difference between finishers

The Legend of Zelda: Breath of the Wild Expansion Pass
For more details visit: http://zelda.com/breath-of-the-wild/news/special-announcement-from-eiji-aonuma/ #NintendoSwitch #WiiU #LegendofZelda #BreathoftheWild...

Breath of the Wild will have DLC! 

now, i want to address some concerns (read: whining) i’ve seen:

there’s a huge difference between “we’re withholding already-finished content to earn cash”-DLC, and “we’ve heard your wishes and have decided to keep working on the game”-DLC. unlike what a handful of whiny fanboys seem to think, this seems like a pretty obvious case of the LATTER (comparable with mario kart 8, which only got slowly better over time).

everyone have talked about how they want more dungeons? one of the DLC packs has another dungeon! people are excited for customization? one of the packs has new clothing! it’s all obvious stuff made to MAKE US HAPPY, stuff they OBVIOUSLY didn’t have time to include in the game coming out less than a month. the game is already finished - if you’re mad about more content, then be mad, but i don’t think NOT getting this DLC will ruin your game experience in the least. nintendo is pretty great at both finishing games and the DLC they’ve given us in the past (mario kart 8, hyrule warriors).

Contrary to popular belief, I love XY arc so much that I’m gonna re-read it over and over.

XY arc deserves more attention and appreciation.

The Difference Between ARCs and Finished Copies

These are my pass pages for Vengeance Road. This is the first time my book has been typeset (read: not been a .doc file), which is very exciting. Pretty fonts! Chapter headings! Crop marks!

Advance reader copies (ARCs) are printed from pass pages. While the ARCs are produced and distributed to early reviewers, the pass pages are reviewed one last time (sometimes more) by the author and the editorial/copyediting team at the publishing house. Then finished copies are printed. This is why ARCs often say “uncorrected proof” on the cover. Because ARC-printing and pass-page-editing happen simultaneously and changes WILL be made between ARC and finished copy. Often, many changes will be made.

All those sticky-noted pages are changes I am making to Vengeance Road

  • 15% of the sticky notes are typos that I found at this stage
  • 25% are new typos that didn’t exist previously, but were created when edits I made during the copyediting stage were mis-transcribed *
  • 50% are small stylistic edits that I’m making for the first time – dropping a dialog tag, word choice changes, etc
  • 10% are substantial edits – tweaks for historical accuracy, adding a few sentences to address a potential plot hole, etc

All these edits will only exist in the finished copy. Yes, many of them are small and minor, but it’s the polishing that makes a story truly shine and this is why so many authors cringe when they see someone reading an ARC months after the finished copy of a book becomes available. (Also, while it is not the case with Vengeance Road, sometimes there are major changes made between ARC and finished copy.)

So while ARCs certainly have their time and place, the cleanest, BEST version of any author’s story is, naturally, the finished copy.

This has been a lesson in ARC printing and publishing timelines. :)

* This is why I prefer digital CEs to hardcopy/paper CEs, but errors like this are always bound to happen, regardless of format, and this is exactly why the pass page stage exists.

gihanshanaka  asked:

Dear Archy are there examples for staircase houses where the main living area is the staircase and the composition of the intermediate landings?

What you describe is a typical split level house like the on the section included above. Any stair can fit that role as long as the two sides of the residence have half a level difference between floor finish elevation.

Here are some examples of stairs that play a starring role in the design of the residence:

Bookcase Staircase Levitate

Keep reading

Five Ways that You Can Make the Most Out of Your Bedroom Workspace

Experts say that you should separate your work and sleep space, but for some that’s closer to a pipe dream than reality. Sometimes the only space people have for work is their bedroom. Please Note: This list may help some more than others.

1. Keep Things Clean 

This eliminates the stress of clutter and will also allow for much more efficient movement than a cluttered floor would. Because unless you’re training to be a ninja, being able to soundlessly leap over those dirty clothes piles will do nothing for you. Add shelves, get rid of those old markers that you haven’t used since the first grade, de-clutter and get organized, trust me when I say you’ll thank yourself later.

2. Add Color with Structure

Color could be distracting but if it’s added slowly and with structure, meaning in patterns or cohesiveness, then is could elevate your work space to a new level as well as make it your own. Good thing it’s Spring, there are plenty of pastels and bright colors to choose from! A little guide: Bright colors help get creative juices flowing (hello right brain) while cooler colors (blue and green) relax you. 


Your phone, as important as it may be, could in fact ruin your productivity. This is nothing new, but eliminating that distraction could mean the difference between finishing your to do list and having to move tasks over to the next day. When you’re working, lock it up, put it away, do whatever you have to do to prevent yourself from looking at it.

4. Inspiration Comes with Life (Even if That Life is Fake AF)

Keeping plants on or by my desk has been one of the best things I’ve done for my creativity and my anxiety. Even if you aren’t a green thumb, fake plants can add the right amount of color and variety to your bedroom to make it feel more open, light, and alive. Currently I have an aloe vera plant and two cacti that live in my room and they add color texture, and shape that is otherwise missing from something like my bedroom.

5. Light and Sound Play a Huge Role in your Productivity and Sleep

Different lighting has different effects on the brain, especially if you sleep in complete darkness. During the day, make it clear to your brain that light = work and dark = sleep, this way you can stay alert at your desk and make the most out of both parts of your room. Sound is even less complicated than that. Studies have shown that music without lyrics, music of any genre, can be beneficial to productivity and learning, but people should steer clear of music with lyrics if they’re trying to write or do math.

A lot of the psych stuff included in this post are things I’ve picked up in my AP Psych course at school which means there is plenty of room for growth and the post may have a few errors. If you happen to find any errors let me know by messaging me and if you have anything to add tag me so I can see it! Thank you so much for your continued support! xx @ambersghost

Cosplay Help Community Drinking Game

- Take a sip for every time someone misspells “Worbla.” Take two if the misspelling is something really out there you haven’t seen before

- Take a sip every time someone suggests using “EVA foam” instead of “craft foam” or vice versa when they clearly don’t know that craft foam is made of EVA foam (acknowledging that they’re the same thing but that “craft foam” is thinner and less dense than something like floor mats doesn’t count here – they have to be acting as if they are two totally different materials).

- Take a sip for every time a post doesn’t have reference pictures. Make your drinks as weak as possible to prevent alcohol poisoning.

- Take a gulp for every “helper” who recommends something that the OP says they can’t or aren’t going to do, or otherwise where the post clearly wasn’t read carefully (or at all).

- Take a sip for every post that is vague about what they want, or that asks something very general (”how do I make this entire costume?”)

- Take a sip for every time fabric names are vague/people don’t know the difference between fiber and finish (”use polyester or satin for that” or “I’d use rayon” type posts) and every time a body paint brand is used to stand in for a particular product or type of paint (”where do I start with body painting?” “Ben Nye is good”)

- Take a sip for every post where no research was done whatsoever. Two if it is a very basic, googleable question with lots of information on the subject. Three if it is especially vague. 

- Take a long, hard drink for any of the following: “I want to make [insert very complicated, master’s level cosplay here] but have never made anything before, where do I start?”; “Where can I buy [basic piece that is easy to find, like plain high heeled shoes or a dress shirt]?”; “I want to cosplay but have no idea who I look like!” (take two if there is no information about what types of series the person is into, what types of costumes they want to do [sewing, armor, character type preferences, etc.], or what their skill level is); “What contacts should I use for this character?” (questions about what a specific pair looks like worn doesn’t count – it has to be a vague “I need blue contacts” kind of a question); “I want to make/buy [insert difficult and expensive costume here] and my budget is [unreasonably low amount]” (take two if they’re looking for a commission, three if they have actually contacted you directly for a commission)

- Take a gulp for every bad piece of advice given. Take two if it is especially atrocious. Take three if the advice is actually dangerous, but only after correcting the person and explaining why it is dangerous.

- Take a small sip for every “helper” who is just repeating what everyone else in the thread has already said. Tiny sips. You may be here a while.

- Finish your drink for every poster who is weirdly combative about taking any sort of advice whatsoever. Go make another drink and take a long, hard drink if they were also extremely vague about what their limitations are. Take another if they do this consistently across all of their posts.

the start of a writing experiment: 


There is a story passed down through the generations, a story of two boys and two girls who came and freed a land with the help of a lion and who disappear, later, when everything had been shiny and bright.

They are a story.

It’s a lovely story, told by rabbits to their litters and horses to their foals. Even children are meant for mighty things, mothers tell their children as they drift away into sleep. And we must be faithful, like they were faithful, and wait.


The details are lost along the way.

There is just High King Peter and Queen Susan the Gentle and King Edmund and Queen Lucy.

Just distant names reminiscent of a golden time, of openness and freedom and joy, of war and struggle and victory. There are no faces to the names.

There never were those Kings and Queens, the Telmarines later say. They abandoned us, the angry later accuse (and there is such truth in the anger that the faithful cannot argue except in silence.) There are just names.


Aslan, they whisper across the white mountains and through green valleys. AslanAslanAslan.

Did you know they used to see him? Did you know he once was here? Did you know the Mighty Four won because of him?

Yes, someone responds. That’s what the legends say.


They will come again, the story goes. When they are most needed.

How could we need them more, is what the faithful refuse to utter.




High King Peter was brave and bold, kindhearted and jovial. He was sun’s golden radiance and the favored, chosen king.

Queen Susan was beautiful and dedicated, gentle and tender. She was the peaceful, flowing breeze and the forever adored.

King Edmund was wise and witty, forgiving and fierce. He was the steady Narnian earth and Aslan’s redeemed.

Queen Lucy was bright and kind, unafraid and dedicated. She was the crashing waves and the human lioness.

(they repeat this until it is what every child knows. these were your kings and queens, parents say. remember them. remember them. do not forget them.)


later, when the kings and queens have come back again, not to restore the past but to establish the future, a badger says, I’m a beast, I am. We don’t change. And we beasts remember.

He doesn’t bother saying what came before, the steady repetition, the faithful recollection. It is not just that they remembered; it is that they refused to forget.

The kings arrive in a moment of desperation and reckoning, almost too late, and two sentinels (two badgers) greet them with two words: at last, they say, at last.

(we beasts remember, the badger says, and his kin answers: at last. we knew you would come.)


They remembered, Edmund thinks later, but what did they remember? That we were saviors, that our age was golden, that we were great.

We were just kids, he tells Susan, and she nods her head once, quickly, before turning away.

We didn’t know what we were doing, he reminds Peter, and he taps his left index finger on the table, once, twice, before saying, but we tried our best.

They didn’t understand how hard it was, he whispers to Lucy, and she brushes her hand through his hair, once, twice, three times, and whispers back but Aslan always came.

eta: finished producta tale of the faithful 


some shinichi and migi doodles

pls watch the anime

Jasper, following up the Lapis I sketched last weekend.

I was going for gladiolus with the flowers but I’m slightly worried they turned out looking more like hibiscus…..

anonymous asked:

THE IDEA OF LUKE IN THE MAC STORE BUYING YOU LIPSTICK MAKES SO GWNAHANSUWNSH LIKE HIM TRYING TO DIFFERENTIATE BETWEEN THE COLORS OR CHOOSING A COLOR Lady: "What color do you want for her?" Luke: "uhhhhhh red" Lady: :\ "like Russian Red or ruby woo red??????" Luke: "what's the difference" lady: "I can see why she's pissed at you."

imagine him trying to understand the difference between the finish too omg “does she prefer matte?” “Matt who?” i wanna see it so bad


Bad news from the zones, tumbleweeds. It looks like Jet-Star and the Kobra Kid had a clap with an Exterminator that went all Costa Rica, and uh, got themselves ghosted. Dusted out on Route Guano. So it’s time to hit the red line and up-thrust the volume out there! Keep your boots tight, keep your gun close, and die with your mask on if you’ve got to! Here is the traffic… (Danger Days: The True Lives of the Fabulous Killjoys)

People who rail on the quality of Disney’s visual design vs. the quality of its concept art just… don’t know what they’re talking about. It’s so easy to cherry-pick pieces of concept art you think are “prettier,” point at the finished product, and say “THIS IS LAZY AND DISNEY SUCKS”

Like by all means Disney sucks in many ways but don’t use those valid criticisms to dredge up petty complaints that show nothing but complete ignorance of how animated movies are made and blatant disregard for the amount of work that goes into the process

Concept art is supposed to be rougher, looser, and more grandiose than the finished product. It is the product of several artists putting all of their time and energy into creating visual ideas that, after months and months of reworking, are decided on and put into the film. If a concept artist has an idea it is their job to turn it into an image. Keep in mind that concept artists are (usually) not animators. They can pour all of their talents and energy into creating one concept piece. The job of the animator is to make that come to life, and sometimes that’s simply not possible for them to with certain concept designs do given time and budget restraints. What a concept artist spends hours on, the animator has to spend MONTHS on. So the concept work needs to be easy ENOUGH to turn into a moving image. Not easy. Easy ENOUGH

To use a specific example of concept art vs. the finished product, let’s look at the often-lambasted Tangled. Claire Keane is an amazing painter, greatly influenced by renaissance styles, and that shows in her concept work for Tangled. The results are gorgeous. But they’re commonly juxtaposed to images from the finished film and presented as superior visuals that, for no reason other than sucking, Disney chose not to put in the film

That’s simply not the case though. There are so many factors that prevent concept pieces from being fully recreated in a film, from the nitpicking of executives deciding what a film needs to be profitable (remember that corporate Disney and Disney Animation Studios are not entirely the same beast), to the technical limitations of computer animation. Everything you see in a finished product was created by someone who spent countless hours creating it. Nothing and I mean NOTHING in animation is simple. Even if something looks simplistic, it’s not. Which is why complex concept designs have to be watered down. The filmmakers need to decide on the best elements of the concept art and streamline them BEFORE animation even begins. The final product being a simplified version of the concept art is NOT laziness

Also, as with almost all issues the studio is blamed for, Disney is not the only guilty party. Y'all could dredge up concept art for aaaany other studio’s films and the differences between finished product and concept art would be just as vast in most cases. If you’re gonna criticize this aspect of animation, stop pretending Disney is the only studio that does this JUST because you feel like railing on it

Disney has some serious problems and I’m not here to excuse or defend that. And sometimes you just see something in concept art that you think would have been cool. There’s nothing wrong with that. But this is such a pointedly-petty argument that demeans the work of so many artists and shows a wide lack of understanding of the complications of making animated films