digital mosaics

Little Planet Astro Camp : Day and night on this little planet look a lot like day and night on planet Earth. In fact, the images used to construct the little planet projection, a digitally warped and stitched mosaic covering 360x180 degrees, were taken during day and night near Tarjn, Hungary, planet Earth. They span a successful 33-hour-long photo experiment at Julys Hungarian Astronomical Association Astro Camp. The time-series composite follows the solar disk in 20 minute intervals from sunrise to sunset and over six hours of star trails in the northern night sky centered on the North Celestial Pole near bright star Polaris. The orbiting International Space Station traced the offset arc across the northern night. Below the little planets nightside horizon, red light lamps of fellow astro-campers left the night-long, dancing trails. via NASA

The Guardian of Right to Pass Judgement on Evil - Part Two

“Game Start”

Following on from Part One, this post is primarily going to look at some of the main aspects of Yami’s personality that start to come to the fore. I’m also going to (hopefully) further prove my point that Yami’s early shadow games aren’t a consequence of him being insane and getting a thrill from torturing people, but rather the result of him being very self-righteous and far too ruthless.

The next two chapters also serve mainly to give us hints on Yami’s origins and also help to solidify certain areas of his personality – namely, his incredible self-confidence and some of his unique skill set.

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anonymous asked:

how did you learn pixelart? and do you have any advice for someone interested in getting good at it? thanks. your game looks great

I only really started getting into pixel art around 2009 or so, my stuff around that era was all edits of megaman sprites, but I find that time really valuable! Megaman as a style is instantly recognizable, anyone can pick up on things like how faces and limbs are drawn in it, the eyes especially, the distinct rules make it a great starting point!

It’s also good to study the styles of games you personally think look good too, look at the sprites and see what you think works and try and apply that to your own work!

The most important thing in a sprite is readability, like how well it manages to communicate an idea. Pixel art is basically digital mosaic, so a really important thing is how each pixel interacts with its surroundings! When you’ve grasped that, you can put a lot more detail in without cluttering the sprite!

Here’s a great example (taken from this article, which is a fantastic read btw!) of two faces made with almost the same amount of colours.

“In Mighty Final Fight (pictured on the left above), Guy’s eye is constructed with illusion in mind. By strategically grouping colors and observing their relationships, more complex shapes and forms were implied. The use of flesh tone under the eyelash and on the iris even implies other colors!

The pixels in Mighty Final Fight contain actual information. To illustrate, I drew a higher- resolution extrapolation based on the information coded into these little squares. As you can see, I was able to infer a ton of detail and depth from Guy, but even though both examples use virtually the same amount of pixels, I could barely do anything with Rambo.“

I hope this all helps, I don’t really have a whole lot of advice other than just experiment with it! go hog wild!

-The Lovely Samanthuel


What is the nearest major galaxy to our own Milky Way Galaxy? Andromeda. In fact, our Galaxy is thought to look much like Andromeda. Together these two galaxies dominate the Local Group of galaxies. The diffuse light from Andromeda is caused by the hundreds of billions of stars that compose it. The several distinct stars that surround Andromeda’s image are actually stars in our Galaxy that are well in front of the background object. Andromeda is frequently referred to as M31 since it is the 31st object on Messier’s list of diffuse sky objects. M31 is so distant it takes about two million years for light to reach us from there. Although visible without aid, the above image of M31 is a digital mosaic of 20 frames taken with a small telescope. Much about M31 remains unknown, including exactly how long it will before it collides with our home galaxy.

Image Credit & Copyright: Robert Gendler