I’ve been packed lately. Shifted companies and accepted some freelance gigs here and there.
I was very nervous doing this scene because I’ve never done actual transformation stuff. It was definitely a learning experience, and a good callback to really mixing up straight ahead animation again.
I did a couple of passes for this same shot. This one is a very short yet hard shot for me to do.
My 1st pass is a very old take, and the early design of the character didn’t really have a focused direction - so it needed to be redone for sure. I realize he’s probably doing a bit too much for this scene; it being borderline over-acted.
The 2nd pass was definitely a lot more controlled, but I felt it lacked the intensity from the 1st pass. It was not dynamic enough, and the character felt like he wasn’t emotionally in the scene. It felt like he was just gliding to the poses, so it didn’t really have enough character to it. (Also, it’s evenly timed…)
The 3rd pass, I actually got advice and feedback from my friend Rune - who helped me figure out the poses. Draftsmanship and clear drawing are some of my wain weaknesses, so its always great to have someone else point out what causes the issues. Its pushed, yet more controlled and simplified. The gun leaving the screen as he swings adds a dynamism to the animation. It’s much snappier, for this being part of an action segment; it makes sense. I’ll have to come back and fix the drawing a bit so its a bit closer to the model of the 2nd, but I definitely learned a lot from re doing this shot a bunch.
Over the past two months, I’ve been working hard to finish up these 9 illustrations for @doublefine. They’re releasing a physical bundle with many of their games included, as a PAX East exclusive. These art cards will all be included in the bundle.
I feel really lucky to have gotten the opportunity to do them. It was a ton of work, but it’s nice to finally see them all together.
The stream I recorded from yesterday is now up online. It’s me compositing a 2D animated shot (Actually, two!) in After Effects from start to finish. This is for one of my projects of I’ve been on and off. Again, compositing is also known as “Post Production”, “Final Image” or “Polishing the poo”. I talk about direction, making stylistic choices, composition, cheating certain effects, etc.