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“Indiana Jones Adventure: Temple of the Forbidden Eye” Chuck Ballew 1995

Upon its 1995 Disneyland debut, Indiana Jones Adventure changed the ride system playing field, and revolutionized modern-day imagineering. Utilizing enhanced motion vehicles, guests board military-grade jeeps and venture into a mysterious jungle temple protected by a supernatural power. Along the way, visitors are ambushed by bugs, fires, curses, unsteady terrain and, of course, snakes! Thankfully, after an escape from a rolling boulder, they’re guided out by none other than Dr. Indiana Jones himself. This multi-million dollar attraction is packed with huge special effects, lush sets, animatronics and incredible wizardry. This piece by Chuck Ballew shows an EMV in the climactic boulder scene of the attraction.

Art ©️Disney

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free books as of 10/5/14 - subject to change

All Abigail Abernathy wants is a respectable job where she can put her knowledge of analytical engines to use. The Royel Trading Company of Bristol provides her with just such an opportunity, but not everyone is pleased to have her aboard. Between incompetent management, clients helpless beyond her imagination, and a disgruntled former analytical engine analyst who will stop at nothing to take back the job she unknowingly took from him, will her credulity, not to mention her sanity, be up to the task? It’s going to be a long night.

After arriving at The Pharmacologist’s Eden, a grand floating port run by the cut-throat Rhod Stein, Ruby Celeste discovers the deckhand she arranged to purchase has been sold out from under her and replaced with a man kidnapped from the world’s surface. So after dispatching his guarding henchmen, she snatches him and then flees—but not before blowing a gaping hole in the SkyPort. 

But unbeknownst to Ruby, Stein survives the blast. And along with the assassins now hot on her tail, she has other problems to contend with: the frail man she kidnapped and his newfound place on her ship, a pervasive series of dangerous electrical malfunctions—and what about the diary she finds on a derelict ship? Are its pages filled with the deranged words of a madman—or does it really hold the key to finding the mysterious Ghost Armada?

Nineteenth Century inventor Phineas Magnetron is a man on a mission in this first volume of The Magnetron Chronicles series, a faithfully executed parody of Victorian Era science fiction adventure tales, blending historical fact with improbable fiction.

Misunderstood, ostracized by his closest associates, Phineas embarks on a daring and unlikely caper to resurrect his dead mentor, the bombastic Dr. Hogalum, mustering all the Steam Age weird science at his disposal. He’ll bend the laws of man, nature, and physics, unearthing a haunting mystery and going boldly where no gentleman has gone before.

  • The War of Antiquities pt.1/pt.2 by SB Jones 

 Twenty years before The Eternal Gateway trilogy there was another war fought; a war of ancient secrets, power and new beginnings. Duke Falconcrest has survived The War of Antiquities; survived with secrets that no mage should know. Attempting to begin his new life, old responsibilities have other ideas and threaten to tear apart everything around him including the life of the woman who has captured his heart.

There is no yellow brick road here. No emerald city. No lollipop guild. This is the Australis Penal Colony, a continent sized prison referred to the world over as the Outcast Zone. Built to contain the world’s most dangerous criminals, OZ ended up the dumping ground for everything polite society deemed undesirable. 

From inside OZ a garbled message proves Dorothy’s father is still alive, trapped in a prison with only one way in and no way out. Into this place 17-year-old Dorothy must go if she wants to find her father and keep the promise she made to her dying mother.

Alton Bartleby is a social savant and the foppish toast of steampunk London’s upper crust. James Wainwright is a brilliant but socially stunted working class engineer with a flair for invention and a propensity towards violence. Together they solve the mysteries that Scotland Yard cannot.

This novel is the first in the Galvanic Century steampunk series of mysteries set in Edwardian England. Join Bartleby and James as they tackle their first four cases as consulting detectives.

In “And They Called Her Spider” they hunt an impossible assassin, trying to end her reign of terror before she can disrupt Queen Victoria’s Platinum Jubilee.

In “Maiden Voyage of the Rio Grande” the detectives fight to clear James’ name aboard an airship before sabotage sends them crashing into the city below.

“On the Trail of the Scissorman” sends the pair after a monstrous serial killer turning London’s children into orphans.

Finally, “A Matter of Spirit” delves into the shadow world of séances and spiritualism as they look for a missing medium in the parlors of Knightsbridge… and beyond.

More coming soon…