Friend and fellow YouTuber neozeed1984 explains how to use Madroms’ save game manager to load homebrew shmups created in Dezaemon 2. It’s useful if you want to play these games on actual hardware without owning a Saturn floppy disk drive. You may want to skip to around the 10 minute mark.
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Well, it’s that time again: I spent money on something on the internet, it came in today’s mail, and now I’m compelled to take pictures of it. This time: Dezaemon 3D. Not to be confused with Doraemon, as I did when I was under the terribly mistaken impression that this game was likely just a platformer about his evil twin or something.
As you can see on the box, it’s actually a SHOOTING GAME EDITOR. As in, a game that lets you design your own 2D core-blasting spaceship game. It’s actually part of a series of such titles, and the first that lets you place background objects and the like in a 3D space.
What sold me on purchasing something that’s obviously going to be far too kanji-dense for me to ever fully appreciate is that it also contains three entire premade games. Considering that the western N64 library only had Star Soldier: Vanishing Earth (which I admittedly wasn’t terribly fond of) to scratch one’s itch for traditional shmup action, I really had no choice but to find an affordable copy immediately.
Possibly the most exciting thing about this game is that it contains two music editors: an “easy” one that appears to be a beefier version of Mario Paint’s icon-based system, and an “advanced” one that appears to be a lot like a simple tracker. If I try and demonstrate this myself, I probably couldn’t put together anything much beyond a threadbare cover of Undone - The Sweater Song, so I’ll try to see what I can dig up for you all. It sure seems neat, though.