced, well-supported, and (in my mind) truly helpful response. I don’t want to turn anyone from what could be an incredible system just because I haven’t played it enough.

But then I realized your question (and those like it) all state the known fact that I do play D&D 3.5e, and yet you (and others) ask me what I think of Pathfinder. So I have to assume you’re interested in hearing what I think, regardless of my experience with Pathfinder. Okay, here goes…

I have been a long-running DM since the mid 90s without a break of longer than 2 months, the longest being one of several moves to a new city. Well into those years a group of friends who said they enjoyed my roleplaying asked me to join a campaign as a player after two of their previous players moved away. They played Pathfinder. I easily accepted to give it a try. After joining that game, I was introduced to another by one of the players who was DM in that other campaign. So I ran characters in Pathfinder, as a player, in two games simultaneously.

First, to understand biases which may be involved in those specific Pathfinder experiences, consider the following points:

  1. The sessions all occurred within one year of play.
  2. The groups played once a month (sometimes twice), so I had at least 2 games a month of Pathfinder.
  3. The sessions ran for about 3-4 hours each. 
  4. I left one game (I think graciously) when the DM and I realized we weren’t interested in the same play style. His golden rule was “It’s you (players) vs me (DM). I’ll keep it fair according to the published challenge rules, but know that I will always be trying to kill you, and when I don’t kill you in an encounter that is a failure on my part, likely poor strategy.” The group favored that competition between player and DM and it just wasn’t my thing.
  5. The second game lasted nearly a full year. We ran a game with 7 players (8 including the DM), though who made up those players changed twice (swapping 3 players each time).
  6. The DM of the second game did not like to roleplay. He would get visibly irritable when we tried to talk to an NPC, and often offered a response of “just play the game, could we?” when a player asked to use a ability/skill for a purpose that wasn’t directly tied to hitting something or rolling against a planned skill challenge he’d written. Perhaps he either did not like or maybe felt he did not know how to engage players in adhoc/improv scenarios.
  7. The second game ended mid-campaign when the DM decided to be a father. 

So why offer all that background? Because it is an obvious bias toward the findings that follow. Here’s what I noted while playing Pathfinder.

  • Pathfinder felt a little like the gap between D&D 3.5e and D&D 4e (which I also played, again briefly for about half as long as Pathfinder). 
  • Pathfinder art can (and often is) great, but I did feel some of it was a bit… World of Warcraft-ish. That’s my subjective opinion. I imagine that opinion will generate some nods of agreement and a very angry message/response or two. 
  • The Pathfinder books in general use a better format for organizing and conveying information. I think the best example of this is the core rules being given in one book. I can’t count how many times that information a player could desperately use (regularly) was buried deep in the D&D 3.5e’s DM’s Guide and completely absent from the 3.5e Player’s Handbook. The combination of these books helps speed things along at the gaming table where a player can quickly look for rules related to their next intended action using the exact same rule reference as the DM would (speeding play and helping keep the DM sane).
  • Pathfinder DOES seem less complex than D&D 3.5e. I think a big part of that is the combining of various mechanics into a single, solitary mechanic. For some that meant streamlining, for others that meant less options. Whether it’s a good thing is a matter of taste.
  • Leveling up in Pathfinder is more exciting than in D&D 3.5e because abilities have been spread across levels instead of having one level where you gain a bunch of improvements, and another level where you basically just gain skill and hit points.
  • I personally didn’t sense a difference between D&D 3.5e and Pathfinder regarding how challenging it is for new players to learn the basic rules and put together a character they liked. 
  • Those I have played with (who had a history of both D&D 3.5e and Pathfinder) unanimously agreed that characters feel more powerful, resilient, The folks over at Paizo seem to agree with that as they voiced as much in their official 3.5e to Pathfinder conversion guide (link to this provided below). This sentence, copied from that book for example: “Most classes need a bit of an upgrade to be on par with those presented in the core rulebook”

I could go on and on about my “feelings” but I think I know something that will end up being more useful to you (and any others looking for comparisons between D&D 3.5e and Pathfinder).

  • Here is a link to one online discussion about what the contributors believe are the main differences between the systems
  • Here is another
  • But the single MOST USEFUL resource that gives an actual, crunch-only, rules specific, official and (basically) objective comparison is THIS. Paizo’s own guide to how to convert D&D 3.5e to Pathfinder. The section at the end that advises on overall rules changes is particularly useful, I think.

But, if you want my opinion on whether to go with Pathfinder or D&D 3.5e, then this is the best I can do without feeling (too) guilty.

  • If you already own dozens of the D&D 3.5 books, want to play a game system that has stayed the test of time, has a vast online community and library for both official and homebrew (or third party) content created over many years, and you’re playing with people who love D&D 3.5e already, then I would go with that.
  • If you don’t have the 3.5e books, and/or you like knowing that new official material is still being published on a regular basis, then go with Pathfinder.

But honestly, they’re close enough that you won’t regret your decision either way. Both are good. Neither is better. Choose the one that appeals to you and your players. 

For me (as you may have guessed) that was D&D 3.5e.

Now, I choose to beat a hasty retreat to prepare for the incoming edition/system defenders. 

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