So anyway I saw Sharon Needles the other night and she was amazing, when I get money imma buy her album and also I went dressed as her and she held my hand and sang to me and crouched down right in front of me and I feel #blessed she was amazing
Devil His Due, four time Gr.I winner and sire, has been euthanized following infirmities of old age. He was 28, and had been pensioned since the fall of 2013 at his home Margaux Farm.
The black stallion was bred in Kentucky by Peter Blum and was raced by Lion Crest Stable. He was sired by the famed Devil’s Bag, and out of the Raise a Cup mare Plenty O’Toole. He was trained by the late H. Allen Jerkens during his racing career.
Devil His Due did not race as a juvenile, but made up for it by running 15 times as a sophomore, racking up wins in the Gr.I Wood Memorial and Gr.II Gotham Stakes, a race in which he dead-heated for the win with Lure. Devil His Due finished 11th in the 1991 Kentucky Derby behind longshot winner Lil E. Tee. He also finished third in the Gr.II Jim Dandy Stakes and second to Thunder Rumble in the Gr.I Travers.
He saw his best racing days as a four and five year old, winning the Gr.I Pimlico Special, Gr.I Gulfstream Park Handicap, Gr.I Suburban Handicap (twice), Excelsior Handicap, Gr.II Brooklyn Invitational, and Gr.III Broward Handicap (now Skip Away Stakes). Devil His Due hit the board in several other top races, some he had won before: Pimlico Special, Woodward Stakes, Whitney Handicap, Jockey Club Gold Cup, Cigar Mile, and Oaklawn Handicap. He was retired after going winless in three starts as a six year old, though finishing second in the Gr.III Westchester Stakes and Pimlico Special.
Devil His Due retired with a record of 41: 11-12-3 with earnings of 3,920,405. At the time of his retirement, he was fourth on the list of all time earnings. He raced drug free, over a total of 44 miles worth of racing.
Devil His Due stood stallion duties at Margaux Farm. He sired 2005 Dubai World Cup winner Roses in May and graded stakes winners Spite the Devil and She’s a Devil. He is also the sire of minor stakes winners Devil Time, Stop a Train, and Hostility. From 1,048 foals in 18 crops, Devil His Due sired 673 winners who have amassed earnings of more than $53 million. An influential broodmare sire, Devil His Due produced the dams of twenty stakes winners.
I’m not the only one who had pointed out how much these two panels from ch. 77. and ch. 78 are alike, but the main thing here is not the fact that their facial expressions, sweating are similar, but the motivation behind their words are exactly the same as well.
Both of them had to LIE. Annie definitely never considered Marco a piece of shit, but she had no choice in front of Reiner and Bertolt, she had to act like a cruel person. Armin never beleived his race “devil”, but it was a way to manipulate Bertolt. In ch. 78. he also tried to bring up Annie once more, like in ch. 49, but he didn’t succeed with it for the second time. (But she mentined Annie,that’s all what matters. XD)
Let’s just admit it, Annie and Armin both SUCK AT LYING. :D :P
Finally, look at their faces, they are under a huge amount of distress, and their gestures perfectly match their words, which are statements functionally, not questions. Annie held her head up, to show Marco she’s the one in the higher position, and Armin lowered his gaze as if he’d surrender to Bertolt. Not to mention they all were on rooftops in both situations. (Isayama is “very original” idk… :P)
Honestly, I’m a huge Aruani trash , and I don’t mind overanalizing these two. XD At least we can’t deny they are quite similar in many ways. ;)
Annoyed and distant with them, yes. Hating them to the point of defecting and changing sides? Hell no.
She hanged around with the other cadets in Reiner’s flashback, but I got the feeling she wasn’t very… concerned by the discussions.
Reiner’s flashback - Ch. 93
She’s in the group but at the same time you could almost portray her with earbuds and the picture would still be the same. Even in Ymir’s memories from the same chapter, she’s as detached as ever.
Big Bro Reiner - Ch. 93
She isn’t even staring back at him this time.
Only reason why Annie is part of the group is to accomplish her mission and get back to her father. Zeke even underlines it very well: Annie can do fine on her own. That’s why she tried to capture Eren in the forest by herself, and could’ve almost succeeded if it wasn’t for Levi interfering.
We haven’t seen her with Reiner and Bertolt in Marcel’s flashback but I assume she was with them because of that anime scene in episode 2 and because there wasn’t any other opportunity than the breach for her to get in.
Annie taking bread rations - Ep. 2
Makes me very curious about how she reacted to Marcel’s death. Not very well I imagine, and that means she has to bear with two boys susceptible to fuck the mission up. That’s what happened when Trost was breached…
Annie getting mad at Reiner - Ch. 77
And she doesn’t view Bertolt in better regards either, since the latter is constantly stuck with Reiner and doesn’t oppose him when he’s pushing his teammates to fill up their mission.
Nb: Another translation was “you dumb assholes”. Looking at the Japanese raw, the original sentence was “ふざけるな！！クソ野郎！！”. The second word can be either singular or plural there. Since she was looking at Reiner, we can assume the insult was directed to him, but Reiner refers to he and Bertolt as plural, implying Bertolt is just as guilty.
Still, I wonder if Annie and Reiner had a rocky past. Now that we learned how uncompromising Marley is with their warriors, that makes chapter 77 look like the model student is reporting the bad girl to the teacher. Just replace detention by her father being sent as a pure titan to Paradis. After Reiner blamed Annie for saving Connie when he did the same 30 chapters ago, and when doing so in Annie’s case didn’t get her suspected from being an infiltrate, I can’t help but think Reiner went overboard. I mean, his case could easily be interpreted as him willingly giving away information to the devil race as well. Bertolt witnessed him “going overboard” multiple times, yet didn’t use the same tactic.
Threatening warriors with discipline is effective enough and Reiner uses it at his advantage. That whole sequence in chapter 17 can take a whole different meaning because Reiner was imitating Marcel and Annie was aware of how Reiner truly was or at least what his real intentions were. Reiner mostly wants Annie to get in line and not space off in her mission while Annie hates being bossed around.
Reiner commenting Annie’s position - Ch. 17
Annie realizing her failure - Ch. 31
Though her failing to become a Marlean warrior is more due to the fact she was too soft-hearted and should’ve offed Armin when she had the chance. No mistakes are allowed there.
First, Reptoids, and now, we continue with our first planetouched race here on the blog: the tiefling! Tieflings are, for the uninitiated, the descendants of a link between mortals and fiends. This may be from the taint of fiendish influence in one’s family, such as contact with such beings or exposure to unholy power; or more classically, from the literal union between a mortal and an evil outsider. The direct result of such unions are usually half-fiends, with tieflings being the descendants of those, but outsider influence is funny like that, and true fiends may beget tieflings, or mortals with fiendish abilities such as sorcerer bloodlines, or any number of other things. Similarly, tieflings come in all shapes and sizes, since they can arise from nearly any mortal race (though the default in most settings is human) but also because their fiendish nature can manifest in a multitude of different ways, everything from classic demon horns, spade tail, and cloven hooves to more exotic traits and disturbing deformations. Furthermore, many tieflings also show evidence of what fiend classification or type has influenced their blood, further adding to the variation in their appearance, even changing their natural abilities if it is strong enough.
The typical tiefling, whose heritage is non-specific, is resistant to many forms of energy, capable of both seeing into darkness as well as channeling it, not to mention having a stronger connection to fiendish sources of magical power. They are also typically clever and agile, though their fiendish natures make it hard for them to interact with others. From there, tieflings branch out in two major categories, the first being a wide array of alternate racial traits that represent the mutability of their biology and upbringings, such as those who seem human outwardly to the point of counting as humanoid, to those with wings, claws, strong prehensile tails, and even those with magic derived from antipathy towards good… or from turning away from evil. The second way that they branch out is in terms of heritage, which change what sort of attributes they are naturally gifted in, what skills come easily to them, and even what magic is inherent to them. Such as the kyton-blooded shackleborn, who are tough and charming, but lack empathy, and can entrap foes in strands of supernatural fibers like webbing. Or the destructive and brutish demonspawn: the pitborn, who possess might and strong personalities, but are quick to anger and don’t often take time to think, relying on their own might and destructive natural magic to get by.
While they are at the same time more and less than mortals, tieflings, just like anyone else, just want to live out their own lives. Some do embrace the dark powers that sired them, but others instead fight against the forces of evil, and more still choose not to get involved in such things if they can avoid it. Of course, when you clearly have fiendish heritage, you sometimes don’t have a choice in the matter. Universally viewed as agents of the fell powers, even the most goodly of tieflings has to endure revulsion, festishization, distrust, and outright threats and attacks from their fully mortal contemporaries. Even those who know of the equal capacity for both good and evil that tieflings possess might hold them to unfair and sometimes impossible standards of conduct, and shame them for even the smallest lapse. Combine all that animosity and pressure with a soul geared towards evil, but able to choose otherwise, and you have individuals at war with both themselves and those that hate and fear them.
Tieflings come in so many different varieties that really any and all classes suit them, from mighty warriors that channel the power of the lower planes into their strikes, arcane caster of fiendish nature and otherwise, divine casters that either serve dark powers or rail against them, stealthy sneaks, and even masters of the mind who channel dubious power or else find strength in rising above it. Though the struggle between good and evil is a common thread with many members of this race, it would be doing them a disservice to say that it defines them as individuals. Poorly-written “Brooding loners who struggle with their inner demons yet somehow not really do anything” are a dime a dozen, and every tiefling PC and NPC has the potential to be much more, since everyone is shaped by their experiences. Ask your what the sum of the best and worse things that happened to them is. Were they marginalized for their nature? To what extent and how? What sort of life have they had so far? Who are their friends and their enemies? How have their experiences made them into who they are today?
There’s a (Thankfully rapidly fading) stereotype that tieflings, drow, and other typically evil races are for players that want to play an edgy loner type, only to end up not being edgy at all due to how mainstream “edginess” has become. However, I am here to tell you that no one has the right to mock your choices in creating your character. If you want to play with tiefling mechanics or feel the story you want to tell with this character would work best if they were the literal spawn of hell, then more power to you.
If you want even more thorough details on Tieflings, check out such sources as Advanced Race Guide and Inner Sea Races!
//Here’s a request for a critique on a homebrew race! My comments are below the submission, in italics
The rare elven equivalent of tieflings, fey’ri are a crossbreed of sun elves and common demon lords, giving them a beautiful profile contrasting with soulless eyes without iris or pupil and skin ranging from angry red to sickly pale.
Ability Score Increase. Your Constitution increases by 1
Extra Language. You can speak, read and write Abyssal
Hellish Transformation. As an action, you sprout wings and grow fangs and claws while your eyes glow a fiery red. For a number of minutes equal to 4+ your Proficiency bonus you gain a flying speed of 25 feet, your unarmed strikes deal an additional 1d6 piercing damage and all of your attacks deal an additional 1d4 fire damage and you gain a number of charges equal to your Charisma modifier (minimum of 1) to cast firebolt at will with Charisma as your spellcasting ability. The transformation is taxing on both your soul and body, so after doing this, you cannot transform again until you have rested for 12 hours, you may attempt this after simply taking a long rest but you will suffer one level of fatigue afterwards and cannot transform again until you have taken a long rest and rested for 12 hours afterwards (a total 20 hours of rest)
//so for this race the biggest buff is flight. Flying lets players get past various obstacles with ease, even if just one player can do so. Yet I don’t think this class needs to punish the player so much. If you look at the Aarakockra 5e race, it gives a flying speed of 50 ft, as long as they aren’t wearing armor, but a decreased land speed. The race still grants full ability score bonuses (+2 to one score, +1 to another) and talons that deal 1d4 unarmed damage. I like the sort of Rage ability that this race gets, though, and if it takes a full action to transform it better be worth losing a turn over. I think the race could use some buffs. Here’s what I am thinking:
//Ability Score Increase: CON +2, CHA +1 (I figured CHA because of their elven heritage)
//Heretical Kinship: You have advantage on Persuasion checks when interacting with Fey and Fiend creatures.
//Extra Language. You can speak, read and write Abyssal
//Hellish Transformation: As an action,
you sprout wings and grow fangs and claws while your eyes glow a fiery red. The transformation unleashes a burst of fire that deals 1d10 damage to each creature within 5 ft. of you that fails a DEX saving throw against a DC of 8 + your proficiency + your CHA modifier. For 10 minutes, you gain a Fly speed of 50 ft. Your first melee attack each round deals an additional 1d6 fire damage. In addition, you can cast Firebolt at will, using your CHA modifier as your spell attack modifier. Once you use this ability you must finish a long rest before you can use it again.
//So I gave a reason for the player to spend their action (the explosion when they transform) and increased their flight speed. I also made Firebolt an at-will ability since it’s a cantrip already and thus weak enough to be a wizard’s regular attack. I normalized the duration to 10 minutes simply because it’s easy to remember and I don’t need to recalculate it every few levels. I increased the on-hit fire damage but made it only on the first attack each round, preventing classes with Extra Attacks from breaking the ability. I also added Heretical Kinship to highlight the ancestry from both faeries and demons, so the player can have an easier time interacting with such outsiders. It will only be very useful in certain campaigns or certain situations, but it still offers flavor and lore to the race.
i still remember that wedding, hell, we all do, the last day of the harvest festival, the last show down and right after the sunset - said he wanted to kiss his new wife right under the stars, to dance under them. the whole town came by, sunday best, and the chairs were a laugh - too small, you know, only the youngings and those that could still move quick sat in them, the rest of us stood or sat in that wet grass, you don’t care for stains much anyway when all you know is starlight and laughter, and how it filled the air. we talked nonsense, the beauty of the day, beauty, just beauty, the last of the sunlight sticking to our skin, making us forget of the devil. he played for his own wedding (did you know?) and he sang of beauty, of the roses his wife would walk on with those bare feet of hers down to him. (and it’s strange what you can remember in the end of it all, i can still see him glance to his father in those few moments between a note, grinning like a man who just beat the devil in a foot race; i could look at him and see nothing but light. if i knew it was the last time he’d be whole, i’d would’ve looked longer).
it was with the sunset that he turned towards those rose petals, waiting for her to walking between those trees, beautiful, so beautiful, and she did, oh, god, she did, and all we knew were hands stained with dirt and blood. it dripped down from under her dress to those bare feet. (i guess the devil didn’t like to be beaten) and she was screaming as she found herself on her knees:
‘oh god, oh god, oh god,’
he played for their wedding (did you know?), and sometimes you can still hear that echo of a key, sharp and fading, as much of a ghost as his wife. the piano hasn’t been moved and he plays again sometimes these days, right where they were going to get hitched, like he’s still waiting for her to walk down that trail of rose petals in the back of his daddy’s back yard, by the lake, we all know the one. if he looks down maybe she’ll be there, bare foot and so beautiful. he plays to the tune of his own whispers, the only words he seems to know these days:
Lady Sinclair, Snow Lily, The Silver Tongued, Ishgardian She Devil
Race: Midlander Hyur Citizenship: Ishgard Height: 5′2″ Age: Late Twenties
Model Changes- Bust is very much above average, often has to alter her own clothing to accommodate or bind them down. Rest of model is the same as in game.
Scars- ►Back of both hands and arms from childhood, tutor smacked her with a metal ruler.
Small cut over one of her knees from falling up stairs.
Lower abdomen in a sort of crescent shape jagged scar due to assassination attempt.
Another scar just at her lowest rib from a gun shot during a rescue mission.
Running a trade business, has a booth set up in Ul’dah. Booth sells fine items for a low and decent cost. Items of interest from food to jewelry that gil spending denizens are willing to shell out for a great deal. Has the option to purchase winter wear for trips to Ishgard or colder claimants. Opening up trade and merchant booths to Kugane currently.
Looking for more connections in Ishgard - friend, rival, past lovers, etc.
Has an apartment in Lavender Beds and an Office in the Goblet (through FC room).
► Ishgardian Noble (Bastard Child) of House Sinclair service to the Great House
Fortemps. House Sinclair is known for their marketing, trade, and military might. As well as the Youngest child, Arthur Sinclair, tarnishing the family reputation at some point.
Long since he had returned to the family by passing his trial by combat.
► Founder of “Snow Lily” Trading Company, as sub company under Sinclair Trade, in which runs trade between Ishgard to Ul’dah and Kugane.
► Hobbies, she is exceptional at needle work (embroidery) and tailor/seamstress. Decent at gardening, creating Loose Leaf Tea blends and various soothing bathing crafts such as lotions, soaps, oils, etc. Quite exceptional at baking.
► Fencing instructor when she isn’t working or traveling.