diversity-in-design

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FFVII REVISED

Okay, allow me to explain:Recently, it was brought to my attention that some people on my page had a problem with me drawing black people because I, a black man, was drawing far too many of them (and not as stereotypes or tropes) when I’m known for having diverse character designs in the first place. This struck me as odd because there is literally no problem with me drawing characters of other backgrounds any other time, but the moment I start to draw us in a way that doesn’t make us look like the same stereotypes you’re used to seeing, it’s a problem? Check yourself. I literally got asked, “Do you ever draw white people?” And “You only draw black guys. Why?” In the same morning and I’m like, “Oh so this is a PROBLEM now?” Anyone that has seen my work knows that I draw people from all over. That said, there IS a conscious decision to represent my people in a way that is just and equal to how every other race has been represented since like…forever. Don’t come at me for actually taking the time and effort to show us in positive light. If me drawing people of color as characters and not stereotypes and over used tropes offends you, then get ready to hate my black ass then, because I’m not about to sit by and let us not be represented in a respectful, uplifting and positive light anymore and if you don’t like it well…. Too bad. But since it was an issue with me drawing my own heroes of color, I decided to do other heroes and villains from a game I’m fond of and make them people of color…. I specifically chose FFVII because it’s already a diverse case and to Square Enix’s credit, you could literally tell the same story with these designs. Enjoy.

k i loved Zootopia but can we maaaybe talk about the motherclucking designs in the Kung Fu Panda series, particularly the women? specifically tigress???

Like she totally reads as feminine and elegant but at the same time she’s completely buff and animal-shaped like the rest of the characters there aint a tiger titty or Fluff Cleavage™ in sight

And thats how the rest of the animals are treated too?! like the females and males of every species are pretty much shaped the same, besides the peacocks who obviously have males and females looking different. and then the third movie comes out and we’re treated to MEI MEI

she’s this crazy panda lady ribbon dancer who legit things she’s the hottest shit on planet earth and she is a total badass once she figures out how to use nunchucks. and like theres just so many beautiful and diverse designs for all these characters and I kinda feel like too many people praise this franchise just for its comedy when its got some killer artistry behind it as well. 

I really hope that whole Overwatch artbook thing will make people realize that all these diverse designs and nonsexualized female designs etc people are pushing for? Concept artists do make them. They are just not the ones being picked because leads and directors and producers are mostly straight white guys trying to appeal to straight white guys.

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Figueras Stables by Estudio Ramos

This project is located in a distinctive region of Argentina known as “The Pampas”. Pampa is an indigenous word meaning “plains” or “flatland”. Along with its mild climate and fertile soils, the area is ideal for agriculture. When traveling through this area, there is an overwhelming feeling of a never-ending horizontality. The horizon, as in middle of the ocean, becomes a very strong element. The poet Atahualpa Yupanqui refers to the landscape of The Pampas as “serene and pensive”. This project, with its pronounced horizontalism and simplicity of elements, attempts to make a reference to all of these themes.

The building is a stable for polo horses with 44 stalls, an area of 3850 square meters and a length of 180 meters. It’s composed of two long volumes and freestanding walls, which when articulated, create diverse spaces and situations.

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New Designer Wallpaper for your Sims Home.

Wallpaper-Set “Claire”

Pure seduction – this characterises the designs in the Claire collection. The luminous shading of delicate grasses enchants in sophisticated, fresh colour combinations. A romantic cascade of flowers is reminiscent of watercolour painting: playful yet elegant. In contrast, a ethnic-inspired graphical pattern gives walls a lively, extravagant look.

The tasteful colour palette ranges from earthy natural nuances to maritime blue, mint and aqua tones and mysterious scarlet red. Sensual colour gradations, restrained gloss and washed textures create patterns featuring weightless elegance. A subtle solid with an ultra fine texture and a modern stripe pattern supplement the diverse designs and give the collection its stylish finishing touch.

- 4 Patterns in 4 color options each

- 8 Solids

- Base Game comp.

- find them in Wall Paint section

You can mix and Mesh them like you want. I hope you like them!

Download - Simfileshare

2

lmao like the only time i EVER see hard disney fans even mention ghibli and miyazaki in comparison to disney films is in light of disney’s own mistakes and laziness like damn y’all need to calm down

lemme teach you a lil’ somethin’ somethin’ about stylistic choices in animation and sheer laziness

STYLISTIC choices is about having the full capability of creating characters separate from the previous protagonists while at the same time tying them to the studio that produced them.

And that’s not even scratching the surface.

Considering that a good portion of Ghibli’s library consists of LEAD FEMALE PROTAGONISTS who are usually very young, they need to find a set balance between recognizable and unique.

Ghibli was founded on traditional art and the studio still holds many of those values with it. This is of course including hand-drawn animation in which there is no single model, only the same character drawn over and over again. Is this about CGI vs traditional? No, both can and have provided beautiful films and scenes but it’s not about which one deserves more recognition. It’s about the methods used and how the choices for each one vary. I only bring up the animation methods because it’s part of the reason as to WHY these characters are so simplistic in design.

Still though, they need each lead character to stick to the Ghibli/Miyazaki style to a certain extent. They need to share certain qualities to make them fall in line with the rest of Ghibli’s library.

I mean, they have their differences but they’re obviously Ghibli characters so okay they all have relatively small eyebrows (though considering that they are Japanese that ties in with their ethnicity but OKAY moving on), they all have the eye highlight thing going on, and they all have very non-pronounced noses. I suppose yeah those are all the same. They do shift but those characteristics are roughly the same.

Still though, that isn’t a problem nor is it blatant same-facing. All LAIKA characters have skewed noses, all Dreamworks characters have thin noses, and all Aardman characters have bulgy eyes. Does that mean they’re same-facing? No. It means they’re sticking to stylistic choices to keep themselves separate from the competition.

Don Bluth MADE the choice to stick to a style closely resembling Disney. You know what happened? A whole generation grew up thinking that Anastasia and Thumbelina were both DISNEY films, not Bluth and Fox animation.

There’s a reason why studios tend to go for their own set style.

But hey! Want even more evidence that it’s a stylistic choice?

Because THE VERY SAME CHOICES CAN BE SAID FOR THE DUDES

Save for Haku because he’s a fuckin’ dragon.

While gender is never really brought up in Ghibli films, masculinity and femininity are both neutral here, it’s safe to say that their designs and treatment are both equal. Ghibli isn’t out to make exclusively beautiful/handsome characters, they make them as simple as possible to keep them relatable and much more easier to manage.

The difference here is that Disney has always set out to make their MALES different while sticking their females to the same “doe eyed, small nose, thin lips” ideal. Yes, there is a set Disney style and it has always focused on those features and that necessarily isn’t a bad thing. It’s the Disney style. HOWEVER it seems to only apply to their females. Even worse is their marketing of said females.

External image

GOTTA KEEP THEM GURLS PURTY

The Disney style has shifted from time to time and it shows evidence that it CAN include more diverse female designs. Both Kida and Calhoun are wonderful examples of this. It’s not as if Disney hasn’t evolved or changed their views on female characters to a certain extent. Unfortunately, said shifts haven’t always worked out in our favor or headed in the right direction. It wasn’t until Tangled that Disney came out with it’s true “get richer quicker” scheme with their female leads.

watch as i shift into MAXIMUM PUNZEL-DRIVE

As of late it’s Disney’s sheer laziness when it comes to female design and their own avarice that has caused SUUUUCH a dramatic shift in how fans are taking the Disney style now. When Ghibli audiences and fans never look at a new movie and go “oh it’s Chihiro but tiny” or “oh it’s Chihiro but on a broom.” That is the set style, not a lazy copy-paste.

But hey, let’s bring in OTHER females to see how this works out. I mean, the Ghibli style is prevalent to ALL of their characters so surely they all the parents look exactly like their children.

Let’s look at these lovely lady leads and compare them to their parents.

Congrats, kids, you’re all adopted!

WEIRDLY ENOUGH all of the characters and their parents (if they have any) share same characteristics while at the same time remaining completely unique to each other. It’s almost as if they also take after their father and/or previous generations of their familly. Haha, genetics!

But okay, let’s be a little more fair with Disney.

Let’s look at two families with two daughters.

Mitosis or go home

There is having stylistic choices and there is being lazy.

There is creating a character with similarities to their parent and there is making a recolor of your lead character.

There is creating simple designs for a traditionally animated film and there is reusing the same model because it worked so well the first time.

There is being a small Tokyo-based studio with 300 employees and there is being a large American animation studio with 800+ employees.

THAT is why no one ever complains about Ghibli’s approach to character design and THAT is why Disney doesn’t even come close to Miyazaki.

Let’s finish this off with some MORE wonderful Ghibli characters (most of which being my personal favorites so they belong on here too.)

Now go watch more Ghibli.

jfc it hasn’t even been a month since it’s premiered and ok ko already has the same amount of stupid “Critical” people that the Steven Universe fandom has, including:

* peeps claiming that every woman character on ko looks the same while conveniently all the diversely designed female characters of the show.
* peeps complaining about off-model moments even tho Ian JQ has specifically said that he doesn’t believe in “on model”
* peeps claiming that Enid has been whitewashed even tho she has the same skin tone she has WAY BACK in the pilot
* peeps taking something that Ian JQ said like 4 years ago (“let people draw whatever they want!”) and twisting it to fit their agendas, saying that “Ian is a pervert” and stuff like that
And so on…

Just… for the love of god, LET US ENJOY A FUCKING GOOD SHOW CHRIST

anonymous asked:

what's the difference between the two aromantic flags (the one in your icon vs. the one with yellow that I used to see a lot a couple years ago)? if you don't want to answer this or don't have the resources to, that's totally fine! :)

Alrighty so history time! 

The aromantic flag was originally this flag: 

green was the opposite of red, the color of romance, while yellow was meant to represent QPRs, orange for lithros, and black for alloromantics who reject traditional ideas of romance.

the problem was, this flag looked tangentially similar to the Rastafarian flag (above), which is often paired with black. there were also other problems: some aros said they didn’t like it because it was designed by a small group of people, included a stripe for alloromantics (????), didn’t include gray-as and demis, etc. etc.

so this flag was proposed.

dark green for aromantic people, light green for grey-aro people, yellow for lithro people, grey for demiromantic people, and black for WTF romantics. so overall more inclusive and well done as far as color meanings. the problems with this one: some people complained that it looked too close to the Jamacian flag and some neurodivergent people had sensory issues with the color yellow, which made the aro flag completely inaccessible to them. so one last time, the aro flag was adapted to be more accessible and not risk any cultural appropriation issues:

so the color meanings were changed a wee bit as well: with the top two stripes representing the aromantic spectrum, similar as before, the white stripe being non-romantic forms of love or the “platonic” stripe, and then the gray and black representing the sexuality spectrum and that aros have diverse sexualities ranging from ace to allo, because we’re diverse and varying people!

@cameronwhimsy designed both the flag with the yellow stripe and the flag with the white stripe, so please give them credit if you’re attributing flag credit on a wiki or something.

So basically, one was designed specifically to avoid cultural appropriation and be inclusive to people with color sensitivity, and one is slightly outdated. Really, they’re both used frequently, so it’s an easy mistake to make. In my opinion, if you’re doing art of say….a dragon, and you’re using the color scheme, it’s ok to use yellow and orange for accents, but if you’re just making pride edits in general, rule of thumb would probably be to stick to the last one, especially if you’re alloromantic (aros can use whichever one they like as long as they’re aware of the issues). 

Hope this helped nonny, this was a longwinded explanation where there really didn’t need to be one but *shrugs* what can you do.

I think a lot of shows could learn a lesson from Invader Zim when it comes to alien character design. Like, in most cartoon when you see aliens most of the time aliens of the same race look the same (or have slight differences), the only exceptions I can think of are Steven Universe, Voltron and Futurama.

An then you get Invader Zim where EVERY SINGLE irken we’ve seen looks different.

Like, yeah, the ones that pay an important part on some episodes obviously have to look different so you can recognize them

But the crew went a step further, to the point where every backgroun character (characters that we’ve seen once or twice at most and aren’t even doing anything) look different from each other

(and this is just a small taste)

And! Female irkens ALSO look very distinctive from each other, just look at the three girls from above!

(tho idk how i feel about girls being differentiated from boys by eyelashes and curly antennae, but hey! I’m glad they also avoid the trope of giving them more “feminine” clothes to differentiate them from boys)

Despite having some clearly defined characteristic that identify them as members of the same race, and most of them wearing similar-looking uniforms, every single irken we’ve seen has different and recognizable proportions and face and body shapes. Idk, its not common to see this kind of diversity in alien character designs on a lot of cartoons and I honestly love it.

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Showed my Rule 63 work to a friend, but because she is not familiar with some of the movies, it was hard for her to see what changes I had done (expect for adding/removing boobs :P) so I put together this post. Then she was all like “How do you remove facial hair?!” XD

Links to all the GIFs:  ShanPhoebeEsmeraldo 1Esmeraldo 2Miss CharmingDeanaNaveen & Davida

PS: Some of the designs are based on Lettherebedoodles’ work! :D

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《《o(≧◇≦)o》- FIGHT WITH MEH OR UNSUBSCRIBE  !

 ⌒゚(❀>◞౪◟<)゚⌒  Subscribe …& Punch !

_____- More about  Subscribe & punch-_______

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-Everything about the game project -/ -Fan art of Subscribe & Punch -


Youtubers in the game:

@pewdie​  @cinnamontoastken​, @cryaotic​, @markiplier​,@therealjacksepticeye​, smosh (ian and anthony) and theRpgminx  !

WINKY WINKY WONK Still waiting for this game neh? Me, @willlems , @bnh-youtuber-art and the new amazing @Mechaweeb have worked  again on the new concept artworks/poods keyframes for several weeks !

(Also.it’s  not only a concept game anymore. The team is really working on a playable prototype . For the moment we are only working on a 1 vs 1 playable prototype (Pewds +another fighter )+an animated background. ) -We would like to try to release it in september -

Keep reading if you want to know moar about the news ,CinnamontoastKen details, new people in the team (game programmers, sound designer and animator) ,super exclusiv’ infos ect..

Keep reading

I’ve seen a lot of posts on my dash about how sexualized the female characters costumes in Boku no Hero Academia are and I kind of want to give my five cents on the issue. Though I honestly disagree with most of the posts I see on my dash and I think the designs do a really good job of creating an aesthetically pleasing and fun to look at costumes, that’s not what this post is about. This post is about how it’s not just the female characters in the show that are oversexualized, it’s all of them.

The argument that I need to address first is the one that’s most prominent, and that’s Momo Yaoyorozu and Eijiro Kirishiama:

Everyone knows Momo’s quirt is Creation which “allows her to produce different objects, such as weapons and tools, from any exposed part of her body.” Key word: exposed. Yes, she’s showing a lot of skin but it’s because of what her quirk is. Sure, you can call this a poor argument, you can that she can still have some parts of her body covered up and only have one exposed area. And perhaps you’re right. But I think it’s important to compare her to Kirishima because his power has nothing to do with showing skin in the slightest:

Here we have Momo’s costumes vs. Kirishima’s costume I think it’s easy to argue that both of them are showing a fair amount of skin. And before you cut me off saying that Momo’s legs are exposed while Kirishima’s aren’t, I know, I can see that. That doesn’t make my argument less valid. They’re still showing more skin than they need to for no reason other than for you to see it. Kirishima is a fifteen year old boy but he has a six pack of abs and ripped muscles. Momo is a fifteen year old girl with huge tits and a tiny waist. See what I’m getting at? If you’re going to say that the female characters of BNHA are over sexualized and it’s only for the pleasure of gross fanboys, why are you ignoring the obvious oversexualization of the male characters too?

I’ve seen a lot of people saying that Uraraka’s costume is sexualized because of how tight it is (which I completely disagree with, but again that’s not the point I’m making):

When… um….

I don’t know if you guys know how fabric works. But that’s not how it works.

No one looks like that. Of course no one looks like that. And I’m not saying that you shouldn’t be upset by how the people in this show are portrayed (you’re more than free to be), I just think you should take a step back and realize that this isn’t an issue only pertaining to female characters. If you’re going to say that Momo’s outfit is showing way too much skin and it makes you feel bad about how your body looks, how about raising a glass to all the boys out there who don’t have abs for days like Kirishima.

Take a look at any super hero since super heroes have become a thing: Captain America, Black Widow, Spiderman, fuck it even He-Man, the list goes on; all of them are in skin tight clothes that shows off their curves because that’s how super heroes have always been portrayed: as perfect humans. That’s why they have perfect bodies and perfect muscles and the artists/designers show them off. Not to even mention the physical advantage that a tight costume vs. a baggy costume gives when kicking bad guy’s assses (which is an entire different rant).

In conclusion, all I’m saying is that the costume designs are only paying homage to the heroes that have come before them and, furthermore, whether or not you think the female characters are sexualized or not, the male characters are just as bad. It isn’t an issue of gender, it’s an issue of how superheroes in any form of media are designed. And, personally, I have no issue with it. In my opinion the costumes look good, they’re diverse, well designed, and aesthetically pleasing.

Except Mineta


Go fuck yourself useless diaper boy.